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                            Captain P
            
                         
                                 French Toast
                            French Toast
            
                         
                                 
                                 
                                
                
            If we're talking about Singleplayer mapping, I really hate non-linearNot a big fan of games that make you think, eh?
maps. Like... there's a part in HL1 where you're at a T and you
can either go left or right... and there's no hint at which is the
right path, so you arbitrarily choose right and after a bit of walking
you turn a corner and its a dead end with no items and no monsters...
sure I guess its realistic but I feel like games, like good movies,
should be finely crafted to the point where every little bit is
important and it counts.
The mapper DaveJ always espouses the idea that when a person walks into
a room (or an area) he should immediately be able to see an exit to
move towards. At first this seems like an oversimplification but
I agree with him. I would hate to walk into an area with 4
unmarked doors that lead to different corridors and areas and having to
explore each of them without a clue of how exactly I'm progressing, or
if I'm doing it in the right order -- this is especially irksome if one
of the routes loads a new level or activates a cutscene or transports
me to a new place where I can't get back and explore the other rooms I
missed.
Anyway -- that's enough jabbering.
 
                                
                
             wil5on
                            wil5on
            
                         
                                
                
             Dark Tree
                            Dark Tree
            
                         
                                 Junkyard God
                            Junkyard God
            
                         
                                
                
             Hugh
                            Hugh
            
                         
                                
                
             Captain P
                            Captain P
            
                        Dark Tree said:Sounds remarkably like Halo. :biggrin:
The main thing I hate in SPs is unoriginal and repetitive gamelay, IE having to revisit the SAME room 3 or 4 times in a LAB or generic room in a building to do something, then moving on to the next phase of the map and doing the same thing again....
 
                                
                
             Captain P
                            Captain P
            
                         
                                
                
             satchmo
                            satchmo
            
                         
                                 MisterBister
                            MisterBister
            
                        The player has a choice, and it's interesting to watch howYeah, thats so cool. Especially if you manage to sneak up on them from behind afterwards.
the NPC enemies behave differently in a non-linear arena. Sometimes
they actually play a game of cat-and-mouse with the player.
 
                                
                
             Captain P
                            Captain P
            
                         
                                 Tracer Bullet
                            Tracer Bullet
            
                         
                                
                
             rival
                            rival
            
                        Tracer Bullet said:yeah that bit really pissed me off because it took me so long to figure out what to do!
I didn't much like the part in HL-1 where you had to get the rocket motor up and running to kill the giant vine-thing. Sure, it was a cool idea for a puzzle, but it was irritating to keep running back and fourth. There needed to be status boards and such elsewhere in the map so you could figure out what still needed to be done without running all the way back up to the control room!
 
                                 French Toast
                            French Toast
            
                         
                                 Tracer Bullet
                            Tracer Bullet
            
                        French Toast said:Like I said, it was a cool puzzle. I just think it could have been implemented better.
You guys suck I liked that part :smile:
 
                                
                
             DrGlass
                            DrGlass
            
                         
                                
                
             Captain P
                            Captain P
            
                        There needed to be status boards and such elsewhere in the mapThat'd be a good idea, yeah. I remember from Abe's Oddyseus that all
so you could figure out what still needed to be done without running
all the way back up to the control room!
 
                                
                
             $loth
                            $loth
            
                         
                                
                
             Foxpup
                            Foxpup
            
                         
                                
                
             Captain P
                            Captain P
            
                        