DoD:S

DoD:S

Re: DoD:S Posted by Spartan on Wed Nov 24th 2004 at 1:34am
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Here are some pics provided by Ginger Lord on 69th Vlatitude. You may know Ginger Lord by his famous dod_density map. He is now working on the DoD:S version of density. The textures looked smeared because high res materials have not been made available yet and the maps were made using CS:S.

http://www.gingerlord.co.uk/images/density_source1.jpg

http://www.gingerlord.co.uk/images/density_source2.jpg

http://www.gingerlord.co.uk/images/density_source3.jpg

http://www.gingerlord.co.uk/images/density_source4.jpg

http://www.gingerlord.co.uk/images/density_source5.jpg

http://www.gingerlord.co.uk/images/density_source5a.jpg
Re: DoD:S Posted by Orpheus on Wed Nov 24th 2004 at 1:41am
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Posted 2004-11-24 1:41am
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#4 is borked bud.

nice architecture, but i have always been iffy on spotlessly clean rock walls :sad:

also, some of those screens look fullbright. :confused:
Re: DoD:S Posted by Gorbachev on Wed Nov 24th 2004 at 1:50am
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This isn't official DoD:S stuff...density is still a custom map. I've
only head that it might possibly become official. As it stands it's
just as DoD:S as the maps I've been porting.
Re: DoD:S Posted by Agent Smith on Wed Nov 24th 2004 at 3:10am
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It looks okay... if it was for the HL engine. But as it stands I'm very unimpressed with it. Even with all the freedom the source engine gives with detail and realism and people are still making maps like its HL and they've got to watch out for r_speeds (which you still do of course, but I think it would be hard to get to the new limit).

Obvioulsy its still in prouction, hopefully he'll at least do some decent texturing and add some sought of detail, but from these screens I'm pretty disappointed.

The new enfield model looks pretty sweet though :biggrin: .
Re: DoD:S Posted by Finger on Wed Nov 24th 2004 at 3:21am
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It's overwhelming. Too much cobblestone, not enough light variation to set the mood. The rubble spots seemed too jagged. Mainly just feels to busy, texturewise. I'm sure it's a WIP, however.
Re: DoD:S Posted by Vash on Wed Nov 24th 2004 at 3:24am
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Posted 2004-11-24 3:24am
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I am going to agree with Agent Smith, its looking all 1998 up in that
map. Hopefully all those images are from a straight-port, and ginger
has just begun revamping the map to the splended power of the Source
engine.
Re: DoD:S Posted by Spartan on Wed Nov 24th 2004 at 4:30am
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I think everyone is still trying to get a feel for the new editor right now. It will take a while before we start to see really really good maps. Everyone is afraid of pushing the r-speeds on the new editor but there is no need for worry. I'd like to see people start to push the editor. DoD and NS both pushed the Half Life engine far and still got good r-speeds on the maps.
Re: DoD:S Posted by omegaslayer on Wed Nov 24th 2004 at 4:58am
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Ive never been a big fan of DOD, but then again neither was I in CS and look at me now im a regular on aztec.

I wonder if there will be NS or TS on source? Maybe we should create a snark mod for source?
Re: DoD:S Posted by SWATSiLeNt on Wed Nov 24th 2004 at 5:00am
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I havent been a big fan either but Im just looking forwards to the release just for playin around even if it isnt what I wanted.
Re: DoD:S Posted by ReNo on Wed Nov 24th 2004 at 6:37am
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Posted 2004-11-24 6:37am
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DoD is probably my favourite mod for HL and my flatmates are huge fans.
Due to this, the whole flat has been really looking forward to the mod.
I hope the official maps are a much bigger improvement over the
originals than this is though, as it really isn't impressing me much.
Re: DoD:S Posted by wil5on on Wed Nov 24th 2004 at 8:11am
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I like #4...
The page you are looking for is not here, you have typed in a wrong address fool. Perhaps you should try harder next time idiot. It could also be I misdirected you, but that's unlikely. Better luck next time.
Re: DoD:S Posted by Gorbachev on Wed Nov 24th 2004 at 9:38am
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I am going to agree with Agent Smith, its looking all 1998 up in that
map. Hopefully all those images are from a straight-port, and ginger
has just begun revamping the map to the splended power of the Source
engine.
For god's sake...GingerLord already had to lock his thread on the DoD
board because nobody reads anything these days. That map is essentially
exactly as it was on HL...he spent enough time to convert the entities
to CS:S That's ALL...which is why it looks like it's DoD because it IS.
There have been no changes in architecture or texture...it's exactly HL
just running on the Source engine.
Re: DoD:S Posted by Vash on Wed Nov 24th 2004 at 9:46am
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Vash said:
Hopefully all those images are from a straight-port
I knew it wasn't touched up. Ive seen Gingerlords work, and he has better skills than that.
Re: DoD:S Posted by Orpheus on Wed Nov 24th 2004 at 11:20am
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Posted 2004-11-24 11:20am
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<DIV class=quote>
<DIV class=quotetitle>? quoting Gorbachev</DIV>
<DIV class=quotetext>

because nobody reads anything these days. </DIV></DIV>

sorry, i didn't read all that, what was that you said again :heee:

/runs
Re: DoD:S Posted by Agent Smith on Wed Nov 24th 2004 at 12:18pm
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I'm sure I would have gotten that information if I'd read his original post or whatever. I was merely commenting on the images posted by spartan. As they are my assessment is fair enough. Even so I don't think I'd be putting those shots up just yet until there was even a partial example of the finished product, as they seem to make everyone cringe.

