Re: Mapper's block
Posted by Sim on
Mon Sep 29th 2003 at 2:11pm
Sim
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Sep 30th 2002
Occupation: Student
Location: UK
I get this problem where I start making a map from scratch, and it will go really well. But then the next time I load it up I won't work on it as much and I'll probably quit Hammer after 10 mins. And then I just won't work on the map at all after that. Does anyone else get this problem, and how do you get around it?
Re: Mapper's block
Posted by Leperous on
Mon Sep 29th 2003 at 2:12pm
Leperous
Creator of SnarkPit!
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Aug 21st 2001
Occupation: Lazy student
Location: UK
You sit around and wait for a cool idea to put in your map, or do something to make you be impressed with it? I used to find I wouldn't touch a map for several months, then when I came back would bosh off a few.
Re: Mapper's block
Posted by Schmung on
Mon Sep 29th 2003 at 2:19pm
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Sep 16th 2003
I haven't mapped for about two months. I've been off doing other stuff. Hopefully this will mean that when I re-open Hammer again I'll have lots of ideas to be getting on with.
Re: Mapper's block
Posted by Adam Hawkins on
Mon Sep 29th 2003 at 2:55pm
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Occupation: Specialty Systems Manager
Location: Chesterfield, UK
Play a game with really linear un-inspired level design and you'll find ideas coming out of your ears.
Re: Mapper's block
Posted by ReNo on
Mon Sep 29th 2003 at 3:04pm
ReNo
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Occupation: Level Designer
Location: Scotland
Wise words there - look at some pretty basic maps and think of ways you would improve them. Remember / note down the ideas and make use of them when you next load up hammer.
Re: Mapper's block
Posted by Edge Damodred on
Mon Sep 29th 2003 at 4:45pm
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Apr 24th 2002
Occupation: student
Location: I don't even know anymore
Think of an atmosphere you'd like to create and then just make one room and make it fit that atmosphere as best as you can. While you're doing this, usually an adjacent section starts to form in your head. Finish that room and start that one you've made in the back of your head, and when you're doing that room, the rest of the level might just flow out of your mind. Then quickly sketch it down and once you have that idea down, run with it.
This is of course just one technique, but it is rather effective when one is stuck.
Man, I wish I could upload my UT2k3 maps here, but Lep is afraid of the game :biggrin:
Re: Mapper's block
Posted by Vash on
Mon Sep 29th 2003 at 8:34pm
Vash
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Feb 4th 2003
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Wow, really? Usually I got outside and hit myself with the biggest stick I can find..
Re: Mapper's block
Posted by Johnny Beverage on
Mon Sep 29th 2003 at 9:23pm
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Apr 13th 2002
Occupation: Quality coordinator
Location: Ohio
I just keep screwing around with things and something usually ends up looking pretty cool to me and I just go from there.
Re: Mapper's block
Posted by KoRnFlakes on
Mon Sep 29th 2003 at 9:39pm
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Jul 3rd 2002
Occupation: Yus!
Location: Norfolk
grab a piece of paper & a pencil. close your eyes & draw the 1st random shape on the paper without looking. make it complex & sketchy. Check your scribble for interesting shapes - adapt them into vhe & then carry on being inspired by it until you have a small area.
Re: Mapper's block
Posted by Crackerjack on
Mon Sep 29th 2003 at 10:35pm
Posted
2003-09-29 10:35pm
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Feb 28th 2003
Location: DC
Well all of my ideas have been announced already and some very useful ones i just read but the one that i use most often is looking at other peoples maps and studying them with in complete detail. And you will figure out how they made that. Then try to implement those ideas in your map. Usually i go through 2 maps before find an idea that I like and want to work with. You just cant give up. And also a great idea to have in your maps is something that people can remember. Like maybe in the center of the map you have a big tree and other players can be oh remember that big tree map we played? Those are some quick ideas. But sketching is a very useful technique.
Re: Mapper's block
Posted by Campaignjunkie on
Tue Sep 30th 2003 at 12:16am
Posted
2003-09-30 12:16am
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Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Stop mapping, go outside for a few seconds. Then come back inside, stick your foot in a bucket of scrambled eggs with 2 staplers in your pocket, and hop around while screaming "GWOK GWOK GWOK". It works with Lep all the time. :razz:
Or just, as ReNo and Hawkins said, play some crappy levels. You would be surprised how much your creativity blooms in the face of pure sh*t.
Re: Mapper's block
Posted by Hornpipe2 on
Tue Sep 30th 2003 at 1:59am
636 posts
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Registered:
Sep 7th 2003
Occupation: Programmer
Location: Conway, AR, USA
Choose crete or metal texture. Make a cube. Hollow said cube. Place random hovering blocks in box. Place random teleporters, ladders, and trigger_hurts inside box. Randomly throw around enough weapons to equip the US Army. Compile (without lights - fullbright is the only way to go!). Ignore leaks. Release map as killbox_tribute23.bsp. Repeat.
EDIT: Alternately, don't ignore leaks. Fix them by encasing the box in another box.
Re: Mapper's block
Posted by Tracer Bullet on
Tue Sep 30th 2003 at 3:57am
2271 posts
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May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
Personaly, I pray for mappers block every damn day! if I don't run out of ideas, I just spend 24-7 in front of my coumputer, which I hate, but I can't help myself.
When it comes to anything creative I have no self control, I become obsessed with the project. if you are anything like me, don't curse when the ideas don't flow. Thank god for delivering your life from the jaws of VHE!!