The latest DM patch

The latest DM patch

Re: The latest DM patch Posted by Juim on Fri Jun 16th 2006 at 7:16pm
Juim
726 posts
Posted 2006-06-16 7:16pm
Juim
member
726 posts 386 snarkmarks Registered: Feb 14th 2003 Occupation: Motion Picture Grip Location: Los Angeles
Does anybody have any opinions about the new patch?

The whining going on over at steam forums is awful. Servers are down about 50% and theres people signing off of valve for good.

The only problems I noticed were that the hanging lights on dm_powerhouse are borked. No other noticeable lagging or netcode bugs that I can see. They adjusted some weapons damage and messed with the hit boxes a bit, and apparently added invincibility for spawning.

I kinda like it.

bunny hoppers, speed ballers, grav freaks, crowbar maniacs. All pisssed right now.

I think its ironic that all these people beg for a patch and whine incessantly when they get it.

any thoughts?
Re: The latest DM patch Posted by G.Ballblue on Fri Jun 16th 2006 at 8:13pm
G.Ballblue
1511 posts
Posted 2006-06-16 8:13pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
What are the contents of this patch?
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: The latest DM patch Posted by Juim on Fri Jun 16th 2006 at 9:58pm
Juim
726 posts
Posted 2006-06-16 9:58pm
Juim
member
726 posts 386 snarkmarks Registered: Feb 14th 2003 Occupation: Motion Picture Grip Location: Los Angeles
Half-Life 2: Deathmatch

<UL style="MARGIN-BOTTOM: 0px; PADDING-BOTTOM: 0px">
[*] Players now respawn with a small amount of invincibility to prevent spawn camping
[*] Weapon bindings can now be configured from the UI
[*] Added a timeleft command
[*] Added a mp_restartgame <time> command
[*] Added a sv_report_client_settings command. If server logging is enabled, setting this server variable to 1 will log the cl_cmdrate command from the client's machine
[*] Fixed an exploit with the shotgun reload
[*] Fixed an exploit with the gravitygun being able to move objects very quickly
[*] Fixed an exploit where certain players could hide and shoot from some objects
[*] Fixed an exploit where players could move around very fast if they suicide with a box on their head
</UL>
Awfully quiet around here(cept' fer that gawd thread). This is basically a HL site right?
Re: The latest DM patch Posted by Forceflow on Fri Jun 16th 2006 at 10:02pm
Forceflow
2420 posts
Posted 2006-06-16 10:02pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Fixed an exploit where players could move around very fast if they suicide with a box on their head
Funniest bug ever. "look ma, a box on my head" BLAM WARPING SPEED TIME !
:: Forceflow.be :: Nuclear Dawn developer
Re: The latest DM patch Posted by Juim on Fri Jun 16th 2006 at 10:13pm
Juim
726 posts
Posted 2006-06-16 10:13pm
Juim
member
726 posts 386 snarkmarks Registered: Feb 14th 2003 Occupation: Motion Picture Grip Location: Los Angeles
Also, you should check out this video, and subsequent thread at Steam forums.

The video

http://home.arcor.de/j0ly/headis.wmv

the thread

http://forums.steampowered.com/forums/showthread.php?s=&threadid=450493

Now this guy takes 21 shots at an opponent about 10 yards from himself. Clan guy, very good player(according to him) Not one hit.

Then theres another of him taking a headshot at a guy about 10 feet from him. Blood splatter shows on the guys helmet, 0 damage. I do think that there is something wrong with that.
Quote from Nietzsche....God is dead
Quote from God....Nietzsche is dead
Re: The latest DM patch Posted by reaper47 on Fri Jun 16th 2006 at 10:51pm
reaper47
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Posted 2006-06-16 10:51pm
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
I'm happy to see there's any activity at Valve regarding HL2DM. If it's really so terribly broken at least they are forced to spend some more time on it and see that there are people that actually care.

Don't ask me what I think about the patch. Episode 1 install broke my Steam files and now I'd have to dowload 1-2 GB of contend to play again. My flatrate forbids. :sad:

Good thing is it forces me to play some HL1 mods and boy it feels good.
Re: The latest DM patch Posted by omegaslayer on Sat Jun 17th 2006 at 1:17am
omegaslayer
2481 posts
Posted 2006-06-17 1:17am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
I played the new "patched" HL2DM, and yes the lights are broken (isnt that what play testing is for?).

The shot gun in a word, got "nurfed", I can unload 4 shells into a guy
at close range and he'll still be walkign around. IMO that is complete
and utter bull s^%*.

That movie posted above confirms that weapon damage is f*&$ up.

/my gripes
Posting And You
Re: The latest DM patch Posted by G.Ballblue on Sat Jun 17th 2006 at 2:14am
G.Ballblue
1511 posts
Posted 2006-06-17 2:14am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
I always expect shotgun damage in HL2DM to be like that of HL1DM, where
1 hit can put someone on there back if you have good aim. I'm
going to check out those links and vids right now.

