Single Player Mapping

Single Player Mapping

Re: Single Player Mapping Posted by Atrocity on Tue Aug 10th 2004 at 11:47am
Atrocity
221 posts
Posted 2004-08-10 11:47am
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
Hey guys, I think just as something to do, and perhaps a portfolio project I'm goign to make a single player mod kind of thing like Dave J did. I'm writing a storyline as we speak well I guess not really a story line, but a decent plot. I don't want this to be compared to anythign like nightwatch because

A: Nightwatch maps = best thing since sliced bread

B: I am nothing compared to them.

But its more for my entertainment and yours, Anyways to the point I wanted to know if any of you have any reccomendations about mapping for Single Player, Liek things that you see in SP and you absolutly hate or things you saw and want more of. Leave some feed back?
Re: Single Player Mapping Posted by Adam Hawkins on Tue Aug 10th 2004 at 11:50am
Adam Hawkins
858 posts
Posted 2004-08-10 11:50am
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Might mean more work for you but single player fps very rarely offer alternative routes. Would be very cool to be given the option every now and again :smile:
Re: Single Player Mapping Posted by Atrocity on Tue Aug 10th 2004 at 11:52am
Atrocity
221 posts
Posted 2004-08-10 11:52am
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
actually my friend said that to me too lol. That would be a cool idea if you had different routes to go on. Not a bad idea at all. Yes this will be black mesa styled too =( i know people hate that but its what I wanted.

Thanks adam I will definitly take that to mind.
Re: Single Player Mapping Posted by wil5on on Tue Aug 10th 2004 at 11:56am
wil5on
1733 posts
Posted 2004-08-10 11:56am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Keep in mind, combat areas may seem simple, but they are incredibly hard to do well. Especially with HL's AI, which is near the low end of "retarded". Also try to keep it interesting throughout (also very difficult), and whatever you do, dont do another bloody teleporter puzzle like in HL...

Look at Big Scientists for an example... of what not to do :razz:
Re: Single Player Mapping Posted by Atrocity on Tue Aug 10th 2004 at 12:04pm
Atrocity
221 posts
Posted 2004-08-10 12:04pm
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
O dont worry I hated the teleporter puzzle, hell if I ever saw a teleporter id punch it in the head.

As for fight scenes yes these will take time to make because I want some really good ones. Nothing really boring because when its done I want to be able to play my own mod and think that Its great fun too. I have the first map started back at my dorm [ Im in english right now at 10 till 8 am ] It started off you accepted g-man's offer and you are being detained at a military base right outside of blackmesa, You are about to start your work for the deveious mr g, wehn you are awakened by the sound of a helicopter. You walk over to the window rubbing your eyes [ and yes I got ideason how to do this ] and you see a helipad surrounded by a large amout of grunts, and a crate lowering down into the middle of the pad, as the crate is lowered a large shake occurs and aliens start ripping in. A large fight scene at the helipad because the grunts are tryign to protect the large crate, grunts will repel down to help with the fight.

Then the room your in begins to glow green and shakes the window shatetrs and a wall crack and a Alien grunt teleports in, This makes you hull ass and get the hell out of the window, and then....... well i leave it like that so you will never know mwuahahahahahahahaha.....................
Re: Single Player Mapping Posted by wil5on on Tue Aug 10th 2004 at 12:42pm
wil5on
1733 posts
Posted 2004-08-10 12:42pm
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Sounds good... but keep in mind, "flat area with a bunch of grunts" doesnt exactly make a fun combat area. Make sure you put in lots of cover, dont go overboard with the grunts, and make sure you know how to use info_nodes (and for a helipad scene, monster_osprey is a ton of fun if used right).

Also keep in mind how powerful an alien grunt is, and how vulnerable an unarmed player would be against it. Your basic idea seems sound though, if you dont go overboard and have fun mapping, this could be a fun map/mod/whatever.
Re: Single Player Mapping Posted by Atrocity on Tue Aug 10th 2004 at 12:54pm
Atrocity
221 posts
Posted 2004-08-10 12:54pm
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
Yeah I see wha you mean, I wasent going to have no cover cause that would have been boring, un-realistic, and pretty stupid. The map it self is multi tiered [ if thats spelled right ] allowing for verticle combat, which is always great. I got the nodes system down, and the alien grunt in the room with gordon, thats an incentive to make you run like hell. Ill keep you guys updated on how everythign flows and want not. The concept behind some of my maps might make some interesting plot/turns in the story.

A: whats in the crate?

B: What did that crazy g-man have in mind for you?

My goal is to make an extreamly fun, but good/high quality HLSP mod. No code or models, just mappage of course.
Re: Single Player Mapping Posted by Jinx on Tue Aug 10th 2004 at 1:25pm
Jinx
874 posts
Posted 2004-08-10 1:25pm
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
I'm sure you will mostly be using default HL textures for this since it's one-player. There is, however, an enhanced version of the HL texture set floating around that you might want to use instead of the default wads. I think it was made for some mapping competition. Basically, it had all the textures properly sized to avoid blurring by the engine, and tweaked and sharpened slightly to boot. If noone else can find it, I might have it floating around someplace. It would make your map look much nicer without losing the 'classic HL' theme.
Re: Single Player Mapping Posted by Atrocity on Tue Aug 10th 2004 at 1:48pm
Atrocity
221 posts
Posted 2004-08-10 1:48pm
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
yeah that would be really cool if any one finds it or you have itp lease send it to me.
Re: Single Player Mapping Posted by ReNo on Tue Aug 10th 2004 at 1:49pm
ReNo
5457 posts
Posted 2004-08-10 1:49pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Oooh if somebody finds this post the link here, I'd be interested in that too :smile:
Re: Single Player Mapping Posted by Campaignjunkie on Tue Aug 10th 2004 at 7:51pm
Campaignjunkie
1309 posts
Posted 2004-08-10 7:51pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Singleplayer maps are an opportunity to try weird, radical things that
you normally don't do in multiplayer. Try to think of some weird
gimmicks / sequences to make your map-pack memorable. The sequence you
described sounds like a good start. But you will really want to attract
more attention to that crate then (make the crate possibly look Xen in
origin? I don't know) Some examples of memorable things for me:
  • Upside-down, walking on the ceiling level (Case Closed)
  • Garg chasing you while you're in a tram (1986)
  • Grunt squad following you and, well, acting like a squad (Bootleg Squadrog)
  • Earthquake sequence, chaos! (ETC2)
Re: Single Player Mapping Posted by Crono on Tue Aug 10th 2004 at 8:29pm
Crono
6628 posts
Posted 2004-08-10 8:29pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Re: Single Player Mapping Posted by Atrocity on Tue Aug 10th 2004 at 10:06pm
Atrocity
221 posts
Posted 2004-08-10 10:06pm
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
yeah some one please try to find that wad if at all possile, the crate its not the outside that makes it special its what i got planned inside. i gathered alot of ideas today during english and started to write the actual storyline and things im going to make things alot of fun and hopefully learn alot too.
Re: Single Player Mapping Posted by Hugh on Tue Aug 10th 2004 at 10:06pm
Hugh
900 posts
Posted 2004-08-10 10:06pm
Hugh
member
900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
ReNo said:
Oooh if somebody finds this post the link here, I'd be interested in that too :smile:
Me three. :sailor:
Re: Single Player Mapping Posted by wil5on on Wed Aug 11th 2004 at 2:02am
wil5on
1733 posts
Posted 2004-08-11 2:02am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Singleplayer maps are an opportunity to try weird, radical things that you normally don't do in multiplayer.
BIG SCIENTISTS!!!!!!! :biggrin:
Re: Single Player Mapping Posted by half-dude on Wed Aug 11th 2004 at 7:30am
half-dude
580 posts
Posted 2004-08-11 7:30am
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
But I think we con all remimber "They Hunger" even though the mapping wasnt fantastic the story line and the things you'd only see in horror movies mad up for it. I mean I actually felt bad for the shieiff and doc Franklen after I killed then. oh and I also remimber coming across a abandoned police car that was torn to shreads with the radio women saying "guys, you were suposed to bring me some burgers 2 hours ago..... guys?" that was great. :smile: If you can do something like that and really stick to the theme plus have desent mapping you'll have a winner.
Re: Single Player Mapping Posted by $loth on Wed Aug 11th 2004 at 8:04am
$loth
2256 posts
Posted 2004-08-11 8:04am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
What's, They Hunger?
Re: Single Player Mapping Posted by Rumple on Wed Aug 11th 2004 at 10:44am
Rumple
518 posts
Posted 2004-08-11 10:44am
Rumple
member
518 posts 72 snarkmarks Registered: Aug 22nd 2001 Occupation: Web Dev Location: NSW, Australia
Youve nevere heard of they hunger? :lol:

Its a trillogy of HL single player mods, very good too.

They Hunger (follow links on right)
Re: Single Player Mapping Posted by Nugg3t on Wed Aug 11th 2004 at 2:09pm
Nugg3t
46 posts
Posted 2004-08-11 2:09pm
Nugg3t
member
46 posts 15 snarkmarks Registered: Jun 22nd 2004 Occupation: Student
half-dude said:
even though the mapping wasnt fantastic
Woah, many people would beg to differ. Neil Manke's work is considered highest standard in HL mapping.

Just noting: And the sheriff was (I beleive) inspired by the sheriff from the movie Smokey and the Bandit. That movie was good (but it's sequels were total crap).

"SONEBITCHES!"
Re: Single Player Mapping Posted by 7dk2h4md720ih on Wed Aug 11th 2004 at 2:34pm
7dk2h4md720ih
1976 posts
Posted 2004-08-11 2:34pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Woah, many people would beg to differ. Neil Manke's work is considered highest standard in HL mapping.
Nugget is talking muck.
One of these statements is correct.
Re: Single Player Mapping Posted by Nugg3t on Wed Aug 11th 2004 at 3:01pm
Nugg3t
46 posts
Posted 2004-08-11 3:01pm
Nugg3t
member
46 posts 15 snarkmarks Registered: Jun 22nd 2004 Occupation: Student
I'm not talking muck. Almost everyone with half-life would recognize his name.

And except for those horrid sprite trees, TH was really well mapped.
Re: Single Player Mapping Posted by Atrocity on Wed Aug 11th 2004 at 3:01pm
Atrocity
221 posts
Posted 2004-08-11 3:01pm
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
lol yes i did like they hunger alot, and poke646 was pretty cool, im working on this SP stuff but i have to learn alot of new entites that ive never used before.
Re: Single Player Mapping Posted by $loth on Wed Aug 11th 2004 at 5:30pm
$loth
2256 posts
Posted 2004-08-11 5:30pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
I wouldn't know about other mods like they hunger, i've only been on the HL scene for about a year and a half.
Re: Single Player Mapping Posted by fizscy46 on Thu Aug 12th 2004 at 3:39am
fizscy46
334 posts
Posted 2004-08-12 3:39am
fizscy46
member
334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
single player fps very rarely offer alternative routes. Would be very cool to be given the option every now and again :smile:
Pfft, I've always been told not to do it cause it leads the player astray and possibly in circles
Re: Single Player Mapping Posted by half-dude on Thu Aug 12th 2004 at 6:08am
half-dude
580 posts
Posted 2004-08-12 6:08am
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
half-dude said:
even though the mapping wasnt fantastic
I try'd to say that as nice as i could (I could have said the mapping was'nt very good, how'd you like that :cool: ) the firnature and inside things were very good like the vise with the wood plank in it with the saw in it was very good its just the outside areas werent that good, which meny people commented on. But I do think it was good. I was probibly the texture quality, it was very HL wadish

I've seen to meny pictures of Night Watch :lol:

heres a snarkpit review of TH >>>http://www.snarkpit.com/features.php?page=reviews&id=9
Re: Single Player Mapping Posted by Campaignjunkie on Thu Aug 12th 2004 at 6:30am
Campaignjunkie
1309 posts
Posted 2004-08-12 6:30am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Geeze, it was made nearly 4 years ago. I still think it looks rather
nice, personally. And the gameplay is still mostly unrivaled to this
day... Which is kind of depressing, actually. You would think people
would play this and learn their mistakes. shrug :smile:
Re: Single Player Mapping Posted by Yak_Fighter on Thu Aug 12th 2004 at 6:44am
Yak_Fighter
1832 posts
Posted 2004-08-12 6:44am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Blah, They Hunger was boring and confusing to boot. USS Darkstar was cool until the areas that had r_speeds in the 1000s and like 10 transparent brushes at once (back in 1999 or whatever this was bad). I've always felt that Manke was a hack who couldn't accept any criticism and made levels that alternated from genius to awful. There were so many instances where the path the player was supposed to take was so unobvious to me that I'd get frustrated and quit in disgust. A comparison: I got stuck once in HL where you're supposed to get pushed up by the fan in Blast Pit. I would get stuck at least once in every new area in They Hunger.

eh, maybe I'm just stupid.
Re: Single Player Mapping Posted by Campaignjunkie on Thu Aug 12th 2004 at 6:50am
Campaignjunkie
1309 posts
Posted 2004-08-12 6:50am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Yeah, sometimes it wasn't too clear and you're left wondering what to
do. I think I prefer that to being lead by the hand constantly though.
I'll never forget the first time I stepped into the mansion and was
kind of creeped out... Or the time when I listened to the guy's
recording, then turned around and there was a scientist behind me!
Almost shot him in the face. I guess I'm scared / entertained too easily. :smile:
Re: Single Player Mapping Posted by Yak_Fighter on Thu Aug 12th 2004 at 7:10am
Yak_Fighter
1832 posts
Posted 2004-08-12 7:10am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
perhaps i'm just wayyy too bitter and busy complaining to just have fun playing? :biggrin:
Re: Single Player Mapping Posted by half-dude on Thu Aug 12th 2004 at 7:15am
half-dude
580 posts
Posted 2004-08-12 7:15am
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
Campaignjunkie said:
Or the time when I listened to the guy's recording, then turned around and there was a scientist behind me! Almost shot him in the face. I guess I'm scared / entertained too easily. :smile:
yea they have good voice acting in it.