Re: Mapping Contest
Posted by Myrk- on
Mon Apr 19th 2004 at 2:00pm
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Ok Snarkpit is really quiet at the mo. so I've been thinking.
It has been almost a year since the last competition was pondered, Orpheus does need to do some more reviewing, and non of ye olde mappers seem to be mapping much.
What does everyone say to a 2004 mapping contest? And any ideas on a theme if yes?
Re: Mapping Contest
Posted by Myrk- on
Mon Apr 19th 2004 at 2:00pm
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I think a good theme could be a joint map, where you team up with another mapper to do a joint effort.
Re: Mapping Contest
Posted by Kage_Prototype on
Mon Apr 19th 2004 at 2:07pm
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I could use some sort of motivation to map again, so why not?
Re: Mapping Contest
Posted by Loco on
Mon Apr 19th 2004 at 2:15pm
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I need motivation as well. The only DM map I've ever released was for the 2003 contest, so I need an excuse.
Re: Mapping Contest
Posted by Wild Card on
Mon Apr 19th 2004 at 2:22pm
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I voted number 2 simply because when you click the link to the mapping contest the page inst up yet :biggrin:
I would like a mapping contest again. I know last time we debated on the idea of joint mappers making a HL domination style map.
Personally, thats still my idea and I like it.
elbows Orph Maybe you outh to get re-aquintaded with VHE now :razz:
Re: Mapping Contest
Posted by ReNo on
Mon Apr 19th 2004 at 2:25pm
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Yeah a non-prized contest could be cool, I'd be up for it. My coursework will all be over soon so if it started in about a month or so I'd be entirely free for it :smile:
Some potential themes...
Joint map 1 newcomer, 1 more experienced
The two mappers choose a theme, then the newcomer sets about building it. Once they have built the basic map, it is given to the experienced mapper, who puts in detail, plays with lighting, etc... They can't change the map greatly in terms of layout but they can spinkify the brushwork and so on. The map then goes back to the newcomer for weapon placement
I think it could be quite a cool theme, but the downside is that if one person in the team doesn't deliver (not necessarily their own fault, but if it turns out they didn't have the time they had hoped for or whatever) then it drags the other person down too. Its an inherent problem in team efforts unfortunately :sad:
Nostalgia
No custom resources can be used, meaning the mappers have to do the best they can with standard HL textures, sky maps, sound effects, etc...
Perhaps a bit of a boring contest, particularly for newcomers to mapping who do this anyway. I kinda only said it as I'm gonna be doing one anyway, not that I'd use it for the contest, its gonna be a really short project.
Can't really think of any more off the top of my head.
Re: Mapping Contest
Posted by Adam Hawkins on
Mon Apr 19th 2004 at 2:28pm
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I'd like a new contest and a joint effort would suit me well as i've just got a new job and everything is quite hectic at the moment (what with moving into my own place etc).
In fact - i'd be tempted to offer to work with Orpheus, and hopefully patch a few gaps in the bridges we broke a while back :smile:
Re: Mapping Contest
Posted by fraggard on
Mon Apr 19th 2004 at 2:35pm
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A mapping contest would be nice, but with some entirely new, never before tried theme... (Which probably excludes "UBRE SCI_FI!!!1" and "ALINE INFESTAOINT!!")
Just a thought, we pick a photo of a "real world" place, put it up before hand, and incorporate this into a proper DM level. That would really be a challenge , both in finding a good pic and bulding a good playable DM level.
Re: Mapping Contest
Posted by Kage_Prototype on
Mon Apr 19th 2004 at 2:37pm
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Perhaps one where you have to evoke a scary type of atmosphere?
Or are limited to certain wads?
Or perhaps just the same contest last time?
Or just for a SP map? Or something.
Re: Mapping Contest
Posted by Orpheus on
Mon Apr 19th 2004 at 2:39pm
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how about, we take an existing map, such as..... snarkpit, and we improve it, alter it, retexture it....
/2 cents
Re: Mapping Contest
Posted by Wild Card on
Mon Apr 19th 2004 at 2:40pm
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I still stand by with Domination, its never been done before.
Re: Mapping Contest
Posted by Adam Hawkins on
Mon Apr 19th 2004 at 2:42pm
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The last contest was certainly a good one - i'd more or less dropped out of mapping bar a few maps I'd been working on for ages for FLF, and the contest gave me a big boost in terms of creativity and ideas.
Without that competition, I think i'd still be doing the occasional industry/warehouse map and not a lot else.
In terms of variety though, I do think a different theme should be chosen this time round. I haven't a clue what though! Nothing too large-scale though! Some nice small arenas wouldn't go amiss :smile:
Re: Mapping Contest
Posted by Myrk- on
Mon Apr 19th 2004 at 2:47pm
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I quite like the idea of an atmospheric one. Something that scares you or makes you laugh a lot would be good. Something that gives a real impression of atmosphere and style.
Re: Mapping Contest
Posted by wil5on on
Mon Apr 19th 2004 at 2:50pm
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The Black Mesa Challenge:
Take a part of the 'mesa we all know so well, and re-do it as a multiplayer map. No decompiling allowed. Just think of the possibilities...
dm_hazardcourse
ts_surfacetension
cs_lambdalabs
Re: Mapping Contest
Posted by $loth on
Mon Apr 19th 2004 at 2:52pm
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<!-- ZoneLabs Popup Blocking Insertion -->I voted number 2. BUT a mapping contest would be great!!! and that idea of wil5ons is a gd one, but what about the people who do not know it that well, i have never completed half life myself. :sad:
Re: Mapping Contest
Posted by Myrk- on
Mon Apr 19th 2004 at 2:55pm
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I've already done what Wilsons saying. And Fraggards idea of taking a picture and turning it into a map is almost identical to the last contest with the concept art...
I stand by Renos version of my pairing up idea or the atmospheric idea.
Re: Mapping Contest
Posted by Orpheus on
Mon Apr 19th 2004 at 2:56pm
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complexity must be limited guys.. its late, no one wants to dedicate massive effort into a map this late in the game.
with my inability to do MM's, i shy away from horror types..
i am sure others might for vastly different reasons, but i bet they still share my concerns.
Re: Mapping Contest
Posted by Myrk- on
Mon Apr 19th 2004 at 2:58pm
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If it needs to be complex then it needs to be!
Another good idea would be to create a map in a limited space. A certain restricting grid size that is uber small.
Re: Mapping Contest
Posted by Adam Hawkins on
Mon Apr 19th 2004 at 3:00pm
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Now that's an idea I like (the small map in a predefined limited space) :smile:
Re: Mapping Contest
Posted by wil5on on
Mon Apr 19th 2004 at 3:07pm
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Nothing mesa-related there...
EDIT: Oops... didnt see flowcore there. I'm tired, obviously :heee:
Re: Mapping Contest
Posted by Wild Card on
Mon Apr 19th 2004 at 3:46pm
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I'm def for the 2 mappers on team making a map. But I dont want a contest taking a real world location picture and mapping it. It was done in the last comp 'cept using concept art.
A Black Mesa sounds good. Again, I pester with Domination. ReNo's Nostalgia is also good 'cept with 2 mapper teams.
Re: Mapping Contest
Posted by scary_jeff on
Mon Apr 19th 2004 at 4:25pm
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I like the idea of making maps with only original textures etc. Perhaps it might be a good test if you allowed maybe 5 custom items each, so 1 texture = 1 item, 1 skymap = 1 item, sound, sprite, etc. Most people seem to have forgotten that a lot of very nice maps were made with only the default textures.
Re: Mapping Contest
Posted by ReNo on
Mon Apr 19th 2004 at 4:30pm
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Its a bit of a rip off, but perhaps we could try something like the Quake 3 geomod contest that always gets mentioned around here. Each mapper can choose only 5 or so textures max and must make a map entirely out of those. Taking it one step further, we could make it only flat colour textures (though perhaps then allow as many as the mapper wishes to use).
Re: Mapping Contest
Posted by ReNo on
Mon Apr 19th 2004 at 5:06pm
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Bah, you really want to do some op4 stuff dont you wild :razz: I think its simplest if we keep it HLDM only, it gets complicated if you start allowing more than one mod. I suppose DOM is doable in HLDM however, with some entity work...
Re: Mapping Contest
Posted by Forceflow on
Mon Apr 19th 2004 at 6:08pm
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I like the nostalgia idea ... working with a limited texture set might work ?ber-creative. And it gives the newcomers (looks at self) a chance too, without having to be blown away by experienced mappers using their own spinkified textures. :smile:
Re: Mapping Contest
Posted by fishy on
Mon Apr 19th 2004 at 7:02pm
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what about a tfc conc map? :biggrin:
Re: Mapping Contest
Posted by Wild Card on
Mon Apr 19th 2004 at 7:11pm
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DOM is doable in HL, takes alot of entities though. I did a test map once..
Re: Mapping Contest
Posted by Gwil on
Mon Apr 19th 2004 at 9:11pm
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I had a bit of an idea whilst chatting with Lep about retro.. relating to the "original textures" theme - I think thats a good plan as a base.
With the r_speed limits up, and time to reflect on the engine it could produce interesting results. Encourage abstract, or perhaps do the original stylings with more beauty - forgotten facilities of Black Mesa opens up a whole avenue of scientific treats for fun and games. Interesting also for teamplay modes?
Lep also suggested doing wrong dimensions - too big/small, or even upside down.
Obviously it could be rats style, or giants running around cities for instance. Escher for anybody daring enough to try it :razz: ReNo? :wink:
Just a few ideas to toy with..
Re: Mapping Contest
Posted by asterix_vader on
Mon Apr 19th 2004 at 10:28pm
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map contest? ... not for me, no? :rolleyes:
i saw a map contest here long ago... make a map from a picture... who won that contest?
Re: Mapping Contest
Posted by ReNo on
Mon Apr 19th 2004 at 11:47pm
Posted
2004-04-19 11:47pm
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It was Finger with his map "Broken Palace", and if you don't have it yet, run off and get it from his profile :razz:
Re: Mapping Contest
Posted by 7dk2h4md720ih on
Mon Apr 19th 2004 at 11:59pm
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I'd be up for one, only reinstalled hl about 10 mins ago. :smile: We didn't have any problems picking teams the last time around.
Re: Mapping Contest
Posted by Mr.Ben on
Tue Apr 20th 2004 at 12:19am
Posted
2004-04-20 12:19am
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I'm so going to enter this badboy!
I like the idea of teaming up with someone to make something though maybe we can pick our pairs or whatever.
Re: Mapping Contest
Posted by ReNo on
Tue Apr 20th 2004 at 12:23am
Posted
2004-04-20 12:23am
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s**t, its Mr.Ben
OWNED :sad:
Re: Mapping Contest
Posted by Yak_Fighter on
Tue Apr 20th 2004 at 12:26am
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I'm not down with the teaming up aspect of this. I would feel bad having a partner because I would drag them down with me when I inevitably take forever to complete my part. :sad:
However, I do think being forced to use the default textures is a good idea and trying to do something that breaks the mold a bit would be cool.
Re: Mapping Contest
Posted by ReNo on
Tue Apr 20th 2004 at 12:37am
Posted
2004-04-20 12:37am
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Hehe it was only a joke, I was just meaning if he is entering, my chances are doomed. BUT I LIED! HE SHALL BOW DOWN!!!
Re: Mapping Contest
Posted by Kage_Prototype on
Tue Apr 20th 2004 at 12:48am
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Pfft, I'll just use my long and loyal friendship with Mr.Ben to my advantage and pair up with him!. Then who's laughing?!?!?!?