Valve Hammer Editor

Valve Hammer Editor

Re: Valve Hammer Editor Posted by fishy on Wed Dec 14th 2005 at 9:03pm
fishy
2623 posts
Posted 2005-12-14 9:03pm
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
I think VHE is the best to use editor ever, because everything in it is just so easy to do.
i eat paint
Re: Valve Hammer Editor Posted by Addicted to Morphine on Wed Dec 14th 2005 at 9:04pm
Posted 2005-12-14 9:04pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
What? Sarcasm? Randomness?
Re: Valve Hammer Editor Posted by Dark_Kilauea on Wed Dec 14th 2005 at 9:07pm
Dark_Kilauea
629 posts
Posted 2005-12-14 9:07pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
What is the point of this thread...
Dark_Kilauea
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http://www.dvstudio-production.com/
Re: Valve Hammer Editor Posted by omegaslayer on Wed Dec 14th 2005 at 9:15pm
omegaslayer
2481 posts
Posted 2005-12-14 9:15pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
/agree with fishy

Although this post IS random. Ill have to say that even though VHE is
easy to use, its power is limited as compared to the Unreal Editor.
Posting And You
Re: Valve Hammer Editor Posted by Captain P on Wed Dec 14th 2005 at 9:28pm
Captain P
1370 posts
Posted 2005-12-14 9:28pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Easy-to-use-ness has something over raw power for me, though in the end the latter wins. Hmm...

Yeah, pointless but true thread indeed. :razz:
Create-ivity - a game development blog
Re: Valve Hammer Editor Posted by satchmo on Wed Dec 14th 2005 at 9:48pm
satchmo
2077 posts
Posted 2005-12-14 9:48pm
satchmo
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As I stated in another thread before, my neighbor works for Activision, and even he says that the Hammer editor is the best editor out there.

Most of the time, developers and level designers use some extremely buggy, unstable in-house editor for level design. Count ourselves lucky.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Valve Hammer Editor Posted by Dr Brasso on Wed Dec 14th 2005 at 10:27pm
Dr Brasso
1878 posts
Posted 2005-12-14 10:27pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
i'd bet even money that whomever designed the actual interface and layout was a big autocad fan, as it is almost a direct port of release 12....in which case it would still be the editor to use for me, even if it wasnt the best... :heee:

Doc Brasso... :dodgy:

ps.....for the guys that dont know the fishman as well as others, please note:

his handle is "fishy".....and the fisherman he is.....from baiting to reelin' em, in....

:rofl:
Re: Valve Hammer Editor Posted by fishy on Wed Dec 14th 2005 at 11:46pm
fishy
2623 posts
Posted 2005-12-14 11:46pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
Dr Brasso said:
his handle is "fishy".....and the fisherman he is.....from baiting to reelin' em, in....

:rofl:
you flatter me, kind sir. i think..... :sailor:

but no ulterior motives behind the thread, other than i needed to provide some quotes from the internet for a report i'm meant to hand in tomorrow.
cheers guys. :lol:
i eat paint
Re: Valve Hammer Editor Posted by Gorbachev on Thu Dec 15th 2005 at 2:02am
Gorbachev
1569 posts
Posted 2005-12-15 2:02am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
i'd bet even money that whomever designed the actual interface and layout was a big autocad fan, as it is almost a direct port of release 12....in which case it would still be the editor to use for me, even if it wasnt the best... :heee:

Doc Brasso... :dodgy:

ps.....for the guys that dont know the fishman as well as others, please note:

his handle is "fishy".....and the fisherman he is.....from baiting to reelin' em, in....

:rofl:
But does he master bait?
Re: Valve Hammer Editor Posted by Dark_Kilauea on Thu Dec 15th 2005 at 4:44am
Dark_Kilauea
629 posts
Posted 2005-12-15 4:44am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
hmm... personally I like QuArK the best for non half-life 2 editing.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Valve Hammer Editor Posted by Andrei on Thu Dec 15th 2005 at 10:27am
Andrei
2455 posts
Posted 2005-12-15 10:27am
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Quark was the editor that got me started in the mapping world. Back
then, I had to choose between worldcraft and quark. After inspecting
both, I chose the latter since it had a ton more tools than wcraft
did (not to mention that GL 3d view that showed you the lighting without even compiling).

I use hammer for HL2 though, since quark's source support is a joke.
Re: Valve Hammer Editor Posted by Captain P on Thu Dec 15th 2005 at 3:00pm
Captain P
1370 posts
Posted 2005-12-15 3:00pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
but no ulterior motives behind the thread, other than i needed
to provide some quotes from the internet for a report i'm meant to hand
in tomorrow. cheers guys. :lol:
ROFL @ that! :biggrin:
Create-ivity - a game development blog
Re: Valve Hammer Editor Posted by G.Ballblue on Thu Dec 15th 2005 at 4:08pm
G.Ballblue
1511 posts
Posted 2005-12-15 4:08pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Hammer/WC most definitely. :smile: I've searching for editors to see if any of them could rival the simplness and usability of Hammer, but I haven't seen any.

And I have seen some weird editors out there (Qoole anyone?)
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Valve Hammer Editor Posted by Underdog on Thu Dec 15th 2005 at 5:06pm
Underdog
1018 posts
Posted 2005-12-15 5:06pm
Underdog
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1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
"Build" was the best editor ever, but no one asked. :wink:

You could make an entire level all within itself as long as you had a different door facing another direction for each area.

I know that made no sense but say you had 4 areas all 10,000 units each. You could place them all in the exact same space as long as you had an entry facing an opposite direction.
There is no history until something happens, then there is.
Re: Valve Hammer Editor Posted by Captain P on Thu Dec 15th 2005 at 6:34pm
Captain P
1370 posts
Posted 2005-12-15 6:34pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Sounds like the Tomb Raider level system, Underdog. You can create some
weird inconsistencies that way, like a huge inside for a small house
and all that. Not really my (favorite) style. :smile:
Create-ivity - a game development blog
Re: Valve Hammer Editor Posted by Underdog on Thu Dec 15th 2005 at 6:40pm
Underdog
1018 posts
Posted 2005-12-15 6:40pm
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
The thing is, just in case I was unclear, the 4 areas remain distinct. You enter one and its say a pool hall, area 2 is a garage, area 3 is a school classroom and area 4 is a lake. All remain the same and all occupy the exact same space. The only thing you had to remember was, you had to leave 1 unit space between each and the doors had to face different directions.

And of course, I am taking about Doom Nukem 3d.
There is no history until something happens, then there is.
Re: Valve Hammer Editor Posted by wil5on on Thu Dec 15th 2005 at 9:13pm
wil5on
1733 posts
Posted 2005-12-15 9:13pm
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
TARDIS, anyone?
"If you talk at all during this lesson, you have detention. Do you understand?"
  • My yr11 Economics teacher
Re: Valve Hammer Editor Posted by G.Ballblue on Thu Dec 15th 2005 at 9:44pm
G.Ballblue
1511 posts
Posted 2005-12-15 9:44pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Links please? :razz:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Valve Hammer Editor Posted by Underdog on Thu Dec 15th 2005 at 9:48pm
Underdog
1018 posts
Posted 2005-12-15 9:48pm
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
<DIV class=quote>
<DIV class=quotetitle>? quoting G.Ballblue</DIV>
<DIV class=quotetext>Links please? :razz:
</DIV></DIV>

To?

The build editor is on the Duke3d disk.

The tutorials for said editor may be online someplace i don't really know. Try here.

I learned Build via our local BBS in 1997/8 I guess.
There is no history until something happens, then there is.
Re: Valve Hammer Editor Posted by Underdog on Thu Dec 15th 2005 at 11:52pm
Underdog
1018 posts
Posted 2005-12-15 11:52pm
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
Well I'll be damned. Check this out.

I haven't even thought about the Build editor in ages and they had a recent article on it at 3dRealms.

I miss Duke. :sad:

[EDIT]

WOW :eek:

Talk about an almost might have been.

This link shows some interesting stuff for its day. 1994, years before WorldCraft. :eek:
There is no history until something happens, then there is.