This seems to be another hastily released image relating to dod source that has got everyone worried. Those screens from the remake of Anzio, yes, also unfinished, still made it look no better than the old HL engine.
Re: DoD:S Posted by Jezpuh on Wed Nov 24th 2004 at 1:32pm
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I've always been a big WW2 freak and I must say, I can't wait to try
this. I liked DoD. But it was still missing things. From what I've read
this could turn out to be a very interesting game.

The screenies look awesome too ;o~
Re: DoD:S Posted by Spartan on Wed Nov 24th 2004 at 3:02pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Gorbachev</DIV>
<DIV class=quotetext>

<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>I am going to agree with Agent Smith, its looking all 1998 up in that map. Hopefully all those images are from a straight-port, and ginger has just begun revamping the map to the splended power of the Source engine.
</DIV></DIV>
For god's sake...GingerLord already had to lock his thread on the DoD board because nobody reads anything these days. That map is essentially exactly as it was on HL...he spent enough time to convert the entities to CS:S That's ALL...which is why it looks like it's DoD because it IS. There have been no changes in architecture or texture...it's exactly HL just running on the Source engine.
</DIV></DIV>
Thanks Gorbachev. I guess I didn't yell loud enough for everyone to hear me say that all the textures were directly converted from DoD. You all should try not reading between the lines.
Re: DoD:S Posted by G.Ballblue on Wed Nov 24th 2004 at 8:08pm
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5# Looks like dust2 for some reason :leper:
Re: DoD:S Posted by Spartan on Wed Nov 24th 2004 at 9:23pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting G.Ballblue</DIV>
<DIV class=quotetext>5# Looks like dust2 for some reason :leper:

</DIV></DIV>
:confused:
Re: DoD:S Posted by G.Ballblue on Wed Nov 24th 2004 at 9:29pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Spartan 34</DIV>
<DIV class=quotetext>
<DIV class=quote>
<DIV class=quotetitle>? quoting G.Ballblue</DIV>
<DIV class=quotetext>5# Looks like dust2 for some reason :leper:

</DIV></DIV>
:confused:

</DIV></DIV>

User posted image

User posted image
:razz:
Re: DoD:S Posted by $loth on Wed Nov 24th 2004 at 9:40pm
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Counter strike on the HL engine? Geez ballblue get with the times!
Re: DoD:S Posted by Andrei on Wed Nov 24th 2004 at 9:45pm
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Jesus, he's right! It does look like dust2 :eek: !
Re: DoD:S Posted by Orpheus on Wed Nov 24th 2004 at 9:51pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Andrei</DIV>
<DIV class=quotetext>Jesus, he's right! It does look like dust2 :eek: ! </DIV></DIV>

gimme a forking break, just because its rock.. thats like saying because a car has 4 tires that a ford looks like a chevy :rolleyes:
lets just say, it might have been inspired by dust.
Re: DoD:S Posted by Spartan on Wed Nov 24th 2004 at 9:58pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Andrei</DIV>
<DIV class=quotetext>Jesus, he's right! It does look like dust2 :eek: ! </DIV></DIV>
Yeah you don't see those roads turn 90 degrees much in games.
Re: DoD:S Posted by Andrei on Wed Nov 24th 2004 at 9:59pm
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Bus driver's hell. :grenade:
Re: DoD:S Posted by Spartan on Wed Nov 24th 2004 at 10:02pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Andrei</DIV>
<DIV class=quotetext>Bus driver's hell. :grenade:

</DIV></DIV>
That reminds me of something. The double decker bus's in the first Midnight Club will do a 90 degree turn on a dime. I laugh every time I see it.

P.S. what's with the grenade?

:ar15firing: :rocketwhore:
Re: DoD:S Posted by Vash on Wed Dec 1st 2004 at 2:41am
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Posted 2004-12-01 2:41am
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Bringing back this thread from the dead...Looks like we've been had.
Re: DoD:S Posted by Crono on Wed Dec 1st 2004 at 3:21am
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Posted 2004-12-01 3:21am
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Vash said:
Bringing back this thread from the dead...Looks like we've been had.
So, in other words, impressiveness should go back up, right?
Re: DoD:S Posted by $loth on Wed Dec 1st 2004 at 7:40am
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Yea, those maps were sh*t.
Re: DoD:S Posted by Spartan on Wed Dec 1st 2004 at 11:09am
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Posted 2004-12-01 11:09am
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Ginger Lord will die for this one! :mad: