A Very Cassius Christmas: ts_fparadise

A Very Cassius Christmas: ts_fparadise

Re: A Very Cassius Christmas: ts_fparadise Posted by Cassius on Thu Dec 25th 2003 at 6:39am
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Posted 2003-12-25 6:39am
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Gentlemen, I give you Fool's Paradise, named so because it is, after all, my map. :biggrin: Textures by me. The buildings and HL textures are VERY temporary.

To those of you who would say that it doesn't fit the TS theme, it's not a realistic situation... blah blah blah. I've heard it all. TS is a mod about professional hitmen somehow getting together in huge numbers in small areas killing eachother with M60's and Katanas and then coming back to life infinitely. TS doesn't have a coherent theme, and that's why it's so beautiful.

Obviously, one side of the canyon is un-cliffed, shall we say. Since this side of the map has tops of 400 r_speeds, and the other side will cover less of an area, I'm not too worried. Oh, and the tree leaves are by 3d_Mike, and will be replaced ASAP.

[EDIT] I should add, just at the edge where the map falls off in the second picture is a dam. [/EDIT]

I think that just about covers it, so on with the pics.

User posted image

User posted image

User posted image

So... any thoughts?
Re: A Very Cassius Christmas: ts_fparadise Posted by Vash on Thu Dec 25th 2003 at 6:58am
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Wub it :biggrin:
Re: A Very Cassius Christmas: ts_fparadise Posted by Dr Brasso on Thu Dec 25th 2003 at 7:08am
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damn cass.....very sweet....well done... :wink:

more please... :heee:

Doc B... :dodgy:
Re: A Very Cassius Christmas: ts_fparadise Posted by Forceflow on Thu Dec 25th 2003 at 2:04pm
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:smile: Looks great.

TS owns.
Re: A Very Cassius Christmas: ts_fparadise Posted by azelito on Thu Dec 25th 2003 at 2:12pm
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Looks good, but will it play good in TS?
Re: A Very Cassius Christmas: ts_fparadise Posted by Leperous on Thu Dec 25th 2003 at 2:53pm
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Love those rock textures :smile: However where they meet the concrete wall looks strange, like the rocks are growing out of it- in real life, there'd be buttresses, the rocks would be carved up, etc...
Re: A Very Cassius Christmas: ts_fparadise Posted by Cassius on Thu Dec 25th 2003 at 4:17pm
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Yeah Lep, I know exactly what you mean - however, I don't really have an idea of how that would look, so I just said f**k it.
Re: A Very Cassius Christmas: ts_fparadise Posted by Kage_Prototype on Thu Dec 25th 2003 at 4:24pm
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brilliant cliff architecture :smile:
Re: A Very Cassius Christmas: ts_fparadise Posted by Cassius on Thu Dec 25th 2003 at 10:01pm
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Updated.

User posted image
Re: A Very Cassius Christmas: ts_fparadise Posted by Mr.Ben on Thu Dec 25th 2003 at 10:06pm
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Wow cass, thats the sex. Love the rocks and those textures are teh wubby dovey.
Re: A Very Cassius Christmas: ts_fparadise Posted by Gorbachev on Thu Dec 25th 2003 at 10:13pm
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I love the rock texture...not a big fan of the cement though...
Re: A Very Cassius Christmas: ts_fparadise Posted by Cassius on Thu Dec 25th 2003 at 10:18pm
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Assuming the map does get a multi-mod, public release, I'll be releasing the textures along with it.

Currently, only the grass, rock, and riverbed are mine, and all others are temporary.
Re: A Very Cassius Christmas: ts_fparadise Posted by Dr Brasso on Fri Dec 26th 2003 at 12:42am
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im just curious man, how long did it take you to figure the geometry of the rock vs. the texture itself?....again, these are sweet lookin man...teach me yer trick... :heee:

Doc Brass... :dodgy:
Re: A Very Cassius Christmas: ts_fparadise Posted by ReNo on Fri Dec 26th 2003 at 1:45am
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Wow, some uber terrain there, with uber terrain textures! Impressive stuff there Cass, I look forward to seeing some more :smile:
Re: A Very Cassius Christmas: ts_fparadise Posted by Cassius on Fri Dec 26th 2003 at 4:50am
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Dr Brasso said:
im just curious man, how long did it take you to figure the geometry of the rock vs. the texture itself?
How do you mean?
Re: A Very Cassius Christmas: ts_fparadise Posted by beer hunter on Fri Dec 26th 2003 at 8:53am
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Git ! that makes my rocks in a TS map seem like crud, it looks very pretty :biggrin:

Feedback - make sure the canyons are big enough to do stunts and stuff with a light weapon load. Some of the nicer looking TS maps are utter crap to play because corridors/rooms etc. are too small or full of world furniture that players get "stuck" on.

That area below the outfall pipe looks as tho' it could be made into a nice mini-arena if it was made bigger with some rocks in the middle for cover. Put a few powerups in there to lure players down into it and it could see some frantic action.

Could copy some of stuff from the HL single player dam level - road running along the top, small control house thingy set in the water etc.

/goes off to retexture my shoddy rocks.
Re: A Very Cassius Christmas: ts_fparadise Posted by Cassius on Fri Dec 26th 2003 at 10:33am
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Posted 2003-12-26 10:33am
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The way gameplay has worked out so far is this: for some reason, players are allured to falling into the center of the riverbed, bot and human alike. This makes things quite frantic - fun, I daresay - because everyone who's in the pit is killing everyone else, everyone who's out of the pit is killing people inside the pit while running to jump into the pit themselves. Oh, the irony.

I'd post new screenshots, except some godawful lighting effect has found it's way into my map, and I changed no compile or light settings at all... there's some kind of odd, gold-brown hue that has taken anything that's shadowed, which I suppose could look good, if it didn't make all the brushwork in my rocks show. Quite embarassing.
Re: A Very Cassius Christmas: ts_fparadise Posted by Dr Brasso on Fri Dec 26th 2003 at 5:08pm
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Cassius said:
Dr Brasso said:
im just curious man, how long did it take you to figure the geometry of the rock vs. the texture itself?
How do you mean?

well, im making an assuption here, but in places the rocks look so damn good that its almost as if you did a set of calculations as to where your rock layers would land versus the shadows and sheit to coincide with the textures themselves....in othe words, it looks damn nice cass.... :heee: ive tried to do it that way many times, to little avail....seems i always miss the mark by just enought to make it look like s**t... :lol:

Doc Brass... :dodgy:
Re: A Very Cassius Christmas: ts_fparadise Posted by beer hunter on Fri Dec 26th 2003 at 6:44pm
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for some reason, players are allured to falling into the center of the riverbed, bot and human alike. This makes things quite frantic - fun, I daresay - because everyone who's in the pit is killing everyone else
Heh, i've got a similar problem with bots congregating in the same area, tried starting the waypoints from scratch but they still behave like lemmings and go for the same location :sad:
Re: A Very Cassius Christmas: ts_fparadise Posted by Cassius on Fri Dec 26th 2003 at 8:06pm
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Well Brass, there was some of that, but it mostly came out through a lot of trial and error... you'll find that if you play it, the shadows have a wierd effect of making you either want to stay away from the riverbed or stay far from the shadow's edges and go to the center. It's more of a gameplay mechanism than visual.

As for the rock style, I did it in a way I've never even touched before, but allows me to create a lot more detail than triangles. I might make a tutorial of it.
Re: A Very Cassius Christmas: ts_fparadise Posted by Myrk- on Sat Dec 27th 2003 at 2:20am
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I hate to say it Cassius, but I hope you die a horrible death for using sprite trees....

traitor....
Re: A Very Cassius Christmas: ts_fparadise Posted by Cassius on Sat Dec 27th 2003 at 2:28am
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I suppose I should use some of those horrendous { texture beasts then? Sprite trees are the most functional method, and they don't really look half bad.
Re: A Very Cassius Christmas: ts_fparadise Posted by OtZman on Sat Dec 27th 2003 at 3:44am
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The cliffs are just SO... beautiful.
Re: A Very Cassius Christmas: ts_fparadise Posted by Atrocity on Sat Dec 27th 2003 at 5:41am
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hey cass how ya been, very very nice textures. i and those cliffs looking...... orgasmic? yeah thats it lol very very nice.
Re: A Very Cassius Christmas: ts_fparadise Posted by Cassius on Sat Dec 27th 2003 at 9:03am
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Further updates - revamped the other side of the valley, realigned almost every texture, f**ked with the lighting a bit to make it work the way I wanted it to (Kobe style). I now see the point about the trees, and those bastards are going to be out as soon as I find some decent model trees.

User posted image

User posted image

^ Up close and personal with my rock texture :biggrin:
Re: A Very Cassius Christmas: ts_fparadise Posted by scary_jeff on Sat Dec 27th 2003 at 1:04pm
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I know it says 56k beware, but 350K for a 800*600 image really isn't necessary...

Looks nice though :smile:
Re: A Very Cassius Christmas: ts_fparadise Posted by Forceflow on Sat Dec 27th 2003 at 7:54pm
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Really looks nice, cass.

For those trees: I would use some type of "bush" instead of trees ... usually trees don't grow that way on rocks. Small, dirty bushes would make it more realistic.

Keep up the good work.
Re: A Very Cassius Christmas: ts_fparadise Posted by Gorbachev on Sat Dec 27th 2003 at 10:33pm
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Even though they may not grow like that, I still think they fit. It gives the level a more vertical feel than a bush would.
Re: A Very Cassius Christmas: ts_fparadise Posted by Adam Hawkins on Sat Dec 27th 2003 at 10:58pm
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Maybe some trees along the top of the rocks (where the light would promote growth the best :wink: ), some nice bushy scrubs on the rockfaces and some little plants along the bottom?

There's some nice plant and tree models at http://thedoenerking.de but you already knew that right? :smile:
Re: A Very Cassius Christmas: ts_fparadise Posted by Tracer Bullet on Sat Dec 27th 2003 at 11:26pm
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I think the way to make the concrete-rock interface more realistic is to make the concrete overlap the rock instead of the other way around. think of it as someone blasting a square hole in the cliff face and then filling it with concrete
Re: A Very Cassius Christmas: ts_fparadise Posted by Skeletor on Sun Dec 28th 2003 at 8:46pm
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Lookin' good. :cool:
Re: A Very Cassius Christmas: ts_fparadise Posted by Cassius on Sun Dec 28th 2003 at 8:48pm
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0mg sk3l3t0r 0wnz u plzkthx
Re: A Very Cassius Christmas: ts_fparadise Posted by Skeletor on Tue Dec 30th 2003 at 4:00am
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Cassius said:
0mg sk3l3t0r 0wnz u plzkthx
I know, I'm very proud of my avatar.
Re: A Very Cassius Christmas: ts_fparadise Posted by Myrk- on Tue Dec 30th 2003 at 3:08pm
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No way! The mullet of He-Man will put you in your place!

User posted image

Pwnd
Re: A Very Cassius Christmas: ts_fparadise Posted by Skeletor on Tue Dec 30th 2003 at 7:35pm
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I will BURN his hair!!
Re: A Very Cassius Christmas: ts_fparadise Posted by Kage_Prototype on Tue Dec 30th 2003 at 7:44pm
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Ha! Mullet my arse.

User posted image

Now that's a mullet.
Re: A Very Cassius Christmas: ts_fparadise Posted by Adam Hawkins on Tue Dec 30th 2003 at 10:03pm
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That's no mullet, that's something much more spectacular :smile:

Back on the main subject though...those trees Cassius, are the trunks part of the sprite too? It's hard to tell from the screenshots.
Re: A Very Cassius Christmas: ts_fparadise Posted by Campaignjunkie on Tue Dec 30th 2003 at 10:55pm
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Each tree is 2 sprites I believe. I personally never liked sprite trees to begin with - looks pretty bad compared to the alternatives (wpoly trees, epoly trees). But I suppose if you want a lot of trees in a map without much of a performance hit, this is the way to go.
Re: A Very Cassius Christmas: ts_fparadise Posted by Adam Hawkins on Tue Dec 30th 2003 at 11:04pm
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I don't mind the foliage being sprites, but the trunk looks a bit odd if it's a sprite. Though I have to agree that a nice mdl looks much better than sprites, but like you say, it depends on how many trees you want in the map.

It's also quite disturbing when the foliage follows you as you walk round the tree! :smile:
Re: A Very Cassius Christmas: ts_fparadise Posted by Skeletor on Wed Dec 31st 2003 at 7:14am
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OH EM JEE, Mr. Hawkins: LOOK AT YOUR SNARKMARKS...

You just need 5 more and you're all set.
(He has 1331... Yes, I'm a lamer.)
Re: A Very Cassius Christmas: ts_fparadise Posted by ReNo on Wed Dec 31st 2003 at 12:32pm
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Surely that would mean he is in need of SIX snarkmarks then, unless 1336 has some significance I haven't spotted :lol:
Re: A Very Cassius Christmas: ts_fparadise Posted by Adam Hawkins on Wed Dec 31st 2003 at 12:36pm
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So if I make a post, will it go up by one and make his post relevant? :biggrin:

EDIT nope, went up by 2, heh :smile:
Re: A Very Cassius Christmas: ts_fparadise Posted by Forceflow on Wed Dec 31st 2003 at 1:29pm
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Ok adam, make it to 1337 and then you'll have to SHUT UP !

:biggrin:

( j/k )
Re: A Very Cassius Christmas: ts_fparadise Posted by matt on Wed Dec 31st 2003 at 4:54pm
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looks sweet, but where can i get me a copy of TS from?
Re: A Very Cassius Christmas: ts_fparadise Posted by Myrk- on Wed Dec 31st 2003 at 5:20pm
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I believe the main server is in Mianus....

Other than that the TS website
Re: A Very Cassius Christmas: ts_fparadise Posted by Cassius on Thu Jan 1st 2004 at 8:00am
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Alright jokers, back on track.

I haven't posted new screens in a while, because I've been working and reworking this baby over and over and over... but as you can see, it's quite changed now.

NOTE: THE BUILDINGS ARE STILL NOT FINISHED. The main building (the one with the tunnel) is still HL-Textured, the rest of the textures are MINE, all mine.

User posted image (Just a r_speeds shot, obviously the map isn't meant to be seen from this angle yet)

User posted image

User posted image
Re: A Very Cassius Christmas: ts_fparadise Posted by Dr Brasso on Thu Jan 1st 2004 at 9:16am
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mo betta cass....i still think you should project that structural s**t from out of the rock a bit tho....just my 2 cents....btw, i like the feel alot better; what texture set is that??.... :smile:

but what do i know.....still waiting on that rock tut btw... :heee:

Doc B... :dodgy:
Re: A Very Cassius Christmas: ts_fparadise Posted by Cassius on Thu Jan 1st 2004 at 9:36am
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I'd like you to meet my beautiful babies, Doc:

User posted image

(Obviously, the text is anti-rip) And BTW, the release will be my bsp's, rmf's, and wads. It's probably going to be my first HL release, and seeing as how it's been three years of hammering to get to a map with this kind of promise, it may be my last, so what the hell.

Oh, and for all of you who are wondering about playing around on my cliffs:

User posted image
Re: A Very Cassius Christmas: ts_fparadise Posted by Dr Brasso on Thu Jan 1st 2004 at 10:06am
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muwhahahaha!!!!mere lettering cant stop me....!!!muhahahaha!!!!

dude, i would hope by now that youd know me well enough to know i wouldnt steal em from you....im dissapointed cass....

i was just curious where they came from....and now that i know, well.... do you read middle finger sign language??... :heee:

Doc Brass... :dodgy: but honest... :wink:
Re: A Very Cassius Christmas: ts_fparadise Posted by 7dk2h4md720ih on Thu Jan 1st 2004 at 4:41pm
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Don't think he put the text over them on your account Doc, so sit down and shut the f**k up. :wink:

runs