2 weekends is more than enough time, Andrei!
Here is the brief:
Mini-Competition #1: The Doors
The first competition for 2007 is a short and sweet challenge for the
creative mind. Doors are an integral part of single player - creating
mood and atmosphere, fear and anticipation at what lies behind it!
Certainly this is helped when the door looks good and functions in an
impressive way - the entrance to Anomalous Materials was simple touches
which raised a humble two part door to an integral part of the scene.
This is what we aim for now. Your task is to create 2 rooms joined by a
single corridor, with a door at either end. Mappers will be rewarded
for the effort and thought put into their door.
Perhaps you will follow the classic Half-Life example and have a
trussed and mechanical door guarding the entrance to a laboratory - or
follow a different tack altogether, and have a medieval portcullis
operated by clever use of physics and counter-weights? The brief is
wide open, and many games will be accepted (all Half Life genus) - so
you don't need to feel cramped by Source.
Time Limitations: To be entered for 19th February 2007, by 12AM GMT
Size Limitations: None, except as listed below.
Custom Content Limitations: Custom textures are allowed, props/sounds/models are not.
Engine Limitations: Half Life, Half Life 2, Counter-Strike, Counter-Strike: Source, Day of Defeat, Day of Defeat: Source
The only template you have to follow is as follows -
The rooms and corridoor size are not restricted, they are at your
discretion and relevant to the size of the doors. The doors can be the
same or different, it's up to you - however, there must be 2.
If you have any queries, and for details of where to send your completed entry, please reply to this thread.