Re: DE_DAM
Posted by Forceflow on
Mon May 3rd 2004 at 2:59pm
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Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Looking good ... impressive architecture, but the lighting outside doesn't seem real ... could just be me, but it's a bit too bright, I think.
You could use a BSP decompiler to create an RMF from your map ... sure, It'll need some retexturing then ...
How did you lose your old RMF ? This is a good map, would be great to see some improvements ... if you lost it due to a format or something, try GetDataBack or anything else ... maybe it's still there.
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May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
I see some very long sight lines which makes me fearfull of the r_speeds. However, I have to say this is the best looking CS map I've ever seen.
Re: DE_DAM
Posted by scary_jeff on
Mon May 3rd 2004 at 3:09pm
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Registered:
Aug 22nd 2001
Wow! My jaw literally dropped when I saw the pics :biggrin: A great example of how superb textures can really make a map look ten times more detailed than the engine would otherwise allow. Just imagine how graphically better the original half-life single player could have been if they had had mappers and texture artists like those creating maps like this!
Re: DE_DAM
Posted by 2d-chris on
Mon May 3rd 2004 at 3:14pm
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Oct 7th 2003
Occupation: Mapper
Location: MapperVille Uk
trust me, de-compiling isnt an option. Have you ever tried de-compiling a 4000+ brush map? :smile:
only 450 brushes could not be loaded :wink: The lighting i like, sure i could just always improve everything, but what ever i do some people like and some people dislike.
Let dam rest in peace :biggrin:
Re: DE_DAM
Posted by ReNo on
Mon May 3rd 2004 at 4:24pm
ReNo
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Occupation: Level Designer
Location: Scotland
Absolutely stunning - I love the shot of the Dam with the support wires going down into the concrete blocks - its visually appealing and yet retains some degree of realism. The textures really do this map wonders (not to put down the brushwork in any way!) - if this plays as good as it looks, it should be added as an official map :smile:
Re: DE_DAM
Posted by $loth on
Mon May 3rd 2004 at 4:41pm
$loth
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Location: South England
<!-- ZoneLabs Popup Blocking Insertion -->erm...pics? there not there, de_gower you say :wink: , nicely built, with superb texturing, saw it over at countermap.
Re: DE_DAM
Posted by Gollum on
Mon May 3rd 2004 at 5:19pm
Gollum
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Oct 26th 2001
Occupation: Student
Location: Oxford, England
Wow. It's a real pleasure to be impressed by a map's visuals, even after all these years :smile:
1000-1100 wpolys max., you say :eek:
Re: DE_DAM
Posted by KoRnFlakes on
Mon May 3rd 2004 at 5:53pm
1125 posts
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Jul 3rd 2002
Occupation: Yus!
Location: Norfolk
you may remember me, been idling in your channel for.. ages &U not spoken in it for... ages :razz: nice map m8, though im pretty sure ive said it before.
Re: DE_DAM
Posted by Gorbachev on
Mon May 3rd 2004 at 7:15pm
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Dec 1st 2002
Location: Vancouver, BC, Canada
The architecture is great, the lighting could use a bit of work, if the lighting is tweaked it could make the map much more dramatic instead of seeming a bit washed out.
Re: DE_DAM
Posted by JFry on
Mon May 3rd 2004 at 8:39pm
JFry
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Mar 9th 2004
Occupation: Scumbag
Location: USA
Very nice! I like the lighting it reminds me of one of those bright winter days where the snow reflects the sunlight and blinds you. Aside from that I really like the texture scheme. Everything 'fits' very well.
Re: DE_DAM
Posted by Cassius on
Sat May 8th 2004 at 3:53pm
Cassius
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Aug 24th 2001
I've seen this one a lot on the TS forums, but its still damn impressive.
Re: DE_DAM
Posted by 2d-chris on
Thu May 20th 2004 at 1:54am
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Registered:
Oct 7th 2003
Occupation: Mapper
Location: MapperVille Uk
hi again all, just letting you know the release is thursday night! Nay and i are releasing de_dam, cs_pipeline and version 3 of our mapping website.
Soon as it's availible i will give you guys the link...
Thanks
-chris
Re: DE_DAM
Posted by Jinx on
Tue May 25th 2004 at 3:38am
Jinx
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Nov 27th 2002
Location: Ohio
Valve also limited themselves to one of the s**ttiest texture sets in existence :biggrin:
Re: DE_DAM
Posted by 2d-chris on
Thu May 27th 2004 at 9:30am
9 posts
11 snarkmarks
Registered:
Oct 7th 2003
Occupation: Mapper
Location: MapperVille Uk
hl texture set can be very cool if used well... this mapper called karl asteroid (i think :razz: ) made a really sexy hl1 textured map!
you guys want a de_dam_final and cs_pipeline detail texture set?