just wanna show it to someone

just wanna show it to someone

Re: just wanna show it to someone Posted by fishy on Sat Oct 18th 2003 at 5:36pm
fishy
2623 posts
Posted 2003-10-18 5:36pm
fishy
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i've been working on this for a couple of weeks now, and it's starting to take shape not too badly. at least i think so. the thing is, i've never tried to make a dm map before, and tbh, i've not really played many dm maps either. so i'm just trying to do the things i feel are important. like making a decent network of routes, so there is always a good choice of where to go etc.

i know there's not too much can be said from hammer screenshots, but thats all i have 'till it's ready for a compile.(maybe a week or two)

in the meantime, any comments would be gladly accepted.

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Re: just wanna show it to someone Posted by Wild Card on Sat Oct 18th 2003 at 5:40pm
Wild Card
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Posted 2003-10-18 5:40pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
/must reach the reply button...

ah, there :razz:

Seems fairly good to me except you sewers texture dosent match. Looks kinda ugly to me actualy. Only an opinion though.

[edit] thanks for re-adjusting your images.
Re: just wanna show it to someone Posted by Orpheus on Sat Oct 18th 2003 at 5:42pm
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Posted 2003-10-18 5:42pm
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Wild Card said:
/must reach the reply button...

ah, there :razz:

Seems fairly good to me except you sewers texture dosent match. Looks kinda ugly to me actualy. Only an opinion though.
only looks odd becuase its a hammer screen, try posting a compiled set of screens from ingame..

they look ok to me..
Re: just wanna show it to someone Posted by Wild Card on Sat Oct 18th 2003 at 5:43pm
Wild Card
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Posted 2003-10-18 5:43pm
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you missed my edit there Orph :razz:
Re: just wanna show it to someone Posted by Gollum on Sat Oct 18th 2003 at 5:50pm
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Posted 2003-10-18 5:50pm
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Looks very nice to me. I especially like the underground ceilings :smile:

You've made one big mistake though - you have not compiled! Even using a temporary big box is better than nothing.
Re: just wanna show it to someone Posted by KoRnFlakes on Sat Oct 18th 2003 at 6:15pm
KoRnFlakes
1125 posts
Posted 2003-10-18 6:15pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
this looks really rather good, Remember to give me a shout when u have a playable beta out for critique.
Re: just wanna show it to someone Posted by fishy on Sun Oct 19th 2003 at 2:08pm
fishy
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Posted 2003-10-19 2:08pm
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cheers guys.

as soon as it's playable i'll post a link. and i'll be looking for some suggestions for weapon placement etc. i've not played much dm, so i'll definately need some guidance.

one more thing. as most of the textures are from tfc, should i wadinclude them for a hldm map?
Re: just wanna show it to someone Posted by Wild Card on Sun Oct 19th 2003 at 2:37pm
Wild Card
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Posted 2003-10-19 2:37pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
I dont think you'll be able to wadinclude the whole tfc wad as its to big. What you can do however, is get Wally and create yourself a texture file. Then, open up the tfc wad and just copy/paste the textures you are using into your new .WAD file. Then save your new wad (I use the same filename as my map) and wadinclude that. That way, you only include the textures your actually using. Mind you if your using ALL the tfc textures, just wadinclude that, but I doubt thats the case.
Re: just wanna show it to someone Posted by Gollum on Sun Oct 19th 2003 at 2:57pm
Gollum
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Posted 2003-10-19 2:57pm
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^ Ignore that. -wadinclude only compiles the textures that your map uses into the BSP. You should definitely -wadinclude them.

Apologies Wild Card, I didn't intend to sound mean. It's just that your advice was...well....wrong.
Re: just wanna show it to someone Posted by Wild Card on Sun Oct 19th 2003 at 2:58pm
Wild Card
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Posted 2003-10-19 2:58pm
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its what he was asking... but whatever../
Re: just wanna show it to someone Posted by Orpheus on Sun Oct 19th 2003 at 2:59pm
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Posted 2003-10-19 2:59pm
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Gollum said:
^ Ignore that. -wadinclude only compiles the textures that your map uses into the BSP. You should definitely -wadinclude them.

Apologies Wild Card, I didn't intend to sound mean. It's just that your advice was...well....wrong.
:rofl: sometimes, wildcard makes me roll
Re: just wanna show it to someone Posted by Loco on Sun Oct 19th 2003 at 3:04pm
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Posted 2003-10-19 3:04pm
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Really nice map. Sort of reminds me of Zelda: Ocarina of time. I really would like to see the compiled sewers shots, as those lights could prove really effective. The cliff texture looks a bit repetitive on the second screenshot, but otherwise great. I like the way you've done the bridge.
Re: just wanna show it to someone Posted by ReNo on Sun Oct 19th 2003 at 3:10pm
ReNo
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Posted 2003-10-19 3:10pm
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Looking pretty cool so far, but as Gollum said, compile often. I couldn't imagine not seeing my map ingame until it was nearly complete. Its so much easier to test it frequently, lets you weed out parts you don't like when you make them, rather than having to go back and change it much later on. Also, what if you have made a leak accidentally every 30 minutes or so. Compiling often means you might have one leak to fix each time or something, which isn't overly time consuming, but compiling after a week of mapping could come up with 10 or 20 of them, which could take hours to patch up.

Anyway, thats just my thoughts, the map looks good regardless. Oh and with rock textures it is always advisable to scale them up to 2x or more if its a large area, they tend to look terribly repetitive (as in your screenshot) if you don't. Lowers r_speeds a bit occasionally too :smile:

Wild: Using -wadinclude just includes textures that have actually been USED from the wad, not the entire wad. So if you used 3 textures from tfc.wad, then doing a -wadinclude would put those 3 textures into the BSP, no more.
Re: just wanna show it to someone Posted by fishy on Sun Oct 19th 2003 at 7:37pm
fishy
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Posted 2003-10-19 7:37pm
fishy
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i compiled the top half of the map to have a little run-around, and to see if i could find any obvious probs. there are one or two ( or maybe 3 or 4 :rolleyes: ), but nothing that i didn't expect.

i reckon it still needs some work on the lighting to create some more contrast. much purdier than in hammer though. :smile:

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most of what i done since the hammer pics was to seal off the top section, with very little being done to the actual content of the map, so the repeating patterns etc. are still there.
Re: just wanna show it to someone Posted by G4MER on Sun Oct 19th 2003 at 8:05pm
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Posted 2003-10-19 8:05pm
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OH MY GOD!, Thats a nice looking map all compiled..

Is It ready for download.. I must run around in that!

Great work! From the first pictures the only thing I saw that was a tad off was that one corner of rock below a building.. it didnt have the same flow as the rest. It was just cut as an indent, and it didnt feel right. ( *note: from the very first picture in the first set of pictures ) But it looks like you fixed that, Im not crazy about the long arrow look you went with though, its not natural. But it still looks good.

($)
Re: just wanna show it to someone Posted by Finger on Sun Oct 19th 2003 at 9:07pm
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Posted 2003-10-19 9:07pm
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That's really sweet looking!
Re: just wanna show it to someone Posted by 7dk2h4md720ih on Mon Oct 20th 2003 at 12:05am
7dk2h4md720ih
1976 posts
Posted 2003-10-20 12:05am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
This is screaming for more detailed rockwork if you've the r's to spare. :smile:

Very nice looking, makin me wish I had hl. :smile:
Re: just wanna show it to someone Posted by scary_jeff on Mon Oct 20th 2003 at 9:44am
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Posted 2003-10-20 9:44am
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If you need any ideas there was a map that looks kinda similar to this released for the PHL map comp called Olvidada=Muerte. Not that it looks like you do need any ideas... it looks great already.
Re: just wanna show it to someone Posted by DocRock on Mon Oct 20th 2003 at 12:33pm
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Posted 2003-10-20 12:33pm
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Is it just me, or does it seem like the light_environment should be set at a different angle?

Map looks very nice, but the light angle really jumped out at me.

Shouldn't the side of the building have some light on it (in yellow)

The angle of light should be from the moon (in red)

yet, the shadows seem to be coming from a light source somewhere else (blue)

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Re: just wanna show it to someone Posted by KoRnFlakes on Mon Oct 20th 2003 at 12:49pm
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Posted 2003-10-20 12:49pm
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thats a very good point, n1 doc.
Re: just wanna show it to someone Posted by DocRock on Mon Oct 20th 2003 at 12:53pm
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Posted 2003-10-20 12:53pm
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ya...the more I look at the other views, it does seem it's facing the wrong way...

Other than that, the map looks real nice, fishy..
Re: just wanna show it to someone Posted by fishy on Mon Oct 20th 2003 at 1:48pm
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Posted 2003-10-20 1:48pm
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no Doc, it's not just you. it's out by 5-10 degrees in 2 directions. but even being that close was a fluke. 1st compile y'see. it'll get tweaked with each consecutive compile until it's right.

A_S, as it stands, the r's r higher than i would like. in some places they're hitting 1100. i really dont like that, so i'll be trying to get them down a bit in the usual way. but i might also have a go at making some of the small detailed bits as models. all depends on how much face splitting is playing a part in the r's atm.

MS, it will be soon. :smile:

[edit] omg, 2 posts in the time it took me to reply. :/
Re: just wanna show it to someone Posted by Gwil on Mon Oct 20th 2003 at 7:05pm
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Posted 2003-10-20 7:05pm
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Is this inspired by avanti, perchance?
Re: just wanna show it to someone Posted by Dr Brasso on Mon Oct 20th 2003 at 7:25pm
Dr Brasso
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Posted 2003-10-20 7:25pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
hey hey......nice looking work, lights or no lights.....

did anyone notice if that was the real A_S.....i mean, not a copy????? Dave????

:heee:

Dr Brasso.... :dodgy:
Re: just wanna show it to someone Posted by 7dk2h4md720ih on Mon Oct 20th 2003 at 7:54pm
7dk2h4md720ih
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Posted 2003-10-20 7:54pm
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It really is me. Don't know if that's a good thing or not though. :smile:

Fishy, take a look at this TFC map which uses many of the same textures to get some ideas.

http://www.planetfortress.com/features/lotw/wrath/
Re: just wanna show it to someone Posted by Hornpipe2 on Mon Oct 20th 2003 at 8:52pm
Hornpipe2
636 posts
Posted 2003-10-20 8:52pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Pretty. Your glow sprites are too bright, tone them down somewhat. In my opinion, the glow is just to enhance the light's appearance, not to draw attention to itself.
Re: just wanna show it to someone Posted by Bewbies on Mon Oct 20th 2003 at 9:20pm
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Posted 2003-10-20 9:20pm
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fishy said:
A_S, as it stands, the r's r higher than i would like. in some places they're hitting 1100. i really dont like that, so i'll be trying to get them down a bit in the usual way. but i might also have a go at making some of the small detailed bits as models. all depends on how much face splitting is playing a part in the r's atm.
r_speeds? bah to that
Re: just wanna show it to someone Posted by blu_chze on Tue Oct 21st 2003 at 5:15am
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Posted 2003-10-21 5:15am
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nice map!!
Re: just wanna show it to someone Posted by Dietz on Tue Oct 21st 2003 at 6:20am
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Posted 2003-10-21 6:20am
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Looks sweet! Only complaint I have from the shots is the lack of detail on the lightly colored building in this shot... could use some variation for sure:

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Re: just wanna show it to someone Posted by fishy on Thu Nov 6th 2003 at 11:51pm
fishy
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Posted 2003-11-06 11:51pm
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at last, i now have something that compiles as a whole. there are no weapons or health to be found yet, the texture alignment/transition sucks in some (only some?)places, and the odd corridor/room is still makeshift. large sections still have some pretty dodgy (if any) lighting too.

hehe, sounds good, eh?

http://www.invalid-brush.co.uk/files/fishmaps/fishy_dm_a1.zip

all and any feedback is welcome

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Re: just wanna show it to someone Posted by Myrk- on Fri Nov 7th 2003 at 3:10am
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Posted 2003-11-07 3:10am
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Ok whereas others are very kind, I can (rarely be rather ev0l D:~~~)

Personally, although this map looks kinda ok, it is very boring and "ordinary". I think the lighting needs a good angle (the sky is fine) but you need decent textures. The textures your using are CS and TFC standard- ie. UGLY!

Change to some cool textures, more contrast (i.e. less bouncelight...)

Also add some little extras, some cars... To think critically, think this- Would this place actually exist? Add stuff to make it look real.
Re: just wanna show it to someone Posted by OtZman on Sun Nov 9th 2003 at 9:17pm
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Posted 2003-11-09 9:17pm
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WOW :eek: , looks really nice to me, man! Really impressive. Want to play...
Re: just wanna show it to someone Posted by Gwil on Mon Nov 10th 2003 at 12:38am
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Posted 2003-11-10 12:38am
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Myrk- said:
Ok whereas others are very kind, I can (rarely be rather ev0l D:~~~)

Personally, although this map looks kinda ok, it is very boring and "ordinary". I think the lighting needs a good angle (the sky is fine) but you need decent textures. The textures your using are CS and TFC standard- ie. UGLY!

Change to some cool textures, more contrast (i.e. less bouncelight...)

Also add some little extras, some cars... To think critically, think this- Would this place actually exist? Add stuff to make it look real.
Since when has TFC been realistic? That's half the fun of the mod... :razz:
Re: just wanna show it to someone Posted by SuperCrazy on Wed Nov 12th 2003 at 5:08am
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Posted 2003-11-12 5:08am
102 posts 1830 snarkmarks Registered: Aug 22nd 2001 Location: Iowa, USA
Looks nice, although as Myrk said, it looks kind of "ordinary" and there's not really anything to make it stand out from other levels done with a similar theme/style.
Re: just wanna show it to someone Posted by matt on Thu Nov 13th 2003 at 12:35pm
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Posted 2003-11-13 12:35pm
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v good.