wad file

wad file

Re: wad file Posted by Irenicis on Mon Sep 27th 2004 at 1:17pm
Irenicis
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Posted 2004-09-27 1:17pm
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how to put a few pictures into my wad file instead of just putting one?( for textures )
Re: wad file Posted by fraggard on Mon Sep 27th 2004 at 1:26pm
fraggard
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Posted 2004-09-27 1:26pm
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If you're using Wally, you have two options

1) Open the WAD you want to edit, or create a new WAD. Click on Package> Add Images.
  • In the Dialog box which comes up, select your source directory, where your images are stored.
  • Pick a suitable wildcard... e.g. *.jpg , *.bmp , tex??.* etc. A * matches any number of characters, while a ? matches any ONE character.
  • Click on GO.
2) You can drag and drop images from Windows Explorer directly into wally
  • Open your WAD or create a new one
  • Navigate to the folder your images are stored in in WIndows Explorer
  • Drag, Drop.
Be sure to save your WAD after you're done.

You can find Wally in the files section of this site.
Re: wad file Posted by fishy on Mon Sep 27th 2004 at 4:28pm
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Posted 2004-09-27 4:28pm
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or you could use the batch convertion in wally. i pasted the following from another post.
so lets say you have your pic, and the sizes and colours are correct. in fact, lets say you have lots of pics, and they are all correct. put them all together in a folder, with nothing else in it.

open wally, and select File>New. choose Half-Life Package[wad3][.wad] from the dropdown and hit OK. a new, empty wad will open.

now click File>Batch Conversion

a dialogue box opens with some selections for you to make. the 'select soure' field should be the folder that you have your correctly sized/palletted bmp's in. use the button at the side of the field to browse to the folder.

the field for wildcards i cant explain fully, cuz i only use/know one wildcard. but if you put *.bmp in this field, it will convert all of your pics in one go. or [color=limegreen]wall* would convert everything starting with wall. (it may even try to convert wrong filetypes if their names start with wall too, so like i said,only have bmps in the folder) i suppose the other wildcards are standard stuff for people who use them in other things.[/color]

anyways, the last selection to make before you have a brand new wad to play with, is where to output the finished result. so in the output field, check the Open Package box. (if you have more than one wad open in wally, you will need to select the one you want from the dropdown)

with that done, hit Go.

save the wad with some appropriate name, normally in your mod folder.
Re: wad file Posted by G.Ballblue on Tue Sep 28th 2004 at 2:45am
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Posted 2004-09-28 2:45am
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Don't forget to make your textre under 256 x 256 pixels, and within intervals of 16 :smile:
Re: wad file Posted by Hornpipe2 on Tue Sep 28th 2004 at 3:40am
Hornpipe2
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Posted 2004-09-28 3:40am
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Don't forget to make your textre under 256 x 256 pixels, and within intervals of 16 :smile:


You mean 2^X, as in 16, 32, 64, 128, 256.
Re: wad file Posted by Spartan on Tue Sep 28th 2004 at 8:33am
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Posted 2004-09-28 8:33am
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It's easiest with wally. Just open up the pictures you want in wally, remip them, then save them into the wad file you want. Just make sure you don't have two textures the same name or one will get overwritten. Also I recommend that you make no textures bigger than 256x256. You can later open up the wad file in wally and remove any textures you want from it.
Re: wad file Posted by wil5on on Tue Sep 28th 2004 at 9:16am
wil5on
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Posted 2004-09-28 9:16am
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Hornpipe... I hate to say it but Ballblue is right. Look at all the 112x64, 192x192, 48x48 etc. textures in the HL wads.

Also this doesnt relate to the question (I'm pretty sure Irenicis isnt having trouble with this, if he was he prolly wouldve said something about it first). However, recently most topics in here have been going pretty far off the rails pretty quickly...
Re: wad file Posted by ReNo on Tue Sep 28th 2004 at 2:48pm
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Posted 2004-09-28 2:48pm
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Its best to stick to powers of 2 - Half-Life otherwise has to scale
them down to the nearest power of 2 and then scale them back up, which
loses clarity and sharpness. So yes you CAN use other sizes provided
they are multiples of 16, but its not recommended.
Re: wad file Posted by fokker on Thu Sep 30th 2004 at 11:42pm
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Posted 2004-09-30 11:42pm
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hornpipe and reno are both correct, powers of 2. Once this number gets high enough it will ultimately always be a multiple of 16. However "intervals" of 16 is not correct (though it will work in HL it will have the downfalls as reno explained).
Re: wad file Posted by G.Ballblue on Thu Sep 30th 2004 at 11:43pm
G.Ballblue
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Posted 2004-09-30 11:43pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
fokker said:
hornpipe and reno are both correct, powers of 2. Once this number gets high enough it will ultimately always be a multiple of 16. However "intervals" of 16 is not correct (though it will work in HL it will have the downfalls as reno explained).
I've never seen a problem with them. In my opinion, make the texture the size you need.
Re: wad file Posted by fraggard on Fri Oct 1st 2004 at 2:02am
fraggard
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Posted 2004-10-01 2:02am
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Omai, There seems to be some confusion here ...

From the Textures section in the v2.3 SDK, the values are
<SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Times New Roman'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA">Textures must be increments of 16 pixels in size: the smallest texture possible is 16x16. The largest possible texture is 256x256. Any dimension of X and Y where both values are divisible by 16 is acceptable: 16x256, 48x80, 128x32, whatever. </SPAN>
</SPAN></SPAN>

<SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Times New Roman'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA">Obviously, the largest size limit </SPAN><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Times New Roman'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA">only applies to older WAD tools like qlumpy. Newer ones will accept larger sizes, but CSG will generate warnings.</SPAN>
Re: wad file Posted by Orpheus on Sun Oct 3rd 2004 at 2:02pm
Orpheus
13860 posts
Posted 2004-10-03 2:02pm
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fraggard said:
<SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Times New Roman'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA">Obviously, the largest size limit </SPAN><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Times New Roman'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA">only applies to older WAD tools like qlumpy. Newer ones will accept larger sizes, but CSG will generate warnings.</SPAN>
WARNING: Larger than expected texture....etc..etc..