Re: New Mod team Seeking HL1 designers!
Posted by rtk-team on
Mon May 10th 2004 at 4:14pm
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.. oops. sorry, duplicate post..
Re: New Mod team Seeking HL1 designers!
Posted by Gwil on
Mon May 10th 2004 at 4:26pm
Gwil
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Yeah, wrong forum - this is for asking editing specific questions.. i'll move it on to General Banter.
Re: New Mod team Seeking HL1 designers!
Posted by Cassius on
Mon May 10th 2004 at 6:34pm
Cassius
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So you'll be fighting unicorns who are mercenaries for McDonalds? Ridiculous.
Re: New Mod team Seeking HL1 designers!
Posted by Orpheus on
Mon May 10th 2004 at 7:01pm
Orpheus
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i find it a bit odd, to see a member name representing an entire group of people..
snarkpit is a one on one minded atmosphere.. why can't the group at individuals sign up for membership?
Re: New Mod team Seeking HL1 designers!
Posted by Gwil on
Mon May 10th 2004 at 7:19pm
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Shameless promotion ? :razz:
generally the worst way to promote a mod is by mass registering a username across appropriate forums, it just turns people off straight away :smile: (well, in my experience it does anyhow)
Re: New Mod team Seeking HL1 designers!
Posted by Orpheus on
Mon May 10th 2004 at 7:37pm
Orpheus
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ahh, makes sense i suppose..
Re: New Mod team Seeking HL1 designers!
Posted by Vash on
Mon May 10th 2004 at 7:39pm
Vash
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Oh look, another gay ass modification for Half-Life2 set in the future. What next, Weapon Renders? Im so tired of all this s**t, what is it with all you god damn nerds, and the damn future? Basically, this mod is labeled
"A bunch of shroomed up hippes fight the dog"
Re: New Mod team Seeking HL1 designers!
Posted by Vash on
Mon May 10th 2004 at 7:53pm
Vash
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Cassius is my idol.
/me humps
(Not really; I just say these things to make people feel better.)
Re: New Mod team Seeking HL1 designers!
Posted by Yak_Fighter on
Mon May 10th 2004 at 8:09pm
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Occupation: College Student/Slacker
Location: Indianapolis, IN
at least it isn't a cs clone...
I don't know why people are bothering to start up mods for an unreleased game. You won't be able to accomplish anything substantial while you're waiting. I can't even bring myself to make plans for HL2 maps.
Re: New Mod team Seeking HL1 designers!
Posted by ReNo on
Mon May 10th 2004 at 11:04pm
Posted
2004-05-10 11:04pm
ReNo
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If they wanna promote a mod, let them - its no skin off your nose. Vash - LAME.
There isn't really anything wrong with starting a mod before a game is released. There is a stage known as design in game development, and it normally begins way before an engine is developed - starting an HL2 mod is no different. I don't agree with the building of levels in HL1 for HL2, but if making them helps get the concept across to other team members better than words, then its a worthwhile exercise. Weapon models might end up too detailed, but if thats the case, it was still practice, and if you are making ficticious weapons, then its helping to nail your design.
Good luck with the project - I suggest you reconsider using your HL1 maps in HL2 but its your call.
Re: New Mod team Seeking HL1 designers!
Posted by scary_jeff on
Mon May 10th 2004 at 11:08pm
Posted
2004-05-10 11:08pm
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I think it could be an advantage starting a mod before you can really work on it, because it means you are forced into thinking more about the ideas you are having. Instead of just slapping a bunch of pretty much random features into a game and hoping that it will be good, you get a chance to think about things properly, and plan, without being able to be distracted by the temptation to just get on and make something,
Re: New Mod team Seeking HL1 designers!
Posted by Gwil on
Mon May 10th 2004 at 11:12pm
Posted
2004-05-10 11:12pm
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Indeed, as ReNo says - good luck with it all :smile: I just don't feel there is potential or a market for HL2 mod players yet - perhaps if you focus on high r_speeds concept in development and "breaking the mould", as it were.
If you lay down concept ideals for mapping, modelling and coding before everyone else - you are bound to be onto something semi-successful :smile:
gl with it all, youll need it.... knowing valve :biggrin:
Re: New Mod team Seeking HL1 designers!
Posted by ReNo on
Mon May 10th 2004 at 11:35pm
Posted
2004-05-10 11:35pm
ReNo
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Speaking from failed experience, I'm very tempted to agree CJ, but while there are of course fundamental differences between game and mod design, there are also similarities. One of these is that planning is a road to success. Just because making mods is a hobby doesn't mean it need not be taken seriously.
Design documents are not only written to pitch the game to developers/publishers, or measure commercial viability - they are the pages from which everyone needs to be reading in order to come up with a coherent vision of the project. If a level designer thinks you can jump 64 units high and the programmer only makes it 32, then there are going to be problems. Extensive pre-planning written in a clear fashion can resolve these issues before they ever occur.
Re: New Mod team Seeking HL1 designers!
Posted by Yak_Fighter on
Tue May 11th 2004 at 12:11am
Posted
2004-05-11 12:11am
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I'm certain this poor fellow didn't want his job search post to turn into a debate about the merits of getting a head start in modding, but... :biggrin:
I agree that you will be able to use the downtime to write up design documents, determine what features you want in the game, and whatnot, but you don't know the slightest bit about the game or the engine and what they do so that to me is pointless. How can you know what features to add to the game when you don't know the features it already has? How can you know your mod will differ greatly from the actual game? They haven't even announced what the multiplayer aspects of HL2 are, for all we know it could be just DM or CS2 and TF2. There's just too many questions left unanswered for my taste.
Re: New Mod team Seeking HL1 designers!
Posted by ReNo on
Tue May 11th 2004 at 12:14am
Posted
2004-05-11 12:14am
ReNo
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According to their postmortem in Game Developer magazine, the Sand of Time developers used a lot of concept movies to demonstrate scenes and game mechanics, and built lots of prototypes - an option not readily available to mod developers. The article strangely doesn't mention their design doc, which I would have thought it would if it were so abnormaly short, but regardless, MOST developers keep an extensive (concise, but complete) design doc, as its normally the most viable option available. Its also a practice which most game design books I've come across strongly advise, and as I'm not any sort of authority on the issue, I'm inclined to take their word on it.
Re: New Mod team Seeking HL1 designers!
Posted by Gwil on
Tue May 11th 2004 at 12:14am
Posted
2004-05-11 12:14am
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I'm a hippy liberalist git, but I believe that conceptual and visionary art within a previous similar engine, can aid greatly ideas to layouts, ambience and general tweakage points of a map.
That's why i'm taking so long to finish one ;P
Re: New Mod team Seeking HL1 designers!
Posted by Orpheus on
Tue May 11th 2004 at 12:16am
Posted
2004-05-11 12:16am
Orpheus
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statistically all mods are destined to fail, we all know this, why can we not be supportive anyways..
i already posted this at PFL, same topic, different member.. i almost quit mapping after thrasher, because i couldn't handle the ridicule, and lack of support in the HL community.. it marked me to the point to where i still do not look upon my work favorably.. the stigma is still there..
since then, and particularly here at snarkpit, i have dedicated all my free time to others.. i may not always like the map, or the author, but i try hard not to discourage any future they may have..
if i had a wish about map editing, it would be that everyone shared this belief with me..
/ end rant
Re: New Mod team Seeking HL1 designers!
Posted by ReNo on
Tue May 11th 2004 at 12:17am
Posted
2004-05-11 12:17am
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You don't need to know what features to ADD, you just need to put down clearly what features your mod will NEED. If HL2 has them readily available, then you don't need to develop it yourself. Obviously if HL2's multiplayer has everything your mod intends to be bringing to the gaming scene, you've wated your time, but I feel that this team can be fairly confident HL2 won't be implementing fantastical creatures and magic :rolleyes:
Re: New Mod team Seeking HL1 designers!
Posted by ReNo on
Tue May 11th 2004 at 12:30am
Posted
2004-05-11 12:30am
ReNo
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Or build your prototypes with HL1 - I'm sure the SoT team weren't using their fully featured engine to toy with early prototypes :razz:
Re: New Mod team Seeking HL1 designers!
Posted by ReNo on
Tue May 11th 2004 at 12:38am
Posted
2004-05-11 12:38am
ReNo
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I was sat on a train home from a wee rollerblading trip a while ago and saw an elderly lady stood nearby, so offered her my seat. She wouldn't take it but I just stood up and said well I'm not having it either, so she took it greatfully and she said basically the exact same thing :biggrin:
Re: New Mod team Seeking HL1 designers!
Posted by rtk-team on
Tue May 11th 2004 at 12:49am
Posted
2004-05-11 12:49am
9 posts
1 snarkmarks
Registered:
May 10th 2004
wow
admins workin over time to patch up your dirty mouths!
lol
anywas, ya'll get the wrong impression. and i probably would too. based off the 3 pages of flaming i get in 4 hours. I presume there is nothing more i could say to convince you otherwise.
sorry to step into your little world.
(and btw the generic team name is purely functional based, so any of our staff can handle keeping up on threads. grow up.)
For the few that showed support, thank you, be sure to check us out when the game comes out! thanks a lot.
shLep
RTK-Team
Re: New Mod team Seeking HL1 designers!
Posted by ReNo on
Tue May 11th 2004 at 12:50am
Posted
2004-05-11 12:50am
ReNo
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To be fair, it was only one page of flaming - the rest was amicable arguments between mostly neutral parties :biggrin:
Re: New Mod team Seeking HL1 designers!
Posted by rtk-team on
Tue May 11th 2004 at 1:07am
9 posts
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May 10th 2004
well you guys are active ill give you that! Point taken, i honestly figured after reading most of the first page of insults, the other 2 would follow suit.
Enough with the jabs (from me atleast)
I'll engage in this little debate here, as objective as i can from my own team.
Wether the engine is out or not, most mods require a decent amount of backend work. this is just a fact. unless you are a paintball mod.
We have very high aspirations. some of which wont be met. we expect that. A large portion will. With the right people. You can agree or disagree with our Mod premise or approach, and you'll make the decission instantly wether you care at that point, and that's what we're after anyways, but to flame it?
thats what the good ol' boys call l33t.
shLep
RTk-Team
Re: New Mod team Seeking HL1 designers!
Posted by KungFuSquirrel on
Tue May 11th 2004 at 1:10am
751 posts
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Registered:
Aug 22nd 2001
Occupation: Game Design, LightBox Interactive
Location: Austin TX
Don't let the poorly thought out (if thought at all) actions of a small minority create a "your world" vs. "our world" rift. I'd hate to see you ignore the worthwhile points of this site due to such an event.
I mean, jesus, it's like "Hmm... people, we need people, hey, a potential new person, f**k OFF AND DIE!" (awkward pause) "Oops."
Edit: Ah, good, you're not :smile:
Edit2: The sarcastic second paragraph is in reference to this community, not your help wanted request :smile:
Re: New Mod team Seeking HL1 designers!
Posted by Yak_Fighter on
Tue May 11th 2004 at 1:11am
1832 posts
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I think there were a grand total of two posts that could be interpreted as insults, so what are you getting your panties in a bunch about?
Anyways, good luck on your mod. I know how much it sucks to put alot of effort in and watch as the rest of the team collapses around you.
Re: New Mod team Seeking HL1 designers!
Posted by Gwil on
Tue May 11th 2004 at 1:15am
Gwil
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Hell, if people interpret my post as an admin of this site as rude or offensive, dont take it seriously - im just a harsh ass motherf**ker (ROCK AND ROLL!) generally.
It helps me maintain a level of apathy when I ban people who spam :smile:
Re: New Mod team Seeking HL1 designers!
Posted by Orpheus on
Tue May 11th 2004 at 1:17am
Orpheus
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i think, if you combine KFS's and Yaks reply, you pretty much sum up my sentiments..
my advice, read the whole thread before you reply next time.. we tend to wander in our thoughts.. this thread will eventually end up talking about bodily fluid releases..
Re: New Mod team Seeking HL1 designers!
Posted by ReNo on
Tue May 11th 2004 at 1:33am
ReNo
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Hell yeah, the HLCCL (HL Clan Collision League - a european HLDM clan league) used to have 8 divisions or something in its hayday, with 6 clans or so in each division! Them were the days :wink: I don't know much about the American HLDM scene back then...it was quite seperate since 56k was standard at the time and connecting to servers on the other of the atlantic was not advisable :biggrin:
Re: New Mod team Seeking HL1 designers!
Posted by rtk-team on
Tue May 11th 2004 at 1:43am
9 posts
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May 10th 2004
Howdy fellas, This is Osias another team member and I just had to pop in here and say hello to all the fellow designers out their with experience & those without.
Sounds to me like you got a very stable pit running here allot o peeps.
On the whole this is a bad idea on recruiting dedicated people on a mod issue. I am all ears for anyones ideas on a better way to get the word out to people that we are here, not going anywere and need more people to tackle a project of this caliber. Truly if someone has a better way I would love to hear about it and implement it.
About the Mods going down the tube posts. Your absolutly right many do and I love and hate seeing that happen. My reasons are not just anyone can make a good mod. you may consider it a hobby but its more work then you can imagine. what i can say is that several people on the team have previous mod completions under their belt. Granted not everyone. It also means completing a mod is that much more of a accomplishment.
About the making a mod before it is a released game. Your right its very difficult to plan accordingly. But if you are a veteran of design then you understand the fundamentals of any engine and what will transfer over and what you can plan on etc. Their is so much work that can be done before a games release its not funny.
now to the a mod isnt anythign like a game post. Basiclly any game that has a base engine already and is just designing the content is a mod, and just as much work goes into building it as any other game. Unless you are building your own engine. If you are using a pre-exhsisting engine well your moding so to say.
Our mod will have mucho modifications to the engine to hopefully increase the dynamics of the game. Plus it will basiclly be a stand alone game if we had engine rights. IE that means all content will be designed by us.
I do believe someone in hear requested some images etc. Well thats a catch 22 with the engine not out yet. also even if it was i would not release any content to anyone that wasnt a staff member or has signed a NDA. Um NDA = non disclosure agreement. I will release the content when it is what we consider finished enough for public release. I dont like anything premature to leak. So soon we will have some and yes we will release some screenies but were not looking for people that want to hop on a bandwagon for a free ride. Were looking for more dedicated vets, to add to our already stable foundation of other vets.
But okay enough of the debate for me for now. these are just my thoughts on the subjects and probably your right slightly biased becuase of course im on the project.
Well really just wanted to say thanks for the support fellas its much appreciated. We need more positive minded people like you in the world. You make the world turn hehe. For all the negative people out their more power to you I hope you dont think the post is an arguement fashion. But really why so much hatred? did your momma not love you enough? or are you frustrated or something. sorry low blow lol i had too do it.
well for anyone that would be intrested or has questions and needs their doubts put to rest i would be happy to speak with you for several hours about our team. If you are experienced in this field you will surely see the strenth of our team. If not well truly good luck guys in whatever you do we need more real designers in this world.
Peace out fellas hope to land in the pit again soon :smile: