DmCore

DmCore

Re: DmCore Posted by Orpheus on Mon Nov 1st 2004 at 9:13pm
Orpheus
13860 posts
Posted 2004-11-01 9:13pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
blue, we all give advice, the really smart people sift through it all and take the best parts.. the stupid ones blow off the advice as irrelevant.

i foresee you as having very little future around here when you begin mapping for HL2.. no one blows off my advice, cause they will not get a second chance to do it. i would be willing to bet, i am not alone in thinking this either.

looks around the pit

yeah, your future is bleak.
Re: DmCore Posted by Tracer Bullet on Mon Nov 1st 2004 at 11:45pm
Tracer Bullet
2271 posts
Posted 2004-11-01 11:45pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Scratches Balls name on my "don't bother to comment" list
Re: DmCore Posted by G.Ballblue on Tue Nov 2nd 2004 at 12:38am
G.Ballblue
1511 posts
Posted 2004-11-02 12:38am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Orpheus said:
blue, we all give advice, the really smart people sift through it all and take the best parts.. the stupid ones blow off the advice as irrelevant.

i foresee you as having very little future around here when you begin mapping for HL2.. no one blows off my advice, cause they will not get a second chance to do it. i would be willing to bet, i am not alone in thinking this either.

looks around the pit

yeah, your future is bleak.
I'm quite offended.
Re: DmCore Posted by Orpheus on Tue Nov 2nd 2004 at 12:51am
Orpheus
13860 posts
Posted 2004-11-02 12:51am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
G.Ballblue said:
I'm quite offended.
really? you have got to be kidding me.

you blatantly express your scorn for your peers input and you have the nerve to say that you are offended?

in fact peer is pushing the definition to its extreme limits when you are included with the other mappers that hang out around here.. you dug a massive hole for yourself while i was away on my hiatus and since i returned you have done little to fill the hole.. even with major members like reno to defend you :sad:

no one expects every bit of advice to be taken, its all offered without any strings attached, BUT if i ever hear someone blatantly express scorn for this gift, well i will not waste time on them again.. you are not alone in this so don't assume you are being picked on.. this is nothing new, we have a couple other members here whom scoff at our collective knowledge.

be that as it may, you dug your hole, currently you are by yourself in it.. you can only hope that the big hearted members like reno will help you fill its depths.. cause i will have to see some serious reform before i ever do a critique for you.

offended? what a joke.. when i read your words

<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>you actually blocked the line of sight thing? That's guts. </DIV></DIV>i was pissed off for tracer, cause it was his suggestion and you slapped him silly.. if anyone has earned the right to be offended ,, its tracer..
Re: DmCore Posted by Gwil on Tue Nov 2nd 2004 at 1:05am
Gwil
2864 posts
Posted 2004-11-02 1:05am
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Let's not get too angry or het up, especially on someone elses topic -
the point stands, but we dont like ruining other peoples topics,
eh Orph?

G.Ballblue, I don't agree with everything that's been said about you,
but sometimes there are occasions when it's best to just keep quiet,
especially with your track record on spouting absolute rubbish about
the Half-Life tech.

Without wanting to impose a "gag" on you, but I do think it is best if
you go and learn the engine properly before making comments on it, as
you have made some absolutely horrendous bloopers both here, and in the
past.
:0 and you actually blocked the line of sight thing? That's guts. When
I build something, it STAYs like that -- like it or lump it.
Well, that's fine - but very narrow minded - the whole purpose of this
forum is to get technical and design feedback, and, to a large
extent--work, and respond the feedback, and incorporate it into your map.

If you aren't willing to enter this mindset of cooperation, and
learning through sharing ideas and experiences, it's best not to
comment at all.
Re: DmCore Posted by Orpheus on Tue Nov 2nd 2004 at 1:19am
Orpheus
13860 posts
Posted 2004-11-02 1:19am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Gwil said:
but we dont like ruining other peoples topics, eh Orph?
blushes

says in a small voice

"no.."

but at least i have an interest in the topic, most who ruin them couldn't care less.

/me shuts up about blue.. in this thread.
Re: DmCore Posted by Tracer Bullet on Tue Nov 2nd 2004 at 9:28am
Tracer Bullet
2271 posts
Posted 2004-11-02 9:28am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
No offense taken, although, in my last comment, to give such was my intent. :biggrin:

Thanks for the defense Orph. :smile:

Anyway....

Back to aplauding for MBlister's map :clap:
Re: DmCore Posted by Pvt.Scythe on Tue Nov 2nd 2004 at 10:13am
Pvt.Scythe
730 posts
Posted 2004-11-02 10:13am
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
It's funny how that little extra L ends up in his name all the time... Oh well. Such are the ways of the world. One is BlisTer other MisterBister, but everyone sees him/her/it as MisterBlister.

I must say that I will definedly put this map on my watchlist. And this thread has been very educational in forms of SnarkPit customs and ways...

/me goes back to playing with The GIMP
Re: DmCore Posted by MisterBister on Tue Nov 2nd 2004 at 11:55am
MisterBister
277 posts
Posted 2004-11-02 11:55am
277 posts 78 snarkmarks Registered: Oct 17th 2004 Occupation: studying Location: SWEDEN
It's funny how that little extra L ends up in his name
all the time... Oh well. Such are the ways of the world. One is BlisTer
other MisterBister, but everyone sees him/her/it as MisterBlister.
Yeah I have noticed that too but its OK to call me Blister or MisterBlister if you like ^_^.

I have done some minor changes on the map since the last post. Mainly
small gameplay changes such as removing batteries, ammo and such but
also small lightning changes.

It feels like the map is running very near completion since i have run out of ideas.

All the big problems have been fixed such as the r_speeds problem and the clipproblem.

I will probably maybe make only one or two more compilations before im releasing the map (again).

If you have any ideas about making the map better you should better speak up now before its too late.

Download link:

http://home.no/misterbister/maps/DmCore.zip
Re: DmCore Posted by BlisTer on Tue Nov 2nd 2004 at 12:30pm
BlisTer
801 posts
Posted 2004-11-02 12:30pm
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
MisterBister said:
<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>
It's funny how that little extra L ends up in his name all the time... Oh well. Such are the ways of the world. One is BlisTer other MisterBister, but everyone sees him/her/it as MisterBlister.

</DIV></DIV>

Yeah I have noticed that too but its OK to call me Blister or MisterBlister if you like ^_^.
as long as noone goes calling me bister or misterbister, yuk ! :razz:

anyway, nice improvements overall. what could still be improved imo are the wall-doorpassage transitions. the wall texture is now suddenly stopped. maybe add additional brushes to make a doorpost. maybe have it so that it stands out from the wall a bit. Oh and you really hit something with that bright light coming out of that ceiling hole. i wouldnt be surprised if it made its appearance in other maps :wink:
Re: DmCore Posted by Tracer Bullet on Tue Nov 2nd 2004 at 7:06pm
Tracer Bullet
2271 posts
Posted 2004-11-02 7:06pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Pvt.Scythe said:
It's funny how that little extra L ends up in his name all the time... Oh well. Such are the ways of the world. One is BlisTer other MisterBister, but everyone sees him/her/it as MisterBlister.
Oh... I hadn't noticed. My bad. :grenade:

I'll have another look around later today and see if there is anythign else I can suggest.
Re: DmCore Posted by MisterBister on Fri Nov 5th 2004 at 10:34am
MisterBister
277 posts
Posted 2004-11-05 10:34am
277 posts 78 snarkmarks Registered: Oct 17th 2004 Occupation: studying Location: SWEDEN
Ping? Pong!

Here I am again with another update on the map.

The changes is getting less and smaller everytime.

Today i can present a few bugfixes which prevents the players som
getting stuck when jumping into unusual places, a few minor
texturealignment fixes, a little new lighting, and a redesign of "the
button".

I have had a few complaints about the button by the elevator so i
thought it was time to do something about it and heres the result.

User posted image

I have tried to do something real special with this room by adding a
light_spot to make the effect of the red lights a bit more interesting.
I could have made white light instead of red but i think it would look
more cool with a pool of red light that breaks the clean and pure white
light..

Jesus im starting to sound like my deisgnteacher ^_^.

User posted image

Download the map here:

http://www.home.no/misterbister/maps/DmCore.zip
Re: DmCore Posted by Spartan on Fri Nov 5th 2004 at 11:03am
Spartan
1204 posts
Posted 2004-11-05 11:03am
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
I really like the design you gave the button.
Re: DmCore Posted by MisterBister on Sun Nov 7th 2004 at 6:37pm
MisterBister
277 posts
Posted 2004-11-07 6:37pm
277 posts 78 snarkmarks Registered: Oct 17th 2004 Occupation: studying Location: SWEDEN
Since noone has come up with anymore comments or feedback during about
4 days now I have decided to release this version as the "final".

Here are pictures of the final changes.

Just couldnt resist putting my logo here :wink: .

User posted image

I have also replaced the bushes with a little grass instead. Thought looked better.

User posted image

Thanks for all the wonderful comments and all the feedback i have gotten from you guys.

As you can see, the result has changed dramaticly to the better thanks to you.

Since my map is finally done and I have no projects pending, I will try
to repay all the great critics and feedback you gave me as well as i
can.

If you have further comments about the map please throw down a line.

Download the final version here:

http://home.no/misterbister/maps/DmCore.zip

//misterbister >B/
Re: DmCore Posted by ReNo on Sun Nov 7th 2004 at 7:16pm
ReNo
5457 posts
Posted 2004-11-07 7:16pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Good job, glad we could help :smile: Very nice map to introduce yourself to the site with if I may say so also!
Re: DmCore Posted by Mor7y on Sun Nov 7th 2004 at 8:44pm
Mor7y
63 posts
Posted 2004-11-07 8:44pm
Mor7y
member
63 posts 125 snarkmarks Registered: Sep 3rd 2003 Occupation: School Location: in front of a PC
Sweet, sweet :) It didn't feel like a HLDM map though. It could've been a Natural Selection map. And for some reason, I got the feeling of Doom 3 ^^
Re: DmCore Posted by st0lve on Mon Nov 8th 2004 at 7:24pm
st0lve
5 posts
Posted 2004-11-08 7:24pm
st0lve
member
5 posts 11 snarkmarks Registered: Mar 31st 2004 Occupation: School Location: Kristiansand - Norway
Evil Lair made those textures.
Get your credits straight.
Re: DmCore Posted by MisterBister on Tue Nov 9th 2004 at 5:45pm
MisterBister
277 posts
Posted 2004-11-09 5:45pm
277 posts 78 snarkmarks Registered: Oct 17th 2004 Occupation: studying Location: SWEDEN
Yeah youre right about that st0lve.
But i got those textures from wadfather, which i actually have mentioned in my credits list, among a gigantic bunch of other sci-fi textures and it would take days to find out from who the textures where from.
But thanks alot for mentioning it. Ill send an emila to him right away.
Re: DmCore Posted by Crackerjack on Mon Nov 15th 2004 at 11:16am
Crackerjack
264 posts
Posted 2004-11-15 11:16am
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
I agree with ReNo, great map to introduce urself. I hope we can help you out along the way :biggrin: Exspecially through HL2.

Btw: Who ever said said 2500 are speeds are okay... should perish in hell!