r_speeds limit

r_speeds limit

Re: r_speeds limit Posted by ReNo on Tue Apr 6th 2004 at 7:24pm
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Posted 2004-04-06 7:24pm
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Get this, a guy on my course (computer games technology) at uni made that mistake, as did a future flatmate of mine who is doing computing at uni. Seriously unbelievable, that if you really found it so ugly, you wouldn't at least experiment with the other settings. Instead both of them just uninstalled it....crazy stupid people.
Re: r_speeds limit Posted by Gorbachev on Tue Apr 6th 2004 at 11:27pm
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Posted 2004-04-06 11:27pm
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I go by the notion that if you don't have the little bit of extra curiosity to change something like this then you probably shouldn't be playing.
Re: r_speeds limit Posted by Andrei on Wed Apr 7th 2004 at 9:23am
Andrei
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Posted 2004-04-07 9:23am
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A computer costs lots of money (a real computer, not a crap p1). You cant just leave some idiot to delete your system folder or cause havoc in the control bar!
Re: r_speeds limit Posted by Forceflow on Wed Apr 7th 2004 at 9:41am
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Posted 2004-04-07 9:41am
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Andrei said:
A computer costs lots of money (a real computer, not a crap p1). You cant just leave some idiot to delete your system folder or cause havoc in the control bar!
Yeh ... Im admin on this computer here, and I'm constantly checking for new updates or little tools to make sure other users don't touch that damn control panel or f*ck things up by downloading crap. It's unbelievable they still open those mails with headers like "FW:FW:FW: MSN 14.0 Released ! Get it now ! Your penis is small !"

:rolleyes:
Re: r_speeds limit Posted by Jinx on Wed Apr 7th 2004 at 11:39am
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Posted 2004-04-07 11:39am
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seems to me that people too stupid to change out of software mode are probably too stupid to install custom maps as well.
Re: r_speeds limit Posted by Andrei on Wed Apr 7th 2004 at 12:26pm
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Posted 2004-04-07 12:26pm
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My mom and dad are particulary DUMB when it comes to computers. My mom was on the comp once and she did some stuff and a screen appeared saying that explorer has preformed an illegal operation. It took me 20 minutes to convince her that its not a law issue the computer is complaining about, but a faulty operation. Sad, yet funny :biggrin: !
Re: r_speeds limit Posted by Orpheus on Wed Apr 7th 2004 at 2:29pm
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Posted 2004-04-07 2:29pm
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Forceflow said:
"FW:FW:FW: MSN 14.0 Released ! Get it now ! Your penis is small !"
the sad part is, the first time i saw this email, i thought someone had hacked my webcam.. 2 things happened really fast, i uninstalled my webcam, and i stopped walking around in the raw. :dodgy:
Re: r_speeds limit Posted by OtZman on Wed Apr 7th 2004 at 2:50pm
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Posted 2004-04-07 2:50pm
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High r_speeds but no eye-candy !!!

Guess it's because I'm a NOOB :biggrin:
Re: r_speeds limit Posted by Tracer Bullet on Wed Apr 7th 2004 at 2:59pm
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Posted 2004-04-07 2:59pm
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OtZman said:
High r_speeds but no eye-candy !!!

Guess it's because I'm a NOOB :biggrin:
Generaly caused by huge open areas, or a lack of visblocking in a group of smaller areas.
Re: r_speeds limit Posted by Andrei on Wed Apr 7th 2004 at 4:37pm
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Posted 2004-04-07 4:37pm
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OtZman said:
High r_speeds but no eye-candy !!!
Now THATS really hard to achieve! :smile:
Re: r_speeds limit Posted by Jinx on Wed Apr 7th 2004 at 5:12pm
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Posted 2004-04-07 5:12pm
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something that might actually warrant further discussion is EPOLY limits, since more mappers are using map models of late. This is a potential problem, since epolies can cause just as many lag/fps problems as wpolies. Part of the reason killboxes run so badly is because their epolies are high- all the item/weapon pickups and player models are being drawn at once.

also, players can replace models with impunity, so some potential is there for cheating if models are used for cover, etc. and not just small details.
Re: r_speeds limit Posted by DocRock on Wed Apr 7th 2004 at 5:57pm
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Posted 2004-04-07 5:57pm
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I voted for 1,000 on the r_speeds with allowed peaks of 12 - 1300 in spots.

Epolies I'd let go upwards of 7500...maybe peaks of 10,000 here and there with the use of models other than standard weapons, ammo, player_starts, etc.
Re: r_speeds limit Posted by Andrei on Wed Apr 7th 2004 at 6:15pm
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Posted 2004-04-07 6:15pm
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Hmm...yes, i never thought about the epolies.
Re: r_speeds limit Posted by Gorbachev on Wed Apr 7th 2004 at 7:25pm
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I have a hard time judging epolies, I try to keep my limit with no people and spectator mode to below 4500/5000. With the addition of people it climbs quickly so I don't want to push it too far.
Re: r_speeds limit Posted by st0lve on Wed Apr 7th 2004 at 8:01pm
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Posted 2004-04-07 8:01pm
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1200 is max for me.

But I think most people can handle 1500 w_polys, since nowdays everyone got really powerfull cpu's.
Re: r_speeds limit Posted by $loth on Wed Apr 7th 2004 at 8:04pm
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Posted 2004-04-07 8:04pm
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1500! thats bout the max i get in my new map
Re: r_speeds limit Posted by Orpheus on Wed Apr 7th 2004 at 8:59pm
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Posted 2004-04-07 8:59pm
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5,000 is IMO tops for epolies, not because HL cannot handle more, but because there WILL be more after everyone gets inside and starts dying..

you get enuff bodies, and ammo packets lying around, and the epolies will top 10 grand awfully fast..

no one would in there right mind make a map with maxed out epolies before you consider online fragging.
Re: r_speeds limit Posted by KungFuSquirrel on Wed Apr 7th 2004 at 9:03pm
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Posted 2004-04-07 9:03pm
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epolies are impossible to judge because even so much as a simple weapon model can throw the whole thing off - plenty of custom weapon models these days can take up nearly 3000 polies alone, and many even go beyond that. On top of that, the texture data used up in many new custom models is absolutely insane.

Fortunately, though, HL handles models much better than regular geometry, and these are things that are more video card dependant than simply HL limit dependent, which gives a bit more leeway. These things can be surprisingly good, save for the horrible lighting they receive. Did you know HL models can technically support 1024x1024 textures? It's only recently that hardware can use texture memory and push enough model polygons to match, though. :smile:
Re: r_speeds limit Posted by Jinx on Thu Apr 8th 2004 at 2:00am
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Posted 2004-04-08 2:00am
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it depends on the mod & playmode as well. in rounded modes of Action HL, for example, people start off with their equipment so there are no extra epolies from pickups laying around.

still, better to er on the side of caution I say. I got an AHL map recently that had a room with about 25 chair models and that area ran horrid even on my computer (GF4 4800se 128mb, 2700+, 1gb ram).