[map] Cavern

[map] Cavern

Re: [map] Cavern Posted by ReNo on Fri Oct 14th 2005 at 2:37am
ReNo
5457 posts
Posted 2005-10-14 2:37am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
This is a a discussion topic for the map "Cavern" by ReNo which can be found here

Map description:

Ultra-early (pretty much concept) shots of a dungeon/mine map I'm playing around with. This is a continuation of the theme I was using for my contribution to DrGlass's mosaic project, which unfortunately seems to have died. I'm aiming for a Vagrant Story style atmosphere, as that game had some awesome areas of a similar style. I'm planning on having it all take place underground, but may have the odd glimpse of sunshine breaking through here and there.

Also note my funky new watermark thing on the screenshots. Let me know if you think its uber sexy, horrbly intrusive, or just plain ugly :D

Map screenshots:
Loading embedded content: Map #2284
Re: [map] Cavern Posted by Leviathan on Fri Oct 14th 2005 at 3:56am
Leviathan
39 posts
Posted 2005-10-14 3:56am
39 posts 44 snarkmarks Registered: Apr 25th 2005
Pretty sweet reno, I like the beginning look.

:D not much bad I can say at 1%

hurry up and finish

not bad watermark either :P
Re: [map] Cavern Posted by Forceflow on Fri Oct 14th 2005 at 5:34am
Forceflow
2420 posts
Posted 2005-10-14 5:34am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
The watermark is horribly sexy.
Re: [map] Cavern Posted by satchmo on Fri Oct 14th 2005 at 5:42am
satchmo
2077 posts
Posted 2005-10-14 5:42am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Oh God, I think I just orgasmed.

I really hope this map reaches completion.
Re: [map] Cavern Posted by Windows 98 on Fri Oct 14th 2005 at 11:23am
Windows 98
757 posts
Posted 2005-10-14 11:23am
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA
PLEASE finish this map soon, I am very eager to download...
Re: [map] Cavern Posted by Natus on Fri Oct 14th 2005 at 1:56pm
Natus
570 posts
Posted 2005-10-14 1:56pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
This looks so good that i will start mapping again D:<

damn, looks nice, please finish it reno :3
Re: [map] Cavern Posted by Andrei on Fri Oct 14th 2005 at 2:50pm
Andrei
2455 posts
Posted 2005-10-14 2:50pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
It's your choice, but I think you should channel your time towards completing echo. If the fact that it looks awsome isn't enough to convince you, then the fact that 20 people are watching it might be.
This looks very nice, though. Still,a little more variety in lighting would make it look nicer.
Re: [map] Cavern Posted by omegaslayer on Fri Oct 14th 2005 at 5:56pm
omegaslayer
2481 posts
Posted 2005-10-14 5:56pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
WoW reno - you should have some of that stuff modeled, cause the shere amount of detail already is going to bring HL2 to its knees (which is a good thing!)
Re: [map] Cavern Posted by Captain P on Fri Oct 14th 2005 at 6:49pm
Captain P
1370 posts
Posted 2005-10-14 6:49pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
This theme could turn out nice, the lighting is good and architecture too. What sort of characteristic area's are you planning to create in this style?
Re: [map] Cavern Posted by rs6 on Fri Oct 14th 2005 at 7:20pm
rs6
640 posts
Posted 2005-10-14 7:20pm
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
Nice work, looks great so far.
Re: [map] Cavern Posted by AlexW on Sat Oct 15th 2005 at 3:58pm
AlexW
28 posts
Posted 2005-10-15 3:58pm
AlexW
member
28 posts 3 snarkmarks Registered: Apr 8th 2005 Location: United States
Very nice arches, good selection of textures, warm lighting.

Don't forget to assign a smoothing group to those things, if you haven't done so, already! :)
Re: [map] Cavern Posted by Dark|Killer on Mon Oct 17th 2005 at 6:56pm
Dark|Killer
758 posts
Posted 2005-10-17 6:56pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Amazing map, wow i just love it, Reno, mate, i cant wait for the release of this map !! :D

[OffTopic]
Hey guys, anyone knows how to apply a smoothing group to a brush :??
Re: [map] Cavern Posted by reaper47 on Sun Dec 4th 2005 at 9:58pm
reaper47
2827 posts
Posted 2005-12-04 9:58pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Looks very nice. I'm not sure if the pipes are really necessary. They look a bit out of place in an ancient setting like this.

[OffTopic]
It's a button in the lower corner of the texturing window.