Need help on something to do with func_conveyors...

Need help on something to do with func_conveyors...

Re: Need help on something to do with func_conveyors... Posted by SnarkSephiroth on Thu Oct 2nd 2003 at 5:23am
SnarkSephiroth
206 posts
Posted 2003-10-02 5:23am
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
I was wondering if anyone could tell me how to get a button to open a door and trigger func_conveyors. If anyone is interested why its because Im making a space map and if you open up the door I wanted the conveyors to turn on and drag you into space and eventually dying by some means. So if your interested in helping me out respond.      

                                                             Kyle
Re: Need help on something to do with func_conveyors... Posted by Spazz on Thu Oct 2nd 2003 at 5:48am
Spazz
54 posts
Posted 2003-10-02 5:48am
Spazz
member
54 posts 45 snarkmarks Registered: Aug 31st 2003 Occupation: full time student Location: north carolina
HEH, I uced to live in Tucson!!!

UofA pwns SUNDEVILS!!! :biggrin:
Re: Need help on something to do with func_conveyors... Posted by Tracer Bullet on Thu Oct 2nd 2003 at 5:50am
Tracer Bullet
2271 posts
Posted 2003-10-02 5:50am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Here is the answer to most entity problems: use a multimanager.

Set the button to target the mm, then go into the mm's properties, turn off smart edit, click "add" and give it the fallowing properties:

Key: EntToTarget

whatever name you gave the door or convayor.

Value: SomeNumber

this is the number of seconds the mm will wait before triggering the entitiy with the name specified by the key)

you can just keep adding objects untill you have targeted everything you need to.
Re: Need help on something to do with func_conveyors... Posted by SnarkSephiroth on Thu Oct 2nd 2003 at 5:54am
SnarkSephiroth
206 posts
Posted 2003-10-02 5:54am
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
Ive never used a mm before so Its gonna be tough. And about the sundevils Spazz, I hate football :biggrin: . So I would probably agree with you that UofA would kill the Sundevils.
Re: Need help on something to do with func_conveyors... Posted by Cash Car Star on Thu Oct 2nd 2003 at 7:39am
Cash Car Star
1260 posts
Posted 2003-10-02 7:39am
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
I don't think func_conveyors have an on and off setting. They only have forwards and backwards, I believe.
Re: Need help on something to do with func_conveyors... Posted by Orpheus on Thu Oct 2nd 2003 at 11:48am
Orpheus
13860 posts
Posted 2003-10-02 11:48am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Spazz said:
HEH, I uced to live in Tucson!!!

UofA pwns SUNDEVILS!!! :biggrin:
i grew up in Phoenix till 1973 when i moved to arkansas..

i recently went back to Phoenix this year to deliver two busses, after a 30 year gap, the city has changed somewhat :sad:

its a bit larger, and uglier IMO, but with that many people there now, it couldn't have stayed pristine i guess..

still it all brought back memories of my childhood.. i used to love the place :smile:
Re: Need help on something to do with func_conveyors... Posted by KoRnFlakes on Thu Oct 2nd 2003 at 12:07pm
KoRnFlakes
1125 posts
Posted 2003-10-02 12:07pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
places always change, I dont really want to go back to london, Awful, Poluted, Voilent, Dirty s**thole basically
Re: Need help on something to do with func_conveyors... Posted by DocRock on Thu Oct 2nd 2003 at 12:35pm
DocRock
367 posts
Posted 2003-10-02 12:35pm
DocRock
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367 posts 929 snarkmarks Registered: Mar 24th 2002 Location: U S of A
Snark, you could possibly get the effect you want by using a trigger_push instead of the conveyor...

Have the push triggered after the door opens and then have it go off when the door shuts (or slightly before)...

Again tho, it would have to be controlled by a Multi-manager.

 
Re: Need help on something to do with func_conveyors... Posted by ReNo on Thu Oct 2nd 2003 at 12:38pm
ReNo
5457 posts
Posted 2003-10-02 12:38pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I'm with Doc here, a trigger_push is definately the way I'd achieve this.
Re: Need help on something to do with func_conveyors... Posted by Orpheus on Thu Oct 2nd 2003 at 12:49pm
Orpheus
13860 posts
Posted 2003-10-02 12:49pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
in my limited experience with pushes, if you do not set it up, so that the players feet leave the floor, the push will fail..

you must incorporate this as well, its a piece of info i feel needs pointed out, i am not stealing anyone thunder :/
Re: Need help on something to do with func_conveyors... Posted by Hornpipe2 on Thu Oct 2nd 2003 at 2:02pm
Hornpipe2
636 posts
Posted 2003-10-02 2:02pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
A sufficiently large push will throw players around easily.

STEALTH NINJA EDIT:  Here's a map that has the effect you're looking for.

http://comp.uark.edu/~gkenned/ship.zip
Re: Need help on something to do with func_conveyors... Posted by Orpheus on Thu Oct 2nd 2003 at 2:14pm
Orpheus
13860 posts
Posted 2003-10-02 2:14pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Hornpipe2 said:
A sufficiently large push will throw players around easily.
then, i reckon all  mine were in-sufficient.. cause they failed without breaking contact with the floor.. course all mine were to lift players to another floor, i didn't want to blow them into the void :lol:
Re: Need help on something to do with func_conveyors... Posted by Hornpipe2 on Thu Oct 2nd 2003 at 2:43pm
Hornpipe2
636 posts
Posted 2003-10-02 2:43pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Orpheus said:
Hornpipe2 said:
A sufficiently large push will throw players around easily.
then, i reckon all  mine were in-sufficient.. cause they failed without breaking contact with the floor.. course all mine were to lift players to another floor, i didn't want to blow them into the void :lol:
Oh, I understand.  You meant that you were trying to toss players into the sky, which I think does require you to break contact with the ground.  However you can easily push players horizontally without having to make them jump.
Re: Need help on something to do with func_conveyors... Posted by Sim on Thu Oct 2nd 2003 at 3:18pm
Sim
257 posts
Posted 2003-10-02 3:18pm
Sim
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257 posts 96 snarkmarks Registered: Sep 30th 2002 Occupation: Student Location: UK
Take care with trigger_push entities.  I seem to remember having a few problems with getting it to push me all the time but maybe I was doing something wrong.
Re: Need help on something to do with func_conveyors... Posted by ReNo on Thu Oct 2nd 2003 at 3:50pm
ReNo
5457 posts
Posted 2003-10-02 3:50pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
As an added effect, if there are any pillars or crates or walls or whatever that the player can use the block them off so they don't get pushed into the void, you may want to place trigger_hurts against them that are turned on with the trigger_push, so that it simulates them getting squashed against the object. Not necessarily a fatal hurt value, but something to injure them. Just a thought.
Re: Need help on something to do with func_conveyors... Posted by LAzerMANiac on Thu Oct 2nd 2003 at 3:59pm
LAzerMANiac
204 posts
Posted 2003-10-02 3:59pm
204 posts 100 snarkmarks Registered: Sep 30th 2003 Occupation: A student/mapper for Xen Rebels Location: Fremont, CA
To get the player off the floor, use a clip brush 4 units think that looks like this:

/++++++++++++++++++

a little ramp-like thing. use your clip tool to clip the clip brush. the same method works if you want terrorists to plant a bomb in the water put a 2-unit thick brush right below the water and voila!!! :ar15firing:

 
Re: Need help on something to do with func_conveyors... Posted by Hornpipe2 on Fri Oct 3rd 2003 at 12:26am
Hornpipe2
636 posts
Posted 2003-10-03 12:26am
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
LAzerMANiac said:
use your clip tool
VERTEX MANIPULATE
Re: Need help on something to do with func_conveyors... Posted by Cash Car Star on Fri Oct 3rd 2003 at 1:40am
Cash Car Star
1260 posts
Posted 2003-10-03 1:40am
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
What's wrong with clipping?
Re: Need help on something to do with func_conveyors... Posted by Sinner_D on Fri Oct 3rd 2003 at 9:37am
Sinner_D
376 posts
Posted 2003-10-03 9:37am
Sinner_D
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376 posts 115 snarkmarks Registered: Oct 11th 2002 Occupation: Freelance mapper Location: Sandiego, CA
im not sure if you can have a push ent inside water, but if you can i would suggest placing water (fx 0 "invisable")everywhere in the room where they get sucked out, of course targeted when the door is open, that way it will give the effect of no grav, and that they cant breath, and this way if they survive the push long enough, they die from lack of oxygen...MUAHAHA

just a suggestion :razz:
Re: Need help on something to do with func_conveyors... Posted by Hornpipe2 on Fri Oct 3rd 2003 at 7:32pm
Hornpipe2
636 posts
Posted 2003-10-03 7:32pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Cash Car Star said:
What's wrong with clipping?
Haha, nothing.  I was born and raised on the Vertex Manipulator, however, and I use the Clip tool maybe twice per map.  I guess it probably makes my life harder, but ah well.
Re: Need help on something to do with func_conveyors... Posted by Orpheus on Fri Oct 3rd 2003 at 7:37pm
Orpheus
13860 posts
Posted 2003-10-03 7:37pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Sinner_D said:
im not sure if you can have a push ent inside water,

 
worked in "undertow" just fine... or was it a conveyor..

reckon it doesn't matter, till you prove it doesn't work i guess :smile:
Re: Need help on something to do with func_conveyors... Posted by scary_jeff on Sat Oct 4th 2003 at 11:42am
scary_jeff
1614 posts
Posted 2003-10-04 11:42am
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
It definately works in water... you only need to jump if you want the player to go up into the air, but you can simulate this by having a small section of invisible floor drop away from their feet very quickly. Basically if your feet are touching the ground, a trigger_push cannot change this.