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Aug 22nd 2001
Occupation: Game Design, LightBox Interactive
Location: Austin TX
Hey, you want me working effectively on Nightwatch, you let me finish this and get back into the swing of things :razz:
The wpolys are actually only a hair over 500 in this scene, and I'm pretty pleased with that. I think it's worth it, personally :smile: I'll work on the lighting, but I think this is a scheme that works for now, at least. I have a few other ideas for actual physical light fixtures (I think I'm going to go every other one with the spotlights) and I may toy around with a daytime setting, too. Main concern is, right now, the architecture - this is a bit tedious :smile:
Re: Oh no
Posted by Cassius on
Fri Dec 12th 2003 at 4:16am
Cassius
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It's not the texturing or the lighting that's a problem - the scene isn't really dramatic, at least not to the standard you usually accomplish easily, and with style to spare.
For example, the glass roof? Ugh - there may be a nice little focal point for the area there, but all I'm seeing is fashion disaster. Make that into a huge vertical space that eventually fades to black, ie when you look upwards in tfc_well's flagroom. It makes the player get more of a sense that they are indeed part of something hulking and massive, rather that they are indeed part of something with a s**tty HL skybox.
The brushwork could use some sprucage - I don't know what kind of r's you'll have to spare (speeds from compiles of small rooms are ever so misleading), but have some cables and monitors floating around there. Again, atmosphere, baby.
I couldn't really comment much on the architechture - it looks good so far, but really, one cannot make judgements upon said element until texturing/lighting has been done.
Re: Oh no
Posted by Yak_Fighter on
Fri Dec 12th 2003 at 4:34am
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Looks spiffy, but as Cassius said you could do more instead of the glass...although you'd probably have better areas to spend the r_speeds.
Re: Oh no
Posted by KoRnFlakes on
Fri Dec 12th 2003 at 8:19am
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Excellent work m8, I think you could definately do with something more creative than normal blue glass though.
Re: Oh no
Posted by Pegs on
Fri Dec 12th 2003 at 10:59am
Posted
2003-12-12 10:59am
Pegs
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Location: England
Very nice like the ceiling :razz: think alot of people are going to like it, as it is sort of dome shaped and i like you hanging lights :smile: the textures are a bit like 13 you could use some textures but that is not nescacery
Re: Oh no
Posted by Orpheus on
Fri Dec 12th 2003 at 11:02am
Posted
2003-12-12 11:02am
Orpheus
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is this where i mention that OH_NO.bsp has been taken already :heee:
nice screen andrew, but will reserve comments till i can see it from ingame :smile:
Re: Oh no
Posted by DocRock on
Fri Dec 12th 2003 at 1:54pm
DocRock
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I like the glass...it's a nice barrier between space and interior...I mean, what else would ya have to protect you from the icy cold of space.
Something I would consider looking at, tho, would be the flat of the ceiling around the central portal. Some kind of darker, grated type texture would offset the architecture around the portal and make it stand out more.
Nice work.
Re: Oh no
Posted by mazemaster on
Fri Dec 12th 2003 at 2:27pm
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Feb 12th 2002
Ceiling looks great. What's the rest of the room like?
Re: Oh no
Posted by ReNo on
Fri Dec 12th 2003 at 2:29pm
ReNo
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Location: Scotland
I agree with the majority here, the glass is an anticlimax and seems like an easy way out. The dome fixture up there is really cool (and I like the red lights, personally) but the glass is just too simplistic - at least consider having something to break up the big glass surface, like some sort insignia decal of whatever facility / ship this is? I really look forward to seeing more of this, I haven't seen much work from you in a long while mate.
Re: Oh no
Posted by Wild Card on
Fri Dec 12th 2003 at 7:44pm
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Occupation: IT Consultant
Location: Ontario, Canada
me fears the w_poly's in there. The red lights dont look good IMO. they look painted on, not actually there.
Architecture looks great 'cept for those ugly light marks on the ceiling. But there aint much you can do about that.
I know you said lighting wasent finished so perhaps you can fix the light effects I mentioned above. Perhaps also add either sprites or fades or both too!
None the less, good job :smile:
Re: Oh no
Posted by OtZman on
Fri Dec 12th 2003 at 8:23pm
OtZman
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Looks so nice... post more pics, plz.