Re: HL1DM:Source
Posted by Andrei on
Thu May 4th 2006 at 7:26pm
Andrei
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TBH, I was expecting a little bit more from this port, especially in
terms of mapping and modelling. Apart from the 3dskybox, an extra brush
here and there and the fact that the old HL1 textures are showing their
age, I couldn't really tell it was the source engine.
Re: HL1DM:Source
Posted by Crono on
Thu May 4th 2006 at 7:32pm
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The point is, now, it's ported. And all those people trying to make source versions of their old maps will be able to do so, faithfully.
The only draw back is the models aren't new. But, honestly, that isn't a big deal. Model packs come out from several communites all the time. It's just a matter of time.
In any matter, I haven't purchased this nor do I see myself doing so in the near future. It isn't that I don't want to play it or anything, I've just spent far more than most people on hl2 already ... I'm really getting reemed on it actually. (Bastards)
Blame it on Microsoft, God does.
Re: HL1DM:Source
Posted by Cassius on
Thu May 4th 2006 at 9:59pm
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I say we all get together and play Snarkpit.
Re: HL1DM:Source
Posted by G.Ballblue on
Thu May 4th 2006 at 11:19pm
Posted
2006-05-04 11:19pm
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How come straight HL1:S looks better than this? It looks like the
worst source port I've seen thus far, though I'll still probably play
just to get back into HL1DM, since I did enjoy it.
Edit:Oh, and that bug in the Snarkpit map really turned me off :razz:
Edit 2: Mapping for it looks quite fun, though. At last I
can build some amazing looking Black Mesa maps for old HL1DM :biggrin: (amazing looking translates into big rooms, lots of neat skyboxes, complicated architecture, etc.)
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: HL1DM:Source
Posted by Juim on
Fri May 5th 2006 at 1:45am
Juim
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Very dissappointed myself in HL1dm_source. Really, I feel like I've taken a giant step backwards about 5 years. Who cares if the water looks nicer?. Especially in undertow is it?, the one with the hl1 waterfall texture slowly scrolling down into the beautiful source water?. It looks like crap. I don't need a stroll down memory lane, I was hoping for more than straight out ports.
Meh!, I guess I'll be unhappy with online gaming for awhile.
Re: HL1DM:Source
Posted by Toast King on
Fri May 5th 2006 at 12:46pm
Posted
2006-05-05 12:46pm
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Im quite dissapointed in HL2:Ep 1, becausew from what I have seen of it there is hardly anything new - texures, weopons, NPC's. Just looks like some new maps. I doubt I will purchase it, even with HLDM:S, because even that looks pretty much the same.
Hahaha! Im using the INTERNET!
Re: HL1DM:Source
Posted by Gollum on
Fri May 5th 2006 at 12:48pm
Posted
2006-05-05 12:48pm
Gollum
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I wonder what it would be like to remake Gmdm2 with all this new-fangled technology.
Bet the boulder would be easier, at least :biggrin: No more entity nightmares.
Hmm....temptation to start mapping....must resist.
Re: HL1DM:Source
Posted by fishy on
Fri May 5th 2006 at 1:46pm
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well, if i had been tempted to buy it before i read this thread, i'm definately not tempted anymore.
i eat paint
Re: HL1DM:Source
Posted by Toast King on
Sat May 6th 2006 at 11:02am
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2006-05-06 11:02am
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I might buy it, but to me it just seems like some new maps. I would rather download a FREE mappack (They are all free of course, oh, except E1). I just dont like the name, Episode 1, it makes me feel I will have to pay for Episode 2 and Episode 3 and Episode 4 everytime one comes out, otherwise I will fall behind in the story =[ I wish they had kept it Aftermath.
Hahaha! Im using the INTERNET!
Re: HL1DM:Source
Posted by Spartan on
Sat May 6th 2006 at 4:11pm
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I don't really care about HL2DM, because once Black Mesa Source comes out I'll get to play that.
Re: HL1DM:Source
Posted by Spartan on
Sat May 6th 2006 at 6:29pm
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That's what I meant Reno. I accidently put HL2DM instead of HL1DMSource. Anyways is anyone else excited by the upcoming Fortress Forever as much as I am. :smile:
Re: HL1DM:Source
Posted by G.Ballblue on
Sat May 6th 2006 at 8:11pm
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hahaha, there are servers tricking the game into co-operative mode -- players versus monsters.
On a side note, is there a way to do mapping for HL1DM:S ? I don't have the option to map for it in Hammer.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: HL1DM:Source
Posted by Toast King on
Sun May 7th 2006 at 6:55am
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Hmm, Ep1 looks cool, but it is so expensive =[ Just for a mod. It might be worth it, but still, I would rather spend that money on....
1 round of paintball :O
/buys HL2:Ep1 realising it is ass cheap.
Hahaha! Im using the INTERNET!
Re: HL1DM:Source
Posted by Toast King on
Sun May 7th 2006 at 3:34pm
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Yeah, cause for the same price I cant really get anything else decent, besides a round of paintball.
I would rather get Ep1 in a more, errr.... non-legal way.
Hahaha! Im using the INTERNET!
Re: HL1DM:Source
Posted by reaper47 on
Sat Jun 10th 2006 at 5:25pm
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Finally I got HLDM:S to work. It's a shame there are no good servers (all private/home servers reset to 32 maxplayers which causes them to run like s**t and eventually crash after 5 minutes). But I've seen the light and it's not half bad.
I was running a 3 player server for an hour or so and it was fun and rather smooth. I love the new bounce map. Best conversion I've seen so far even though it uses the "low-res" textures.
I actually considered doing some mapping for HLDM:S. Should be a nice break from the overly detailed and prop-relaiant HL2DM while still allowing some of the newer features and less r_speeds restrictions for big arenas. I wish there was a decent server, though, at least one. :/
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Im dloading it now. Mapping for it would be fun!
'The ability to quote is a serviceable substitute for wit.' - Somerset Maugham