Re: Competition Screens and Comments
Posted by diablo on
Sat Aug 30th 2003 at 1:43pm
diablo
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:eek: very nice crackerjack :biggrin:
Re: Competition Screens and Comments
Posted by Orpheus on
Sat Aug 30th 2003 at 1:57pm
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you know, i wrote you a critique that you requested :sad:
it was lost with the preceding version of this site..
i dunno if i can re-write it.. but in a nutshell, i need to see the map personally to give you a decent one..
send the link PM if thats acceptable.. sorry you missed the previous critique bud..
Re: Competition Screens and Comments
Posted by KoRnFlakes on
Sat Aug 30th 2003 at 2:00pm
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the shots take absolutely forever to load m8 :/
Re: Competition Screens and Comments
Posted by Dr Brasso on
Sat Aug 30th 2003 at 2:01pm
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i must say, the screens look quite promising...very nice architecture...has a nice feel about it so far...maybe a few more diverse yet applicable textures?.....i'd really like to check it out first hand tho.....link?
Dr Brasso... :dodgy:
Re: Competition Screens and Comments
Posted by Crackerjack on
Sat Aug 30th 2003 at 2:17pm
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Okay fixed em up. They should load alot faster now. I was really amazed watching the jpg go from 484 to 49.7 kb with out losing any noticable quality. Thanks Orpheus. Btw im really bummed i missed. right now im fixing up a couple things with the map and then i ll send it to u.
Re: Competition Screens and Comments
Posted by Orpheus on
Sat Aug 30th 2003 at 2:48pm
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lots of peeps grumble when i post the link to the xat proggy, but i cannot stress how simple and effective it is.. its almost dummy proof.. and very handle.. how many programs will edit an unlimited amount of images all at once... and automatically i might add :biggrin:
Re: Competition Screens and Comments
Posted by Vash on
Sat Aug 30th 2003 at 8:03pm
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-grabs bat-
Do not pester an idiot like me orph!!
Re: Competition Screens and Comments
Posted by Orpheus on
Sat Aug 30th 2003 at 9:31pm
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ok.. just trying to forestall future issues... you know, we are "LOOKING" for it, but others whom are new.. well might not..
i bow to the majority..
Re: Competition Screens and Comments
Posted by Orpheus on
Sat Aug 30th 2003 at 9:48pm
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/droolage...
any chance of some water ending up beneath that great looking bridge?
Re: Competition Screens and Comments
Posted by gimpinthesink on
Sat Aug 30th 2003 at 10:27pm
Posted
2003-08-30 10:27pm
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yeh it would look great with some water under the bridge not that its not looking great atm cos its looking bloody fantastic atm
Re: Competition Screens and Comments
Posted by Cassius on
Sat Aug 30th 2003 at 11:32pm
Posted
2003-08-30 11:32pm
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The rock texture is TERRIBLE. Looks like it had median filtered onto it.
The lighting outside could use some work, look more dramatic... I see a possible night time setting being a blessing for this one, give it some lamps and it would be very nice.
Re: Competition Screens and Comments
Posted by Campaignjunkie on
Sun Aug 31st 2003 at 10:48pm
Posted
2003-08-31 10:48pm
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Geeze... You map too fast! :razz:
It doesn't look like there's too much cover around the Egyptian level, but I guess you're not done yet? Nice sky too.
Re: Competition Screens and Comments
Posted by gimpinthesink on
Mon Sep 1st 2003 at 5:27am
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I aggree with cass that your castle map would look very nive with a night time setting.
Your Egypt map looks really nice aswell but from the looks of theose screenshots it could do with some cover but like yopu said its still far from completion and you havent compiled in a while.
Re: Competition Screens and Comments
Posted by Wild Card on
Mon Sep 1st 2003 at 5:32am
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Perhaps being able to go into the pyramid.?
