Re: Radiator: Polaris
Posted by G4MER on
Fri Jul 3rd 2009 at 6:37am
G4MER
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I can do the same thing by walking outside. Interesting though.. and glad to see someone thinking outside the box.
Re: Radiator: Polaris
Posted by reaper47 on
Fri Jul 3rd 2009 at 9:45pm
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Can't get it to work... it installs just fine, to the correct folder and everything - but doesn't show up in the steam games list?
Re: Radiator: Polaris
Posted by Finger on
Sat Jul 4th 2009 at 6:01am
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Hey - very charming and inventive little experiment! I thought it was really great - I loved the atmosphere, and I actually learned something. At the end, I was hoping I would need to navigate the dark woods by following the north star - coulda been cool.
Congrats Camp - this is a very special little experience. This is how we should be teaching this kind of stuff in schools - makes it very easy to learn.
Re: Radiator: Polaris
Posted by Gwil on
Sat Jul 4th 2009 at 11:11am
Posted
2009-07-04 11:11am
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You have played it aaron? I assume Finger means constellations
Re: Radiator: Polaris
Posted by Finger on
Sat Jul 4th 2009 at 8:30pm
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Oh - I just meant sciences, math, history, etc... anything that has a tendancy to come off dry in a textbook. This is a wonderfull example of how games can educate and engage way beyond the ability of books and pictures.
Re: Radiator: Polaris
Posted by Finger on
Sun Jul 5th 2009 at 6:28am
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I don't know about you - maybe I'm an oddball, but traditional schooling worked best when the teachers inspired and impassioned me to understand the subject.
I can only speak for myself here; I certainly don't have any real clue about 'what it takes to teach kids today', but I imagine the best way is to use all tools at hand. If you can inspire a kid to be interested in what they are learning (using whatever means possible, including video games), more power to you.
I also think kids DO need to step outside more, get some fresh air, climb trees and build treehouses like I did as a kid. I had 100 acres of land to explore, horses, three-wheelers, mud pits, bows and arrows.... I wish all kids could have the adventures I had available.
I also think there is a fascinting playground in our imaginations - this is the 'gameboy' I took out into the woods when i played. This is the same machine I exercise when I design levels, draw, write stories..etc. If you can fire up the machine of imagination in a kid, it becomes a self propelling engine, pulling them further into understanding this world from whatever angle they start.
Or, you know, you could just beat it into them.
Re: Radiator: Polaris
Posted by G4MER on
Sun Jul 5th 2009 at 10:45am
Posted
2009-07-05 10:45am
G4MER
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You know what feeds the imagination? Play. Not on a computer, or a gameboy, or console.. but being outside playing, with people.. real people not these fake behind a computer screen people. When was the last time you wrote a letter, not an email, a letter with a pen and paper? When was the last time you were in the woods to be in the woods.. not with your gameboy or cell phone.. but there to soak up the stars the sounds the whole thing? When was the last time you sat in a park and watched people go by and just soaked up life?
Kids these days are so caught up in themselves and the machines, they no longer know what any of what I just said means. I used to play marbles and hot-wheels outside in the dirt.. played on swings and slides and monkey bars and these funky other park things that were in the school playground... I got hurt, I got dirty, I had to use my imagination to play coyboys and indians, or cops and robbers. Cant do any of that now.. its not PC, or oh little johnny may get a booboo, or worse he may get dirty! AHHH the horror!
Kids are brats and they need boundaries, they need to know there is a limit and a punishment for going over it... like a good swatting. Maybe you have not been to a school recently, but here in TEXAS these little brats treat teachers like dirt, and the teachers no longer inspire or teach, they are too worried about the damn test.. so they can get the funding they need, and dont get closed down by the state or feds if they dont pass the stupid test with a marginal percentage.
I agree that this little sideline thing, I guess a game is neat and all, and very thought provoking, but instead of looking at the stars on a fucking game.. step out side at night, dont take the gameboy this time, and glance up.. woa what are those... yes they are REAL STARS! Or clouds depending on the weather. =) There used to be a time they taught you about the stars in school, no longer. There was a time they taught real history, not this BS they teach now.. I feel for our kids these days.. it is a real let down.
I guess I am just old fashioned then. Color me guilty.
Re: Radiator: Polaris
Posted by G4MER on
Sun Jul 5th 2009 at 5:46pm
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Oh no, your getting me all wrong.. I am saying I dont see the point in this mod. I can achieve the same thing by walking outside and looking up. Schools at one time taught your about the stars and how to find the constellations, and how they came to be. They dont anymore.
I own a game store.. My problem with this media format is we have lost the ability to communicate in person. I was at a track meet with a friend of mine who happens to be the coach, and sitting there were like 10-12 teen-aged girls all on their cell phones chatting.. and get this with each other.. all they had to do was look over and say what they had too.. but no they decided that texting it on the cell phone was how to communicate. Kids these days are so outta touch.
I am not saying your wrong.. I am not saying your right either. I just happen to have this opinion on the matter thats all.. and it comes from first hand experience.
Re: Radiator: Polaris
Posted by Campaignjunkie on
Sun Jul 5th 2009 at 6:31pm
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I recently got a text message plan and it's kind of awesome - it's like a way of communicating when you don't necessarily want to talk to someone. Addresses, directions, book titles, movie titles, band names... a lot of information is better digested in text form. Plus, what if you're 12 years old and you don't want your parents to overhear? Plus, what if you want to show your friend what that cute boy said to you?
Texting is a form of play like anything else, and it confers certain gameplay advantages (privacy, archiving, prestige of having a cellphone, etc.) that make it a better choice than talking out loud sometimes... Kids are just being good players in that sense.
Re: Radiator: Polaris
Posted by Cassius on
Wed Jul 15th 2009 at 3:06am
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I doubt if you remember me, CJ, but I saw the mod on PHL, was interested enough to follow the link to its site, and was tickled to see it was your work. I'm downloading it now. It's great to see that Pit members are still mapping.
Re: Radiator: Polaris
Posted by Yak_Fighter on
Fri Jul 17th 2009 at 8:12am
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Just finished both Polaris and Handle With Care with what I think are the good endings. Great work CJ, very interesting and creative stuff! I liked 'em both and would encourage everyone who hasn't to try them.
Re: Radiator: Polaris
Posted by Campaignjunkie on
Sun Jul 19th 2009 at 8:29am
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I remember all and see all. Big up to Cass and Yak.
Re: Radiator: Polaris
Posted by rs6 on
Mon Jul 20th 2009 at 3:44am
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Very interesting project you got going here. Very nontraditional in the sense of what a games are. In fact it took me a what I should do. Should I look at the stars, or say fuck it and leave? Should I destroy the boxes on purpose, or should I attempt to put them where they belong? I felt like it paralleled real life decision making, and that the you, the player, really needed to decide which ending is best. Especially on the second chapter where you need to decide whether or not its even worth trying to get the boxes into place (as you mentioned on the projects forums, both endings can be considered good endings depending on how you look at it.)
I also like the trippy-ness of the second chapter when the crates where destroyed.
Re: Radiator: Polaris
Posted by azelito on
Fri Jul 24th 2009 at 10:03am
Posted
2009-07-24 10:03am
azelito
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Already posted a praise on ModDB, but Snarkpit is where it's at.
Congratulations on creating this wonderfully immersing experience, twisting the laws of FPS gaming.
I never thought I'd be so interested in stacking crates...