Re: A Map in Progress
Posted by Sinner_D on
Tue Oct 21st 2003 at 8:25am
376 posts
115 snarkmarks
Registered:
Oct 11th 2002
Occupation: Freelance mapper
Location: Sandiego, CA
looks pretty good sofar...make sure you make that fence with ivy between the center and balcony a func_illusionary, with clip brushes :wink: GL
Re: A Map in Progress
Posted by Gollum on
Tue Oct 21st 2003 at 8:33am
Gollum
member
1268 posts
525 snarkmarks
Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
Looks good. But I've never seen a waterfall that has more water at the bottom than at the top. They tend to get thinner if anything.
Re: A Map in Progress
Posted by KoRnFlakes on
Tue Oct 21st 2003 at 3:58pm
1125 posts
511 snarkmarks
Registered:
Jul 3rd 2002
Occupation: Yus!
Location: Norfolk
the images take too long to load tbh :/ - what I saw was good though.
Re: A Map in Progress
Posted by beer hunter on
Tue Oct 21st 2003 at 7:23pm
281 posts
602 snarkmarks
Registered:
Jul 6th 2003
Occupation: Beer taster
Location: The Pub
Brushwork looks a bit chunky in some places like the hand railing in screens 1+3. Light yellow stones on the floor in screen 2 don't match the other textures too well.
Could do with a different tex for the roof underside (if thats what it is) in screen 2.
Other than that, looks ok for early stuff.
Re: A Map in Progress
Posted by 7dk2h4md720ih on
Tue Oct 21st 2003 at 9:40pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
"Try xat.com for a program that'll 'optimize' your image size for faster downloading."
Be easy on me, i'm on 46k :smile:
The map looks good. The tiles on the roof end too abruptly, you should put a trim under them. :smile:
Re: A Map in Progress
Posted by beer hunter on
Tue Oct 21st 2003 at 11:02pm
Posted
2003-10-21 11:02pm
281 posts
602 snarkmarks
Registered:
Jul 6th 2003
Occupation: Beer taster
Location: The Pub
Ummm, yeah, the screenies need compressing, thought it was my crud connection but just noticed each one is 190+kb
Re: A Map in Progress
Posted by Gorbachev on
Tue Oct 21st 2003 at 11:30pm
Posted
2003-10-21 11:30pm
1569 posts
264 snarkmarks
Registered:
Dec 1st 2002
Location: Vancouver, BC, Canada
Remember to align the textures together, the last picture with the arched walkway shows up because the wall in the foreground isn't fluid.
Re: A Map in Progress
Posted by Campaignjunkie on
Wed Oct 22nd 2003 at 1:28am
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Shows some great promise. Reminds me a lot of the city streets in Thief 1/2, which is always a great thing. If you manage to get some dark, moody spotlighting in it'll look fantastic. Also, with the cavern, it looks kind of undefined; try mixing up textures or pieces of architecture/rockwork to break it up a bit.
Re: A Map in Progress
Posted by G4MER on
Wed Oct 22nd 2003 at 1:34am
G4MER
floaty snark rage
member
2460 posts
360 snarkmarks
Registered:
Sep 6th 2003
Location: USA
Just downloaded the new XAT program, im gonna redo the images with that, and then re-upload them.. I hope it fixes the file size.
($)
Re: A Map in Progress
Posted by Kapten Ljusdal on
Wed Oct 22nd 2003 at 3:34pm
312 posts
31 snarkmarks
Registered:
May 3rd 2003
The first thing i noticed about that last pic, Moneyshot, was that the texture wasnt alligned. But if that area is gonna be pitch dark i guess noone will notice
Re: A Map in Progress
Posted by mazemaster on
Wed Oct 22nd 2003 at 7:07pm
890 posts
438 snarkmarks
Registered:
Feb 12th 2002
If the waterfall is hitting the rocks on its way down then it tends to spread out, but if it is straight through the air the water sticks together and tends to converge. There are, or course examples that contradict this in both cases.
Re: A Map in Progress
Posted by G4MER on
Wed Oct 22nd 2003 at 8:00pm
G4MER
floaty snark rage
member
2460 posts
360 snarkmarks
Registered:
Sep 6th 2003
Location: USA
Well the water fall was made from pictures of other water falls, and when it is moving it looks right, your seeing a static image.
As for the texture in the last room, that is because it has not been worked on yet. That will be the market, and I have tents and what not going in there as well as colums on the wall.
That image was sent to show the contrast and how the yellow stone can look like it belongs, as well as give you a better idea of the hall ties in with the upper and lower room.
Thanks so far, its great to hear your comments, and advice.. keep them coming. :biggrin:
($)
Re: A Map in Progress
Posted by Gollum on
Thu Oct 23rd 2003 at 7:07am
Gollum
member
1268 posts
525 snarkmarks
Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
Jeez, I'm not trying to write a thesis about waterfalls :rolleyes: Idiot :razz:
I'm just saying that, all other things being equal, a column of water that falls straight (and with little air resistance) will tend to narrow (probably as a result of cohesion).
Of course if there's a lot of wind (or maybe it falls a very long way) it will be spread out. If it hits a load of rocks on the way, it might be spread out.
Still, the top of Money's waterfall looks very thin and the bottom looks very thick. You have to ask, "Where did all the water come from?".
Re: A Map in Progress
Posted by G4MER on
Thu Oct 23rd 2003 at 9:11am
G4MER
floaty snark rage
member
2460 posts
360 snarkmarks
Registered:
Sep 6th 2003
Location: USA
Should I yank the waterfall, compile it and send it out to you for a better view?
I will talk this over with my partner and see what she thinks.. I am sure we can make it better..
Thanks for the imput..
($)
Re: A Map in Progress
Posted by Gollum on
Thu Oct 23rd 2003 at 9:23am
Gollum
member
1268 posts
525 snarkmarks
Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
Don't fret about it too much - we tend to get stuck on a detail sometimes at the Pit. Use your own judgement - if you think it's right, leave it. If our input has raised doubts, try changing it.
Re: A Map in Progress
Posted by Cash Car Star on
Thu Oct 23rd 2003 at 9:32am
1260 posts
345 snarkmarks
Registered:
Apr 7th 2002
Occupation: post-student
Location: Connecticut (sigh)
when the water falls over a waterfalls, like all other things, it will accelerate due to gravity. So, if you took all the water that pases over a waterfall, and found where the bottomost point is and take the point of the falls itself and call that the topmost point, the distance between them will be some number x in inches because metrics suck. Ok, that volume will fall, and over the next second, the water that was at the first topmost point will now be at the original bottommost point. Due to acceleration, the bottom has fallen faster, and has fallen some distance larger than x. Thus, the volume of water is stretched so that it will appear thinner as it heads down towards the bottom.
The only reason it may appear thicker is if the spray spreads out from the waterfall, which is not wholly unusual, but will result in a much less dense mass of water. Due to HL1's terrible rendering properties of water, you'll never get that to look right, however.
Re: A Map in Progress
Posted by beer hunter on
Thu Oct 23rd 2003 at 5:24pm
281 posts
602 snarkmarks
Registered:
Jul 6th 2003
Occupation: Beer taster
Location: The Pub
LOL, reminds me of that NASA project (Mars maybe ?)where one of the engineers screwed up the metric/imperial conversion and wasted a probe, heh.
I wouldn't get too hung up on the waterfall, those are in-editor shots with weird perspective, flat lighting etc. will look much different in-game.
Re: A Map in Progress
Posted by Reign on
Tue Nov 4th 2003 at 2:34am
17 posts
2 snarkmarks
Registered:
Oct 28th 2003
so does all this chatter mean yall like the map concept or not? from what I am reading the waterfall is a big confusion but I like it so I will leave it as it is. The underground cavern area will now become a tomb I am almost finished with the scull wall..hehe. I think it kinda funny how the map has changed as I become more experienced with mapping I am having alot of fun with it and I can't wait to unveil it...
Reign
Re: A Map in Progress
Posted by G4MER on
Tue Nov 4th 2003 at 8:35am
G4MER
floaty snark rage
member
2460 posts
360 snarkmarks
Registered:
Sep 6th 2003
Location: USA
My wife is working on this map, and she has hundreds of these triangles to make the rock walls look right.. now will this make the r_speeds shoot though the roof?
($)
Re: A Map in Progress
Posted by Adam Hawkins on
Tue Nov 4th 2003 at 9:12am
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
100 triangles would = at least 100 extra on your r_speeds. Triangles can be very useful for rockwork but you don't need to use as many as you might think to make a nice looking rockface. You could probably use a quarter of the amount and still have a decent looking rockface as part of its successfullness is the texture that you use too :smile:
Re: A Map in Progress
Posted by Gollum on
Tue Nov 4th 2003 at 9:31am
Gollum
member
1268 posts
525 snarkmarks
Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
Best way to test it is to compile the map and check the r_speeds. Compile regularly so you can see how much new architecture adds to the wpolies.
Re: A Map in Progress
Posted by Reign on
Wed Nov 5th 2003 at 9:38am
17 posts
2 snarkmarks
Registered:
Oct 28th 2003
hehe very good advise..wish I had thought about it before...now there is so many holes and leaks and no sky..and and and and..
anyway..
I'm still working on it to make it perfect..
Re: A Map in Progress
Posted by Myrk- on
Fri Nov 7th 2003 at 3:19am
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
The screenshots don't work....
Re: A Map in Progress
Posted by G4MER on
Fri Nov 7th 2003 at 4:29am
G4MER
floaty snark rage
member
2460 posts
360 snarkmarks
Registered:
Sep 6th 2003
Location: USA
They will again soon enough.. The place they were hosted was taken down.
I am going to upload them to my PIT and re-link them.
We also have a new web page going up.. we're still waiting for it to activate, that we will be hosting our maps and other work.
Does anyone here know PhP, Id like to set up a PhP web page.. never used it so I am unsure I know what to do.
($)