Nothing in .Map file

Nothing in .Map file

Re: Nothing in .Map file Posted by Spartan on Mon Aug 23rd 2004 at 6:48pm
Spartan
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Posted 2004-08-23 6:48pm
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I am having a problem with Hammer in which I will save a map as a .MAP file but when I open up the file in Hammer there is nothing but void. My RMFs and MAPs are saved in the Hammer/maps folder and I have tried putting the file in Half Life/valve/maps folder but I get the same thing. Can someone please help me.
Re: Nothing in .Map file Posted by Knare on Mon Aug 23rd 2004 at 7:14pm
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Posted 2004-08-23 7:14pm
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try going through a tutorial to see if the problem is common
Re: Nothing in .Map file Posted by G.Ballblue on Mon Aug 23rd 2004 at 7:21pm
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Have you done anything to the map... like... oh, let's say, turn on cordon bounds?
Re: Nothing in .Map file Posted by Tracer Bullet on Mon Aug 23rd 2004 at 7:29pm
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I've never encountered this problem. How big is the .map file? it ought to be smaller than the .rmf but it should to be at least 50-100k. What about the compile, does that work properly?

What I'm trying to find out is if you are having a problem with exporting the .rmf, or only with displaying the .map. If it's only a display problem than don't sweat it. there is no real reason fot you to be mucking about with the .map anyway.
Re: Nothing in .Map file Posted by Gorbachev on Mon Aug 23rd 2004 at 8:46pm
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Try opening it with QuArK then saving it again then opening it. Although I really suggest you use RMF only while mapping in Hammer unless you like stuff disappearing on you.
Re: Nothing in .Map file Posted by Adam Hawkins on Mon Aug 23rd 2004 at 9:00pm
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I also get this problem. The .map file will still compile though, just Hammer doesn't like showing what's in it :smile:
Re: Nothing in .Map file Posted by G.Ballblue on Mon Aug 23rd 2004 at 9:35pm
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Gorbachev said:
Try opening it with QuArK then saving it again then opening it. Although I really suggest you use RMF only while mapping in Hammer unless you like stuff disappearing on you.
Stuff only dissapears when you:

Use cordon bounds

Have hideously complex, yet valid object. If the map file says "235802395 solids were deleted due to errors in the file" then those solids were probably crap to begin with.
Re: Nothing in .Map file Posted by Spartan on Tue Aug 24th 2004 at 12:39am
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Posted 2004-08-24 12:39am
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Sorry to say but you are all hideously wrong.

The cordon tool is turned off.

I want to look at the .MAP file to make sure that I don't have any funky brushes.

I even made a second map which was a box and saved it to a .MAP but I still only see void.

Compiling works but it does not generate a .BSP. Probably because there is nothing to compile in the .MAP file.
Re: Nothing in .Map file Posted by G.Ballblue on Tue Aug 24th 2004 at 12:54am
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Posted 2004-08-24 12:54am
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Are you making an rmf first, then exporting to map?
Re: Nothing in .Map file Posted by Spartan on Tue Aug 24th 2004 at 1:48am
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Posted 2004-08-24 1:48am
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Of course, why wouldn't I? I remember reading something at Tommy of Escondidos about how Hammer v3.4 was glitchy. Maybe it will get fixed when the final version of 3.5 is released. If you might know what is wrong it would help if you still let me know.
Re: Nothing in .Map file Posted by G.Ballblue on Tue Aug 24th 2004 at 3:15am
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Mayber you should make a NEW file, then save it directly as a map. Not export an RMF to map file.

I don't use rmfs. That's what I do :razz:
Re: Nothing in .Map file Posted by Tracer Bullet on Tue Aug 24th 2004 at 3:45am
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Post your compile log
Re: Nothing in .Map file Posted by hydeph on Tue Aug 24th 2004 at 3:56am
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I tried to decompile a .bsp and the .map file was empty as well. I sent it to a pal and the results were the same.
Re: Nothing in .Map file Posted by Rumple on Tue Aug 24th 2004 at 4:16am
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try reinstalling hammer
Re: Nothing in .Map file Posted by wil5on on Tue Aug 24th 2004 at 9:17am
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G.Ballblue said:
I don't use rmfs. That's what I do :razz:
And look where it got you :razz: Uze teh RUMMUF!!11!11!111
Re: Nothing in .Map file Posted by Spartan on Tue Aug 24th 2004 at 9:50am
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I have already tried rienstalling Hammer. When is that Hammer 3.5 suppose to get outa beta testing? I t will make clipping models in DoD a hell of a lot easier.
Re: Nothing in .Map file Posted by fraggard on Tue Aug 24th 2004 at 9:52am
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G.Ballblue said:
I don't use rmfs. That's what I do :razz:
Don't listen to blue ball... You can't save VisGroup settings with .map files, and when your level becomes anything larger than a single room, you'll have trouble working further.
Re: Nothing in .Map file Posted by fraggard on Tue Aug 24th 2004 at 9:55am
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Spartan 34 said:
I have already tried rienstalling Hammer. When is that Hammer 3.5 suppose to get outa beta testing? I t will make clipping models in DoD a hell of a lot easier.
What version are you currently using?
Re: Nothing in .Map file Posted by Spartan on Tue Aug 24th 2004 at 10:07am
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3.4
Re: Nothing in .Map file Posted by fraggard on Tue Aug 24th 2004 at 10:09am
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Upgrade to 3.5. It might be a beta but if it works it's better than a "stable" 3.4 which doesn't.
Re: Nothing in .Map file Posted by Spartan on Tue Aug 24th 2004 at 6:47pm
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I went ahead and set up my configurations to for Half Life. I have the Half Life cd on my installed on my comp so I am not using steam and I know my configurations are correct. I took one of my RMFs from a Half Life SP map I am working on and saved it as a .MAP file. I loaded up the file and everything was there. I think maybe my DoD configurations might be off so that it is not saving the map right. I looked at the tut for setting up Hammer to run through Steam on this site. The person who wrote the tut might want to revise themselves because I followed it exactly, and I found some mistakes in it. I let you guys know if I get it to work right.

Also many of you were wondering why I would even want to look at the MAP file anyways. Because I am working on such a large map I might have few brushes in which their points are not aligned on the grid. If you open up the MAP file you can tell whether or not you have any of these brushes because they will appear as invalid brushes in the MAP file of your map. Also you can't compile a map if their is nothing in the MAP file to begin with. It doesn't matter if you compile off the RMF because it still needs to make a MAP file. When I map I map off my RMF and I use my MAP to check for any serious errors.
Re: Nothing in .Map file Posted by Knare on Tue Aug 24th 2004 at 6:49pm
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rate a tutorial bad if u dont like it
Re: Nothing in .Map file Posted by Spartan on Tue Aug 24th 2004 at 6:52pm
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I liked the tut I just think it might have a few mistakes in it. It was the only "Setting up Hammer for Steam" tut I could find on the net.
Re: Nothing in .Map file Posted by Tracer Bullet on Tue Aug 24th 2004 at 7:17pm
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Tracer Bullet said:
Post your compile log
this really might help us figure out what the problem is. I kind of doubt that a messed up config would cause exporting failure.
Re: Nothing in .Map file Posted by fishy on Tue Aug 24th 2004 at 7:48pm
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Tracer Bullet said:
Tracer Bullet said:
Post your compile log
this really might help us figure out what the problem is. I kind of doubt that a messed up config would cause exporting failure.
but if the .map has nothing in it, how can he compile it to create a log?
Re: Nothing in .Map file Posted by G.Ballblue on Tue Aug 24th 2004 at 7:50pm
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fishy said:
Tracer Bullet said:
Tracer Bullet said:
Post your compile log
this really might help us figure out what the problem is. I kind of doubt that a messed up config would cause exporting failure.
but if the .map has nothing in it, how can he compile it to create a log?
Has he even tried to compile it yet?
Re: Nothing in .Map file Posted by Spartan on Tue Aug 24th 2004 at 7:57pm
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I already tried compiling it and I checked the log. Everything was fine except for the fact that there was no freaking map to compile!
Re: Nothing in .Map file Posted by fishy on Tue Aug 24th 2004 at 8:05pm
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off chance, maybe some of your files/folders are checked as read only? possibly being backed up from a cd?
Re: Nothing in .Map file Posted by Spartan on Tue Aug 24th 2004 at 8:34pm
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Like I said Half Life will work but not DoD(steam). Maybe the configurations are wrong?
Re: Nothing in .Map file Posted by Tracer Bullet on Tue Aug 24th 2004 at 9:23pm
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Spartan 34 said:
Compiling works but it does not generate a .BSP. Probably because there is nothing to compile in the .MAP file.
What do you mean by "compiling works"? If it doesn't generate a .bsp then neither vis nor rad would run.

I'm asking you to post your log because your statement doesn't make sense to me. also, have you looked at the size of the .map file as I suggested?

It still is not clear to me that you are really having a problem with exporting or if there is something else that makes it appear to be a problem with exporting. answering the question on file size would eliminate this obscurity, as would posting your compile log. I may simply be dense (quite likely) but I'd like to see it for myself just in case.

All that aside, there is absolutely no reason to bother configuring hammer to work with steam. You can map and compile as you always did and then just move the .bsp and whatever other resources you need to the proper steam folders. If you suspect that the configuration is the problem, try it this way and see if it changes anything.
Re: Nothing in .Map file Posted by Spartan on Tue Aug 24th 2004 at 9:48pm
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** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve\Steam

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\dod_thisisatest.map" "C:\Program Files\Valve\Steam\SteamApps\jamesmayes@comcast.net\day of defeat\dod\maps\dod_thisisatest.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\jamesmayes@comcast.net\day of defeat\dod\maps\dod_thisisatest"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE "C:\Program Files\Valve\Steam\SteamApps\jamesmayes@comcast.net\day of defeat\dod\maps\dod_thisisatest"
Entering C:\Program Files\Valve\Steam\SteamApps\jamesmayes@comcast.net\day of defeat\dod\maps\dod_thisisatest.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
90%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
90%... (0.05 seconds)

Using Wadfile: \program files\valve\steam\steamapps\jamesmayes@comcast.net\day of defeat\dod\textures\dod_caen.wad
  • Contains 0 used textures, 0.00 percent of map (112 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\jamesmayes@comcast.net\day of defeat\dod\textures\dod_charlie.wad
  • Contains 1 used texture, 33.33 percent of map (50 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\jamesmayes@comcast.net\day of defeat\dod\textures\dod_flugplatz.wad
  • Contains 2 used textures, 66.67 percent of map (111 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\jamesmayes@comcast.net\day of defeat\dod\textures\dod_donner.wad
  • Contains 0 used textures, 0.00 percent of map (117 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\jamesmayes@comcast.net\day of defeat\dod\textures\dod_jagd.wad
  • Contains 0 used textures, 0.00 percent of map (111 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\jamesmayes@comcast.net\day of defeat\dod\textures\dod_sturm.wad
  • Contains 0 used textures, 0.00 percent of map (60 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\jamesmayes@comcast.net\day of defeat\dod\textures\decals.wad
  • Contains 0 used textures, 0.00 percent of map (238 textures in wad)
Texture usage is at 0.09 mb (of 4.00 mb MAX)
0.05 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\jamesmayes@comcast.net\day of defeat\dod\maps\dod_thisisatest"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE "C:\Program Files\Valve\Steam\SteamApps\jamesmayes@comcast.net\day of defeat\dod\maps\dod_thisisatest"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Program Files\Valve\Steam\SteamApps\jamesmayes@comcast.prt'
0.00 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\jamesmayes@comcast.net\day of defeat\dod\maps\dod_thisisatest"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE "C:\Program Files\Valve\Steam\SteamApps\jamesmayes@comcast.net\day of defeat\dod\maps\dod_thisisatest"
6 portalleafs
8 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
50%... (0.00 seconds)
LeafThread:
50%... (0.00 seconds)
average leafs visible: 4
g_visdatasize:18 compressed from 6
0.00 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\jamesmayes@comcast.net\day of defeat\dod\maps\dod_thisisatest"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE "C:\Program Files\Valve\Steam\SteamApps\jamesmayes@comcast.net\day of defeat\dod\maps\dod_thisisatest"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\PROGRAM FILES\VALVE HAMMER EDITOR\TOOLS\lights.rad']
[1 texlights parsed from 'C:\PROGRAM FILES\VALVE HAMMER EDITOR\TOOLS\lights.rad']

54 faces
Create Patches : 368 base patches
0 opaque faces
19911 square feet [2867200.00 square inches]
1 direct lights

BuildFacelights:
20%...40%...50%...70%...90%... (0.38 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
50%... (0.00 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 0 transfers
Indices : 0 bytes
Indices : 0 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
FinalLightFace:
20%...40%...50%...70%...90%... (0.11 seconds)
1.10 seconds elapsed

It compiles but no BSP is generated in my Program FilesValve/Steam/SteamApps/useraccount/DayofDefeat/dod/maps folder
Re: Nothing in .Map file Posted by Spartan on Tue Aug 24th 2004 at 10:02pm
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I went ahead and changed it so that when the map compiles it places the .BSP into the Hammer maps folder. It worked a .BSP was generated and a MAP file was generated. I put the BSP in the right place and I was able to play it on Steam. I checked the MAP file but it was still empty.
Re: Nothing in .Map file Posted by G.Ballblue on Tue Aug 24th 2004 at 10:05pm
G.Ballblue
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Posted 2004-08-24 10:05pm
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Out of curiousity, are you actually moving your camera around in the map file? All cameras default to the center of the map you know...
Re: Nothing in .Map file Posted by Tracer Bullet on Tue Aug 24th 2004 at 10:35pm
Tracer Bullet
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Posted 2004-08-24 10:35pm
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So are you saying that everything works now, except that you cannot view the .map file?

I assume that log was from a very small map?
Re: Nothing in .Map file Posted by G.Ballblue on Tue Aug 24th 2004 at 10:40pm
G.Ballblue
1511 posts
Posted 2004-08-24 10:40pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
User posted image

ARGH@!!!!

User posted image

ARGH@!!!!

User posted image

ARGH@!!!!
Re: Nothing in .Map file Posted by Spartan on Tue Aug 24th 2004 at 10:52pm
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Posted 2004-08-24 10:52pm
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YES I AM MOVING MY CAMERA AROUND!!!!! PLEEEEEEZ DON'T ASK THESE STUPID QUESTIONS, AAAAAARGH!!!
Re: Nothing in .Map file Posted by Crono on Tue Aug 24th 2004 at 11:01pm
Crono
6628 posts
Posted 2004-08-24 11:01pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Spartan, many people have used the tutorial I wrote without any problems. Most problems occur from hammer conflicting with windows (Thus you can't call windows commands from hammer (i.e. taskkill).

Anyway, that tutorial is really old. I've got some other things working since then (such as being able to place your rmf anywhere, before for some reason, it just wouldn't be able to find it if it wasn't in the steamapps directory.)
Re: Nothing in .Map file Posted by ReNo on Tue Aug 24th 2004 at 11:39pm
ReNo
5457 posts
Posted 2004-08-24 11:39pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
What the hell was that post for Ballblue?!
Re: Nothing in .Map file Posted by wil5on on Wed Aug 25th 2004 at 12:04am
wil5on
1733 posts
Posted 2004-08-25 12:04am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
The sad thing is, that post was probably the most helpful one he made in the editing forum :razz: j/k
Re: Nothing in .Map file Posted by Spartan on Wed Aug 25th 2004 at 1:40am
Spartan
1204 posts
Posted 2004-08-25 1:40am
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
BlueBall. hehehe
Re: Nothing in .Map file Posted by G.Ballblue on Wed Aug 25th 2004 at 1:52am
G.Ballblue
1511 posts
Posted 2004-08-25 1:52am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Spartan 34 said:
BallBlue hehehe
Fixed. Smart guy :razz:
Re: Nothing in .Map file Posted by Biological Component on Wed Aug 25th 2004 at 2:22am
Posted 2004-08-25 2:22am
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
Ballblue, your avatar is wearing red. what's up with that, man?
Re: Nothing in .Map file Posted by G.Ballblue on Wed Aug 25th 2004 at 2:23am
G.Ballblue
1511 posts
Posted 2004-08-25 2:23am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Biological Component said:
Ballblue, your avatar is wearing red. what's up with that?
I have no texture editing skills :sad:

p.s. It's orange actually ^.^
Re: Nothing in .Map file Posted by Biological Component on Wed Aug 25th 2004 at 2:24am
Posted 2004-08-25 2:24am
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
...if you want it blue, i could do it for you in like, oh, say, 30 seconds...
Re: Nothing in .Map file Posted by G.Ballblue on Wed Aug 25th 2004 at 2:26am
G.Ballblue
1511 posts
Posted 2004-08-25 2:26am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
I'm fine. In fact, I think I'll give it ago right now... :biggrin:
Re: Nothing in .Map file Posted by Biological Component on Wed Aug 25th 2004 at 2:33am
Posted 2004-08-25 2:33am
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
User posted image

a proper blue ballblue

User posted image

[edit]another version, (without the color loss in the face)
Re: Nothing in .Map file Posted by G.Ballblue on Wed Aug 25th 2004 at 2:39am
G.Ballblue
1511 posts
Posted 2004-08-25 2:39am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
That sure beats the amount of time it would take me in wally... O.o

Very nice :biggrin:
Re: Nothing in .Map file Posted by Biological Component on Wed Aug 25th 2004 at 2:45am
Posted 2004-08-25 2:45am
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
User posted image User posted image

version 3 & 4

okayyy... ...back to .map files :smile:
Re: Nothing in .Map file Posted by G.Ballblue on Wed Aug 25th 2004 at 2:51am
G.Ballblue
1511 posts
Posted 2004-08-25 2:51am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Even better :biggrin: I might use one.

Uhh, I think we should give spartan his thread back :smile:

I'll still think they're great.
Re: Nothing in .Map file Posted by fraggard on Wed Aug 25th 2004 at 3:00am
fraggard
1110 posts
Posted 2004-08-25 3:00am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Spartan 34 said:
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\dod_thisisatest.map" "C:\Program Files\Valve\Steam\SteamApps\jamesmayes@comcast.net\day of defeat\dod\maps\dod_thisisatest.map"

[snip]

It compiles but no BSP is generated in my Program FilesValve/Steam/SteamApps/useraccount/DayofDefeat/dod/maps folder
First off, you seem to be compiling into one folder, and looking in another. Might be a typo, but worth mentioning.

Secondly, do a Windows search for your BSP, search everywhere, see if it's being generated at all.

Thirdly, you two, keep it to the PMs m'kay?