Creation6729

Creation6729

Re: Creation6729 Posted by 7dk2h4md720ih on Tue Jan 20th 2004 at 1:30am
7dk2h4md720ih
1976 posts
Posted 2004-01-20 1:30am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
User posted image

Any comments other than finish off the cliffs and get a decent skybox are welcome. :smile: I know there's f**k all done so far, but it took me ages what with the cave and all.
Re: Creation6729 Posted by Skeletor on Tue Jan 20th 2004 at 1:39am
Skeletor
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Posted 2004-01-20 1:39am
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Wow, I really like those recessed lights... :smile:
Re: Creation6729 Posted by fraggard on Tue Jan 20th 2004 at 1:59am
fraggard
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Posted 2004-01-20 1:59am
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Liek Teh Ubaar!!!11~1

Only one suggestion: Trim textures on top of the brick walls (the pinkish ones)

BTW, What are the r's like in that shot? And I agree with Skeletor about the lights :dorky:
Re: Creation6729 Posted by 7dk2h4md720ih on Tue Jan 20th 2004 at 2:08am
7dk2h4md720ih
1976 posts
Posted 2004-01-20 2:08am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Aah yes thanks, they do look rather stupid with the same texture as the ground. :smile:

560r's in that shot, think the max I'll allow will be about 900.

Thanks for the comments. :smile:
Re: Creation6729 Posted by Dr Brasso on Tue Jan 20th 2004 at 2:14am
Dr Brasso
1878 posts
Posted 2004-01-20 2:14am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
'bout damn time dude.... :lol:

and what about those cliffs, and that butt ugly skybox eh??.../runs like hell on fire... :heee:

Doc B.... :dodgy:

btw...i think it looks damn sweet dave....GJ :wink:
Re: Creation6729 Posted by Tracer Bullet on Tue Jan 20th 2004 at 2:24am
Tracer Bullet
2271 posts
Posted 2004-01-20 2:24am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Maybe another enterence to that base on the bottom level, some sort of secret tunnel, or one team only rute...

Looks sweet
Re: Creation6729 Posted by Cassius on Tue Jan 20th 2004 at 2:28am
Cassius
1989 posts
Posted 2004-01-20 2:28am
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I'ma gonna have to learn you some cliffs boy :sailor:
Re: Creation6729 Posted by Skeletor on Tue Jan 20th 2004 at 2:32am
Skeletor
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Posted 2004-01-20 2:32am
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LOL,once you finish teaching me (which will take a while). Haha.
Re: Creation6729 Posted by Yak_Fighter on Tue Jan 20th 2004 at 3:04am
Yak_Fighter
1832 posts
Posted 2004-01-20 3:04am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
It's good to see you're mapping again A_S... now actually finish a damn map! :biggrin:
Re: Creation6729 Posted by Gollum on Tue Jan 20th 2004 at 8:15am
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Posted 2004-01-20 8:15am
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Looks good so far :smile: The pinkish walls and off-green lights might be a bit sickly when put together, but it's hard to be sure from one screen alone.
Re: Creation6729 Posted by matt on Tue Jan 20th 2004 at 11:17am
matt
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Posted 2004-01-20 11:17am
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Custom textures?
Re: Creation6729 Posted by 7dk2h4md720ih on Tue Jan 20th 2004 at 1:58pm
7dk2h4md720ih
1976 posts
Posted 2004-01-20 1:58pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
and what about those cliffs, and that butt ugly skybox eh??.
...keep it up Brasso :biggrin:
Maybe another enterence to that base on the bottom level, some sort of secret tunnel, or one team only rute...
Yeah, I'm gonna do that, trying to make a layout for the inside of the building now :smile:
I'ma gonna have to learn you some cliffs boy
Lurn me!
Re: Creation6729 Posted by Forceflow on Tue Jan 20th 2004 at 3:49pm
Forceflow
2420 posts
Posted 2004-01-20 3:49pm
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Looks great !
Re: Creation6729 Posted by gimpinthesink on Tue Jan 20th 2004 at 6:33pm
gimpinthesink
662 posts
Posted 2004-01-20 6:33pm
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its looking great at the min a_s Id like to see more of it.
Re: Creation6729 Posted by Dr Brasso on Tue Jan 20th 2004 at 6:43pm
Dr Brasso
1878 posts
Posted 2004-01-20 6:43pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
how far along on it are ya?...i mean....really? :heee:

Doc Brass... :dodgy:
Re: Creation6729 Posted by DocRock on Tue Jan 20th 2004 at 7:03pm
DocRock
367 posts
Posted 2004-01-20 7:03pm
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Ya oughtta give it a day time look. Still have the light environment angle the same, but brighten it up a bit. I bet the buildings would throw nice shadows down on the lawn below...plus you'll be able to see the rock work better :smile:
Re: Creation6729 Posted by ReNo on Wed Jan 21st 2004 at 3:06pm
ReNo
5457 posts
Posted 2004-01-21 3:06pm
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Cass is kinda right about the rockwork. Its far from ugly, but it could use work. You should right up a tutorial cass, I'm curious if your technique is similar or different to mine. Anyway though, you should give triangle terrain a try for them I reckon, not only does it look better but it gives you good control over the polycount.

Otherwise its looking cool, a nice base entrance :smile:
Re: Creation6729 Posted by OtZman on Wed Jan 21st 2004 at 3:14pm
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Posted 2004-01-21 3:14pm
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Cool lightning... :eek:
Re: Creation6729 Posted by 7dk2h4md720ih on Wed Jan 21st 2004 at 4:17pm
7dk2h4md720ih
1976 posts
Posted 2004-01-21 4:17pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
The cliffs are made out of triangles Reno. They're all a bit uniform though, so maybe that's the problem. waiting for cass's tutorial too :wink:
Re: Creation6729 Posted by ReNo on Thu Jan 22nd 2004 at 3:58pm
ReNo
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Posted 2004-01-22 3:58pm
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They look as if they have been cleaved along the top by the axe of doom, which should be easy to avoid if you are using triangles. Vary the top height and it should make things look a lot better I'd imagine.
Re: Creation6729 Posted by Orpheus on Thu Jan 22nd 2004 at 4:29pm
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Posted 2004-01-22 4:29pm
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since that looks like an ingame shot, i assume you re-acquired your HL cd?

i never really cared much for areas with so many rocks in use, not because they looked bad (most did tho) but because of the r_speeds hogging value they leave you left with for building architecture. maps with a lot of rocks usually have dull buildings. try to have a blend, like your portion in the PitCrew map, accentual.

reno's rock in the pitcrew map were great, but it left us with small areas (suited to pitcrew but not your map i think)

hope that made sense, and for the record, i like the stock textures, i feel the map would look great with them, or not, the map will not suffer because of them IMO.
Re: Creation6729 Posted by Gwil on Thu Jan 22nd 2004 at 4:51pm
Gwil
2864 posts
Posted 2004-01-22 4:51pm
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Obviously the rockwork has been mentioned - why not indentations/pillars/supports along the outer walls, just to give it a bit more of a "pizazz!" Also, is this the entry to a red/blue base (ie primary entry point) ? If so, get one of those castle/skull logos up, frame it on the walls accented with blue lighting. Simple eye candy, and helps the players.

Possibly looks a tad cramped, I hope you avoid the problems experienced by monkey_l and generic_mortality - where the doors used to turn into unplayable spam fests :/

Other than that, it looks nice - makes a change to have grass and bricks rather than water and the real basic 2fort textures :smile: Good work A_S, let me know when you have a playable version!
Re: Creation6729 Posted by half-dude on Thu Jan 22nd 2004 at 7:39pm
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Posted 2004-01-22 7:39pm
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I like the interesting architecture. What's the theme, or background of the place?
Re: Creation6729 Posted by Cassius on Fri Jan 23rd 2004 at 12:34am
Cassius
1989 posts
Posted 2004-01-23 12:34am
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I've actually perfected my rockwork style - no longer are there overlaps or 'guess alignment' on the textures. I had to, since I'm forced to rebuild Fool's Paradise from scratch. :cry:
Re: Creation6729 Posted by Skeletor on Fri Jan 23rd 2004 at 12:39am
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Posted 2004-01-23 12:39am
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NO WAY!

Why?
Re: Creation6729 Posted by Cassius on Fri Jan 23rd 2004 at 12:45am
Cassius
1989 posts
Posted 2004-01-23 12:45am
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The RMF was lost due to my little brother's formidable stupidity - the bitch left a BLANKET OVER THE MONITOR and the processor burned out, leaving me with absolutely nothing that I hadn't uploaded to my webspace here... :cry:
Re: Creation6729 Posted by Skeletor on Fri Jan 23rd 2004 at 12:47am
Skeletor
312 posts
Posted 2004-01-23 12:47am
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Oh, that old chestnut...
Re: Creation6729 Posted by Nukem on Sun Jan 25th 2004 at 11:46pm
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52 posts
Posted 2004-01-25 11:46pm
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Looks very good to me, I espeically like the rockwork. Well done! Looks like you've got quite a talent for mapping. :pimp2:
Re: Creation6729 Posted by Forceflow on Mon Jan 26th 2004 at 4:19pm
Forceflow
2420 posts
Posted 2004-01-26 4:19pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Cassius said:
The RMF was lost due to my little brother's formidable stupidity - the bitch left a BLANKET OVER THE MONITOR and the processor burned out, leaving me with absolutely nothing that I hadn't uploaded to my webspace here... :cry:
Use GetDataBack, cass.
Re: Creation6729 Posted by Gorbachev on Mon Feb 2nd 2004 at 6:57am
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1569 posts
Posted 2004-02-02 6:57am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
On the monitor...processor somehow burning out, wha-? How would a processor burnout affect your HDD? Unless your whole computer lit on fire...
Re: Creation6729 Posted by Leperous on Mon Feb 2nd 2004 at 10:19am
Leperous
3382 posts
Posted 2004-02-02 10:19am
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OR HE USES A MAC- KILL!