Re: Competition Screens and Comments
Posted by KoRnFlakes on
Mon Sep 1st 2003 at 2:24pm
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has the entry date been decided at all lep m8? I need a deadline to work to tbh.
Re: Competition Screens and Comments
Posted by KoRnFlakes on
Mon Sep 1st 2003 at 2:58pm
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hehe, Il send you it eventually orph m8. I wanna perfect bits n bobs before I show you it though.
Re: Competition Screens and Comments
Posted by Cassius on
Mon Sep 1st 2003 at 3:17pm
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Adam - Gingin's palm models own :biggrin:
Re: Competition Screens and Comments
Posted by Adam Hawkins on
Mon Sep 1st 2003 at 3:25pm
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Indeed they do :smile: They add a lot of character to the map too - it looked a little 'plain' without them.
Re: Competition Screens and Comments
Posted by Campaignjunkie on
Mon Sep 1st 2003 at 7:31pm
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Where did you get the palm models? Share the wealth is what I say. :smile:
Re: Competition Screens and Comments
Posted by Adam Hawkins on
Mon Sep 1st 2003 at 9:22pm
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The models are by Ginsengavenger and were included in a few maps for CS recently (laguna being the one I remember).
Be sure to ask permission if you use them though! Nothing worse than a CS mapper reigning fire upon you :biggrin:
And whats this? We have a deadline! I better get workin...
Re: Competition Screens and Comments
Posted by GrimlocK on
Wed Sep 3rd 2003 at 1:26am
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When I get my PC in order again (just recently lost my XP regestry to an IO error caused by hardware) I can hook you up with a zip which has 10 or so trees in it, including the palm tree, if you are interested.
Re: Competition Screens and Comments
Posted by Jinx on
Wed Sep 3rd 2003 at 1:48am
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this is some kick-ass work here :eek:
Re: Competition Screens and Comments
Posted by Spazz on
Wed Sep 3rd 2003 at 10:49pm
Posted
2003-09-03 10:49pm
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give me like 30 and ill have a more refined and adjusted look for it
Re: Competition Screens and Comments
Posted by Myrk- on
Thu Sep 4th 2003 at 2:02am
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To be honest it's almost useless posting that picture up...
We cannot tell how large this object is, what concept art it's based off or anything. But from what I can tell it is some sorta spinny crystal generator thing, perhaps a similar spinning effect as the reactor in HL single player game... :kitty:
Re: Competition Screens and Comments
Posted by Adam Hawkins on
Thu Sep 4th 2003 at 8:08am
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Those curved pipes in the first shot are pretty sweet :biggrin:
Re: Competition Screens and Comments
Posted by fraggard on
Thu Sep 4th 2003 at 9:27am
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And they're made using my own "cut everything up into triangles, even if triangles hate you" method. It keeps the polys low and manageable, but texture issues keep cropping up. Bleurgh...
Re: Competition Screens and Comments
Posted by KoRnFlakes on
Thu Sep 4th 2003 at 9:53am
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lookin pretty good frag m8.
Re: Competition Screens and Comments
Posted by Myrk- on
Thu Sep 4th 2003 at 2:30pm
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To be honest I've sorta lost all motivation to finish my maps for the competition... :sad:
Re: Competition Screens and Comments
Posted by Adam Hawkins on
Thu Sep 4th 2003 at 3:19pm
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Been there too for the last month or two - but it seems a shame not to finish them when i've managed to get quite far with them.
Most of my maps never make it past a days work, so i'm going to try my best to finish these ones off - quite likely my last maps for HL1 too as HL2 is just around the corner (hopefully... :smile: )
Finish your maps - it will be a good note to end HL1 mapping on :biggrin:
Re: Competition Screens and Comments
Posted by Dr Brasso on
Fri Sep 5th 2003 at 2:19am
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mr hawkins......you sir have a marvelous eye for architectural symmetry....i know people in the biz that cant get half the result you do, and they are supposed "pros"....well done sir.... :smile:
Dr Brasso... :dodgy: