Re: Need help on something to do with func_conveyors...
Posted by SnarkSephiroth on
Thu Oct 2nd 2003 at 5:23am
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Occupation: Automotive Tech Student
Location: Phoenix, Arizona
I was wondering if anyone could tell me how to get a button to open a door and trigger func_conveyors. If anyone is interested why its because Im making a space map and if you open up the door I wanted the conveyors to turn on and drag you into space and eventually dying by some means. So if your interested in helping me out respond.
Kyle
Re: Need help on something to do with func_conveyors...
Posted by Spazz on
Thu Oct 2nd 2003 at 5:48am
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HEH, I uced to live in Tucson!!!
UofA pwns SUNDEVILS!!! :biggrin:
Re: Need help on something to do with func_conveyors...
Posted by Tracer Bullet on
Thu Oct 2nd 2003 at 5:50am
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Here is the answer to most entity problems: use a multimanager.
Set the button to target the mm, then go into the mm's properties, turn off smart edit, click "add" and give it the fallowing properties:
Key: EntToTarget
whatever name you gave the door or convayor.
Value: SomeNumber
this is the number of seconds the mm will wait before triggering the entitiy with the name specified by the key)
you can just keep adding objects untill you have targeted everything you need to.
Re: Need help on something to do with func_conveyors...
Posted by SnarkSephiroth on
Thu Oct 2nd 2003 at 5:54am
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Ive never used a mm before so Its gonna be tough. And about the sundevils Spazz, I hate football :biggrin: . So I would probably agree with you that UofA would kill the Sundevils.
Re: Need help on something to do with func_conveyors...
Posted by Cash Car Star on
Thu Oct 2nd 2003 at 7:39am
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I don't think func_conveyors have an on and off setting. They only have forwards and backwards, I believe.
Re: Need help on something to do with func_conveyors...
Posted by KoRnFlakes on
Thu Oct 2nd 2003 at 12:07pm
Posted
2003-10-02 12:07pm
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places always change, I dont really want to go back to london, Awful, Poluted, Voilent, Dirty s**thole basically
Re: Need help on something to do with func_conveyors...
Posted by DocRock on
Thu Oct 2nd 2003 at 12:35pm
Posted
2003-10-02 12:35pm
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Snark, you could possibly get the effect you want by using a trigger_push instead of the conveyor...
Have the push triggered after the door opens and then have it go off when the door shuts (or slightly before)...
Again tho, it would have to be controlled by a Multi-manager.
Re: Need help on something to do with func_conveyors...
Posted by ReNo on
Thu Oct 2nd 2003 at 12:38pm
Posted
2003-10-02 12:38pm
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I'm with Doc here, a trigger_push is definately the way I'd achieve this.
Re: Need help on something to do with func_conveyors...
Posted by Orpheus on
Thu Oct 2nd 2003 at 12:49pm
Posted
2003-10-02 12:49pm
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in my limited experience with pushes, if you do not set it up, so that the players feet leave the floor, the push will fail..
you must incorporate this as well, its a piece of info i feel needs pointed out, i am not stealing anyone thunder :/
Re: Need help on something to do with func_conveyors...
Posted by Sim on
Thu Oct 2nd 2003 at 3:18pm
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Take care with trigger_push entities. I seem to remember having a few problems with getting it to push me all the time but maybe I was doing something wrong.
Re: Need help on something to do with func_conveyors...
Posted by ReNo on
Thu Oct 2nd 2003 at 3:50pm
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As an added effect, if there are any pillars or crates or walls or whatever that the player can use the block them off so they don't get pushed into the void, you may want to place trigger_hurts against them that are turned on with the trigger_push, so that it simulates them getting squashed against the object. Not necessarily a fatal hurt value, but something to injure them. Just a thought.
Re: Need help on something to do with func_conveyors...
Posted by LAzerMANiac on
Thu Oct 2nd 2003 at 3:59pm
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To get the player off the floor, use a clip brush 4 units think that looks like this:
/++++++++++++++++++
a little ramp-like thing. use your clip tool to clip the clip brush. the same method works if you want terrorists to plant a bomb in the water put a 2-unit thick brush right below the water and voila!!! :ar15firing:
Re: Need help on something to do with func_conveyors...
Posted by Cash Car Star on
Fri Oct 3rd 2003 at 1:40am
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What's wrong with clipping?
Re: Need help on something to do with func_conveyors...
Posted by Sinner_D on
Fri Oct 3rd 2003 at 9:37am
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Location: Sandiego, CA
im not sure if you can have a push ent inside water, but if you can i would suggest placing water (fx 0 "invisable")everywhere in the room where they get sucked out, of course targeted when the door is open, that way it will give the effect of no grav, and that they cant breath, and this way if they survive the push long enough, they die from lack of oxygen...MUAHAHA
just a suggestion :razz:
Re: Need help on something to do with func_conveyors...
Posted by scary_jeff on
Sat Oct 4th 2003 at 11:42am
Posted
2003-10-04 11:42am
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Aug 22nd 2001
It definately works in water... you only need to jump if you want the player to go up into the air, but you can simulate this by having a small section of invisible floor drop away from their feet very quickly. Basically if your feet are touching the ground, a trigger_push cannot change this.