worldcraft save bug

worldcraft save bug

Re: worldcraft save bug Posted by half-dude on Mon Feb 23rd 2004 at 7:17am
half-dude
580 posts
Posted 2004-02-23 7:17am
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
Hey all :smile: ,

I got this problem with worldcraft, It seems that sometimes it wont save my progress even if I click save, but the funny thing is that the only time it does'nt save is if it asks "Do you wish to save changes" then click YES :lol: .

But my problem is this, I compiled my work and try'ed it out, it looked good. So I quit HL and went to exit WC it asked the above question I said YES. I came back later and it haddent saved, but if I run it in HL it runs the level at were I saved. |:(

Now I've herd of the map de-compiler, but I also herd about it's errors it couses so what sould I do to get my map progress back hua?

P.S: I e-mailed Planet HL about bringing back Walters World even though he's retired, I begged. But then I got a repliey from Fragmaster saying "Thanks, but he's retired :smile: ." What kind of repliey is that?
Re: worldcraft save bug Posted by Yak_Fighter on Mon Feb 23rd 2004 at 7:31am
Yak_Fighter
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Posted 2004-02-23 7:31am
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Dude, Walter had a great run and ran off into the sunset with a hot spy chick. I doubt he wants to get tangled up with Black Mesa again. (plus, Fragmaster is no longer funny, why bring back a funny thing and s**t all over it's legacy?) :razz:

As for your problem, don't bother with the decompiling as you'll have to remake everything anyways. I've never had WC not save what I told it to, so I can't help you there. I would guess if you're paranoid about it you can just save the map with a different name, like renaming it to whatever_beta2 instead of whatever_beta1. This also has the added benefit of allowing you to go back if you make changes you don't like.
Re: worldcraft save bug Posted by Tracer Bullet on Mon Feb 23rd 2004 at 7:35am
Tracer Bullet
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Posted 2004-02-23 7:35am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I use sequential saves such as Yak suggests. I save normaly every ten minutes or so, but every couple of hours I save the map as a different name. eg. map1, map2, map3.... you end up with a s**tload of files, but then you have the entire history of your work so you can easily go back to a different revision.

I began this process because I once had a hammer crash that corrupted the .rmf :mad:
Re: worldcraft save bug Posted by matt on Mon Feb 23rd 2004 at 8:50am
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Posted 2004-02-23 8:50am
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You say WC... Perhaps you should get a newer version of Hammer from the files page... Just a thought.
Re: worldcraft save bug Posted by Yak_Fighter on Mon Feb 23rd 2004 at 8:52am
Yak_Fighter
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Posted 2004-02-23 8:52am
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It will always be WC to some of us. WC is shorter than VHE...
Re: worldcraft save bug Posted by matt on Mon Feb 23rd 2004 at 8:56am
matt
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Posted 2004-02-23 8:56am
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nostalgia.
Re: worldcraft save bug Posted by fishy on Mon Feb 23rd 2004 at 11:23am
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Posted 2004-02-23 11:23am
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when windows asks if you want to save work when you are closing hammer, make sure it's saving it in the right place.
Re: worldcraft save bug Posted by fraggard on Mon Feb 23rd 2004 at 12:00pm
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Posted 2004-02-23 12:00pm
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Okay, I am not sure if this is pertinent to the problem, but earlier on I remember having a problem with WC (not VHE :razz: ) not saving properly... It was apparently random and I found no fix save waiting for the new version.

BUT, I found that sometimes the modifed file was getting saved with the .rmx extension (instead of the .rmf). Next time, check the .rmx, might save you some time.
Re: worldcraft save bug Posted by Gollum on Mon Feb 23rd 2004 at 12:15pm
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Posted 2004-02-23 12:15pm
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My main set of map backup files for gmdm2 goes up to "map489.rmf" :biggrin:
Re: worldcraft save bug Posted by Crono on Mon Feb 23rd 2004 at 12:31pm
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Posted 2004-02-23 12:31pm
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So, Gollum, I'm assuming you have an RMF/Map Hard Drive . . . lol
Re: worldcraft save bug Posted by Leperous on Mon Feb 23rd 2004 at 1:04pm
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Posted 2004-02-23 1:04pm
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Uh, so how is it meant to compile a map if it doesn't save it? :wtf: You're obviously getting confused with filenames/locations. Anyway, try opening the .MAP of your map as that will be what was compiled (assuming you haven't tried to recompile since, or saved as a MAP)
Re: worldcraft save bug Posted by Gollum on Mon Feb 23rd 2004 at 2:47pm
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Posted 2004-02-23 2:47pm
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Crono said:
So, Gollum, I'm assuming you have an RMF/Map Hard Drive . . . lol
Not quite - I just ZIP all the old ones. RMF files are amazingly compressible :smile:
Re: worldcraft save bug Posted by half-dude on Mon Feb 23rd 2004 at 5:28pm
half-dude
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Posted 2004-02-23 5:28pm
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no I don't think you guys understand,

I compiled and ran the map (with WC open in the background.) I exited HL after I viewed it and went to close WC it asked "do you wish to save changes" I said YES but a bug in the program made it not save what I did in the RMF.

So in short I think that the rmf. is not saved to were I left off but the map. in the valve folder is were it should be, in progress.
Re: worldcraft save bug Posted by Leperous on Mon Feb 23rd 2004 at 5:35pm
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Posted 2004-02-23 5:35pm
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When you compile a map your .RMF is automatically saved. It is then converted into a .MAP, which is what the compilers compile.

The only thing I can think of that happened was that you undid a few steps in the editor while playing, and then saved the earlier state on exiting. I think the chances are that you're doing something wrong, rather than there's a bug in WC that thousands of people have missed. But my answer should still be correct, as you can just open up the .MAP which will be what was compiled.
Re: worldcraft save bug Posted by half-dude on Mon Feb 23rd 2004 at 5:43pm
half-dude
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Posted 2004-02-23 5:43pm
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Leperous said:
When you compile a map your .RMF is automatically saved. It is then converted into a .MAP, which is what the compilers compile.

Yea that's what I thought to, but sure enough when I started up worldcraft again it haddent saved :sad: .
Re: worldcraft save bug Posted by Gollum on Mon Feb 23rd 2004 at 6:13pm
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Posted 2004-02-23 6:13pm
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Leperous said:
When you compile a map your .RMF is automatically saved. It is then converted into a .MAP, which is what the compilers compile.
Unless, of course, you compile outside of the editor. In this case, you export the RMF file to a MAP file, but have to save the RMF separately.

Regardless, as Lep. has said all you have to do is load the MAP file. You will lose all your VISgroups but nothing else.
Re: worldcraft save bug Posted by Orpheus on Tue Feb 24th 2004 at 1:09am
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Posted 2004-02-24 1:09am
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you know, i am to tired to read all this, but has anyone suggested to you that you must "export to map" before closing?
Re: worldcraft save bug Posted by warlord on Tue Feb 24th 2004 at 8:04am
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Posted 2004-02-24 8:04am
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as for your bsp that has more progress than your rmf

there is a new map decompiler out there that works much better and will also work on maps with embedded textures

only thig is that it makes all the walls 1 unit thick so you have to vertex manipulate them into an easier to control shape

but it does decompile the map into a fully functional recompilable one

granted you replaced the missing solids which there are fewer of too

umm i dont have a link but search for

"bsptwomap" in google or something