Re: Creation6729
Posted by Skeletor on
Tue Jan 20th 2004 at 1:39am
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Wow, I really like those recessed lights... :smile:
Re: Creation6729
Posted by fraggard on
Tue Jan 20th 2004 at 1:59am
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Liek Teh Ubaar!!!11~1
Only one suggestion: Trim textures on top of the brick walls (the pinkish ones)
BTW, What are the r's like in that shot? And I agree with Skeletor about the lights :dorky:
Re: Creation6729
Posted by 7dk2h4md720ih on
Tue Jan 20th 2004 at 2:08am
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Aah yes thanks, they do look rather stupid with the same texture as the ground. :smile:
560r's in that shot, think the max I'll allow will be about 900.
Thanks for the comments. :smile:
Re: Creation6729
Posted by Tracer Bullet on
Tue Jan 20th 2004 at 2:24am
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Maybe another enterence to that base on the bottom level, some sort of secret tunnel, or one team only rute...
Looks sweet
Re: Creation6729
Posted by Skeletor on
Tue Jan 20th 2004 at 2:32am
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LOL,once you finish teaching me (which will take a while). Haha.
Re: Creation6729
Posted by Yak_Fighter on
Tue Jan 20th 2004 at 3:04am
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It's good to see you're mapping again A_S... now actually finish a damn map! :biggrin:
Re: Creation6729
Posted by Gollum on
Tue Jan 20th 2004 at 8:15am
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Looks good so far :smile: The pinkish walls and off-green lights might be a bit sickly when put together, but it's hard to be sure from one screen alone.
Re: Creation6729
Posted by gimpinthesink on
Tue Jan 20th 2004 at 6:33pm
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its looking great at the min a_s Id like to see more of it.
Re: Creation6729
Posted by Dr Brasso on
Tue Jan 20th 2004 at 6:43pm
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how far along on it are ya?...i mean....really? :heee:
Doc Brass... :dodgy:
Re: Creation6729
Posted by DocRock on
Tue Jan 20th 2004 at 7:03pm
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Ya oughtta give it a day time look. Still have the light environment angle the same, but brighten it up a bit. I bet the buildings would throw nice shadows down on the lawn below...plus you'll be able to see the rock work better :smile:
Re: Creation6729
Posted by ReNo on
Wed Jan 21st 2004 at 3:06pm
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Cass is kinda right about the rockwork. Its far from ugly, but it could use work. You should right up a tutorial cass, I'm curious if your technique is similar or different to mine. Anyway though, you should give triangle terrain a try for them I reckon, not only does it look better but it gives you good control over the polycount.
Otherwise its looking cool, a nice base entrance :smile:
Re: Creation6729
Posted by 7dk2h4md720ih on
Wed Jan 21st 2004 at 4:17pm
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The cliffs are made out of triangles Reno. They're all a bit uniform though, so maybe that's the problem. waiting for cass's tutorial too :wink:
Re: Creation6729
Posted by ReNo on
Thu Jan 22nd 2004 at 3:58pm
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They look as if they have been cleaved along the top by the axe of doom, which should be easy to avoid if you are using triangles. Vary the top height and it should make things look a lot better I'd imagine.
Re: Creation6729
Posted by Orpheus on
Thu Jan 22nd 2004 at 4:29pm
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since that looks like an ingame shot, i assume you re-acquired your HL cd?
i never really cared much for areas with so many rocks in use, not because they looked bad (most did tho) but because of the r_speeds hogging value they leave you left with for building architecture. maps with a lot of rocks usually have dull buildings. try to have a blend, like your portion in the PitCrew map, accentual.
reno's rock in the pitcrew map were great, but it left us with small areas (suited to pitcrew but not your map i think)
hope that made sense, and for the record, i like the stock textures, i feel the map would look great with them, or not, the map will not suffer because of them IMO.
Re: Creation6729
Posted by Gwil on
Thu Jan 22nd 2004 at 4:51pm
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Obviously the rockwork has been mentioned - why not indentations/pillars/supports along the outer walls, just to give it a bit more of a "pizazz!" Also, is this the entry to a red/blue base (ie primary entry point) ? If so, get one of those castle/skull logos up, frame it on the walls accented with blue lighting. Simple eye candy, and helps the players.
Possibly looks a tad cramped, I hope you avoid the problems experienced by monkey_l and generic_mortality - where the doors used to turn into unplayable spam fests :/
Other than that, it looks nice - makes a change to have grass and bricks rather than water and the real basic 2fort textures :smile: Good work A_S, let me know when you have a playable version!
Re: Creation6729
Posted by half-dude on
Thu Jan 22nd 2004 at 7:39pm
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I like the interesting architecture. What's the theme, or background of the place?
Re: Creation6729
Posted by Nukem on
Sun Jan 25th 2004 at 11:46pm
Posted
2004-01-25 11:46pm
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Looks very good to me, I espeically like the rockwork. Well done! Looks like you've got quite a talent for mapping. :pimp2:
Re: Creation6729
Posted by Gorbachev on
Mon Feb 2nd 2004 at 6:57am
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Location: Vancouver, BC, Canada
On the monitor...processor somehow burning out, wha-? How would a processor burnout affect your HDD? Unless your whole computer lit on fire...