Re: final compile
Posted by OtZman on
Tue Apr 6th 2004 at 1:02pm
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This is not very much of a question, but I want to know the best way to do a final compile of a map.
What I mean is, should I use "Expert mode" or "Normal mode", and is there anything else I can do when I want to do the final compile? I use zhlt_1.7p13.
Re: final compile
Posted by wil5on on
Tue Apr 6th 2004 at 1:42pm
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"Expert mode" gives you the most options, "normal" is very simplified. I would recommend not doing a final compile in Hammer, use a compile front end or write your own .bat file.
Re: final compile
Posted by Wild Card on
Tue Apr 6th 2004 at 3:08pm
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I would use HLCC, since its what I use. lol. I`ve learned that using VHE to compile is evil, lol. To say the least.
Re: final compile
Posted by Hornpipe2 on
Tue Apr 6th 2004 at 4:07pm
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Put it in Expert mode, make sure you have the toolchain in the right order, and add a few arguments to the VIS and RAD lines:
(visprogram) -full
(radprogram) -extra
-full usually takes a lot longer but reduces r_speeds. -extra makes your lighting look better but takes a lot longer, and I think it tends to smooth out high contrast lighting.
Other options you might consider: adding -wadinclude (wadname) to your CSG line, this will make it so you don't have to give out your custom texture wad with the map. (radprogram) -bounce (number) will take just a little extra compile time but will make the light bounce off more walls to give it a softer look. I think.
If you've got a fairly high end system you can stick with Hammer's setup and not bother with any of this compiler frontend crap - about the only things that won't work are -estimate for each of the tools. Some people complain about it locking up the compile window / Hammer itself. If this is the case just let it sit for a couple hours and your map will be finished. Using Hammer as opposed to HLCC or batch files won't alter the way your map turns out, unless you do something stupid like ctrl+alt+del and close the RAD program.
Re: final compile
Posted by Myrk- on
Tue Apr 6th 2004 at 8:09pm
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Lol compiling in VHE maybe bad for you people and you puny so called PC's.... my Athlon 3000XP compiles any map in about 20-50 mins :razz:
Re: final compile
Posted by KungFuSquirrel on
Tue Apr 6th 2004 at 8:45pm
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/me hugs 30 second full VIS compile times on ns_eclipse
Re: final compile
Posted by Myrk- on
Tue Apr 6th 2004 at 8:54pm
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You know you've made a triangularly pleasing map when it compiles that quickly :razz: Or when you own the Pentagons super computer...
Re: final compile
Posted by KungFuSquirrel on
Wed Apr 7th 2004 at 3:50am
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Is that with -sparse -chop 32 -texchop16 -extra? :razz:
Re: final compile
Posted by Andrei on
Wed Apr 7th 2004 at 7:05pm
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Dunno if this will help you, but this is the compiler config i use:
hlcsg -nowadtextures (custom texs included in bsp)
hlvis -full
hlrad -extra (looks cooler)
And when your finished, run opt_plus (by dragging the bsp over the exe).
Re: final compile
Posted by Andrei on
Thu Apr 8th 2004 at 12:27pm
Posted
2004-04-08 12:27pm
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opt_plus...damn im blind. :smile:
Re: final compile
Posted by ReNo on
Thu Apr 8th 2004 at 4:56pm
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Fast enough if you ask me :smile: Anyway, compile times are hugely variable, I've had proper maps compile in 20 minutes, while others take hours and hours. Complexity is a bigger indicator of compile time than size to be honest.