DE_DAM

DE_DAM

Re: DE_DAM Posted by 2d-chris on Mon May 3rd 2004 at 2:32pm
2d-chris
9 posts
Posted 2004-05-03 2:32pm
2d-chris
member
9 posts 11 snarkmarks Registered: Oct 7th 2003 Occupation: Mapper Location: MapperVille Uk
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Hey all, well it's been a fun year in development but all projects must come to an end, dam was put to an end by a computer error which led to me losing the RMF

That means no more updates are possible :sad: but.. lucky for me this version was saved by a friend so at least the map can be released.
Im happy the way this turned out, one small bug i noticed but i can't do anything about it now.

r_speeds hold under 1000 in the main areas, a few peaks at 1100 in some minor areas.

Pictures follow (sorry 56k users)

User posted image

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The release is held antill de_gower is finished very soon.

I would like to thank everybody that helped, from testers to texture artists.
Thanks to Daano for the awesome sky and crackerjack for hosting the pics.

Speacial thanks go to Ginsenavenger, Nay, Blazeeer, Minotaure and 3d-mike.
Re: DE_DAM Posted by Forceflow on Mon May 3rd 2004 at 2:59pm
Forceflow
2420 posts
Posted 2004-05-03 2:59pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Looking good ... impressive architecture, but the lighting outside doesn't seem real ... could just be me, but it's a bit too bright, I think.

You could use a BSP decompiler to create an RMF from your map ... sure, It'll need some retexturing then ...

How did you lose your old RMF ? This is a good map, would be great to see some improvements ... if you lost it due to a format or something, try GetDataBack or anything else ... maybe it's still there.
Re: DE_DAM Posted by Tracer Bullet on Mon May 3rd 2004 at 3:09pm
Tracer Bullet
2271 posts
Posted 2004-05-03 3:09pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I see some very long sight lines which makes me fearfull of the r_speeds. However, I have to say this is the best looking CS map I've ever seen.
Re: DE_DAM Posted by scary_jeff on Mon May 3rd 2004 at 3:09pm
scary_jeff
1614 posts
Posted 2004-05-03 3:09pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
Wow! My jaw literally dropped when I saw the pics :biggrin: A great example of how superb textures can really make a map look ten times more detailed than the engine would otherwise allow. Just imagine how graphically better the original half-life single player could have been if they had had mappers and texture artists like those creating maps like this!
Re: DE_DAM Posted by 2d-chris on Mon May 3rd 2004 at 3:14pm
2d-chris
9 posts
Posted 2004-05-03 3:14pm
2d-chris
member
9 posts 11 snarkmarks Registered: Oct 7th 2003 Occupation: Mapper Location: MapperVille Uk
trust me, de-compiling isnt an option. Have you ever tried de-compiling a 4000+ brush map? :smile:

only 450 brushes could not be loaded :wink: The lighting i like, sure i could just always improve everything, but what ever i do some people like and some people dislike.

Let dam rest in peace :biggrin:
Re: DE_DAM Posted by Tracer Bullet on Mon May 3rd 2004 at 3:29pm
Tracer Bullet
2271 posts
Posted 2004-05-03 3:29pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
DL Link?
Re: DE_DAM Posted by ReNo on Mon May 3rd 2004 at 4:24pm
ReNo
5457 posts
Posted 2004-05-03 4:24pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Absolutely stunning - I love the shot of the Dam with the support wires going down into the concrete blocks - its visually appealing and yet retains some degree of realism. The textures really do this map wonders (not to put down the brushwork in any way!) - if this plays as good as it looks, it should be added as an official map :smile:
Re: DE_DAM Posted by $loth on Mon May 3rd 2004 at 4:41pm
$loth
2256 posts
Posted 2004-05-03 4:41pm
$loth
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2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
<!-- ZoneLabs Popup Blocking Insertion -->erm...pics? there not there, de_gower you say :wink: , nicely built, with superb texturing, saw it over at countermap.
Re: DE_DAM Posted by ReNo on Mon May 3rd 2004 at 4:56pm
ReNo
5457 posts
Posted 2004-05-03 4:56pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Whats the matter, pics not showing? They show up fine for me :confused:
Re: DE_DAM Posted by Gollum on Mon May 3rd 2004 at 5:19pm
Gollum
1268 posts
Posted 2004-05-03 5:19pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Wow. It's a real pleasure to be impressed by a map's visuals, even after all these years :smile:

1000-1100 wpolys max., you say :eek:
Re: DE_DAM Posted by KoRnFlakes on Mon May 3rd 2004 at 5:53pm
KoRnFlakes
1125 posts
Posted 2004-05-03 5:53pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
you may remember me, been idling in your channel for.. ages &U not spoken in it for... ages :razz: nice map m8, though im pretty sure ive said it before.
Re: DE_DAM Posted by Gorbachev on Mon May 3rd 2004 at 7:15pm
Gorbachev
1569 posts
Posted 2004-05-03 7:15pm
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
The architecture is great, the lighting could use a bit of work, if the lighting is tweaked it could make the map much more dramatic instead of seeming a bit washed out.
Re: DE_DAM Posted by 7dk2h4md720ih on Mon May 3rd 2004 at 7:43pm
7dk2h4md720ih
1976 posts
Posted 2004-05-03 7:43pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Very nice, good work!
Re: DE_DAM Posted by JFry on Mon May 3rd 2004 at 8:39pm
JFry
369 posts
Posted 2004-05-03 8:39pm
JFry
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369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
Very nice! I like the lighting it reminds me of one of those bright winter days where the snow reflects the sunlight and blinds you. Aside from that I really like the texture scheme. Everything 'fits' very well.
Re: DE_DAM Posted by Vash on Mon May 3rd 2004 at 8:41pm
Vash
1206 posts
Posted 2004-05-03 8:41pm
Vash
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1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Dam

:biggrin:
Re: DE_DAM Posted by scary_jeff on Mon May 3rd 2004 at 8:49pm
scary_jeff
1614 posts
Posted 2004-05-03 8:49pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
There's always one...
Re: DE_DAM Posted by 2d-chris on Mon May 3rd 2004 at 10:43pm
2d-chris
9 posts
Posted 2004-05-03 10:43pm
2d-chris
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9 posts 11 snarkmarks Registered: Oct 7th 2003 Occupation: Mapper Location: MapperVille Uk
ahaha
Re: DE_DAM Posted by EDEdDNEdDYFaN on Tue May 4th 2004 at 1:35am
EDEdDNEdDYFaN
12 posts
Posted 2004-05-04 1:35am
12 posts 1 snarkmarks Registered: Apr 29th 2004
Wait you help work on de_gower? At www.joe.to we are holding a test for it on tuesday ^_^

Your map looks very..kewl.
Re: DE_DAM Posted by Gollum on Tue May 4th 2004 at 3:43pm
Gollum
1268 posts
Posted 2004-05-04 3:43pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
scary_jeff said:
Wow! My jaw literally dropped when I saw the pics :biggrin: A great example of how superb textures can really make a map look ten times more detailed than the engine would otherwise allow. Just imagine how graphically better the original half-life single player could have been if they had had mappers and texture artists like those creating maps like this!
I agree about the map - it looks great. But you should be a little more charitable towards the Valve mappers and texture artists: this style of mapping was not an option 5 years ago. Valve limited their multiplayer maps to a maximum of about 300-400 wpoly. The singleplayer limit was not quite so severe, but the same point applies.
Re: DE_DAM Posted by Cassius on Sat May 8th 2004 at 3:53pm
Cassius
1989 posts
Posted 2004-05-08 3:53pm
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
I've seen this one a lot on the TS forums, but its still damn impressive.
Re: DE_DAM Posted by Campaignjunkie on Sat May 8th 2004 at 4:51pm
Campaignjunkie
1309 posts
Posted 2004-05-08 4:51pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Gollum said:
I agree about the map - it looks great. But you should be a little more charitable towards the Valve mappers and texture artists: this style of mapping was not an option 5 years ago. Valve limited their multiplayer maps to a maximum of about 300-400 wpoly. The singleplayer limit was not quite so severe, but the same point applies.
Also keep in mind that they were:

A) Using the original compile tools.
B) Had a texture memory limit of 2 mb, for a level altogether. (That means none/very little prop models or sprites that could take up texture memory)
C) Using Worldcraft 2.2 or something similar. A Direct3D renderer along with very primative texture alignment tools... Eep.

Personally, I would have never been able to map like Valve with the tools they had. I can't even imagine doing so.
Re: DE_DAM Posted by asterix_vader on Sun May 9th 2004 at 3:58am
asterix_vader
494 posts
Posted 2004-05-09 3:58am
494 posts 49 snarkmarks Registered: Aug 29th 2003 Occupation: Trying to find one Location: Peru
Vash said:
Dam

:biggrin:
hahaha
its a good map !
Re: DE_DAM Posted by 2d-chris on Thu May 20th 2004 at 1:54am
2d-chris
9 posts
Posted 2004-05-20 1:54am
2d-chris
member
9 posts 11 snarkmarks Registered: Oct 7th 2003 Occupation: Mapper Location: MapperVille Uk
hi again all, just letting you know the release is thursday night! Nay and i are releasing de_dam, cs_pipeline and version 3 of our mapping website.

Soon as it's availible i will give you guys the link...

Thanks

-chris
Re: DE_DAM Posted by blu_chze on Thu May 20th 2004 at 4:02am
blu_chze
112 posts
Posted 2004-05-20 4:02am
blu_chze
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112 posts 61 snarkmarks Registered: Sep 2nd 2003 Occupation: Student Location: Perth, West Australia
nice!
Re: DE_DAM Posted by Jinx on Tue May 25th 2004 at 3:38am
Jinx
874 posts
Posted 2004-05-25 3:38am
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874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
Valve also limited themselves to one of the s**ttiest texture sets in existence :biggrin:
Re: DE_DAM Posted by 2d-chris on Thu May 27th 2004 at 9:30am
2d-chris
9 posts
Posted 2004-05-27 9:30am
2d-chris
member
9 posts 11 snarkmarks Registered: Oct 7th 2003 Occupation: Mapper Location: MapperVille Uk
hl texture set can be very cool if used well... this mapper called karl asteroid (i think :razz: ) made a really sexy hl1 textured map!

you guys want a de_dam_final and cs_pipeline detail texture set?
Re: DE_DAM Posted by 7dk2h4md720ih on Thu May 27th 2004 at 11:40am
7dk2h4md720ih
1976 posts
Posted 2004-05-27 11:40am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
you guys want a de_dam_final and cs_pipeline detail texture set?
Hell yeah! :smile: