CS: source beta

CS: source beta

Re: CS: source beta Posted by omegaslayer on Thu Aug 19th 2004 at 4:58am
omegaslayer
2481 posts
Posted 2004-08-19 4:58am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Okay so all of you might know valve released Counter Strike: source beta version via steam (sorry to all you steam dislikers) to peopel who have bought the valve premere package (what I did) or to anyone who got CS:CZ, but when im playing the game I must say....OHH WOW Half Life 2 is going to be great. Just getting a look at what the source engine can do makes me confident that Half-Life 2 is going to be great. Not only have the graphics improved, but also the interactivity, now you can shoot a barrel (big deal right?) and take cover behind it! So to all of you who havent experenced it.....your missing out on a major scale. The only significant downside to this currently is the lag (probably due to the shere amount of people downloading) and the drop in fps (not so much to where I cared). Also the "demo" as I like to call it has a hardware benchmarking tool on it, it takes you through the area with the glass window of gordon in the e<sup>3</sup> 2003 HL2 video and gives you an average fps (mine was 29.9). I suggest getting this if possible to see where you stand on runing HL2 when it comes out.
Re: CS: source beta Posted by 7dk2h4md720ih on Thu Aug 19th 2004 at 5:41am
7dk2h4md720ih
1976 posts
Posted 2004-08-19 5:41am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
now you can shoot a barrel (big deal right?) and take cover behind it!
Quick, where's my wallet!

Some screenshots and shots of weapons here: http://www.csnation.net/view.php/cssource/compare.csn

P.s: Paragraphs. :wink:
Re: CS: source beta Posted by Crono on Thu Aug 19th 2004 at 5:59am
Crono
6628 posts
Posted 2004-08-19 5:59am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
You know, CS Source looks great and all, and its pretty fun. But goddammit I f**king hate "dust".
Re: CS: source beta Posted by JFry on Thu Aug 19th 2004 at 6:05am
JFry
369 posts
Posted 2004-08-19 6:05am
JFry
member
369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
I take it dust is the only map available? Also has anyone noticed any serious bugs within source? /jealousy
Re: CS: source beta Posted by Crono on Thu Aug 19th 2004 at 8:30am
Crono
6628 posts
Posted 2004-08-19 8:30am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Not really, since, I doubt they really worked on source until the engine was 100% complete. And then, even after that they took cs 1.6 code and changed the weapon values and thats about it. I mean, it isn't CS2 or anything.
Re: CS: source beta Posted by Leperous on Thu Aug 19th 2004 at 10:01am
Leperous
3382 posts
Posted 2004-08-19 10:01am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Well, at least Dust looks like a real place now in that screenshot. Shame we're only seeing CS though and nothing of any interest :razz:
Re: CS: source beta Posted by matt on Thu Aug 19th 2004 at 10:03am
matt
1100 posts
Posted 2004-08-19 10:03am
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
The trees look really realisitc, very impressive.
Re: CS: source beta Posted by Loco on Thu Aug 19th 2004 at 10:19am
Loco
615 posts
Posted 2004-08-19 10:19am
Loco
member
615 posts 121 snarkmarks Registered: Aug 29th 2003 Occupation: Student Location: UK
:cry: Looks in despair at 56k pay-as-you-go.

And I have CZ too! moan
Re: CS: source beta Posted by $loth on Thu Aug 19th 2004 at 10:22am
$loth
2256 posts
Posted 2004-08-19 10:22am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
It would be better if they gave 2 maps or more instead of one.
Re: CS: source beta Posted by JFry on Thu Aug 19th 2004 at 11:16am
JFry
369 posts
Posted 2004-08-19 11:16am
JFry
member
369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
Sorry by source I meant the engine. I noticed in a screenshot here that there was a barrel going into a cinderblock.
Re: CS: source beta Posted by Adam Hawkins on Thu Aug 19th 2004 at 11:32am
Adam Hawkins
858 posts
Posted 2004-08-19 11:32am
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
I'm leaving work early today so I can have a play with it (CS:Source...not it, you dirty minded sods :wink: ).

Would have been able to play last night had it not been for US Wednesday = some time Thursday for UK :smile:

It's a shame they haven't released the editor yet, I mean, they have the Source engine out now so why stop people from mapping (or at least starting to map and get a grip with what the engine is capable of).
Re: CS: source beta Posted by KingNic on Thu Aug 19th 2004 at 12:06pm
KingNic
185 posts
Posted 2004-08-19 12:06pm
KingNic
member
185 posts 49 snarkmarks Registered: Feb 5th 2004 Occupation: Student Location: UK
Mail Gabe and ask :smile:
Re: CS: source beta Posted by Crono on Thu Aug 19th 2004 at 4:28pm
Crono
6628 posts
Posted 2004-08-19 4:28pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Well, at least Dust looks like a real place now in that screenshot. Shame we're only seeing CS though and nothing of any interest :razz:
DoD source ... drools
Re: CS: source beta Posted by Gorbachev on Thu Aug 19th 2004 at 6:39pm
Gorbachev
1569 posts
Posted 2004-08-19 6:39pm
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
JFry said:
Sorry by source I meant the engine. I noticed in a screenshot here that there was a barrel going into a cinderblock.
I enjoy stuff like this once in a while, gives me proof when I'm looking at games that they're actually real shots not renders. :razz:
Re: CS: source beta Posted by Crackerjack on Thu Aug 19th 2004 at 7:02pm
Crackerjack
264 posts
Posted 2004-08-19 7:02pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Its really nice.. I have fun playing it for sure. The source engine has so much potential omai!
Re: CS: source beta Posted by Adam Hawkins on Thu Aug 19th 2004 at 8:13pm
Adam Hawkins
858 posts
Posted 2004-08-19 8:13pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Looking round the map in spectator mode gives the impression that levels are built exactly the same way as HL1 too which is a big plus :biggrin:
Re: CS: source beta Posted by Campaignjunkie on Thu Aug 19th 2004 at 8:49pm
Campaignjunkie
1309 posts
Posted 2004-08-19 8:49pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Yeah, definately looks promising. Might be able to just dive in and negate a lot of the learning curve altogether. :smile:
Re: CS: source beta Posted by Biological Component on Thu Aug 19th 2004 at 9:43pm
Posted 2004-08-19 9:43pm
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
CS is starting to look like America's Army.

http://www.americasarmy.com/
Re: CS: source beta Posted by G.Ballblue on Thu Aug 19th 2004 at 9:57pm
G.Ballblue
1511 posts
Posted 2004-08-19 9:57pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Bugs: Mouse is jittery even with mouse filter on

The "missing texture from wad" texture appears as the background image!! :lol:

I honestly don't remember the AK47 ever being that accurate/effecitive...

WHAT? NO NEW WEAPONS? WAHH!!!

Lower body animation stinks on all models.

Do these guys have back problems? Even the guys in Raven Shield looked more relaxed than these guys...
Re: CS: source beta Posted by fishy on Thu Aug 19th 2004 at 11:36pm
fishy
2623 posts
Posted 2004-08-19 11:36pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
G.Ballblue said:
I honestly don't remember the AK47 ever being that accurate/effecitive...
would that be from when you were in the Russian army?
Re: CS: source beta Posted by SWATSiLeNt on Thu Aug 19th 2004 at 11:58pm
SWATSiLeNt
141 posts
Posted 2004-08-19 11:58pm
141 posts 34 snarkmarks Registered: Nov 8th 2003 Location: Missouri
Well the nice details such as the tree tops and the high detials (wires, Dome tops ect...) All this is made with a sorta teliportation recorder kinda thingy liek the sky box is the place were it shows these things its very hard to explain but off to teh side of the map are teh outside ground of dust and it has all the houses and hold a few other things and its all very small maybe a 1 in 15 to 20 scale of the original this is so that it doesnt cause a major lagg issue in graphics similar to bump mapping in a different way you should all try this out get CS source and create shortcut on desktop go to properties on it put in -console and then apply. after so load it up and type in sv_cheats 1 then load up the map and type in noclip when u move around outside the box you will see this littel thing looking liek land with a whoel in teh middle that right there is the thing im talking about.

I just wanted to fill your minds with some info i discovered a bit ago..... as if you guys didnt know if you already know this ohh well.....
Re: CS: source beta Posted by 7dk2h4md720ih on Fri Aug 20th 2004 at 12:17am
7dk2h4md720ih
1976 posts
Posted 2004-08-20 12:17am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
..................................................................................

There's a pile of full stops for you. Use them as you see fit. :wink:
Re: CS: source beta Posted by G.Ballblue on Fri Aug 20th 2004 at 12:21am
G.Ballblue
1511 posts
Posted 2004-08-20 12:21am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
fishy said:
G.Ballblue said:
I honestly don't remember the AK47 ever being that accurate/effecitive...
would that be from when you were in the Russian army?
No. It would be from when Counter-Strike didn't even load the correct main menu. :razz:
Re: CS: source beta Posted by 2-bits on Fri Aug 20th 2004 at 12:34am
2-bits
47 posts
Posted 2004-08-20 12:34am
2-bits
member
47 posts 5 snarkmarks Registered: Nov 22nd 2002 Occupation: High-School Student Location: United States
Also, you wouldn't have to be in the Russian army. The Cold War has made the AK47 the most common assault rifle in the world (and China has discovered it can make money selling it, ensuring that it will remain common. WOOT!), followed by the M16.
Re: CS: source beta Posted by Campaignjunkie on Fri Aug 20th 2004 at 12:36am
Campaignjunkie
1309 posts
Posted 2004-08-20 12:36am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
[long paragraph without periods]
It is similar to how UT handles sky boxes. The sky is "3D", with a
little room off to the side with the actual sky geometry in it. Then, a
camera entity in the little room renders out the room as a skybox. I
believe Spirit of Half-Life can already do this in HL1.
Re: CS: source beta Posted by Ferret on Fri Aug 20th 2004 at 2:53am
Ferret
427 posts
Posted 2004-08-20 2:53am
Ferret
member
427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
I'm god.
Re: CS: source beta Posted by G.Ballblue on Fri Aug 20th 2004 at 3:03am
G.Ballblue
1511 posts
Posted 2004-08-20 3:03am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Ferret said:
I'm god.
Thank you for that commentary.

When we need an entirely random, pointless thing to say, we'll always turn to you in the future from now on! :biggrin:
Re: CS: source beta Posted by wil5on on Fri Aug 20th 2004 at 3:37am
wil5on
1733 posts
Posted 2004-08-20 3:37am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
I believe Spirit of Half-Life can already do this in HL1.
It can... but due to HLs vis algortithm, you have to do some funky brushwork otherwise you cant see entities in the sky... its really not all that good.
Re: CS: source beta Posted by Campaignjunkie on Fri Aug 20th 2004 at 3:56am
Campaignjunkie
1309 posts
Posted 2004-08-20 3:56am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
You can see brush entities easily enough, if you make them obscenely
huge and bind multiple brushes into them. VIS will get confused and
will just decide to "always" render it. So, you could have, say, flying
birds and such in the skybox! :smile:
Re: CS: source beta Posted by Cassius on Fri Aug 20th 2004 at 4:39am
Cassius
1989 posts
Posted 2004-08-20 4:39am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
G.Ballblue said:
Ferret said:
I'm god.
Thank you for that commentary.

When we need an entirely random, pointless thing to say, we'll always turn to you in the future from now on! :biggrin:
Yeah ferret, what the f**k?

I'm god.
Re: CS: source beta Posted by Ferret on Fri Aug 20th 2004 at 6:04am
Ferret
427 posts
Posted 2004-08-20 6:04am
Ferret
member
427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
cmon cass, lets SHARE. We both rocked splinter didn't we?
Re: CS: source beta Posted by Crono on Sat Aug 21st 2004 at 3:21am
Crono
6628 posts
Posted 2004-08-21 3:21am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
WANT NOW!!

(possibly it'll be active in the following weeks)
Re: CS: source beta Posted by Ferret on Sat Aug 21st 2004 at 4:19am
Ferret
427 posts
Posted 2004-08-21 4:19am
Ferret
member
427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
no doubt
Re: CS: source beta Posted by $loth on Sat Aug 21st 2004 at 7:44am
$loth
2256 posts
Posted 2004-08-21 7:44am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
I press the pre-load now button, but nothing happens :sad:
Re: CS: source beta Posted by Crono on Sat Aug 21st 2004 at 7:47am
Crono
6628 posts
Posted 2004-08-21 7:47am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I know, they're teasing us. I guess its old actually ... looks like they tried to blow their load early.
Re: CS: source beta Posted by Biological Component on Sat Aug 21st 2004 at 8:02am
Posted 2004-08-21 8:02am
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
:lol: That's one way to put it. :kitty:

It's just a "linky" with no destination...
Re: CS: source beta Posted by Crono on Sat Aug 21st 2004 at 8:10am
Crono
6628 posts
Posted 2004-08-21 8:10am
Re: CS: source beta Posted by scary_jeff on Sat Aug 21st 2004 at 10:18am
scary_jeff
1614 posts
Posted 2004-08-21 10:18am
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
Is it me, or have 'wrecked cars' become the new crates? It seems like almost every single shot of HL2 / CS:S has a wrecked car in it.
Re: CS: source beta Posted by Biological Component on Sat Aug 21st 2004 at 10:52am
Posted 2004-08-21 10:52am
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
Yep. The new "crates":
User posted image
[color=ff6600]
Anyone seen these screenshots before?:
http://half-life2.com/secret/shots/

[/color]
Re: CS: source beta Posted by Kage_Prototype on Sat Aug 21st 2004 at 12:27pm
Kage_Prototype
1248 posts
Posted 2004-08-21 12:27pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
The HL2 preload will become active on Monday, and it will only have things like textures and sounds, things that definately will not be changed. It won't be the whole game. It's already been delayed from yesterday, but that's because all of the CS:S preloading was eating the Steam bandwith, and instroducing a universal HL2 preload would just kill the network.
Re: CS: source beta Posted by scary_jeff on Sat Aug 21st 2004 at 2:20pm
scary_jeff
1614 posts
Posted 2004-08-21 2:20pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
Personally if I actually buy a game, I like to have the box and an actual disc. Not that the steam method is much of an option for me on 56K at the moment :biggrin:
Re: CS: source beta Posted by Crono on Sat Aug 21st 2004 at 6:46pm
Crono
6628 posts
Posted 2004-08-21 6:46pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Same here, But, unless you pay online you can still buy the game box and all at a retailer and enter in the key under steam and your preloaded copy becomes playable.

I'm sure installing from the cd will just copy the GCF file (along with other crap) to your steam folder, so that's probably what you'll do (Because you're buying this game, Jeff ... I know where you live)