Re: a surprise for the community
Posted by KungFuSquirrel on
Sat Nov 27th 2004 at 2:48pm
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Occupation: Game Design, LightBox Interactive
Location: Austin TX
No, not DoD:Source. DoD, like CS, is completely independent of the Half-Life/Half-Life 2 setting. It's in WW2. HL2 is set in a sci-fi near future.
Wolfenstein Enemy Territory was originally designed by Splash Damage as an add-on for RtCW. It was 'cancelled' and then released publicly as a stand-alone MP game that has become one of the most popular online. A comparable MP mode for HL2 would be rebels/freedom fighters vs. Combine on the streets of City 17, in the coastal regions, and anywhere else imaginable in the HL2 universe. Though if TF2 were done this way, it would seem better suited to an expansion than a retail product. shrug
Re: a surprise for the community
Posted by Forceflow on
Sun Nov 28th 2004 at 9:39am
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Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
I think the "surprise" is the release of DoD:Source. It's already on
the games list, you know. Or it could be that big mappack for CS:S.
Which would suck.
Re: a surprise for the community
Posted by pepper on
Sun Nov 28th 2004 at 10:19am
Posted
2004-11-28 10:19am
pepper
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that would be nice, im going to buy the ce soon so il be able to play
dod:s as soon as i got it. although its not lightly there going to
release it yet.
Re: a surprise for the community
Posted by Orpheus on
Sun Nov 28th 2004 at 11:05am
Posted
2004-11-28 11:05am
Orpheus
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truth be told, i have completely lost interest at this point. i am still exactly where i was when i started, i just met alyx. between all these Xmas comps and real life things, i haven't had any time to drum up a lot of interest.
perhaps after the holidays.
hell, after i installed the editor, i didn't even set it up yet.
finding out that it shipped with no DM took all the wind out of my sails. :sad:
Re: a surprise for the community
Posted by ReNo on
Sun Nov 28th 2004 at 11:11am
Posted
2004-11-28 11:11am
ReNo
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I'm inclined to agree with you mate - had there been a DM mode out of
the box, I'd certainly have been playing and editing a whole lot more.
As it stands, I've worn through the novelty of CS:S, and Halo 2 has
grabbed away. I found HL2 an excellent single player game, but I think
a good DM mode would have inspired me to map far more.
Re: a surprise for the community
Posted by Agent Smith on
Sun Nov 28th 2004 at 12:36pm
Posted
2004-11-28 12:36pm
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Location: NSW, Australia
Not to mention a fully working, bug free SDK. I sure as s**t would be doing a tonne of mapping right now if they'd released something that worked most of the time and was actually finished. Especially if you could "officially" map for games other than CS: Source.
Re: a surprise for the community
Posted by Agent Smith on
Sun Nov 28th 2004 at 11:30pm
Posted
2004-11-28 11:30pm
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I know that Kage, I was saying it would have been nice to have released a fully working SDK in the first place, rather than release something that only half works some of the time, frustrating most people.
Re: a surprise for the community
Posted by Yak_Fighter on
Mon Nov 29th 2004 at 1:23am
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Dec 30th 2001
Occupation: College Student/Slacker
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Coming in late to rain on everybody's parade by saying there won't be a HL2DM released by Valve. They've stated it before, and if they could have made it in 3 weeks then why didn't they do it during HL2's development time? Tis a shame really.
Re: a surprise for the community
Posted by KungFuSquirrel on
Mon Nov 29th 2004 at 3:50am
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Aug 22nd 2001
Occupation: Game Design, LightBox Interactive
Location: Austin TX
I highly doubt Valve would have waited to start anything they were going to release this soon until after HL2 was gold/released. They've got the staff to keep multiple projects running; there's no telling what they've been working on or for how long (though we do have a better idea with them than with most companies).