de_Zeus

de_Zeus

Re: de_Zeus Posted by KIIIA on Mon Jun 21st 2004 at 8:59pm
KIIIA
32 posts
Posted 2004-06-21 8:59pm
KIIIA
member
32 posts 83 snarkmarks Registered: Jun 21st 2004
So , thats my last Thread for this evening! Promised!

Here I want to introduce my current W.I.P , de_Zeus!

The Maps setting is a mix of Industrial Style and the Old Greece. Like Gothic where MidleAge got replaced with Old Greece , and yes that`s all for CS!

Facts:

2 Bombspots

Up to 24 Players

and still very W.I.P!

And here some more pics just for YOU:

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Puhhh , a busy evening has gone by!
Re: de_Zeus Posted by scary_jeff on Mon Jun 21st 2004 at 10:08pm
scary_jeff
1614 posts
Posted 2004-06-21 10:08pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
Fantastic looking textures, and I really like the lighting detail around some of the ducting.

Looking at the first screenshot, the sky looks very cloudy, then in the second, the sun is casting quite a strong shadow, which doesn't seem quite right. It might look fine in-game though.

Also, I think the indoor parts of the map seem overall a bit bright. Perhaps you could change some of the striplights for spotlights to give a bit more contrast in the lighting. The lighting isn't bad, not at all, but looking at the 12th and 14th, it does seem a bit washed out in places.
Re: de_Zeus Posted by Orpheus on Mon Jun 21st 2004 at 10:55pm
Orpheus
13860 posts
Posted 2004-06-21 10:55pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
correct me if i err... but all three of these maps look completed.. if so, they belong in the profile.. threads of the dozen screenshot variety, should be reserved for work-in-progress mapping.. or posted by other that the author as a critique..

being new to the site, makes this oversite less of an issue, but take it into account on your next visit..

we, are not as enthusiastic about completed maps as we are about work-in-progress ones.. and we are even less enthusiastic about authors whom don't incorporate our best suggestions..

i think, of the three i have seen, this one is best architecturally.. although, i would have much preferred a nudie of a female :rolleyes:

keep up the good work.
Re: de_Zeus Posted by Ferret on Tue Jun 22nd 2004 at 1:47am
Ferret
427 posts
Posted 2004-06-22 1:47am
Ferret
member
427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
am I the only one who notices like 3 different styles ranging from industrial to zeus? it makes no sense what so ever. Architecturaly or not I dont like it personaly.
Re: de_Zeus Posted by Orpheus on Tue Jun 22nd 2004 at 2:07am
Orpheus
13860 posts
Posted 2004-06-22 2:07am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
personally, i think ancient architecture, modernized, should be a theme unto itself..

i like it, if done in such a way as to appear logical.. starwars made this famous IMO, they had a s**tload of temples, with X-Wings and lasers :smile:

