Competition Screens and Comments

Competition Screens and Comments

Re: Competition Screens and Comments Posted by Crackerjack on Sat Aug 30th 2003 at 1:37pm
Crackerjack
264 posts
Posted 2003-08-30 1:37pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Well hopefully this comp is still slowly moving on. Anyways here some screens of my map.

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Re: Competition Screens and Comments Posted by diablo on Sat Aug 30th 2003 at 1:43pm
diablo
189 posts
Posted 2003-08-30 1:43pm
diablo
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189 posts 29 snarkmarks Registered: Oct 19th 2002 Occupation: Guitarist Location: Melbourne, Australia
:eek:  very nice crackerjack :biggrin:
Re: Competition Screens and Comments Posted by Orpheus on Sat Aug 30th 2003 at 1:57pm
Orpheus
13860 posts
Posted 2003-08-30 1:57pm
Orpheus
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you know, i wrote you a critique that you requested :sad:

it was lost with the preceding version of this site..

i dunno if i can re-write it.. but in a nutshell, i need to see the map personally to give you a decent one..

send the link PM if thats acceptable.. sorry you missed the previous critique bud..
Re: Competition Screens and Comments Posted by KoRnFlakes on Sat Aug 30th 2003 at 2:00pm
KoRnFlakes
1125 posts
Posted 2003-08-30 2:00pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
the shots take absolutely forever to load m8 :/
Re: Competition Screens and Comments Posted by Dr Brasso on Sat Aug 30th 2003 at 2:01pm
Dr Brasso
1878 posts
Posted 2003-08-30 2:01pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
i must say, the screens look quite promising...very nice architecture...has a nice feel about it so far...maybe a few more diverse yet applicable textures?.....i'd really like to check it out first hand tho.....link?

Dr Brasso... :dodgy:
Re: Competition Screens and Comments Posted by Orpheus on Sat Aug 30th 2003 at 2:02pm
Orpheus
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Posted 2003-08-30 2:02pm
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KoRnFlakes said:
the shots take absolutely forever to load m8 :/
that was a major portion of my critique as well.. :sad:

www.xat.com is calling to you crackerjack :sad:

get the jpg optimiser please.. in my critique, i reduced the images to 10% of yours, with the same clarity..
Re: Competition Screens and Comments Posted by Crackerjack on Sat Aug 30th 2003 at 2:17pm
Crackerjack
264 posts
Posted 2003-08-30 2:17pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Okay fixed em up. They should load alot faster now. I was really amazed watching the jpg go from 484 to 49.7 kb with out losing any noticable quality. Thanks Orpheus. Btw im really bummed i missed. right now im fixing up a couple things with the map and then i ll send it to u. 
Re: Competition Screens and Comments Posted by Orpheus on Sat Aug 30th 2003 at 2:48pm
Orpheus
13860 posts
Posted 2003-08-30 2:48pm
Orpheus
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lots of peeps grumble when i post the link to the xat proggy, but i cannot stress how simple and effective it is.. its almost dummy proof.. and very handle.. how many programs will edit an unlimited amount of images all at once... and automatically i might add :biggrin:
Re: Competition Screens and Comments Posted by Gwil on Sat Aug 30th 2003 at 5:35pm
Gwil
2864 posts
Posted 2003-08-30 5:35pm
Gwil
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Orpheus said:
KoRnFlakes said:
the shots take absolutely forever to load m8 :/
that was a major portion of my critique as well.. :sad:

www.xat.com is calling to you crackerjack :sad:

get the jpg optimiser please.. in my critique, i reduced the images to 10% of yours, with the same clarity..
Orph, im feeling the xat tool should be added to the links yeah? Seems wise, gives us 56kers some headroom for once :wink: accompanied by a little guide on how to ensure feedback on your "map" posts... ? just a thought!
Re: Competition Screens and Comments Posted by Orpheus on Sat Aug 30th 2003 at 5:47pm
Orpheus
13860 posts
Posted 2003-08-30 5:47pm
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Gwil said:
Orpheus said:
KoRnFlakes said:
the shots take absolutely forever to load m8 :/
that was a major portion of my critique as well.. :sad:

www.xat.com is calling to you crackerjack :sad:

get the jpg optimiser please.. in my critique, i reduced the images to 10% of yours, with the same clarity..
Orph, im feeling the xat tool should be added to the links yeah? Seems wise, gives us 56kers some headroom for once :wink: accompanied by a little guide on how to ensure feedback on your "map" posts... ? just a thought!
my sentiments exactly, even if people don't prefer it, the worse that can happen is they don't use it ..

since its your idea (this time :smile: ) why don't you ask lep about it :biggrin:
Re: Competition Screens and Comments Posted by Vash on Sat Aug 30th 2003 at 7:48pm
Vash
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Posted 2003-08-30 7:48pm
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KoRnFlakes said:
the shots take absolutely forever to load m8 :/
Im on 56k aol, and they loaded in 10 seconds...Looks good so far man!
Re: Competition Screens and Comments Posted by Orpheus on Sat Aug 30th 2003 at 7:52pm
Orpheus
13860 posts
Posted 2003-08-30 7:52pm
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Vash said:
KoRnFlakes said:
the shots take absolutely forever to load m8 :/
Im on 56k aol, and they loaded in 10 seconds...Looks good so far man!
:lol:  because they are now fixed dill weed :biggrin:

you crack me up bud...

/runs
Re: Competition Screens and Comments Posted by Vash on Sat Aug 30th 2003 at 8:03pm
Vash
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Posted 2003-08-30 8:03pm
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-grabs bat-

Do not pester an idiot like me orph!!

 
Re: Competition Screens and Comments Posted by Leperous on Sat Aug 30th 2003 at 9:19pm
Leperous
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Posted 2003-08-30 9:19pm
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Gwil said:
Orph, im feeling the xat tool should be added to the links yeah? Seems wise, gives us 56kers some headroom for once :wink: accompanied by a little guide on how to ensure feedback on your "map" posts... ? just a thought!
Sorted :smile: (click 'new topic' in the maps forum)
Re: Competition Screens and Comments Posted by Orpheus on Sat Aug 30th 2003 at 9:24pm
Orpheus
13860 posts
Posted 2003-08-30 9:24pm
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Leperous said:
Gwil said:
Orph, im feeling the xat tool should be added to the links yeah? Seems wise, gives us 56kers some headroom for once :wink: accompanied by a little guide on how to ensure feedback on your "map" posts... ? just a thought!
Sorted :smile: (click 'new topic' in the maps forum)
hmm.. not to be an ass about it, but i overlooked it 3 times before i saw it..

could it be moved down to the message window so no possibility of it being missed?

cringes from expected wrath
Re: Competition Screens and Comments Posted by KoRnFlakes on Sat Aug 30th 2003 at 9:26pm
KoRnFlakes
1125 posts
Posted 2003-08-30 9:26pm
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its fine where it is imo
Re: Competition Screens and Comments Posted by Orpheus on Sat Aug 30th 2003 at 9:31pm
Orpheus
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Posted 2003-08-30 9:31pm
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ok.. just trying to forestall future issues... you know, we are "LOOKING" for it, but others whom are new.. well might not..

i bow to the majority..
Re: Competition Screens and Comments Posted by Adam Hawkins on Sat Aug 30th 2003 at 9:46pm
Adam Hawkins
858 posts
Posted 2003-08-30 9:46pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Just to keep the ball rolling - here are the screens from my last compile (about 2 weeks ago mind, so theres been a few changes since :biggrin: )

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Re: Competition Screens and Comments Posted by Orpheus on Sat Aug 30th 2003 at 9:48pm
Orpheus
13860 posts
Posted 2003-08-30 9:48pm
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/droolage...

any chance of some water ending up beneath that great looking bridge?

 
Re: Competition Screens and Comments Posted by gimpinthesink on Sat Aug 30th 2003 at 10:27pm
gimpinthesink
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Posted 2003-08-30 10:27pm
662 posts 176 snarkmarks Registered: Apr 21st 2002 Occupation: student Location: Forest Town, Notts
yeh it would look great with some water under the bridge not that its not looking great atm cos its looking bloody fantastic atm
Re: Competition Screens and Comments Posted by Leperous on Sat Aug 30th 2003 at 10:59pm
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Posted 2003-08-30 10:59pm
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Orpheus said:
hmm.. not to be an ass about it, but i overlooked it 3 times before i saw it..

could it be moved down to the message window so no possibility of it being missed?

cringes from expected wrath
You wouldn't notice it as you're used to the site and you skip straight to posting- anyone who's new and won't know the ropes here, I'd expect to go through the page a bit slower and read it :)
Re: Competition Screens and Comments Posted by Orpheus on Sat Aug 30th 2003 at 11:14pm
Orpheus
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Posted 2003-08-30 11:14pm
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Leperous said:
Orpheus said:
hmm.. not to be an ass about it, but i overlooked it 3 times before i saw it..

could it be moved down to the message window so no possibility of it being missed?

cringes from expected wrath
You wouldn't notice it as you're used to the site and you skip straight to posting- anyone who's new and won't know the ropes here, I'd expect to go through the page a bit slower and read it :)
you know, i thought about that too, but i kept remembering all those guys who skipped the tutorial section and forced us to have it take you straight there :lol:

but i know you are right.. how about i shut up till someone else loads some big whopper images.. deal ? ;)
Re: Competition Screens and Comments Posted by Cassius on Sat Aug 30th 2003 at 11:32pm
Cassius
1989 posts
Posted 2003-08-30 11:32pm
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The rock texture is TERRIBLE. Looks like it had median filtered onto it.

The lighting outside could use some work, look more dramatic... I see a possible night time setting being a blessing for this one, give it some lamps and it would be very nice.
Re: Competition Screens and Comments Posted by Adam Hawkins on Sun Aug 31st 2003 at 9:25pm
Adam Hawkins
858 posts
Posted 2003-08-31 9:25pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Cassius...what's a median filter?

Regarding the textures - i've deliberately done them like that to give them a simplistic cartooney look - and I did have some water under the bridge in a previous version, but I decided it didn't look as nice as I wanted it to, so it went :(

Anyway - some more screenshots - this time of my other entry - though this is still a fair way from completion. A lot has changed since the screenshots as I haven't compiled it for a while.

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Re: Competition Screens and Comments Posted by Campaignjunkie on Sun Aug 31st 2003 at 10:48pm
Campaignjunkie
1309 posts
Posted 2003-08-31 10:48pm
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Geeze... You map too fast! :razz:

It doesn't look like there's too much cover around the Egyptian level, but I guess you're not done yet? Nice sky too.
Re: Competition Screens and Comments Posted by gimpinthesink on Mon Sep 1st 2003 at 5:27am
gimpinthesink
662 posts
Posted 2003-09-01 5:27am
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I aggree with cass that your castle map would look very nive with a night time setting.

Your Egypt map looks really nice aswell but from the looks of theose screenshots it could do with some cover but like yopu said its still far from completion and you havent compiled in a while.
Re: Competition Screens and Comments Posted by Wild Card on Mon Sep 1st 2003 at 5:32am
Wild Card
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Posted 2003-09-01 5:32am
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Perhaps being able to go into the pyramid.?
Re: Competition Screens and Comments Posted by Adam Hawkins on Mon Sep 1st 2003 at 7:52am
Adam Hawkins
858 posts
Posted 2003-09-01 7:52am
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Yeah...you can go inside the pyramid in the latest version - I should really do a compile! :)
Re: Competition Screens and Comments Posted by KoRnFlakes on Mon Sep 1st 2003 at 2:24pm
KoRnFlakes
1125 posts
Posted 2003-09-01 2:24pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
has the entry date been decided at all lep m8? I need a deadline to work to tbh.
Re: Competition Screens and Comments Posted by Orpheus on Mon Sep 1st 2003 at 2:42pm
Orpheus
13860 posts
Posted 2003-09-01 2:42pm
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KoRnFlakes said:
has the entry date been decided at all lep m8? I need a deadline to work to tbh.
hows this for a deadline to work by, finish soon asswipe or we will not help anymore

nah, didn't think you'd fall for that one :razz:

seriously tho, my pm works, if you need me to disect it enuff to motivate you :)
Re: Competition Screens and Comments Posted by KoRnFlakes on Mon Sep 1st 2003 at 2:58pm
KoRnFlakes
1125 posts
Posted 2003-09-01 2:58pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
hehe, Il send you it eventually orph m8. I wanna perfect bits n bobs before I show you it though.
Re: Competition Screens and Comments Posted by Orpheus on Mon Sep 1st 2003 at 3:08pm
Orpheus
13860 posts
Posted 2003-09-01 3:08pm
Orpheus
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KoRnFlakes said:
hehe, Il send you it eventually orph m8. I wanna perfect bits n bobs before I show you it though.
sounds good, but i can differentiate between unfinished and poor workmanship.. seal it, compile it and send it soon.. i don't knock off points for unfinished areas :razz:
Re: Competition Screens and Comments Posted by Cassius on Mon Sep 1st 2003 at 3:17pm
Cassius
1989 posts
Posted 2003-09-01 3:17pm
Cassius
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Adam - Gingin's palm models own :biggrin:
Re: Competition Screens and Comments Posted by Adam Hawkins on Mon Sep 1st 2003 at 3:25pm
Adam Hawkins
858 posts
Posted 2003-09-01 3:25pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Indeed they do :smile: They add a lot of character to the map too - it looked a little 'plain' without them.
Re: Competition Screens and Comments Posted by Campaignjunkie on Mon Sep 1st 2003 at 7:31pm
Campaignjunkie
1309 posts
Posted 2003-09-01 7:31pm
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Where did you get the palm models? Share the wealth is what I say. :smile:
Re: Competition Screens and Comments Posted by Adam Hawkins on Mon Sep 1st 2003 at 9:22pm
Adam Hawkins
858 posts
Posted 2003-09-01 9:22pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
The models are by Ginsengavenger and were included in a few maps for CS recently (laguna being the one I remember).

Be sure to ask permission if you use them though! Nothing worse than a CS mapper reigning fire upon you :biggrin:

And whats this? We have a deadline! I better get workin...
Re: Competition Screens and Comments Posted by GrimlocK on Wed Sep 3rd 2003 at 1:26am
GrimlocK
386 posts
Posted 2003-09-03 1:26am
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When I get my PC in order again (just recently lost my XP regestry to an IO error caused by hardware) I can hook you up with a zip which has 10 or so trees in it, including the palm tree, if you are interested.
Re: Competition Screens and Comments Posted by Jinx on Wed Sep 3rd 2003 at 1:48am
Jinx
874 posts
Posted 2003-09-03 1:48am
Jinx
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this is some kick-ass work here :eek:
Re: Competition Screens and Comments Posted by blu_chze on Wed Sep 3rd 2003 at 6:30am
blu_chze
112 posts
Posted 2003-09-03 6:30am
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Orpheus said:
Vash said:
KoRnFlakes said:
the shots take absolutely forever to load m8 :/
Im on 56k aol, and they loaded in 10 seconds...Looks good so far man!
:lol:  because they are now fixed dill weed :biggrin:

you crack me up bud...

/runs
Created this page in 0.025906 seconds
mahahahaha!! 10/100 mbs!! hehehe :biggrin:  ...I wish i could be bothered to map like this.... :sad:

second pageCreated this page in 0.024808 seconds  reply page Created this page in 0.029743 seconds

 
Re: Competition Screens and Comments Posted by Spazz on Wed Sep 3rd 2003 at 10:39pm
Spazz
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Posted 2003-09-03 10:39pm
Spazz
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OK, this is gonna be the centerpiece of my map, once i fix some texturing problems.  Tell me what you think of my first honest mapping attempts.

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Re: Competition Screens and Comments Posted by Wild Card on Wed Sep 3rd 2003 at 10:45pm
Wild Card
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Posted 2003-09-03 10:45pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
umm... Its big :confused:  I think.. maybe not.  Could do with some glow sprites and some lasers  Perhaps some rotating stuff as well.  But good start.
Re: Competition Screens and Comments Posted by Spazz on Wed Sep 3rd 2003 at 10:49pm
Spazz
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Posted 2003-09-03 10:49pm
Spazz
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give me like 30 and ill have a more refined and adjusted look for it
Re: Competition Screens and Comments Posted by Myrk- on Thu Sep 4th 2003 at 2:02am
Myrk-
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Posted 2003-09-04 2:02am
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To be honest it's almost useless posting that picture up...

We cannot tell how large this object is, what concept art it's based off or anything. But from what I can tell it is some sorta spinny crystal generator thing, perhaps a similar spinning effect as the reactor in HL single player game... :kitty:
Re: Competition Screens and Comments Posted by fraggard on Thu Sep 4th 2003 at 7:43am
fraggard
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Posted 2003-09-04 7:43am
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Very much work-in-progress...

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Re: Competition Screens and Comments Posted by Adam Hawkins on Thu Sep 4th 2003 at 8:08am
Adam Hawkins
858 posts
Posted 2003-09-04 8:08am
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Those curved pipes in the first shot are pretty sweet :biggrin:
Re: Competition Screens and Comments Posted by fraggard on Thu Sep 4th 2003 at 9:27am
fraggard
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Posted 2003-09-04 9:27am
fraggard
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And they're made using my own "cut everything up into triangles, even if triangles hate you" method. It keeps the polys low and manageable, but texture issues keep cropping up. Bleurgh...
Re: Competition Screens and Comments Posted by KoRnFlakes on Thu Sep 4th 2003 at 9:53am
KoRnFlakes
1125 posts
Posted 2003-09-04 9:53am
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lookin pretty good frag m8.
Re: Competition Screens and Comments Posted by Myrk- on Thu Sep 4th 2003 at 2:30pm
Myrk-
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Posted 2003-09-04 2:30pm
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To be honest I've sorta lost all motivation to finish my maps for the competition... :sad:
Re: Competition Screens and Comments Posted by Adam Hawkins on Thu Sep 4th 2003 at 3:19pm
Adam Hawkins
858 posts
Posted 2003-09-04 3:19pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Been there too for the last month or two - but it seems a shame not to finish them when i've managed to get quite far with them.

Most of my maps never make it past a days work, so i'm going to try my best to finish these ones off - quite likely my last maps for HL1 too as HL2 is just around the corner (hopefully... :smile: )

Finish your maps - it will be a good note to end HL1 mapping on :biggrin:
Re: Competition Screens and Comments Posted by Dr Brasso on Fri Sep 5th 2003 at 2:19am
Dr Brasso
1878 posts
Posted 2003-09-05 2:19am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
mr hawkins......you sir have a marvelous eye for architectural symmetry....i know people in the biz that cant get half the result you do, and they are supposed "pros"....well done sir....  :smile:

Dr Brasso... :dodgy: