Warning: === LEAK in
hull 1 ===
I cannot figure this out from the pointfile. I'm about to start trying the "big block" method. however, I thought I should post this because I have never gotten a leak in hull 1 before. is there somthing special about it that I should know? for starters, what are the different hulls?
I've had a look through past posts concerning leaks in hull 1 (although never
just # 1) and one person seems to have solved the problem by retexturing everything. needless to say, I don't want to do that.... However, this possibility makes me think the many textures I am missing might be part of the problem.
If you read this CrackerJack, please send me the latest spla.wad.
I have included the entire log in case I have overlooked somthing that might help.
_________________________________________________
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\\Games\\Half-Life\\SDK\\Map Tools\\HLCSG.EXE"-nowadtextures -texdata 8192 "C:\\Games\\Half-Life\\SDK\\Hammer Editor\\maps\\SPLA\\PitCrewmap2.map"
Entering C:\\Games\\Half-Life\\SDK\\Hammer Editor\\maps\\SPLA\\PitCrewmap2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
46 brushes (totalling 300 sides) discarded from clipping hulls
CreateBrush:
(44.65 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(13.78 seconds)
Using Wadfile: \\games\\half-life\\valve\\spla.wad
- Contains 3 used textures, 1.21 percent of map (9 textures in wad)
Using Wadfile: \\games\\half-life\\valve\\liquids.wad
- Contains 1 used texture, 0.40 percent of map (32 textures in wad)
Using Wadfile: \\games\\half-life\\valve\\halflife.wad
- Contains 208 used textures, 83.87 percent of map (3116 textures in wad)
Using Wadfile: \\games\\half-life\\valve\\lava.wad
- Contains 3 used textures, 1.21 percent of map (3 textures in wad)
Using Wadfile: \\games\\half-life\\valve\\waterfall.wad
- Contains 1 used texture, 0.40 percent of map (32 textures in wad)
added 26 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::FindTexture() texture LEETBLOCK not found!
Warning: ::FindTexture() texture POLICEBLOCK not found!
Warning: ::FindTexture() texture LEGOMAN_YELLOW not found!
Warning: ::FindTexture() texture LEETSLEEVECUF not found!
Warning: ::FindTexture() texture LEETLEGRBACK not found!
Warning: ::FindTexture() texture LEETLEGROUTT not found!
Warning: ::FindTexture() texture LEETBROWN not found!
Warning: ::FindTexture() texture LEETLEGRINNE not found!
Warning: ::FindTexture() texture LEETBOOTBOTTOM not found!
Warning: ::FindTexture() texture LEETLEGR not found!
Warning: ::FindTexture() texture LEETLEGBK not found!
Warning: ::FindTexture() texture LEETLEGSIDE not found!
Warning: ::FindTexture() texture LEETBOOTTOP not found!
Warning: ::FindTexture() texture LEETBELTFT not found!
Warning: ::FindTexture() texture LEETBELTBACK not found!
Warning: ::FindTexture() texture LEETLEGL not found!
Warning: ::FindTexture() texture LEETSHOULDERS not found!
Warning: ::FindTexture() texture LEETFT not found!
Warning: ::FindTexture() texture LEETBK not found!
Warning: ::FindTexture() texture LEETFACE2 not found!
Warning: ::FindTexture() texture BLACKBLOCK not found!
Warning: ::FindTexture() texture {PIPES not found!
Warning: ::FindTexture() texture GO_SHAFT2 not found!
Warning: ::FindTexture() texture CSTRIKE_ME2RSTW not found!
Warning: ::FindTexture() texture PO_DOORMETAL04 not found!
Warning: ::FindTexture() texture {KL_WWWIRECOM not found!
Warning: ::FindTexture() texture {KL_TRASH not found!
Warning: ::FindTexture() texture GO_DOOR09 not found!
Warning: ::FindTexture() texture GO_DOOR07A not found!
Warning: ::FindTexture() texture {GO_GRID02 not found!
Warning: ::FindTexture() texture SCROLLDEDICATE not found!
Warning: ::LoadLump() texture BLACKBLOCK not found!
Warning: ::LoadLump() texture CSTRIKE_ME2RSTW not found!
Warning: ::LoadLump() texture GO_DOOR07A not found!
Warning: ::LoadLump() texture GO_DOOR09 not found!
Warning: ::LoadLump() texture GO_SHAFT2 not found!
Warning: ::LoadLump() texture LEETBELTBACK not found!
Warning: ::LoadLump() texture LEETBELTFT not found!
Warning: ::LoadLump() texture LEETBK not found!
Warning: ::LoadLump() texture LEETBLOCK not found!
Warning: ::LoadLump() texture LEETBOOTBOTTOM not found!
Warning: ::LoadLump() texture LEETBOOTTOP not found!
Warning: ::LoadLump() texture LEETBROWN not found!
Warning: ::LoadLump() texture LEETFACE2 not found!
Warning: ::LoadLump() texture LEETFT not found!
Warning: ::LoadLump() texture LEETLEGBK not found!
Warning: ::LoadLump() texture LEETLEGL not found!
Warning: ::LoadLump() texture LEETLEGR not found!
Warning: ::LoadLump() texture LEETLEGRBACK not found!
Warning: ::LoadLump() texture LEETLEGRINNE not found!
Warning: ::LoadLump() texture LEETLEGROUTT not found!
Warning: ::LoadLump() texture LEETLEGSIDE not found!
Warning: ::LoadLump() texture LEETSHOULDERS not found!
Warning: ::LoadLump() texture LEETSLEEVECUF not found!
Warning: ::LoadLump() texture LEGOMAN_YELLOW not found!
Warning: ::LoadLump() texture NULL not found!
Warning: ::LoadLump() texture POLICEBLOCK not found!
Warning: ::LoadLump() texture PO_DOORMETAL04 not found!
Warning: ::LoadLump() texture SCROLLDEDICATE not found!
Warning: ::LoadLump() texture {GO_GRID02 not found!
Warning: ::LoadLump() texture {KL_TRASH not found!
Warning: ::LoadLump() texture {KL_WWWIRECOM not found!
Warning: ::LoadLump() texture {PIPES not found!
Texture usage is at 2.95 mb (of 8.00 mb MAX)
63.42 seconds elapsed [1m 3s]
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\\Games\\Half-Life\\SDK\\Map Tools\\HLBSP.EXE""C:\\Games\\Half-Life\\SDK\\Hammer Editor\\maps\\SPLA\\PitCrewmap2.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\\Games\\Half-Life\\SDK\\Hammer Editor\\maps\\SPLA\\PitCrewmap2.prt'
Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 312,-624,-152)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
35.59 seconds elapsed
----- END hlbsp -----
netvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
zoner@gearboxsoftware.com)
----- BEGIN netvis -----
Command line: "C:\\Games\\Half-Life\\SDK\\Map Tools\\NETVIS.EXE"-full -server "C:\\Games\\Half-Life\\SDK\\Hammer Editor\\maps\\SPLA\\PitCrewmap2.map"
ZHLT NETVIS Server
There was a problem compiling the map.
Check the file C:\\Games\\Half-Life\\SDK\\Hammer Editor\\maps\\SPLA\\PitCrewmap2.log for the cause.
----- END netvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:\\Games\\Half-Life\\SDK\\Map Tools\\HLRAD.EXE""C:\\Games\\Half-Life\\SDK\\Hammer Editor\\maps\\SPLA\\PitCrewmap2.map"
There was a problem compiling the map.
Check the file C:\\Games\\Half-Life\\SDK\\Hammer Editor\\maps\\SPLA\\PitCrewmap2.log for the cause.
----- END hlrad -----
hlbsp: Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these,