Re: The latest DM patch
Posted by Juim on
Fri Jun 16th 2006 at 7:16pm
Juim
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Does anybody have any opinions about the new patch?
The whining going on over at steam forums is awful. Servers are down about 50% and theres people signing off of valve for good.
The only problems I noticed were that the hanging lights on dm_powerhouse are borked. No other noticeable lagging or netcode bugs that I can see. They adjusted some weapons damage and messed with the hit boxes a bit, and apparently added invincibility for spawning.
I kinda like it.
bunny hoppers, speed ballers, grav freaks, crowbar maniacs. All pisssed right now.
I think its ironic that all these people beg for a patch and whine incessantly when they get it.
any thoughts?
Re: The latest DM patch
Posted by G.Ballblue on
Fri Jun 16th 2006 at 8:13pm
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What are the contents of this patch?
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: The latest DM patch
Posted by Juim on
Fri Jun 16th 2006 at 9:58pm
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Half-Life 2: Deathmatch
<UL style="MARGIN-BOTTOM: 0px; PADDING-BOTTOM: 0px">
[*] Players now respawn with a small amount of invincibility to prevent spawn camping
[*] Weapon bindings can now be configured from the UI
[*] Added a timeleft command
[*] Added a mp_restartgame <time> command
[*] Added a sv_report_client_settings command. If server logging is enabled, setting this server variable to 1 will log the cl_cmdrate command from the client's machine
[*] Fixed an exploit with the shotgun reload
[*] Fixed an exploit with the gravitygun being able to move objects very quickly
[*] Fixed an exploit where certain players could hide and shoot from some objects
[*] Fixed an exploit where players could move around very fast if they suicide with a box on their head
</UL>
Awfully quiet around here(cept' fer that gawd thread). This is basically a HL site right?
Re: The latest DM patch
Posted by reaper47 on
Fri Jun 16th 2006 at 10:51pm
Posted
2006-06-16 10:51pm
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I'm happy to see there's any activity at Valve regarding HL2DM. If it's really so terribly broken at least they are forced to spend some more time on it and see that there are people that actually care.
Don't ask me what I think about the patch. Episode 1 install broke my Steam files and now I'd have to dowload 1-2 GB of contend to play again. My flatrate forbids. :sad:
Good thing is it forces me to play some HL1 mods and boy it feels good.
Re: The latest DM patch
Posted by G.Ballblue on
Sat Jun 17th 2006 at 2:14am
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I always expect shotgun damage in HL2DM to be like that of HL1DM, where
1 hit can put someone on there back if you have good aim. I'm
going to check out those links and vids right now.
Edit: Video seems to be worth a lot. I don't have any first
hand experience though, since I'm having trouble getting HL2DM to load
up.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: The latest DM patch
Posted by G.Ballblue on
Sat Jun 17th 2006 at 6:32am
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I wouldn't mind playing Empires if the damn maps didn't run at 30 fps :razz:
Or at least, that was a map
that I played. I kinda lost hope for it when I noticed that the
entire game was chugging due to the map (or so it appeared).
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: The latest DM patch
Posted by DrGlass on
Sat Jun 17th 2006 at 4:09pm
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yeah I can agree with a sadness for nurfed guns, also noobed out guns (see the Auto-sniper CS 1.6 patch).
Net_graph doesn't always give a clear picture. I don't play much DM, but I do play quite a bit of CS:S and you can have zero's down the line and still "feel" lag. We know nothing about his computer specs (unless we do and I didn't see) plus we don't know what kind of connection, where he and the server were, what kind of lag the person he was shooting at had. etc etc etc.
PLUS, if "guns didn't do damage" then why would they sometimes (hense why the game works AT ALL) do damage. If there was really a problem that wasn't lag/networking based then why doesn't someone open a 1v1 lan and test it out? It could be a hitbox problem, take a look back at CSS a year ago, all those video's about "phantom hitboxes." This could just be a simular problem.
Also, I feel that Valve is trying to get the game to work well on the largest % of user's computers. When someone who has some pathetic problem pisses s**t about Valve being money grubbing ass hats they really turn my crank. If people would work together to find the problems and solutions then Valve could work on fixing said problems. When Valve gets 40,000 e-mails a day saying "WTF I cant hit anythng in HL2DM you hacks!" what CAN they do? A little maturity and understanding will lead to fixes, not some random video of a guy who can't understand the consept of bullet lag in HL2:DM.
Re: The latest DM patch
Posted by DrGlass on
Sun Jun 18th 2006 at 6:43am
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I'd say it takes TIME for valve to do some things, but to say they ignored any game? I doubt that, it just easy to say valve doesn't care rather than; valve has a boat load of games that they (I assume) try to keep all up-to-date. Look at any other developers out there, you get 3 large patches... maybe (thats online games, single player maybe get 1 or 2 if any). Valve updated CS retail six times before steam and a number of times after. Their track record is good, so why would they change anything about how much they care?
I think the only thing valve is guilty of may just be spreading themselves too thin. CS, HL2, CSS, DOD:S, HL2:DM, HL1:DM, SDK(for all these games), and a number of other projects (Episode 1,2,3,4,5...). I can't keep up with the sp mod I've been "working" on for the past 2 years...
meh I should be telling (ranting) the dummmys over at steam powered, not you guys.
Re: The latest DM patch
Posted by reaper47 on
Sun Jun 18th 2006 at 12:52pm
Posted
2006-06-18 12:52pm
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Players/Servers
Day of Defeat: Source 3,155 1,858
Half-Life 2: Deathmatch 1,301 1,035
HL2DM can compete with large games like DOD:S. Compared to CS everything looks ridiculous but for a little DM addon it has a good amount of players/servers. It would have more players if Valve showed more love for it (release HL2 without DM... wtf?).