Re: WIP / Concept Area Screenshots
Posted by oskutin on
Sat Oct 21st 2006 at 11:01am
Posted
2006-10-21 11:01am
oskutin
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:eek: Wow What place! not junk city!!
R?l? se kohta paisteataan...
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Nooba, I like how the fog works in the cold map. Personally, I prefer cold maps like colmar and jagd to warm maps like argentan. I just think that the atmosphere is more interesting.
Re: WIP / Concept Area Screenshots
Posted by Gwil on
Wed Jun 27th 2007 at 4:58pm
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Black :smile: Looks so much better, fits with the theme nicely. The grey looks to washed out/patchy
Re: WIP / Concept Area Screenshots
Posted by haymaker on
Sat May 3rd 2008 at 5:29pm
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Nice start Aaron.
I'm puzzled by your theme description a bit, you mean "mountain forest" instead of "jungle"? Unless you plan on replacing the vegetation to subtropical rainforest items.
Also careful with that water, for multiplayer source water is a dog on performance when the action is going.
Having fun with displacements I see. One thing you might be falling for here is the sometimes-unavoidable "I need vis-blocking here, put a cliff in" design mechanic. You see it so much in maps especially multiplayer, it really has to be done with a lot of forethought to look natural and unique. When do you see concrete poured directly onto rock ( without footings )? Never in RL, though it seems very common in maps.
Re: WIP / Concept Area Screenshots
Posted by Crono on
Sun May 4th 2008 at 4:19am
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Or you could stop being a douche and ask your brother to make some tree models for you. :razz:
Blame it on Microsoft, God does.
Re: WIP / Concept Area Screenshots
Posted by haymaker on
Tue May 6th 2008 at 11:13pm
Posted
2008-05-06 11:13pm
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Thanks guys... Actually i forget what the walls worked out to inside, but there is enough room for floor sections with headroom to spare.
The gameplay thing I had fooled around with a layout, which I actually like, but got lazy with the other buildings as usual. As of now performance is max of course; the thing is a hunka hunka func_detail and would stay that way unless I blacked in the windows. I'm leaning towards having minimal models these days so it probably could work... do you guys know why func_lod is supposed to be so bad on the engine? That's what i hear anyway...
Never heard of blastwave, looks pretty well-thought-out. And hl2-ish in the post-apocalyptic sense too. Part of me really wants to keep those windows intact, which is ill-fitting for a destroyed building...
Re: WIP / Concept Area Screenshots
Posted by Gwil on
Wed Jun 4th 2008 at 10:30am
Posted
2008-06-04 10:30am
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There is but it looks like a pile of massive turd (no offence to whoever made it should they read this)
Re: WIP / Concept Area Screenshots
Posted by RedWood on
Tue Jun 17th 2008 at 11:40pm
Posted
2008-06-17 11:40pm
RedWood
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looks nice. What game is it? Looks like it would play well too.
your sewer cap is on top your dirt displacement.
Reality has become a commodity.