Mapper's block

Mapper's block

Re: Mapper's block Posted by Sim on Mon Sep 29th 2003 at 2:11pm
Sim
257 posts
Posted 2003-09-29 2:11pm
Sim
member
257 posts 96 snarkmarks Registered: Sep 30th 2002 Occupation: Student Location: UK
I get this problem where I start making a map from scratch, and it will go really well.  But then the next time I load it up I won't work on it as much and I'll probably quit Hammer after 10 mins.  And then I just won't work on the map at all after that.  Does anyone else get this problem, and how do you get around it?
Re: Mapper's block Posted by Leperous on Mon Sep 29th 2003 at 2:12pm
Leperous
3382 posts
Posted 2003-09-29 2:12pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
You sit around and wait for a cool idea to put in your map, or do something to make you be impressed with it? I used to find I wouldn't touch a map for several months, then when I came back would bosh off a few.
Re: Mapper's block Posted by Schmung on Mon Sep 29th 2003 at 2:19pm
Schmung
63 posts
Posted 2003-09-29 2:19pm
Schmung
member
63 posts 6 snarkmarks Registered: Sep 16th 2003
I haven't mapped for about two months. I've been off doing other stuff. Hopefully this will mean that when I re-open Hammer again I'll have lots of ideas to be getting on with.
Re: Mapper's block Posted by Adam Hawkins on Mon Sep 29th 2003 at 2:55pm
Adam Hawkins
858 posts
Posted 2003-09-29 2:55pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Play a game with really linear un-inspired level design and you'll find ideas coming out of your ears.
Re: Mapper's block Posted by ReNo on Mon Sep 29th 2003 at 3:04pm
ReNo
5457 posts
Posted 2003-09-29 3:04pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Wise words there - look at some pretty basic maps and think of ways you would improve them. Remember / note down the ideas and make use of them when you next load up hammer.
Re: Mapper's block Posted by Edge Damodred on Mon Sep 29th 2003 at 4:45pm
Edge Damodred
237 posts
Posted 2003-09-29 4:45pm
237 posts 54 snarkmarks Registered: Apr 24th 2002 Occupation: student Location: I don't even know anymore
Think of an atmosphere you'd like to create and then just make one room and make it fit that atmosphere as best as you can.  While you're doing this, usually an adjacent section starts to form in your head.  Finish that room and start that one you've made in the back of your head, and when you're doing that room, the rest of the level might just flow out of your mind.  Then quickly sketch it down and once you have that idea down, run with it. 

This is of course just one technique, but it is rather effective when one is stuck.

Man, I wish I could upload my UT2k3 maps here, but Lep is afraid of the game :biggrin:
Re: Mapper's block Posted by Vash on Mon Sep 29th 2003 at 8:34pm
Vash
1206 posts
Posted 2003-09-29 8:34pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Wow, really? Usually I got outside and hit myself with the biggest stick I can find..
Re: Mapper's block Posted by Johnny Beverage on Mon Sep 29th 2003 at 9:23pm
Johnny Beverage
30 posts
Posted 2003-09-29 9:23pm
30 posts 43 snarkmarks Registered: Apr 13th 2002 Occupation: Quality coordinator Location: Ohio
I just keep screwing around with things and something usually ends up looking pretty cool to me and I just go from there.
Re: Mapper's block Posted by Spazz on Mon Sep 29th 2003 at 9:35pm
Spazz
54 posts
Posted 2003-09-29 9:35pm
Spazz
member
54 posts 45 snarkmarks Registered: Aug 31st 2003 Occupation: full time student Location: north carolina
They are all really great ideas.  I find my biggest problem is that i am completly unispired when it comes to how the layout should work.  A good map flow is beyond my reach.  At least that is how i feel sometimes. :grenade:
Re: Mapper's block Posted by KoRnFlakes on Mon Sep 29th 2003 at 9:39pm
KoRnFlakes
1125 posts
Posted 2003-09-29 9:39pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
grab a piece of paper & a pencil. close your eyes & draw the 1st random shape on the paper without looking. make it complex & sketchy. Check your scribble for interesting shapes - adapt them into vhe & then carry on being inspired by it until you have a small area.
Re: Mapper's block Posted by Crackerjack on Mon Sep 29th 2003 at 10:35pm
Crackerjack
264 posts
Posted 2003-09-29 10:35pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Well all of my ideas have been announced already and some very useful ones i just read but the one that i use most often is looking at other peoples maps and studying them with in complete detail. And you will figure out how they made that. Then try to implement those ideas in your map. Usually i go through 2 maps before find an idea that I like and want to work with. You just cant give up. And also a great idea to have in your maps is something that people can remember. Like maybe in the center of the map you have a big tree and other players can be oh remember that big tree map we played? Those are some quick ideas. But sketching is a very useful technique.
Re: Mapper's block Posted by Campaignjunkie on Tue Sep 30th 2003 at 12:16am
Campaignjunkie
1309 posts
Posted 2003-09-30 12:16am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Stop mapping, go outside for a few seconds. Then come back inside, stick your foot in a bucket of scrambled eggs with 2 staplers in your pocket, and hop around while screaming "GWOK GWOK GWOK". It works with Lep all the time. :razz:

Or just, as ReNo and Hawkins said, play some crappy levels. You would be surprised how much your creativity blooms in the face of pure sh*t.
Re: Mapper's block Posted by Hornpipe2 on Tue Sep 30th 2003 at 1:59am
Hornpipe2
636 posts
Posted 2003-09-30 1:59am
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Choose crete or metal texture.  Make a cube.  Hollow said cube.  Place random hovering blocks in box.  Place random teleporters, ladders, and trigger_hurts inside box.  Randomly throw around enough weapons to equip the US Army.  Compile (without lights - fullbright is the only way to go!).  Ignore leaks.  Release map as killbox_tribute23.bsp.  Repeat.

EDIT: Alternately, don't ignore leaks.  Fix them by encasing the box in another box.
Re: Mapper's block Posted by Tracer Bullet on Tue Sep 30th 2003 at 3:57am
Tracer Bullet
2271 posts
Posted 2003-09-30 3:57am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Personaly, I pray for mappers block every damn day! if I don't run out of ideas, I just spend 24-7 in front of my coumputer, which I hate, but I can't help myself.

When it comes to anything creative I have no self control, I become obsessed with the project. if you are anything like me, don't curse when the ideas don't flow. Thank god for delivering your life from the jaws of VHE!!