prop/texture but no prop

prop/texture but no prop

Re: prop/texture but no prop Posted by Haze on Tue Jun 28th 2005 at 9:57am
Haze
118 posts
Posted 2005-06-28 9:57am
Haze
member
118 posts 42 snarkmarks Registered: Jan 24th 2005 Occupation: Game Designer Location: Frozen Wolf Limited
Hi, I have seen in levels models like the glowing green exit sign (props/plasticexitsign991b) or the locker (props/metallockers003a) but apon opening all of the models folders I can not find them anyware. Now as props they have to be a model, but I cant find them, I was thinking of using them as textures but in my experiance they turn out black when using a prop for a texture. Does anyone know where the models are for these phantom prop textures or if its okay to use them just as normal textures?
Re: prop/texture but no prop Posted by Andrei on Tue Jun 28th 2005 at 10:34am
Andrei
2455 posts
Posted 2005-06-28 10:34am
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
I don't know where the exit signs (apparently nowhere) are but the lockers are under city17.
Re: prop/texture but no prop Posted by Haze on Tue Jun 28th 2005 at 10:37am
Haze
118 posts
Posted 2005-06-28 10:37am
Haze
member
118 posts 42 snarkmarks Registered: Jan 24th 2005 Occupation: Game Designer Location: Frozen Wolf Limited
No sorry you missunderstand, I dont want to know where they are in single player, im talking about where is the model in the model folders for level editing? I have seen those used in multiplayer or single player but I cant find the model for them. Are they just blocks with the prop/texture as a texture or are there other models in a different section of the main folder becouse its not under city17 wasteland lab or any of the other model folders.
Re: prop/texture but no prop Posted by Andrei on Tue Jun 28th 2005 at 10:41am
Andrei
2455 posts
Posted 2005-06-28 10:41am
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
models/props_c17/Lockers001a.mdl

It is under the city17 prop folder, that's what I meant to say. :smile:
Re: prop/texture but no prop Posted by fishy on Tue Jun 28th 2005 at 10:42am
fishy
2623 posts
Posted 2005-06-28 10:42am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
there's more than a few of these textures get used on scene models where its most of a room or lab gets made as a single model, rather than used on individual props.

if you want to use a texture that has been made for a model, you'd need to open the textures .vmt file and change the shader type from vertexlitgeneric to lightmappedgeneric, and save it with a new filename.
i eat paint
Re: prop/texture but no prop Posted by Haze on Tue Jun 28th 2005 at 10:44am
Haze
118 posts
Posted 2005-06-28 10:44am
Haze
member
118 posts 42 snarkmarks Registered: Jan 24th 2005 Occupation: Game Designer Location: Frozen Wolf Limited
That locker model is not the one in the textures file. I saw on dm_firth that they used the prop model of the exit sign over a door, I checked my model folders but I cant use it, did they just take the texture or is there a hiddel model folder someware with all the other model textures, I have noticed a lot of computer system textures as well that are not used in models but are under props/
Re: prop/texture but no prop Posted by BlisTer on Tue Jun 28th 2005 at 11:32am
BlisTer
801 posts
Posted 2005-06-28 11:32am
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
fishy said:
if you want to use a texture that has been made for a model, you'd need to open the textures .vmt file and change the shader type from vertexlitgeneric to lightmappedgeneric, and save it with a new filename.
he'd have to extract it from the .gcf file first though
These words are my diaries screaming out loud
Re: prop/texture but no prop Posted by Emoo on Tue Jun 28th 2005 at 3:28pm
Emoo
10 posts
Posted 2005-06-28 3:28pm
Emoo
member
10 posts 1 snarkmarks Registered: Jul 31st 2004
i think its materials that begin with model/ cant be used there are some that start with prop/ and they can be used with out problems.
Re: prop/texture but no prop Posted by Haze on Tue Jun 28th 2005 at 3:52pm
Haze
118 posts
Posted 2005-06-28 3:52pm
Haze
member
118 posts 42 snarkmarks Registered: Jan 24th 2005 Occupation: Game Designer Location: Frozen Wolf Limited
My god your a genius hugs
Re: prop/texture but no prop Posted by Madedog on Tue Jun 28th 2005 at 9:14pm
Madedog
487 posts
Posted 2005-06-28 9:14pm
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
Well... I have used those several times... as textures :-P

Btw, you can always decompile the map you saw them in and check out how they were done :wink:
HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee
Re: prop/texture but no prop Posted by Rof on Tue Jun 28th 2005 at 9:27pm
Rof
210 posts
Posted 2005-06-28 9:27pm
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
Generally "model" textures (those using the VertexLitGeneric shader)
can be used to texture brush-entities without problems (except for
func_details, which are special).

In fact they sometimes look better than LightmappedGeneric textures on
small func_physboxes, as they respond to lighting changes as the move
around, etc.

However, if you use them on worldbrushes or func_detail brushes, you'll
get the "flashing black" problem as the player moves around the level.
VMEX, Pakrat & Entspy