Re: de_Zeus
Posted by scary_jeff on
Mon Jun 21st 2004 at 10:08pm
Posted
2004-06-21 10:08pm
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Aug 22nd 2001
Fantastic looking textures, and I really like the lighting detail around some of the ducting.
Looking at the first screenshot, the sky looks very cloudy, then in the second, the sun is casting quite a strong shadow, which doesn't seem quite right. It might look fine in-game though.
Also, I think the indoor parts of the map seem overall a bit bright. Perhaps you could change some of the striplights for spotlights to give a bit more contrast in the lighting. The lighting isn't bad, not at all, but looking at the 12th and 14th, it does seem a bit washed out in places.
Re: de_Zeus
Posted by Orpheus on
Mon Jun 21st 2004 at 10:55pm
Posted
2004-06-21 10:55pm
Orpheus
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correct me if i err... but all three of these maps look completed.. if so, they belong in the profile.. threads of the dozen screenshot variety, should be reserved for work-in-progress mapping.. or posted by other that the author as a critique..
being new to the site, makes this oversite less of an issue, but take it into account on your next visit..
we, are not as enthusiastic about completed maps as we are about work-in-progress ones.. and we are even less enthusiastic about authors whom don't incorporate our best suggestions..
i think, of the three i have seen, this one is best architecturally.. although, i would have much preferred a nudie of a female :rolleyes:
keep up the good work.
Re: de_Zeus
Posted by Ferret on
Tue Jun 22nd 2004 at 1:47am
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am I the only one who notices like 3 different styles ranging from industrial to zeus? it makes no sense what so ever. Architecturaly or not I dont like it personaly.
Re: de_Zeus
Posted by Orpheus on
Tue Jun 22nd 2004 at 2:07am
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personally, i think ancient architecture, modernized, should be a theme unto itself..
i like it, if done in such a way as to appear logical.. starwars made this famous IMO, they had a s**tload of temples, with X-Wings and lasers :smile:
but, if done poorly, i concur with my colleague master ferret.
Re: de_Zeus
Posted by Tracer Bullet on
Tue Jun 22nd 2004 at 5:22am
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Damn good work for the most part. the only screen which sticks out as having a problem is the second one down. all the other screens give the feeling of a real place that might actually exist. I admit your mix of themes is a bit odd, but I think you have done well with it. the problem with the second screen, is that it looks like a map, not a location. I can't really explain it better than that, I think maybe it's bad proportioning. those pillars are way to big for the size of the area... etc.
Re: de_Zeus
Posted by Forceflow on
Tue Jun 22nd 2004 at 5:48am
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Nice merging between the ancient and the industrial theme.
Re: de_Zeus
Posted by JFry on
Tue Jun 22nd 2004 at 8:03am
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certainly is original! In the 3rd and 4th pics the lights built right into the pillars looks kinda strange to me. In the 6th pic what is causing that shadow? Looks rather odd but maybe its something offscreen. In the 14th pic there seems to be a strange pink goo coming out of the ground. Might want to call a plumber.
Re: de_Zeus
Posted by Pericolos0 on
Tue Jun 22nd 2004 at 4:51pm
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Location: Belgium
this map has lava which makes it uber cool
Re: de_Zeus
Posted by beer hunter on
Tue Jun 22nd 2004 at 6:46pm
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Location: The Pub
Nice looking screenys, tho' i would like to DL the map to see if it lives up to them.
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Occupation: Student
Location: West Coast, USA
I'll have to second (or third?) ferret's thoughts - it seems rather unfocused / unorthodox. However, I can easily see why people would like it though. Maybe I just have a natural bias against Steam-punk?
But it just seems like a mish-mash of various pieces of maps; doesn't look "right" to me. You have some Roman-looking columns next to all of these industrial girders and vents... "Unfocused" is the word I would use, yes. Certainly not my cup of tea. Good job on keeping the wpoly down, anyways. :smile:
Re: de_Zeus
Posted by ReNo on
Wed Jun 23rd 2004 at 12:03am
Posted
2004-06-23 12:03am
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Location: Scotland
Personally I like the look of this. While I can certainly appreciate the opinions of Ferret and CJ that the themes perhaps don't compliment each other, I feel you have tried something remarkably different and pulled it off nicely. I second Tracer's comment that the second shot is the least impressive here - reliance on textures rather than architecture on the Greek theme in this area, next to the interesting brushwork of the "future" part, makes it look odd and clashing, while for the other areas you seem to have integrated the two themes much better.
My main criticism here isn't to your map at all, but to you posting style - I suggest less screenshots in the future, as we do have quite a lot of modem users, and many of the ones you have posted are just different angles of the same room. I sympathise as it can be hard to pick between angles at times, but its really not necessary to have quite so many - you aren't trying to show us ALL the map, just its most impressive views, to sell us it if you will.
Anyway, welcome to the snarkpit mate, the three maps you have posted this evening all look really interesting and I'm sure you'll be able to help out others around here as much as we will hopefully be able to help you :smile:
Re: de_Zeus
Posted by 7dk2h4md720ih on
Thu Jul 29th 2004 at 11:22pm
Posted
2004-07-29 11:22pm
1976 posts
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Registered:
Oct 9th 2001
That broken piece looks really silly lying there. The rock texture on
the ends probably isn't helping it. Those sort of pillars generally
have square bases, so maybe you could build the base so it looks like
it fell from somewhere.
Looks really nice, the rocks are well done. You might consider tweaking the outside lighting a bit so you get some shadows.
Re: de_Zeus
Posted by Skeletor on
Sat Jul 31st 2004 at 9:00pm
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Location: California
Pics don't work unless I copy and paste the link. Brinkster probably isn't the best host to use when putting screens online.
Re: de_Zeus
Posted by Monqui on
Tue Aug 3rd 2004 at 3:07pm
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So, any idea on a release date yet?
Re: de_Zeus
Posted by KIIIA on
Tue Aug 3rd 2004 at 4:49pm
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Jun 21st 2004
in any case within the next three weeks!
I love u all!
Re: de_Zeus
Posted by 7dk2h4md720ih on
Wed Aug 4th 2004 at 2:24pm
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Oct 9th 2001
The corners of the duct in the first screenshot look strange. Overall it looks like you did a good job of meshing two completely unrelated themes.
Re: de_Zeus
Posted by G.Ballblue on
Sat Aug 14th 2004 at 7:38pm
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I see some "green" on your over veiw. Other than that, everything looks fine :smile: