Re: llamas
Posted by Cash Car Star on
Fri Aug 29th 2003 at 8:09pm
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I wanna put a llama in my map. What sort of model entities could I use, and where would be a good resource to find llama models.
Re: llamas
Posted by R@lph VViggum on
Fri Aug 29th 2003 at 8:23pm
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Well first you need a llama model, I know theres one out there. Then just put it in the map as a monster_furniture or monster_generic. Monster_furniture is probably the better one to use.
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Well if it's multiplayer you'll have to use a "cycler" instead of monster entities. As for a llama model... No idea. :razz:
Re: llamas
Posted by Vash on
Fri Aug 29th 2003 at 8:44pm
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I thought i saw a llama model in a Dod folder one time...Maybe i was seeing shit..
Re: llamas
Posted by KoRnFlakes on
Fri Aug 29th 2003 at 8:50pm
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I could never get models in-game. We are talking about cycler_sprite yus? because I found there was nowhere to enter the model with that.
Edit: Bug I think lep m8, All the comments below campaign's seem to be coloured like answers.
Perhaps youve nto set the colours etc to stop after his post? unless im mistaken & my comment post is meant to be yellow.
Edit2: seems youve sorted it before I finished posting :/
Re: llamas
Posted by Myrk- on
Fri Aug 29th 2003 at 11:52pm
Posted
2003-08-29 11:52pm
Myrk-
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Arg! Pirates does have a llama model in it, I remember.
Re: llamas
Posted by Gorbachev on
Mon Sep 1st 2003 at 7:11am
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DoD has a cow model in it. And to put it (or a llama if you find an appropriate model) in you'd use an env_model.
Re: llamas
Posted by Dex on
Tue Sep 2nd 2003 at 5:00pm
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Occupation: Architect in process ;)
Location: Netherlands, Leeuwarden !!!
Env_model is from spirit of hl. I don't know wich mod Cash car star wants to make a map for, but cs doesnt support env_model... :biggrin:
Re: llamas
Posted by Jinx on
Tue Sep 2nd 2003 at 5:14pm
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just use env_sprite or env_glow. it won't be solid, but you can just use a clip brush or invisible func_wall to make it 'solid'.
that's how I did the gargoyles in Revenant. there is a func_breakable on top of the model, and when they 'break', they trigger and env_render which makes the model invisible even as custom gray gib models fall down. it's great :smile:
Re: llamas
Posted by Super Llama on
Sat Feb 9th 2008 at 3:47am
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Llamas? Cool! Let me know how this turns out :razz:
Re: llamas
Posted by fishy on
Sat Feb 9th 2008 at 11:58am
Posted
2008-02-09 11:58am
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4 and a bit years
i eat paint
Re: llamas
Posted by Cash Car Star on
Sat Feb 9th 2008 at 10:58pm
Posted
2008-02-09 10:58pm
1260 posts
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Registered:
Apr 7th 2002
Occupation: post-student
Location: Connecticut (sigh)
Also: Llama was a nickname for 'lamer' in a mod I played at the time, and they created a chat filter based off it. For example, if you were to use the word 'gay' while playing, it would switch out your sentence and replace it with "My sexuality is questionable [LlamaFilter(TM)]". There were at least a dozen such messages, they were great. I feel so nostalgic right now.