honey

honey

Re: honey Posted by rs6 on Sat Jan 22nd 2005 at 7:18pm
rs6
640 posts
Posted 2005-01-22 7:18pm
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
Looks pretty good.
Re: honey Posted by Perin on Sat Jan 22nd 2005 at 7:41pm
Perin
115 posts
Posted 2005-01-22 7:41pm
Perin
member
115 posts 214 snarkmarks Registered: Nov 9th 2003 Location: Canada
Looks pretty good so far, just a little bland on the ceiling and floor. You should add some props, pipes, vents... stuff that will fill up the room a bit.
Re: honey Posted by ReNo on Sat Jan 22nd 2005 at 10:25pm
ReNo
5457 posts
Posted 2005-01-22 10:25pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I've no idea what area of datacore that is based upon...but it looks like a reasonable start and at least its using a different style :)
Re: honey Posted by ding on Sat Jan 22nd 2005 at 11:22pm
ding
200 posts
Posted 2005-01-22 11:22pm
ding
member
200 posts 280 snarkmarks Registered: May 11th 2004
Re: honey Posted by Myrk- on Sun Jan 23rd 2005 at 1:18am
Myrk-
2299 posts
Posted 2005-01-23 1:18am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
This is the lab room without the lab props, taken from the alpha... or at least you've done a remake of it... but you can't fool me!
Re: honey Posted by SWATSiLeNt on Sun Jan 23rd 2005 at 3:23am
SWATSiLeNt
141 posts
Posted 2005-01-23 3:23am
141 posts 34 snarkmarks Registered: Nov 8th 2003 Location: Missouri
Me like
Re: honey Posted by ding on Sun Jan 23rd 2005 at 10:08am
ding
200 posts
Posted 2005-01-23 10:08am
ding
member
200 posts 280 snarkmarks Registered: May 11th 2004
Well this room is based on these two screenshots:
My idea: Using the basic architecture of this room: http://bs-army.com/members/ding/maps/honey/datacore0009.jpg
and then using the style of this one:
http://bs-army.com/members/ding/maps/honey/d1_trainstation_050005.jpg

(I have never seen an alpha of HL2 tbh :))
Re: honey Posted by ding on Wed Jan 26th 2005 at 6:23pm
ding
200 posts
Posted 2005-01-26 6:23pm
ding
member
200 posts 280 snarkmarks Registered: May 11th 2004
Well it turned away from the basic architecture of datacore but here are a couple of screenshots (10 screenshots: 1.56 MB):

User posted image

User posted image

User posted image

User posted image

User posted image

User posted image

User posted image

User posted image

User posted image

User posted image

Cheers - ding.
Re: honey Posted by ReNo on Wed Jan 26th 2005 at 6:59pm
ReNo
5457 posts
Posted 2005-01-26 6:59pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Ok I can see the similarity between the datacore dead-end bit and your
map now (though you have gone for a far larger scale), but the new area
with the shelves now leaves me baffled as to what area its based on
:confused: Its all looking nice though, keep up the good work :smile:
Re: honey Posted by $loth on Wed Jan 26th 2005 at 6:59pm
$loth
2256 posts
Posted 2005-01-26 6:59pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
The door on the right in the second pic down could have a bent/broken look?
Re: honey Posted by ding on Wed Jan 26th 2005 at 7:08pm
ding
200 posts
Posted 2005-01-26 7:08pm
ding
member
200 posts 280 snarkmarks Registered: May 11th 2004
Yea I have to change many parts of datacore to get a new style. The
room with the shelves is a room with a big column in the middle @
HLDM's datacore. I had no idea how to re-design this room, so I created
this one - well which is not finished yet.
Re: honey Posted by Mouse on Wed Jan 26th 2005 at 8:59pm
Mouse
117 posts
Posted 2005-01-26 8:59pm
Mouse
member
117 posts 32 snarkmarks Registered: Dec 17th 2004 Occupation: Punk Location: USA
Those arches should be made curvier, you can clearly see where the
brushes begin and end. Also, think about breaking up the texture
on the walls, I don't like the way the texture repitition looks.
Re: honey Posted by Leperous on Wed Jan 26th 2005 at 9:33pm
Leperous
3382 posts
Posted 2005-01-26 9:33pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
I think this would work better if it was part-laboratory (some bits are obviously inspired by the SP levels), that way it wouldn't be just another crate warehouse!
Re: honey Posted by DrGlass on Wed Jan 26th 2005 at 9:42pm
DrGlass
1825 posts
Posted 2005-01-26 9:42pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I dont see the relation to data core, unless I dont remeber datacore... it was the one with the trip mines near the desk?

It looks good, but I do agree strongly with lep, it needs some variation.
Re: honey Posted by Yak_Fighter on Wed Jan 26th 2005 at 10:17pm
Yak_Fighter
1832 posts
Posted 2005-01-26 10:17pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
I can see some influences from the Black Mesa East chapter of HL2, and if you continued in that direction you'd have a rather unique look that I haven't seen in many other DM maps.

This might sound strange but if you need inspiration on how to redo a classic HLDM map in the Source engine I'd suggest taking a look at dm_gasworksinc, as that is a stunning rendition of gasworks and what any remake should aspire to be.
Re: honey Posted by G.Ballblue on Wed Jan 26th 2005 at 11:40pm
G.Ballblue
1511 posts
Posted 2005-01-26 11:40pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
hmmmmm crates.....
Re: honey Posted by BlisTer on Thu Jan 27th 2005 at 12:46am
BlisTer
801 posts
Posted 2005-01-27 12:46am
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
i like it. unique atmosphere. only suggestion is indeed texture variation here and there.
Re: honey Posted by SuperCrazy on Thu Jan 27th 2005 at 2:17am
SuperCrazy
102 posts
Posted 2005-01-27 2:17am
102 posts 1830 snarkmarks Registered: Aug 22nd 2001 Location: Iowa, USA
It could probably use some lighting contrast and the floors and ceilings are all completely flat. It's looking good though.
Re: honey Posted by Myrk- on Thu Jan 27th 2005 at 2:31am
Myrk-
2299 posts
Posted 2005-01-27 2:31am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
All I see is the lab level from the alpha... If you wanna remake datacore then use a map decompiler so you can get the exact same scale, then rebuild it all from that.
Re: honey Posted by Degenatron on Thu Jan 27th 2005 at 4:07pm
Degenatron
64 posts
Posted 2005-01-27 4:07pm
64 posts 1336 snarkmarks Registered: Dec 7th 2004 Occupation: IT Professional Location: USA
Looks good.

My only nit-pick / suggestion would be that the tile on the floor runs forever. I recommend breaking it up at the doorways and switching to other floors, like concrete in the storage areas.

Otherwise, it looks REALLY nice.
Re: honey Posted by ding on Thu Jan 27th 2005 at 4:07pm
ding
200 posts
Posted 2005-01-27 4:07pm
ding
member
200 posts 280 snarkmarks Registered: May 11th 2004
Changed textures in the shelves-room:

User posted image
Re: honey Posted by Leperous on Thu Jan 27th 2005 at 4:51pm
Leperous
3382 posts
Posted 2005-01-27 4:51pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
I'm thinking you should get the storage units there to cast shadows (and make more of an effort to make it look like they're bolted into the ground). I'd also agree with Supercrazy in that the floors and lighting look flat and need some love and attention.

BTW in screenshot 3 have you figured out how to make the scanning-laser-effect?
Re: honey Posted by habboi on Thu Jan 27th 2005 at 5:00pm
habboi
782 posts
Posted 2005-01-27 5:00pm
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
'Lep' you could look at an example map!
Re: honey Posted by ding on Thu Jan 27th 2005 at 6:18pm
ding
200 posts
Posted 2005-01-27 6:18pm
ding
member
200 posts 280 snarkmarks Registered: May 11th 2004
BTW in screenshot 3 have you figured out how to make the scanning-laser-effect?
Unfortunately not. It took me hours to create this airlock without that effect :smile: