Long mapname not allowed

Long mapname not allowed

Re: Long mapname not allowed Posted by DocRock on Thu Apr 1st 2004 at 4:12pm
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Posted 2004-04-01 4:12pm
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I've got a map that I've been working on for quite some time and have a very nice name for it, but for some reason Hammer isn't letting me name the map with such a long name.

In the compile window, I have enable long filenames checked.

I have had the map named a short name, but when I go to "save as" the new name, the map won't compile.

I use hammer 3.5 to compile. I know some of you frown upon the use of hammer to compile, but does anyone have any idea why it's not allowing me to use the longer name?

The new name contains 12 letters...the old 6.
Re: Long mapname not allowed Posted by Tracer Bullet on Thu Apr 1st 2004 at 4:30pm
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Don't worry about it. just rename the bsp when you are done with the compile :wtf:
Re: Long mapname not allowed Posted by Orpheus on Thu Apr 1st 2004 at 4:46pm
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the only time i have ever had issues was if the name had spaces..

you can always rename the .bsp once its finished

hears echo in here
Re: Long mapname not allowed Posted by Gorbachev on Thu Apr 1st 2004 at 8:14pm
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Yeah, spaces could do it, I don't think 12 is too much, I've used that many or more. And really, if you want better map results use an outside compiler, your maps will only get better.
Re: Long mapname not allowed Posted by KungFuSquirrel on Thu Apr 1st 2004 at 11:26pm
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And really, if you want better map results use an outside compiler, your maps will only get better.
I'm sorry, that attitude just annoys me. How you compile your map doesn't change the contents of it; the freakin' tools are the same no matter how you run them...
Re: Long mapname not allowed Posted by fishy on Fri Apr 2nd 2004 at 12:05am
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Posted 2004-04-02 12:05am
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KungFuSquirrel said:
How you compile your map doesn't change the contents of it; the freakin' tools are the same no matter how you run them...
as you say, it's the tools that do the job.

i was talking with a programmer recently, and he thought i was a bit dim(the laws of infinate improbability verified this), because i said i compiled with hammer. he explained that what i called 'tools', were really the 'compilers', and that i had actually compiled with 'zoners tools'. he said any programmer would tell me the same.

i told him to stfu, and go die quietly in a corner, cuz us leet mapper know about these things better than crappy certified c++ geeks like him.

he laughed at me :sad:

as to the long filename problem. dunno.
Re: Long mapname not allowed Posted by Gorbachev on Fri Apr 2nd 2004 at 12:12am
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Except that beyond a certain point Hammer hangs, and you don't get the same output anymore, it's tough to know how the compile is going. Changes can be made easier. But if you like your stuff to lock up and not respond fine by me.
Re: Long mapname not allowed Posted by KungFuSquirrel on Fri Apr 2nd 2004 at 12:53am
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Yes, and I won't disagree with you, I tend to only use Hammer for quick test compiles or overnight -high encounters, but the point still stands, using a command prompt or any front-end over Hammer isn't going to change a damn thing about the quality of your work :razz:
Re: Long mapname not allowed Posted by Myrk- on Fri Apr 2nd 2004 at 1:15am
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KFS is right, Gorb you just being son of a foo!
Re: Long mapname not allowed Posted by Orpheus on Fri Apr 2nd 2004 at 1:26am
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Posted 2004-04-02 1:26am
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actually both are correct, in the way they both intended to be...

hammer does sometimes cause compiles to bork, and the tools do in fact make the map what it is, using a front end will not make the colors shine more, or blur the edges.

in so far as each are concerned, both are batting 100 :smile:
Re: Long mapname not allowed Posted by Gorbachev on Fri Apr 2nd 2004 at 1:44am
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Plus the easy fact that for example Nem's Batch compiler has all the newest options available. So for those that don't know the newer commands, it helps out. So technically yes it can make it better, I already know and understand the tools themselves are the same. But to the average person having the newest tick-boxes of options can make a difference.
Re: Long mapname not allowed Posted by scary_jeff on Sun Apr 4th 2004 at 1:25pm
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So for those that don't know the newer commands, it helps out. So technically yes it can make it better
That still doesn't mean that the worldcraft compiler is bad. As for 'after a certian point it gives no output'... who cares? Why would you ever need a progress bar or anything? Surely you aren't sitting and waiting for a long to compile to finish? Like KFS said, it's an overnight thing, or a 'go out and do something else' thing. The big advantage of the built in WC compiler is that after you set it up how you like it, two clicks is all it takes to go from having finished editing your map, to running around it in-game (after a delay of course) - it doesn't come any easier than that.
Re: Long mapname not allowed Posted by Orpheus on Sun Apr 4th 2004 at 1:28pm
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Posted 2004-04-04 1:28pm
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jeff, the output he is talking about is a finished bsp.

i have had many maps stop compiling because of hammer, that a front end finished, in spite of both using the same commands.

output=finished
Re: Long mapname not allowed Posted by Gorbachev on Mon Apr 5th 2004 at 1:45am
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Posted 2004-04-05 1:45am
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It's two clicks for me too. I have no problem if you want to use the WC format, go right ahead. I never said it was bad, just not as user-friendly for those who don't know commands. Nem's gives descriptions of all the flags too. This is VERY helpful.
Re: Long mapname not allowed Posted by Jinx on Mon Apr 5th 2004 at 2:01pm
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I just use batch files... they are easy as hell once you know how to do them. I downloaded a front-end once and found it much more confusing :razz:

the problem with compiling in Hammer is that it uses a lot of resources. so does compiling. thus Hammer + compilers = much slower compile usually. if you have an older computer without much ram, this could make a huge difference, because when certain compile tools run out of physical memory and have to use the swap file the time they take increases massively.
Re: Long mapname not allowed Posted by ReNo on Mon Apr 5th 2004 at 3:39pm
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Posted 2004-04-05 3:39pm
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How you compile your map doesn't change the contents of it; the freakin' tools are the same no matter how you run them...
as you say, it's the tools that do the job.

i was talking with a programmer recently, and he thought i was a bit dim(the laws of infinate improbability verified this), because i said i compiled with hammer. he explained that what i called 'tools', were really the 'compilers', and that i had actually compiled with 'zoners tools'. he said any programmer would tell me the same.

i told him to stfu, and go die quietly in a corner, cuz us leet mapper know about these things better than crappy certified c++ geeks like him.

he laughed at me :sad:

as to the long filename problem. dunno.
Ummm, tools ARE compilers - people often refer to them as tools as they are compile tools. What you refer to as a compiler (such as the built in hammer one, or HLCC, or Nem's batch compiler, or whatever) are just frontends for the compile process.
Re: Long mapname not allowed Posted by ReNo on Mon Apr 5th 2004 at 3:40pm
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Hmm, the quote thing is really odd these days, it was fishy who I was quoting, not KFS!
Re: Long mapname not allowed Posted by fishy on Mon Apr 5th 2004 at 4:33pm
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ReNo said:
Ummm, tools ARE compilers -
:smile: i know. thats the point i tried to make.
Re: Long mapname not allowed Posted by ReNo on Tue Apr 6th 2004 at 12:22am
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Posted 2004-04-06 12:22am
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Haha, prolly shoulda read your post somewhat more in-depth, didn't pick up on any sort of sarcasm first time around :rolleyes:
Re: Long mapname not allowed Posted by fishy on Tue Apr 6th 2004 at 1:27am
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ahh, /me bad :rolleyes:
Re: Long mapname not allowed Posted by Gwil on Tue Apr 6th 2004 at 3:17pm
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Posted 2004-04-06 3:17pm
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Can this question be considered answered DocRock?