"Consider getting a job at Blizzard" :biggrin: You make it sound so easy! Not
to suggest that CJ hasn't got the skills of course :wink: If he'd actually
try learning to model that is :razz:
Maps looking not bad so far, but I preferred it in HL1. Back then it
was jaw dropping in scale and stature, but now it feels far less so.
Lighting could certainly use work - ambient light level seems a bit
high in that night shot, though the lamps look pretty nice. Overall
design is nice and I like the more exaggerated shapes you are working
in, with leaning walls and whatnot giving a nice imposing feel to the
place in a cartoony way. I'd be inclined to suggest losing some of the
detail in the textures that is creating repetition, as it is quite
noticeable at the moment. If you have access to it, play the Wind Waker
and check out the Forsaken Fortress near the start for perhaps some
more ideas, even if it doesn't quite match your theme.
I'm afraid I'm gonna have to echo the others thoughts about models -
this could really benefit from them. Having drapes between pillars that
are simply masked textures doesn't really cut it anymore, and while it
added some welcome detail to the map in HL1, it just looks out of place
in HL2. Grab milkshape and have a go - I'll bet you won't find it as
daunting or difficult as you seem to be expecting.
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