2D/3D art

2D/3D art

Re: 2D/3D art Posted by RedWood on Thu May 31st 2007 at 12:33am
RedWood
719 posts
Posted 2007-05-31 12:33am
RedWood
member
719 posts 652 snarkmarks Registered: Sep 13th 2006
RedWood, it was all done with calipers. :smile:
Then thats vary nice work indeed. I'm impressed. How many hours do you think you spent working on it?
Re: 2D/3D art Posted by Finger on Thu May 31st 2007 at 4:33am
Finger
672 posts
Posted 2007-05-31 4:33am
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
Baron - nice work on that manitee pic. Good sense of values and form. The cylinder (body) sort of flattens out a bit. Maybe a little more reflected light on the left and stronger sense of shadowing in the center volume - the light source seems a little confused there.

Here's a few more celebrity caricatures:

User posted image

http://www.duncanmoore.org/downloads/snarkpit/cosmo_duncan.bmp

User posted image

http://www.duncanmoore.org/downloads/snarkpit/barker_duncan.bmp

http://www.duncanmoore.org/downloads/snarkpit/jeremy4.bmp

User posted image

User posted image
Re: 2D/3D art Posted by Stadric on Thu May 31st 2007 at 6:08pm
Stadric
848 posts
Posted 2007-05-31 6:08pm
Stadric
member
848 posts 585 snarkmarks Registered: Jun 3rd 2005 Occupation: Slacker Location: Here
I just made an hourglass in XSI. I hope to use it in a map for the upcoming Gameflood contest.
User posted image
It's textured with just base colors so far, but I'm going to make the glass clear and the base wooden. I hope to put some sand in there, too, but I don't know how I'm going to do that in XSI just yet.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: 2D/3D art Posted by RedWood on Mon Jun 4th 2007 at 3:16am
RedWood
719 posts
Posted 2007-06-04 3:16am
RedWood
member
719 posts 652 snarkmarks Registered: Sep 13th 2006
Back in high school i made a cup holder for my car in Auto Desk's Inventor 11. I had planed on running it in the prototyper witch ran parts in ABS plastic. So it had a purpose. Well, long story short i never got to run it. now that i go els ware for my cad classes i can use their prototyper to run it. Only thing is that theirs runs parts out of cornstarch powder. so now it's no more than a mantel piece but, at least i have it. Finally. I wish i had a copy of inventor. It looks fare more impressive with a fire red metallic finish.

User posted image

User posted image

User posted image
Re: 2D/3D art Posted by smackintosh on Sun Jun 17th 2007 at 3:57am
smackintosh
175 posts
Posted 2007-06-17 3:57am
175 posts 38 snarkmarks Registered: Feb 12th 2006
decided to create a garry's mod comic for my deviant art page.
I know its stupid, but I was bored

Sexual Harassment is Not Funny
don't sweat the petty stuff,just pet the sweaty stuff.
Re: 2D/3D art Posted by Naklajat on Mon Jun 18th 2007 at 6:38pm
Naklajat
1137 posts
Posted 2007-06-18 6:38pm
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
User posted image
"Grotesque Voodoo Deity" + a robot.

o

Re: 2D/3D art Posted by fishy on Mon Jun 25th 2007 at 9:48pm
fishy
2623 posts
Posted 2007-06-25 9:48pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
I finished that car that I showed part-built on the previous page. I used it as the basis of a final report for my AutoCAD course. the report itself sucked donkey balls, tbh, but my lecturer reckons the model carries me through to a pass.

User posted image

User posted image

It's a pity there's no hinges or constraints in autocad. Trying to creat decent poses without them was too much effort.
i eat paint
Re: 2D/3D art Posted by OtZman on Tue Jun 26th 2007 at 12:36am
OtZman
1890 posts
Posted 2007-06-26 12:36am
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Incredibly detailed, nice work! Now you just gotta texture it :wink: .
What the Snarkpitters listen to!
Re: 2D/3D art Posted by RedWood on Tue Jun 26th 2007 at 1:17am
RedWood
719 posts
Posted 2007-06-26 1:17am
RedWood
member
719 posts 652 snarkmarks Registered: Sep 13th 2006
Wow, i didn't know Auto CAD casted shadows.
Re: 2D/3D art Posted by fishy on Wed Jun 27th 2007 at 6:29pm
fishy
2623 posts
Posted 2007-06-27 6:29pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
Dunno about texturing it, Otz. :smile: Autocad has a decent materials library, but I've not found any sort of UV mapping tools yet.

Redwood, there's point lights, spotlights, bumpmaps, shadows etc. You can set colours and falloff curves for the lights, hardness of the shadows etc. Much like hammer in a lot of ways.

I've set up a little picture gallery here, with some more of my autocad work, and some map pics. I'm hoping fill it up as some sort of portfolio.
i eat paint
Re: 2D/3D art Posted by OtZman on Thu Jun 28th 2007 at 12:00am
OtZman
1890 posts
Posted 2007-06-28 12:00am
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Nice stuff there fishy, and nice site. I like the way the pictures appear in the beginning, although it is a bit unclear where to click to get back to the main page after looking through one gallery (ok, it took me a sec or two to figure it out, so perhaps it isn't such a big flaw afterall :biggrin: ).
What the Snarkpitters listen to!
Re: 2D/3D art Posted by smackintosh on Thu Jun 28th 2007 at 5:08am
smackintosh
175 posts
Posted 2007-06-28 5:08am
175 posts 38 snarkmarks Registered: Feb 12th 2006
nice fishy!

A robot I've been working on, still needs work.
User posted image
don't sweat the petty stuff,just pet the sweaty stuff.
Re: 2D/3D art Posted by OtZman on Thu Jun 28th 2007 at 9:17pm
OtZman
1890 posts
Posted 2007-06-28 9:17pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Looks nice, its helmet reminds me a bit of Mega Man. Will you use this model for something in particular, or just doing it for fun?
What the Snarkpitters listen to!
Re: 2D/3D art Posted by smackintosh on Fri Jun 29th 2007 at 12:38am
smackintosh
175 posts
Posted 2007-06-29 12:38am
175 posts 38 snarkmarks Registered: Feb 12th 2006
Thanks.

For now, its just for fun. I'm just learning how to use subdivs in blender,
experimenting... I want to also create an animation rig (armature) to him.
Once a good rig is made I can make some better characters and re-use it.

I'm assisting a friend with a series of CG animations with fully rigged characters,
and so far I'm just helping by making some of the props for various scenes.
don't sweat the petty stuff,just pet the sweaty stuff.
Re: 2D/3D art Posted by smackintosh on Thu Jul 26th 2007 at 4:20pm
smackintosh
175 posts
Posted 2007-07-26 4:20pm
175 posts 38 snarkmarks Registered: Feb 12th 2006
This is my first Release for Gmod10, if you want to play with them.
don't sweat the petty stuff,just pet the sweaty stuff.
Re: 2D/3D art Posted by OtZman on Thu Jul 26th 2007 at 6:02pm
OtZman
1890 posts
Posted 2007-07-26 6:02pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Looks nice. Never played gmod though so I've no idea what they could be used for. (shooting others in the head anyone? :razz: )
What the Snarkpitters listen to!
Re: 2D/3D art Posted by smackintosh on Thu Jul 26th 2007 at 10:51pm
smackintosh
175 posts
Posted 2007-07-26 10:51pm
175 posts 38 snarkmarks Registered: Feb 12th 2006
thank you, sir.
you could also use them in a HL2dm map, which is what I plan to do...
don't sweat the petty stuff,just pet the sweaty stuff.
Re: 2D/3D art Posted by smackintosh on Tue Aug 7th 2007 at 12:20am
smackintosh
175 posts
Posted 2007-08-07 12:20am
175 posts 38 snarkmarks Registered: Feb 12th 2006
did another one.

Comic #2, "To Catch a Predator"
don't sweat the petty stuff,just pet the sweaty stuff.
Re: 2D/3D art Posted by Naklajat on Thu Oct 4th 2007 at 4:53am
Naklajat
1137 posts
Posted 2007-10-04 4:53am
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
WIP
User posted image

School assignment
User posted image

User posted image
Some classes in this game design program are better than others, instructor fires up the third powerpoint pres and I draw to keep myself awake...

o

Re: 2D/3D art Posted by Riven on Tue Oct 9th 2007 at 5:39pm
Riven
1640 posts
Posted 2007-10-09 5:39pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
I've been at work on some custom textures for a small project I'm working on...

Here I have these reference pictures some of you might have seen before on the internets:

User posted image

User posted image

User posted image

User posted image

User posted image

Now, I am building a factory of sorts, so these shots are helping me convey what atmosphere I'm trying to work with here.

So I searched the Internet and found these pictures of textures that I edited to my liking. Some I created from composites of textures and pictures I've taken myself. they are created with the following color palette I made:

User posted image

Here are the textures downgraded for this forum. Each of them are about 50.0Kb in size...

User posted image

User posted image

User posted image

User posted image

User posted image

These textures are seamless in all directions (except for the walls and ceiling texture meant to only seam horizontally)

I have made other textures and decals, but I would like to hear your thoughts on these "standard" textures that will make up the texture set for this "factory" scene!
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: 2D/3D art Posted by OtZman on Tue Oct 9th 2007 at 5:47pm
OtZman
1890 posts
Posted 2007-10-09 5:47pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Came to think about something today... How would one of those painting/drawing board for the computer work for things like writing and solving math problems etc? As a replacement for notebooks and pads of various kinds, mainly thinking about the A4 size.

Would be pretty neat if you could just use one long picture for one problem, and then save it and have them all stored neatly on your harddrive.
What the Snarkpitters listen to!
Re: 2D/3D art Posted by Natus on Tue Oct 9th 2007 at 7:00pm
Natus
570 posts
Posted 2007-10-09 7:00pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
Perhaps you should get one of these, Otz.

Also more crap by me.

f**k yea, some kinds of battle mech head/torso with a tunacan on the top.
Re: 2D/3D art Posted by fishy on Tue Oct 9th 2007 at 11:47pm
fishy
2623 posts
Posted 2007-10-09 11:47pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
very nice Riven. the only thing i could suggest, is to have no holes (white bits) in the corrugated iron texture, but instead, use a couple of seperate textures for alpha transparancy. then you could have a couple of .vmt files, all using the same texture, but pointing to different sets of holes, or even no holes at all. it would help mix up what may be quite a noticable repeating pattern.
i eat paint
Re: 2D/3D art Posted by Riven on Wed Oct 10th 2007 at 12:18am
Riven
1640 posts
Posted 2007-10-10 12:18am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Well, because this texture is 1024x1024 I have made 512x512 versions with A) no windows B) no holes C) windows but no holes & D) holes but no windows so that I can mix and mach them any way I desire. Surprisingly though, I thought that the holes would repeat too much as well, but shockingly because I made it a 1024x1024 sized texture, It looks pretty decent and you don't really notice the repeating pattern at all. Here's a screen of it:

User posted image

I actually like the holes. The factory will be this dark place with rays of light shining through. So I gave this texture a "$selfillum" parameter and applied an Alpha mask allowing only the window and holes to glow. After that, I toyed around with a normal map and applied it without reflectivity and I couldn't be happier. You can actually see the rips and tears around each hole giving this texture a very realistic effect. And to mix it up even more...

Whenever I want a hole big enough to support that point_spotlight effect, I have made a decal that is "$selfillum" that I can add anywhere in the textures, and will just give it an evn_lightglow to blind players when looking at it additively to the point_spotlight. And that will allow me to randomize it even more so... How does that idea sound?
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: 2D/3D art Posted by OtZman on Wed Oct 10th 2007 at 6:42pm
OtZman
1890 posts
Posted 2007-10-10 6:42pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Natus: Yeah, perhaps. Nice turret btw.

Riven: Looks cool. The texture of the triangle in the far back looks a little bit repetitive though.
What the Snarkpitters listen to!
Re: 2D/3D art Posted by Natus on Thu Oct 11th 2007 at 2:55pm
Natus
570 posts
Posted 2007-10-11 2:55pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
User posted image

Wee.
Re: 2D/3D art Posted by smackintosh on Mon Oct 22nd 2007 at 6:31am
smackintosh
175 posts
Posted 2007-10-22 6:31am
175 posts 38 snarkmarks Registered: Feb 12th 2006
http://smackintosh.deviantart.com/art/Companion-Cube-67434743

I thought it was funny, anyway.
don't sweat the petty stuff,just pet the sweaty stuff.
Re: 2D/3D art Posted by Natus on Mon Oct 22nd 2007 at 2:36pm
Natus
570 posts
Posted 2007-10-22 2:36pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
But companion cube is male.
Funny nonetheless.
Re: 2D/3D art Posted by smackintosh on Mon Oct 22nd 2007 at 4:26pm
smackintosh
175 posts
Posted 2007-10-22 4:26pm
175 posts 38 snarkmarks Registered: Feb 12th 2006
How do you know the weighted companion cube is male? They didn't make it anatomically correct. :lol: I assumed it was whatever you wanted it to be.
oh well.
don't sweat the petty stuff,just pet the sweaty stuff.
Re: 2D/3D art Posted by Natus on Mon Oct 22nd 2007 at 5:03pm
Natus
570 posts
Posted 2007-10-22 5:03pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
"I also invited your best friend, Companion cube, of course he could not make it, because you murdered him"
Re: 2D/3D art Posted by smackintosh on Mon Oct 22nd 2007 at 5:45pm
smackintosh
175 posts
Posted 2007-10-22 5:45pm
175 posts 38 snarkmarks Registered: Feb 12th 2006
musta missed that part. damnit.
don't sweat the petty stuff,just pet the sweaty stuff.
Re: 2D/3D art Posted by Natus on Sat Oct 27th 2007 at 2:02am
Natus
570 posts
Posted 2007-10-27 2:02am
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
Tried some 3dsm render stuff, I quite like it.

User posted image
User posted image

Models are made in xsi.
Re: 2D/3D art Posted by smackintosh on Sat Oct 27th 2007 at 4:38pm
smackintosh
175 posts
Posted 2007-10-27 4:38pm
175 posts 38 snarkmarks Registered: Feb 12th 2006
Nice. I'll have to try 3ds.

another disgusting comic. I apologize in advance for the language.
don't sweat the petty stuff,just pet the sweaty stuff.
Re: 2D/3D art Posted by smackintosh on Tue Nov 20th 2007 at 6:06am
smackintosh
175 posts
Posted 2007-11-20 6:06am
175 posts 38 snarkmarks Registered: Feb 12th 2006
Take it or leave it, a TF2 comic made with the new GMOD beta.
I went for more silly than really twisted humor.

The Good Doctor.

I've been practicing, the posing is getting a little better, I think (hope).
Added some "drop shadow" with Gimp, getting some techniques down in Inkscape.
don't sweat the petty stuff,just pet the sweaty stuff.
Re: 2D/3D art Posted by Finger on Sat Nov 24th 2007 at 9:41am
Finger
672 posts
Posted 2007-11-24 9:41am
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
Some recent digital paints...

User posted image

User posted image

User posted image
Re: 2D/3D art Posted by Crono on Sat Nov 24th 2007 at 10:12am
Crono
6628 posts
Posted 2007-11-24 10:12am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Goddammit, I wish I kept up with my art. Stupid ass degree.

Your stuff is, undoubtedly, good. Is that what you do, in general, for Insomniac?
Blame it on Microsoft, God does.
Re: 2D/3D art Posted by Finger on Sat Nov 24th 2007 at 11:41am
Finger
672 posts
Posted 2007-11-24 11:41am
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
Thanks Crono. I'm a level designer at Insom. I don't do any production art or concept art. Designers at insom mainly work on 2D maps to illustrate the level design. I don't build any geometry beyond prototyping.

The art background comes in handy though - I constantly draw at work; sketching out ideas during the design phase. It's an amazing challenge trying to communicate a whole singleplayer level to a team of people . Any sort of visual aid helps, and I would eventually like to be doing the job of both designer and concept artist.

You can always jump back into art - in a way it's like riding a bike. Sometimes you'll find you have actually improved (or matured I should say), despite the time passed. Even an hour a day will knock the rust off quicker than you think.
Re: 2D/3D art Posted by Crono on Sat Nov 24th 2007 at 12:03pm
Crono
6628 posts
Posted 2007-11-24 12:03pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Yeah, I've been trying lately ... but there's something wrong with my hands.

I think, I might just need to find some exercises for my hands, like stretching or something. Because they act inept when I hold a pencil. It's actually sort of difficult just to write and it makes my hands hurt only after a couple minutes. :sad:
Blame it on Microsoft, God does.
Re: 2D/3D art Posted by smackintosh on Mon Dec 3rd 2007 at 5:41pm
smackintosh
175 posts
Posted 2007-12-03 5:41pm
175 posts 38 snarkmarks Registered: Feb 12th 2006
Playing around with Inkscape (free vector tool) trying to make a decent avatar.
I did not make the scorpion, it was a tattoo design I found on Deviant Art.

User posted image
don't sweat the petty stuff,just pet the sweaty stuff.
Re: 2D/3D art Posted by Crono on Tue Dec 11th 2007 at 10:49am
Crono
6628 posts
Posted 2007-12-11 10:49am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I made this today for a small contest.

User posted image
Blame it on Microsoft, God does.
Re: 2D/3D art Posted by OtZman on Wed Dec 12th 2007 at 5:16am
OtZman
1890 posts
Posted 2007-12-12 5:16am
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Sweet, Altered Beast ftw!

[EDIT]

Very nice pics Finger.
What the Snarkpitters listen to!
Re: 2D/3D art Posted by Finger on Thu Dec 13th 2007 at 2:20am
Finger
672 posts
Posted 2007-12-13 2:20am
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
Crono.. did you draw those characters? If so, what program? I love pixel art - though I've never done it, I imagine it's a great way to start learning to paint as it forces you to think in simple planes and simple value changes.
Re: 2D/3D art Posted by Crono on Thu Dec 13th 2007 at 2:35am
Crono
6628 posts
Posted 2007-12-13 2:35am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Yes and no.

The four on the right are direct rips of the game's sprites ... with some pain in the ass manipulation since photoshop just HAS to resample the image when you change its size.

The one on the left is based off of a picture that I generalized with the pallet of the wolf on the right. I tried to do the same with the cromag man, but it didn't turn out as well.

I used base images, then used the pencil tool in photoshop at a size 2 and carefully moved the mouse. I'm not completely satisfied with the cromag man and the monkey looks a little too detailed to be in a 16-bit game, which this is based off of.

If you're wondering how I grabbed the sprites, I just went off of screen shots and used the magic wand tool at tolerance 1 or 0 and no anti-aliasing.

I'm curious, what does and doesn't work for the overall design? It's too late for the contest, of course, but not for the image.

One last thing, if you want to do really awesome and easy pixel art ... and this isn't totally legal ... get an emulator of Mario paint with mouse support. The game has a stamp section where you can make pixel art (it's sectioned into a grid) it's really awesome and actually makes it much simpler to do pixel art. When you're finished, piece together your character on the main pallet and take a screenshot and paste that in photoshop and BAM.

The only thing that sucks in Photoshop is that if it isn't the right size and you try to change it, it'll interpolate between the colors, which is bad for this kind of thing. So, what I did there, and I'm sure there's another method, but I didn't feel like looking around, was I zoomed in on the picture until it was the size I wanted and then I took a alt+screen cap and pasted it into a new image. It worked fairly well.

That was probably way more text than was needed to answer these questions.
Blame it on Microsoft, God does.
Re: 2D/3D art Posted by Naklajat on Thu Dec 13th 2007 at 8:45am
Naklajat
1137 posts
Posted 2007-12-13 8:45am
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
To get sharp edges when resizing go to Edit > Preferences > General and set 'Image Interpolation' to Nearest Neighbor.

When I'm doing small tiles and sprites in PS I like to set the grid to the tile size, and have at least two windows open for the file, one at 100% zoom and one at 600-1200% where all the pixeling is done. To open a new window for the file you're working on select Window > Arrange > New Window.
what does and doesn't work for the overall design?
The white background makes it kind of blah IMO. A screencap or collage from the game would give it a better sense of context.
The early man looks kind of flat, I think largely because he's only 3 colors for most of the body where the AB sprites are 4. I'd suggest try mixing the two pallets to get skin and fur, and beef up the legs a bit cause they look skinnier than the chimp's. Speaking of which it looks like you drew it over the white bg and faded the edges to the background color, giving it a different look to all the others. The guy teaching a lot of the art class in the game program I'm taking worked at Origin on a few of the Ultima games, he said the sprites were all created over a mid-dark cyan background for exactly that reason. Stuff that's drawn to look good on a white background almost always looks washed out or 'glows' at the edges when put into the game.

Overall I like it, I think the concept is great.

o

Re: 2D/3D art Posted by Crono on Thu Dec 13th 2007 at 10:56am
Crono
6628 posts
Posted 2007-12-13 10:56am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Thanks, I figured it was there somewhere.

A screenshot or collage from the game would not fit at all and would be quite the opposite of what I was doing. It would look far too jumbled and all over the place. I mean, the entire point was to try to emulate the evolution paintings, which have simplistic backgrounds, often times, white.
Blame it on Microsoft, God does.
Re: 2D/3D art Posted by Naklajat on Wed Dec 19th 2007 at 1:30pm
Naklajat
1137 posts
Posted 2007-12-19 1:30pm
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
Getting back into 3D, taking another stab at character modelling (no polygonal boobs this time, sorry.)
User posted image
~2700 tris at present, I'm building it as a subD mesh for zbrush sculpting, then I'll fine tune the final game mesh over the re-imported sculpted mesh.

And some other random thing:
User posted image

o

Re: 2D/3D art Posted by Arzie on Thu Dec 20th 2007 at 6:28am
Arzie
20 posts
Posted 2007-12-20 6:28am
Arzie
member
20 posts 282 snarkmarks Registered: Nov 14th 2004 Occupation: - Location: -Finland
Alright, inspired by my friends drawings, i decided to pull out good 'ol paint and try something out again. Went with the Agent 47, From Hitman games (for those who possibly doesn't know :razz: ).

User posted image
Just remember, it's not a lie if you believe it.
Re: 2D/3D art Posted by smackintosh on Wed Dec 26th 2007 at 7:38pm
smackintosh
175 posts
Posted 2007-12-26 7:38pm
175 posts 38 snarkmarks Registered: Feb 12th 2006
Two holiday inspired comics featuring source characters>

Merry Festivus

Happy Holidays
don't sweat the petty stuff,just pet the sweaty stuff.
Re: 2D/3D art Posted by smackintosh on Thu Jan 3rd 2008 at 12:21am
smackintosh
175 posts
Posted 2008-01-03 12:21am
175 posts 38 snarkmarks Registered: Feb 12th 2006
Blender Ice Monster

User posted image
don't sweat the petty stuff,just pet the sweaty stuff.
Re: 2D/3D art Posted by Crono on Thu Jan 17th 2008 at 11:54pm
Crono
6628 posts
Posted 2008-01-17 11:54pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
For another contest:

User posted image
Blame it on Microsoft, God does.