Team Snarkpit

Team Snarkpit

Re: Team Snarkpit Posted by Tracer Bullet on Sat Oct 2nd 2004 at 3:56am
Tracer Bullet
2271 posts
Posted 2004-10-02 3:56am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Agent Smith said:
Ok, I've done some rough calculations, and assuming we're going to play on the weekend, that being friday night/saturday/sunday, If the people in the US start playing at around 3pm on saturday (GMT -8.00), the people in Europe play at around 11pm on saturday (GMT), and the people in Australia play at around 9am on sunday (GMT +10.00), we should all be on at the same time. :biggrin:

I'm willing to get up at 9am on sunday to try this out. I don't know how this works for everyone else.
Allright, Saturday October 2nd, 23:00 GMT. Where? and what? DoD (please?)
Re: Team Snarkpit Posted by G.Ballblue on Sat Oct 2nd 2004 at 4:05am
G.Ballblue
1511 posts
Posted 2004-10-02 4:05am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Tracer Bullet said:
Agent Smith said:
Ok, I've done some rough calculations, and assuming we're going to play on the weekend, that being friday night/saturday/sunday, If the people in the US start playing at around 3pm on saturday (GMT -8.00), the people in Europe play at around 11pm on saturday (GMT), and the people in Australia play at around 9am on sunday (GMT +10.00), we should all be on at the same time. :biggrin:

I'm willing to get up at 9am on sunday to try this out. I don't know how this works for everyone else.
Allright, Saturday October 2nd, 23:00 GMT. Where? and what? DoD (please?)
Okay, I suppose here would be the most popular mods ever. Vote on them!

Condition Zero

Counter-Strike

Half-Life

DoD

CS: S (Maybe?)

Any votes? Any other mods?
Re: Team Snarkpit Posted by Tracer Bullet on Sat Oct 2nd 2004 at 4:58am
Tracer Bullet
2271 posts
Posted 2004-10-02 4:58am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
G.Ballblue said:
Tracer Bullet said:
Agent Smith said:
Ok, I've done some rough calculations, and assuming we're going to play on the weekend, that being friday night/saturday/sunday, If the people in the US start playing at around 3pm on saturday (GMT -8.00), the people in Europe play at around 11pm on saturday (GMT), and the people in Australia play at around 9am on sunday (GMT +10.00), we should all be on at the same time. :biggrin:

I'm willing to get up at 9am on sunday to try this out. I don't know how this works for everyone else.
Allright, Saturday October 2nd, 23:00 GMT. Where? and what? DoD (please?)
Okay, I suppose here would be the most popular mods ever. Vote on them!

Condition Zero

Counter-Strike

Half-Life

DoD

CS: S (Maybe?)

Any votes? Any other mods?
I think CS: S/CZ should be eliminated arbitraily, simply because many people don't even have them.

I vote DoD.
Re: Team Snarkpit Posted by Cassius on Sat Oct 2nd 2004 at 5:24am
Cassius
1989 posts
Posted 2004-10-02 5:24am
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CS
Re: Team Snarkpit Posted by G.Ballblue on Sat Oct 2nd 2004 at 5:33am
G.Ballblue
1511 posts
Posted 2004-10-02 5:33am
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CS
Re: Team Snarkpit Posted by Orpheus on Sat Oct 2nd 2004 at 5:35am
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Posted 2004-10-02 5:35am
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is there really anything other than HLDM :biggrin:

/me wonders if anything as good as OP4 will be released for HL2..??

yes, its a reminiscing sort of question, i do not really expect an answer :razz:

personally, i feel OP4 is the best, under-rated mod created for HL.
Re: Team Snarkpit Posted by Tracer Bullet on Sat Oct 2nd 2004 at 5:42am
Tracer Bullet
2271 posts
Posted 2004-10-02 5:42am
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I've never played Op4...
Re: Team Snarkpit Posted by Crono on Sat Oct 2nd 2004 at 5:44am
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In some ways OP4 is better then HL. But in other ways it isn't.
Re: Team Snarkpit Posted by Orpheus on Sat Oct 2nd 2004 at 5:47am
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Tracer Bullet said:
I've never played Op4...
then my friend, you have cheated yourself.. you should at least do the Single Player..

nothing, not even the guass can compare to munching some lame ass who is running away from you with the grapple :lol:

i think, the grapple will go down as all time great game weapons.. like the shrinker in duke, the glop gun in unreal,and the pulse rifle in doom 2
Re: Team Snarkpit Posted by Cassius on Sat Oct 2nd 2004 at 6:01am
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Posted 2004-10-02 6:01am
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Opposing Forces is underrated genius, except for the end of the SP campaign.
Re: Team Snarkpit Posted by Agent Smith on Sat Oct 2nd 2004 at 6:55am
Agent Smith
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Posted 2004-10-02 6:55am
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I'd vote for DOD or CS, either is fine by me. What we need to do is figure out which server we are playing on.

Opposing Force was a great single player game, I enjoyed it more than HL. The multiplayer was pretty good too. I think we all remember the heavy machine gun, something HL really lacked, as well as the alien zat type gun, if anyone watches StarGate they'll know what I mean.
Re: Team Snarkpit Posted by Forceflow on Sat Oct 2nd 2004 at 10:23am
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Posted 2004-10-02 10:23am
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CS
Re: Team Snarkpit Posted by Forceflow on Sat Oct 2nd 2004 at 10:24am
Forceflow
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Posted 2004-10-02 10:24am
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CS
and could we make the time like 22:30 GMT or something ? Some peeps
have to go to school on monday ... (22:30 GMT = 23:30 for me and ding)
Re: Team Snarkpit Posted by Gwil on Sat Oct 2nd 2004 at 11:12am
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im with Orph, HL2 really needs to churn out something of the calibre of
OP4DM/OP4CTF for its multiplayer rather than fobbing people off with
the populist counter strike series :razz:

and on the subject of OP4 weapons, the wrench rocked, as did the barnacle :biggrin: classic to eat someone in DM with that thing :smile:
Re: Team Snarkpit Posted by ReNo on Sat Oct 2nd 2004 at 2:08pm
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I don't mind which game provided I have it, any is fine by me. Chances
are I won't be there anyway so it would be unfair of me to vote.
Re: Team Snarkpit Posted by Tracer Bullet on Sat Oct 2nd 2004 at 2:38pm
Tracer Bullet
2271 posts
Posted 2004-10-02 2:38pm
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Okay, sounds like a unanimous vote for CS. Where?
Re: Team Snarkpit Posted by Agent Smith on Sat Oct 2nd 2004 at 10:54pm
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Posted 2004-10-02 10:54pm
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Does anyone have a server?
Re: Team Snarkpit Posted by Orpheus on Sat Oct 2nd 2004 at 11:18pm
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Agent Smith said:
Does anyone have a server?
kampy will... someday :heee:
Re: Team Snarkpit Posted by G.Ballblue on Sat Oct 2nd 2004 at 11:20pm
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Posted 2004-10-02 11:20pm
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You know we could just look for an empty server. Noone runs it, but it's always empty. And they're free, no rental times :biggrin:
Re: Team Snarkpit Posted by ZombieLoffe on Sat Oct 2nd 2004 at 11:23pm
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Posted 2004-10-02 11:23pm
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Hooo, I vote cs...
Re: Team Snarkpit Posted by ding on Sun Oct 3rd 2004 at 12:24am
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Dudes I want to get this list of players now. :biggrin:

Send a fe-mail to ding@bs-army.com with:

Name: ding (i.e.)
Timezone: GMT +1 (i.e.)

Thats it!
Re: Team Snarkpit Posted by Tracer Bullet on Sun Oct 3rd 2004 at 1:35am
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Posted 2004-10-03 1:35am
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Done.

I take it there was no game today, as no one ever posted a location? I was outside putting in fence posts all day.
Re: Team Snarkpit Posted by G.Ballblue on Sun Oct 3rd 2004 at 1:37am
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Posted 2004-10-03 1:37am
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Done as well. If there was a game, then I was busy reading Mostly Harmless.

:biggrin:
Re: Team Snarkpit Posted by Agent Smith on Sun Oct 3rd 2004 at 1:49am
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803 posts
Posted 2004-10-03 1:49am
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If there was a game, I was up way too early on a Sunday :biggrin: .

Oh, and also done.
Re: Team Snarkpit Posted by Dred_furst on Sun Oct 3rd 2004 at 10:41am
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455 posts
Posted 2004-10-03 10:41am
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I would be interested in a tfc squad or an ns squad, although im already in an sc one...
Re: Team Snarkpit Posted by OtZman on Sun Oct 3rd 2004 at 2:59pm
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done

waiting for broadband O_o
Re: Team Snarkpit Posted by Agent Smith on Mon Oct 4th 2004 at 1:53pm
Agent Smith
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Posted 2004-10-04 1:53pm
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Hey Ding, do you have a server in mind? I was thinking, due to the fact that we are spread across three major zones, thats really going to affect ping for some people, depending on where the server is. Now I don't know if you'll all agree, but maybe we could rotate the server between the zones, choosing a Europe server one time, then a US server, then an Australia server, so that everyone gets a chance to play with low lag at some point. I have no problem playing on UK/US servers, as I regularly do with 350+ ping, but this ought to even it up a bit.
Re: Team Snarkpit Posted by scary_jeff on Mon Oct 4th 2004 at 4:10pm
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Posted 2004-10-04 4:10pm
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I don't see why the atlantic adds so much to the ping times. Surely going a quater way round the world at the speed of light down a fibre optic cable only adds like... quick calculation ...32 miliseconds? So I should be able to play on a newyork server with a ping of about 80 max if I normally get a ping of 35 here?
Re: Team Snarkpit Posted by Orpheus on Mon Oct 4th 2004 at 4:12pm
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Posted 2004-10-04 4:12pm
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scary_jeff said:
I don't see why the atlantic adds so much to the ping times. Surely going a quater way round the world at the speed of light down a fibre optic cable only adds like... quick calculation ...32 miliseconds? So I should be able to play on a newyork server with a ping of about 80 max if I normally get a ping of 35 here?
whispers

both ways jeff

/runs
Re: Team Snarkpit Posted by scary_jeff on Mon Oct 4th 2004 at 4:21pm
scary_jeff
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Posted 2004-10-04 4:21pm
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That still doesn't allow for the ping you actually get; 350+ ? :sad:
Re: Team Snarkpit Posted by Orpheus on Mon Oct 4th 2004 at 4:25pm
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scary_jeff said:
That still doesn't allow for the ping you actually get; 350+ ? :sad:
yeah, it does, when you consider that the only confirmed fiber optics is in the water.. the rest is apt to be good old copper.. the bottlenecks at both ends may be enough to shoot the pings through the roof..

i am not sure, but at least around here, fiber optics is more rare than copper..
Re: Team Snarkpit Posted by scary_jeff on Mon Oct 4th 2004 at 4:34pm
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Posted 2004-10-04 4:34pm
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The signal travels at the same speed through copper. I guess the main carriers are optimised for bandwidth and not latency... damned lazy carriers!
Re: Team Snarkpit Posted by Orpheus on Mon Oct 4th 2004 at 4:39pm
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scary_jeff said:
The signal travels at the same speed through copper. I guess the main carriers are optimised for bandwidth and not latency... damned lazy carriers!
/me supposes you are right, if copper was as good as optics, why would they be spending millions to replace all the old wires.. its got to be capacity, not speeds thats driving the idea.

my fields of experience, do not encompass fiber optics, so i am only guessing.
Re: Team Snarkpit Posted by Tracer Bullet on Mon Oct 4th 2004 at 4:41pm
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Posted 2004-10-04 4:41pm
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Yep, you get higher bandwidth with fiber-optics. Plus I bet another reason for the switch is that there is less possibility of interference with the signal. Probably takes less energy to run too.
Re: Team Snarkpit Posted by 7dk2h4md720ih on Mon Oct 4th 2004 at 5:56pm
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Posted 2004-10-04 5:56pm
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http://www.rccfiber.com/publications/design%20guide/design.htm

Some information on copper vs fiber optics.
Re: Team Snarkpit Posted by Dred_furst on Mon Oct 4th 2004 at 6:01pm
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Posted 2004-10-04 6:01pm
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you get around 10gb/s on fibre optics, yet they rip you off on the prices due to the fact you need an exact length and you cant re-wire the plugs on the ends, plus if you cut it, it can go right through your skin without any pain.
Re: Team Snarkpit Posted by Crono on Mon Oct 4th 2004 at 6:05pm
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I read about some information connection the ARMY was working on and it supposedly transferred information instantaneously, or so it appeared. They used vibrating atoms and pulled the electron far away from the nucleus, and then they vibrated the nucleus and that made the electrons vibrate simultaneously however far away. Now, keep in mind I read this. I even asked my physics instructor and he was like "What are you talking about??", but if I talk to instructors savvy on string theory they say "Sure, why not?". So, I'm really asking, what the s**t? It makes sense to me if the ideas of quantum physics work in this setting, but they could bulls**tting everyone.

Oh and, I'd love to have a Fiber Optic connection ... oh man, go light.
Re: Team Snarkpit Posted by Tracer Bullet on Mon Oct 4th 2004 at 7:11pm
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Posted 2004-10-04 7:11pm
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What you are describing sounds like a special case of entanglement. Two particles can be "entangled" so that their spin states (and every other property I think) are always identical. If you change one, then you instantaneously change the other however far away they are from each other. Unfortunately no information can be conveyed. You cannot know what the state of either particle is unless you make an observation, and any observation changes the state of the particle. For example, imagine that you and I each had one of an entangled pair of particles. I could change the state of mine however I want, and yours would change to match, but you would have no way of measuring the change. Whenever you make a measurement you cause the superposition of states to collapse into one, but you can't know what the state was before you made your observation. hence you cannot detect a change in state and no information can be conveyed. <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>

In short, it is impossible to send information faster-than-light according to relativity and quantum mechanics (unless you have wormhole). If anyone ever figures out a way to do so, it won't simply be a cool technology, it will mean the utter collapse of 100 years of physical theory.
Re: Team Snarkpit Posted by scary_jeff on Mon Oct 4th 2004 at 7:34pm
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Posted 2004-10-04 7:34pm
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I thought that's half of the theory for quantum computing? Using entanglement to transfer information instantaneously? In addition, I thought you can only have two types of spin, so if you measure it, and measuring it changes it, you know it's now the other one? I don't see how they could have already done this if there is no way to make a measurement that would tell you it had happened?

They rip you off because they put in a huge fibre infrastructure, at great cost, and the system is at nowhere near the designed capacity. Good for the future, bad for the telcos that put the fibre in.
Re: Team Snarkpit Posted by Tracer Bullet on Mon Oct 4th 2004 at 7:49pm
Tracer Bullet
2271 posts
Posted 2004-10-04 7:49pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I don't know anything about quantum computing, that said however, you are misunderstanding me because I didn't explain it adequately.

Even if you are talking about something like spin, which is either up or down, it still doesn't work. There is infinite uncertainty in the state of the particle before you make a measurement, and you cannot conclude that what you observed is different form it's previous state. Although your observation does cause the superposition to collapse, there is no way to predict which state it will collapse into. if you could do that the uncertainty would be meaningless. The history of the particle has no effect on the future outcome. It's like flipping a coin. While it is spinning in the air there is a great deal of uncertainty which side is up. as soon as you catch it to find out, this "superposition" collapses into one of two states, but just because it was tails last time does not imply that it will be heads this time. Over a long series of measurements you'd be right: it lands tails just as often as it lands heads, but that has no bearing on the outcome of an individual toss.

I think you are right that quantum computing relies on entanglement in some way, but I think the difference is that somehow the observation step is removed. I would also venture to guess that there is some quirk of the process that limits everything to light-speed.
Re: Team Snarkpit Posted by scary_jeff on Mon Oct 4th 2004 at 7:54pm
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Ah that makes much more sense. You should come and replace some of my university lecturers :smile:

From what one of my lecturers said, the main part of quantum computing is (very basically, I couldn't explain it properly) splitting processing into a number of tasks that can be sent off to an unlimited number of parallel 'dimensions', where the tasks are processed, and the results sent back. It sounds made up but there is a lot of money going into it from what my lecturer said. And he is one of the non-crap lecturers who actually knows his stuff.

I only wish I could explain it as well as you can explain the entanglement thing!
Re: Team Snarkpit Posted by Orpheus on Mon Oct 4th 2004 at 7:58pm
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*as the topic just advanced beyond most of the pit memberbase*
Re: Team Snarkpit Posted by G.Ballblue on Mon Oct 4th 2004 at 8:00pm
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<TABLE cellSpacing=2 cellPadding=2 width="95%" align=center bgColor=black>
<TBODY>
<TR>
<TD style="FONT-SIZE: 11px; COLOR: gold">? posted by Orpheus</TD></TR>
<TR>
<TD bgColor=#151515>
*as the topic just advanced beyond most of the pit memberbase*

</TD></TR></TBODY></TABLE>Not even :razz: Alot of the stuff they're talking about is much more easily explained in Mostly Harmless :biggrin:
Re: Team Snarkpit Posted by Dred_furst on Mon Oct 4th 2004 at 8:07pm
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well, another good example is one with a cat in a box. you put a cat in a box with a vial of cyanide. the box is locked and sealed, and nothing can be measured of it. also the cat can breathe so you can flaw this. also the cat will stay alive for an infinite amount of time if it doesnt stand on the vial of cyanide.

Once we seal the box, we dont know whether the cat is alive or dead. So we say it has two superpositions. one where the cat is alive, and one where the cat is dead. It is both alive and dead.

When we open the box with the cat in, we see if the cat is alive or dead. So the Superposition collapses.
Re: Team Snarkpit Posted by Orpheus on Mon Oct 4th 2004 at 8:07pm
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blue, you are not endearing yourself upon me by rubbing my nose in my lack of comprehension :biggrin:
Re: Team Snarkpit Posted by Dred_furst on Mon Oct 4th 2004 at 8:11pm
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This is also explained excellently in the final chapter of "the code book" by Simon Singh (I hope i spelled his name right, also thats reffereing to quantum computing.)
Re: Team Snarkpit Posted by G.Ballblue on Mon Oct 4th 2004 at 8:37pm
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Orpheus said:
blue, you are not endearing yourself upon me by rubbing my nose in my lack of comprehension :biggrin:
It's a joke man :razz:
Re: Team Snarkpit Posted by Orpheus on Mon Oct 4th 2004 at 8:40pm
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G.Ballblue said:
It's a joke man :razz:
ok then, but.. you have alienated a large percentage of this community, you cannot blame me when i misunderstand a joke.. i have learned the hard way that a smiley can be used as a weapon, its not always a sigh of joking..

sorry then, my bad.
Re: Team Snarkpit Posted by Tracer Bullet on Mon Oct 4th 2004 at 8:46pm
Tracer Bullet
2271 posts
Posted 2004-10-04 8:46pm
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Jef - I'm glad I could explain it clearly. :smile: I'm not always that sucessfull.
Dred_furst said:
well, another good example is one with a cat in a box. you put a cat in a box with a vial of cyanide. the box is locked and sealed, and nothing can be measured of it. also the cat can breathe so you can flaw this. also the cat will stay alive for an infinite amount of time if it doesnt stand on the vial of cyanide.

Once we seal the box, we dont know whether the cat is alive or dead. So we say it has two superpositions. one where the cat is alive, and one where the cat is dead. It is both alive and dead.

When we open the box with the cat in, we see if the cat is alive or dead. So the Superposition collapses.
Yes, good old Schordinger...The quantum physics book that was used at my university has a living cat on the cover and a dead cat on the back. Brilliant cover art, but I've never felt that that was a thought experiment very conducive to comprehension. It seems more designed to confuse than to clarify.
Re: Team Snarkpit Posted by Dred_furst on Mon Oct 4th 2004 at 8:50pm
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Posted 2004-10-04 8:50pm
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? posted by G.Ballblue

It's a joke man

ok then, but.. you have alienated a large percentage of this community, you cannot blame me when i misunderstand a joke.. i have learned the hard way that a smiley can be used as a weapon, its not always a sigh of joking..

sorry then, my bad.
ITS NOT BLUE :o