Edit: Video seems to be worth a lot. I don't have any first
hand experience though, since I'm having trouble getting HL2DM to load
up.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: The latest DM patch Posted by DrGlass on Sat Jun 17th 2006 at 2:16am
DrGlass
1825 posts
Posted 2006-06-17 2:16am
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I played DM before the patch and had a good time. If you play to
have fun, you will. I feel that the people who pick apart these
games and "master" them are
  • The only people who get pissed off about any kind of change, many of which fix problems
  • Ruin online video games, 90% of these people take 100% of the fun out of these kinds of games. I hate them.
That video didn't impress me, bullet lag and network lag can be to blame.<span style="font-weight: bold;">

</span>
Re: The latest DM patch Posted by Forceflow on Sat Jun 17th 2006 at 6:02am
Forceflow
2420 posts
Posted 2006-06-17 6:02am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Yeah, but the guy isn't suffering from network lag at all (see his net_graph).
:: Forceflow.be :: Nuclear Dawn developer
Re: The latest DM patch Posted by Pvt.Scythe on Sat Jun 17th 2006 at 6:27am
Pvt.Scythe
730 posts
Posted 2006-06-17 6:27am
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
Just when I thought I could try playing it again... Valve borks it
more. I don't quite understand all these lag issues with some of the
source mods. For example The Hidden lags like hell even on a 9 player
server while I can play Empires(which has vehicles and buildings on top
of the player data moving about) on a 32 player server with a quite
stable ping(those who played the 1.0 version and then quit would be
surprised how well it works today).
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: The latest DM patch Posted by G.Ballblue on Sat Jun 17th 2006 at 6:32am
G.Ballblue
1511 posts
Posted 2006-06-17 6:32am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
I wouldn't mind playing Empires if the damn maps didn't run at 30 fps :razz:

Or at least, that was a map
that I played. I kinda lost hope for it when I noticed that the
entire game was chugging due to the map (or so it appeared).
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: The latest DM patch Posted by Pvt.Scythe on Sat Jun 17th 2006 at 6:51am
Pvt.Scythe
730 posts
Posted 2006-06-17 6:51am
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
I wouldn't mind playing Empires if the damn maps didn't run at 30 fps :razz:

Or at least, that was a map
that I played. I kinda lost hope for it when I noticed that the
entire game was chugging due to the map (or so it appeared).
I had to drop the visual quality too and such maps as emp_district(a
flag map, dod like gameplay kinda) don't react too well on smoke
grenades(read extreme lag)... :biggrin:
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: The latest DM patch Posted by omegaslayer on Sat Jun 17th 2006 at 8:32am
omegaslayer
2481 posts
Posted 2006-06-17 8:32am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
I played DM before the patch and had a good time. If you play to
have fun, you will. I feel that the people who pick apart these
games and "master" them are
  • The only people who get pissed off about any kind of change, many of which fix problems
  • Ruin online video games, 90% of these people take 100% of the fun out of these kinds of games. I hate them.
That video didn't impress me, bullet lag and network lag can be to blame.<span style="font-weight: bold;">

</span>
1) I agree with you there Doc, but this recent patch made the shotgun a
useless weapon. I used to be able to expel 2 shells at meduim range
into a guy and he would be killed, now I have to go through 2 full
reloads (8 rounds) to get the job done, when that shouldne be the case.

2) I hate them too.

If you look at his net_graph he wasnt laging at all.
Posting And You
Re: The latest DM patch Posted by DrGlass on Sat Jun 17th 2006 at 4:09pm
DrGlass
1825 posts
Posted 2006-06-17 4:09pm
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
yeah I can agree with a sadness for nurfed guns, also noobed out guns (see the Auto-sniper CS 1.6 patch).

Net_graph doesn't always give a clear picture. I don't play much DM, but I do play quite a bit of CS:S and you can have zero's down the line and still "feel" lag. We know nothing about his computer specs (unless we do and I didn't see) plus we don't know what kind of connection, where he and the server were, what kind of lag the person he was shooting at had. etc etc etc.

PLUS, if "guns didn't do damage" then why would they sometimes (hense why the game works AT ALL) do damage. If there was really a problem that wasn't lag/networking based then why doesn't someone open a 1v1 lan and test it out? It could be a hitbox problem, take a look back at CSS a year ago, all those video's about "phantom hitboxes." This could just be a simular problem.

Also, I feel that Valve is trying to get the game to work well on the largest % of user's computers. When someone who has some pathetic problem pisses s**t about Valve being money grubbing ass hats they really turn my crank. If people would work together to find the problems and solutions then Valve could work on fixing said problems. When Valve gets 40,000 e-mails a day saying "WTF I cant hit anythng in HL2DM you hacks!" what CAN they do? A little maturity and understanding will lead to fixes, not some random video of a guy who can't understand the consept of bullet lag in HL2:DM.
Re: The latest DM patch Posted by reaper47 on Sat Jun 17th 2006 at 4:26pm
reaper47
2827 posts
Posted 2006-06-17 4:26pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Also, I feel that Valve is trying to get the game to work well on the largest % of user's computers. When someone who has some pathetic problem pisses s**t about Valve being money grubbing ass hats they really turn my crank. If people would work together to find the problems and solutions then Valve could work on fixing said problems. When Valve gets 40,000 e-mails a day saying "WTF I cant hit anythng in HL2DM you hacks!" what CAN they do? A little maturity and understanding will lead to fixes, not some random video of a guy who can't understand the consept of bullet lag in HL2:DM.
I agree to some point. I've played quite a bit of HL2DM (before the last patch) without experiencing anything that would distract me from gameplay (a myterious 3 second lag turned out to be a Windows Update problem). At the same time people complained about the game being unplayable because of "all the bugs" which I never saw.

But it's also true that Valve ignored HL2DM completely for almost a year. And HL1DM:S is a good example for why it's a good thing to give Valve a kick in the ass with these kinds of things. Releases with bugs that so obviously could have been avoided by most basic playtesting. It's annoying. It's time someone brings that up in one of their famous Cabal-meetings.
Re: The latest DM patch Posted by Dark_Kilauea on Sun Jun 18th 2006 at 12:17am
Dark_Kilauea
629 posts
Posted 2006-06-18 12:17am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
I'm simply pissed at valve for one thing.

They haven't bothered to unlock HDR or the commentary system for HL2. I mean I don't care if they update all their maps with HDR and crap, I just want to map for single player and use those functions!

And so, for our mod, I emailed valve asking for a quick explaination on how to get the features into our mod. That was 2 weeks ago and I still haven't gotten a response. I would have been ok if they sent something back saying they couldn't help, but it really pisses me off to get silence.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: The latest DM patch Posted by French Toast on Sun Jun 18th 2006 at 12:24am
French Toast
3043 posts
Posted 2006-06-18 12:24am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
When Valve gets 40,000 e-mails a day saying "WTF I cant hit anythng in HL2DM you hacks!"
They have to get through those first :smile:
Re: The latest DM patch Posted by DrGlass on Sun Jun 18th 2006 at 6:43am
DrGlass
1825 posts
Posted 2006-06-18 6:43am
DrGlass
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I'd say it takes TIME for valve to do some things, but to say they ignored any game? I doubt that, it just easy to say valve doesn't care rather than; valve has a boat load of games that they (I assume) try to keep all up-to-date. Look at any other developers out there, you get 3 large patches... maybe (thats online games, single player maybe get 1 or 2 if any). Valve updated CS retail six times before steam and a number of times after. Their track record is good, so why would they change anything about how much they care?

I think the only thing valve is guilty of may just be spreading themselves too thin. CS, HL2, CSS, DOD:S, HL2:DM, HL1:DM, SDK(for all these games), and a number of other projects (Episode 1,2,3,4,5...). I can't keep up with the sp mod I've been "working" on for the past 2 years...

meh I should be telling (ranting) the dummmys over at steam powered, not you guys.
Re: The latest DM patch Posted by omegaslayer on Sun Jun 18th 2006 at 8:56am
omegaslayer
2481 posts
Posted 2006-06-18 8:56am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
I think vavle HAS ignored HL2DM (you cant ignore the fact that there
hasnt been a major update in a LONG time), I just wouldnt say that it
is intentional that many people say it is. However I will say that they
have ignored the game because of the gaint mess it is currently in, and
because of the lack of support from the community (It wasnt as big of a
hit as DoD was).
Posting And You
Re: The latest DM patch Posted by reaper47 on Sun Jun 18th 2006 at 12:52pm
reaper47
2827 posts
Posted 2006-06-18 12:52pm
reaper47
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Players/Servers

Day of Defeat: Source 3,155 1,858
Half-Life 2: Deathmatch 1,301 1,035

HL2DM can compete with large games like DOD:S. Compared to CS everything looks ridiculous but for a little DM addon it has a good amount of players/servers. It would have more players if Valve showed more love for it (release HL2 without DM... wtf?).
Re: The latest DM patch Posted by Captain P on Sun Jun 18th 2006 at 2:41pm
Captain P
1370 posts
Posted 2006-06-18 2:41pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
And so, for our mod, I emailed valve asking for a quick explaination on how to get the features into our mod. That was 2 weeks ago and I still haven't gotten a response. I would have been ok if they sent something back saying they couldn't help, but it really pisses me off to get silence.
You know, it helps to mail twice... or more. Companies, like humans, have a habit of forgetting to reply to a first mail. Same goes for when you're applying for a job. Ever read Jon Jones' blog? :smile:
Create-ivity - a game development blog
Re: The latest DM patch Posted by Dark_Kilauea on Mon Jun 19th 2006 at 12:04am
Dark_Kilauea
629 posts
Posted 2006-06-19 12:04am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Heh, I've sent that email 3 times already :smile:
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: The latest DM patch Posted by Captain P on Mon Jun 19th 2006 at 9:48pm
Captain P
1370 posts
Posted 2006-06-19 9:48pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Hmm, then I guess it's time for method 2: mail other Valve team members, in particular programmers. Not that I know who exactly is a Valve programmer and such, but hey. Could help. :smile:
Create-ivity - a game development blog
Re: The latest DM patch Posted by Dark_Kilauea on Tue Jun 20th 2006 at 5:32am
Dark_Kilauea
629 posts
Posted 2006-06-20 5:32am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
heh, have to find the email addresses.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/