but, if done poorly, i concur with my colleague master ferret.
Re: de_Zeus Posted by Tracer Bullet on Tue Jun 22nd 2004 at 5:22am
Tracer Bullet
2271 posts
Posted 2004-06-22 5:22am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Damn good work for the most part. the only screen which sticks out as having a problem is the second one down. all the other screens give the feeling of a real place that might actually exist. I admit your mix of themes is a bit odd, but I think you have done well with it. the problem with the second screen, is that it looks like a map, not a location. I can't really explain it better than that, I think maybe it's bad proportioning. those pillars are way to big for the size of the area... etc.
Re: de_Zeus Posted by Forceflow on Tue Jun 22nd 2004 at 5:48am
Forceflow
2420 posts
Posted 2004-06-22 5:48am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Nice merging between the ancient and the industrial theme.
Re: de_Zeus Posted by Dietz on Tue Jun 22nd 2004 at 7:04am
Dietz
101 posts
Posted 2004-06-22 7:04am
Dietz
member
101 posts 50 snarkmarks Registered: Mar 15th 2002 Location: Texas
Ferret said:
am I the only one who notices like 3 different styles ranging from industrial to zeus? it makes no sense what so ever. Architecturaly or not I dont like it personaly.
Damn, I thought it owned. Almost on the verge of steampunk... very nice indeed :smile:
Re: de_Zeus Posted by JFry on Tue Jun 22nd 2004 at 8:03am
JFry
369 posts
Posted 2004-06-22 8:03am
JFry
member
369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
certainly is original! In the 3rd and 4th pics the lights built right into the pillars looks kinda strange to me. In the 6th pic what is causing that shadow? Looks rather odd but maybe its something offscreen. In the 14th pic there seems to be a strange pink goo coming out of the ground. Might want to call a plumber.
Re: de_Zeus Posted by Pericolos0 on Tue Jun 22nd 2004 at 4:51pm
Pericolos0
40 posts
Posted 2004-06-22 4:51pm
40 posts 44 snarkmarks Registered: May 30th 2004 Occupation: i is a student Location: Belgium
this map has lava which makes it uber cool
Re: de_Zeus Posted by Orpheus on Tue Jun 22nd 2004 at 5:10pm
Orpheus
13860 posts
Posted 2004-06-22 5:10pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Pericolos0 said:
this map has lava which makes it uber cool
wow!!, is that what made No_Patience a winner?? :heee:
Re: de_Zeus Posted by beer hunter on Tue Jun 22nd 2004 at 6:46pm
beer hunter
281 posts
Posted 2004-06-22 6:46pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Nice looking screenys, tho' i would like to DL the map to see if it lives up to them.
Re: de_Zeus Posted by Campaignjunkie on Tue Jun 22nd 2004 at 7:47pm
Campaignjunkie
1309 posts
Posted 2004-06-22 7:47pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
I'll have to second (or third?) ferret's thoughts - it seems rather unfocused / unorthodox. However, I can easily see why people would like it though. Maybe I just have a natural bias against Steam-punk?

But it just seems like a mish-mash of various pieces of maps; doesn't look "right" to me. You have some Roman-looking columns next to all of these industrial girders and vents... "Unfocused" is the word I would use, yes. Certainly not my cup of tea. Good job on keeping the wpoly down, anyways. :smile:
Re: de_Zeus Posted by ReNo on Wed Jun 23rd 2004 at 12:03am
ReNo
5457 posts
Posted 2004-06-23 12:03am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Personally I like the look of this. While I can certainly appreciate the opinions of Ferret and CJ that the themes perhaps don't compliment each other, I feel you have tried something remarkably different and pulled it off nicely. I second Tracer's comment that the second shot is the least impressive here - reliance on textures rather than architecture on the Greek theme in this area, next to the interesting brushwork of the "future" part, makes it look odd and clashing, while for the other areas you seem to have integrated the two themes much better.

My main criticism here isn't to your map at all, but to you posting style - I suggest less screenshots in the future, as we do have quite a lot of modem users, and many of the ones you have posted are just different angles of the same room. I sympathise as it can be hard to pick between angles at times, but its really not necessary to have quite so many - you aren't trying to show us ALL the map, just its most impressive views, to sell us it if you will.

Anyway, welcome to the snarkpit mate, the three maps you have posted this evening all look really interesting and I'm sure you'll be able to help out others around here as much as we will hopefully be able to help you :smile:
Re: de_Zeus Posted by KIIIA on Thu Jul 29th 2004 at 10:40pm
KIIIA
32 posts
Posted 2004-07-29 10:40pm
KIIIA
member
32 posts 83 snarkmarks Registered: Jun 21st 2004
So , after my Q3 project is finished for 99% I found the time to go on working on my main CS projecz de_Zeus!

Some more pics will follow tomorrow:

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PS: I`m not sure if that thick broken out piece of what we call "S?ule" in german looks good at this place?

C&C!
Re: de_Zeus Posted by 7dk2h4md720ih on Thu Jul 29th 2004 at 11:22pm
7dk2h4md720ih
1976 posts
Posted 2004-07-29 11:22pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
That broken piece looks really silly lying there. The rock texture on
the ends probably isn't helping it. Those sort of pillars generally
have square bases, so maybe you could build the base so it looks like
it fell from somewhere.

Looks really nice, the rocks are well done. You might consider tweaking the outside lighting a bit so you get some shadows.
Re: de_Zeus Posted by KIIIA on Sat Jul 31st 2004 at 8:50pm
KIIIA
32 posts
Posted 2004-07-31 8:50pm
KIIIA
member
32 posts 83 snarkmarks Registered: Jun 21st 2004
Some new Beta Pics from a compile few minutes ago!

On pic two , you can see , where the piece of the "S?ule" in front of the tunnelentry comes from!

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C&C!
Re: de_Zeus Posted by Skeletor on Sat Jul 31st 2004 at 9:00pm
Skeletor
312 posts
Posted 2004-07-31 9:00pm
Skeletor
member
312 posts 41 snarkmarks Registered: Dec 28th 2003 Occupation: Student Location: California
Pics don't work unless I copy and paste the link. Brinkster probably isn't the best host to use when putting screens online.
Re: de_Zeus Posted by KIIIA on Sat Jul 31st 2004 at 9:33pm
KIIIA
32 posts
Posted 2004-07-31 9:33pm
KIIIA
member
32 posts 83 snarkmarks Registered: Jun 21st 2004
Different webspace , same pics:

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Re: de_Zeus Posted by KIIIA on Mon Aug 2nd 2004 at 8:59pm
KIIIA
32 posts
Posted 2004-08-02 8:59pm
KIIIA
member
32 posts 83 snarkmarks Registered: Jun 21st 2004
Final Layout de_Zeus with fastest ways to bombspots!

C&C!

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Re: de_Zeus Posted by 7dk2h4md720ih on Mon Aug 2nd 2004 at 9:04pm
7dk2h4md720ih
1976 posts
Posted 2004-08-02 9:04pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
edit: nevermind.
Re: de_Zeus Posted by Monqui on Tue Aug 3rd 2004 at 3:07pm
Monqui
743 posts
Posted 2004-08-03 3:07pm
Monqui
member
743 posts 94 snarkmarks Registered: Sep 20th 2002 Occupation: Poor College Student Location: Iowa, USA
So, any idea on a release date yet?
Re: de_Zeus Posted by KIIIA on Tue Aug 3rd 2004 at 4:49pm
KIIIA
32 posts
Posted 2004-08-03 4:49pm
KIIIA
member
32 posts 83 snarkmarks Registered: Jun 21st 2004
in any case within the next three weeks!

I love u all!
Re: de_Zeus Posted by 7dk2h4md720ih on Wed Aug 4th 2004 at 2:24pm
7dk2h4md720ih
1976 posts
Posted 2004-08-04 2:24pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
The corners of the duct in the first screenshot look strange. Overall it looks like you did a good job of meshing two completely unrelated themes.
Re: de_Zeus Posted by KIIIA on Sat Aug 14th 2004 at 5:54pm
KIIIA
32 posts
Posted 2004-08-14 5:54pm
KIIIA
member
32 posts 83 snarkmarks Registered: Jun 21st 2004
User posted image

Playtest today at 8 o`clock at this server:

CS1.6 @ The Last Resort BootCamp 82.96.87.5:27300

Facts:

Szenario: Not too realistic merge of ancient greece and industry

Players: Map max. is 24

2 Bombspots

Download: http://www.katy-fan.de/de_ZeusBETA.rar

Some impressions of what u are dling:

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Overview for all ya tactic freaks out there:
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PS: If you see bugs , post them :wink:
Re: de_Zeus Posted by G.Ballblue on Sat Aug 14th 2004 at 7:38pm
G.Ballblue
1511 posts
Posted 2004-08-14 7:38pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
I see some "green" on your over veiw. Other than that, everything looks fine :smile:
Re: de_Zeus Posted by Crackerjack on Sat Aug 14th 2004 at 9:22pm
Crackerjack
264 posts
Posted 2004-08-14 9:22pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
G.Ballblue said:
I see some "green" on your over veiw. Other than that, everything looks fine :smile:
lol the standard overview shot has the map on a bright green back ground.. thats what your seeing.

And is this 8 o'clock GMT. EST. PST???
Re: de_Zeus Posted by Minotaur0 on Sun Aug 22nd 2004 at 2:54am
Minotaur0
47 posts
Posted 2004-08-22 2:54am
47 posts 324 snarkmarks Registered: Aug 12th 2004 Occupation: Level Designer Location: Brazil
I spot some talent here :smile:

cool mix of styles, makes the map feel unique. :sailor: