Re: F.E.A.R. demo
Posted by Campaignjunkie on
Tue Aug 30th 2005 at 4:05am
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It looked nice and everything, but it was still a warehouse/powerplant
complex. But I guess the rather mundane setting complements the
psychological horror theme well.
Oh, and about the demo - was there some special way to kill those
super-armored guys? I just went into bullet-time and pumped them full
of bullets, hid, and repeated.
Re: F.E.A.R. demo
Posted by rs6 on
Tue Aug 30th 2005 at 4:10am
rs6
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I hit him with a grenade, then hid around the corner and waited for the normal guys to come to me. Once they were dead, i put bullet time and went in with a shotgun and gave him a bunch of up close blasts with that.
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I didn't particularly like the demo. It just seemed to be a mish
mash of diff. games/themes. Max Payne bullet time, Doom3 looking
shadows and bumpmapping, Ring type horror...
Re: F.E.A.R. demo
Posted by Dark Tree on
Tue Aug 30th 2005 at 11:52am
Posted
2005-08-30 11:52am
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I couldn't get the game to play decently on my comp.....was either
getting 4 fps or had it on 640x480 and completely pixelated to the
point that the quality was that of the original doom. I gave up after
chaging settings and exiting out of the game like 5 times trying to
tweak it.
Re: F.E.A.R. demo
Posted by Junkyard God on
Tue Aug 30th 2005 at 2:13pm
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i didn't like it... :sad: i fdon't like scary games xD
Hell, is an half-filled auditorium
Re: F.E.A.R. demo
Posted by MisterBister on
Tue Aug 30th 2005 at 2:26pm
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I really enjoyed the game. Just got my new computer when the DEMO came out and it was really nice to play ut with full detail.
About killing that armored guy, i just went bezerk quake III style and ran around jumping like mad while shooting like mad =).
Re: F.E.A.R. demo
Posted by satchmo on
Tue Aug 30th 2005 at 3:56pm
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I haven't played it, but I don't think I'll like it. Horror films really get to me, and I don't enjoy being scared (in a supernatural kinda way).
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: F.E.A.R. demo
Posted by SpiKeRs on
Tue Aug 30th 2005 at 4:40pm
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Really liked it for the fear element, reminds me of System Shock 2.
Level design was poor though, relied heavily on bumpmapped textures it
seems which made it look very plasticy. I doubt it has much
replayability though, once you know where the girl is gonna appear its
not the same. Id consider getting it, more because its not some
straight up FPS game (most of which just dont grab me anymore, HL2
included :sad: )
Hello there.
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I didnt like the universe that F.E.A.R. seemed to be grounded in... it
was like corporate america / max payne warehouse hell... mixed with The
Ring. The Doom series still scares me more than the demo
did. I'm even talking about Doom 1 and 2 here. You remember
that dark maze area in the first level of Doom 1? The one where
you can get the chainsaw if you shoot the wall? Man that creeped
me out when I was younger. F.E.A.R. never came close.
Re: F.E.A.R. demo
Posted by Dark Tree on
Wed Aug 31st 2005 at 12:42am
Posted
2005-08-31 12:42am
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Doom 1 scared the s**t out of me. I literally had to turn the
game off at one point because I couldn't take it.....all the background
monster breathing sounds.......man, how old was I......
However....Doom 3 scared the s**t out of me too......how old am I? .......
Re: F.E.A.R. demo
Posted by Crono on
Wed Aug 31st 2005 at 2:05am
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You guys are pussies. You'll never last in the game I'm developing.
Blame it on Microsoft, God does.
Re: F.E.A.R. demo
Posted by Crono on
Wed Aug 31st 2005 at 3:46am
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Curiouser and curiouser, right?
All I'll really say right now, as to not incriminate myself, is it's First Person, not necessarily a shooter, however, and strongly based on your personal wits, fears, and disorientation. Not to mention, there'll be a strong emphasis on replay value.
Not saying more would be a good idea, since, I want ZERO feedback at this point. I suppose one thing I'd guarantee is virtual platform independence.
Don't read too much into this, though. I doubt you'll see a shred of anything what so ever regarding this for many years. I'm still in college at this point with little to no help with ideas for things that aren't yet being used in gaming.
It'd be more likely if I put something fairly simple out before jumping into full blown development on this project.
And, seriously, when I do make something, do you honestly to see it being a mainstream game? I'm probably the poorest person on this site! Besides all the old people with mortgage debt, of course :razz:
Blame it on Microsoft, God does.