My old paroxysm map Colony was near completion, but was plagued with loads of problems such as hitting engine limits and whatnot. I could probably of fixed it all up and released it, but it was more work than it was worth, especially considering I was really pissed off with how half of it turned out. Some really nice parts I was pleased with were brought down by some nasty and boring bog-standard stuff.
So I decided to scrap the map, salvage the nice parts of PX_Colony, and create a new, more coherent level mixing new areas with the old parts. Hopefully this will result in a nicer map with a reasonably short development time.
If the PX guys don't object, I may release a certain portion of this map modified for HLDM, as I see some potential. This will come at a later date however, for now it is for Paroxysm.
For those who don't know, PX is a co-op sci-fi mod, in which the players take on the role of a military group called the ARU who take care of alien infestations. More info can be found on their website...
http://www.planethalflife.com/paroxysm
Anyway, below are the first screenshots of px_selfless...
First up, an in progress shot of the entrance mine. Not decided if it will actually be underground or above ground yet, just need to wait and see. Don't think I can afford to polies to make a roof though, so I'm guessing outside. I'm not very happy with this at the moment, I may well scrap it and change it somehow. It looks great in hammer but s**t in game, perhaps its the lighting.
A control room, which will probably be somewhat better equipped when I find some nicer computer things.
The central corridor, linking up the two locker rooms and two control rooms (one of each for both of the two mines).
Next up is a shot of one of the locker rooms, one of my favourite parts of the old px_colony. Somewhat different now, for better or worse.
The glass lift, something I was particularly fond of in colony, has been shifted over to a new home. I think its surroundings in these corridors suit it much better than the old ones.
And thats all for now. Any feedback on the style of the map would be greatly appreciated, as the sooner I have these suggestions the better I can implement them into the overall design. I'll release an alpha version in a few days probably.