A Map in Progress

A Map in Progress

Re: A Map in Progress Posted by G4MER on Tue Oct 21st 2003 at 5:26am
G4MER
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Posted 2003-10-21 5:26am
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Hey Snarks,

This is a map in progress, its no where near done yet, and I know its bare and plain so far. Its a map for CS, but can be compiled for other HL MOD games as well.

Moneys Map

The Link is to my forums, If you want the images posted here let me know.. I can do that too.

($)

P.S. Please let me know your thoughts..
Re: A Map in Progress Posted by G4MER on Tue Oct 21st 2003 at 5:32am
G4MER
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Posted 2003-10-21 5:32am
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User posted image

User posted image

User posted imagehttp://thepryde.com/images/balcony.jpg

User posted image

User posted image

User posted image

User posted imagehttp://thepryde.com/images/cavern.jpg

I know how you all hate to have to look at another site to get an idea of what I am doing or look at images.. so I was nice and posted them here for you.

Some areas are not complete and llike some rock walls are not all decked out and look flat or blocky.. We also have to add the crates, or boxes, or other nifty hide behind things.

Please give me any ideas or thoughts..

($)
Re: A Map in Progress Posted by Sinner_D on Tue Oct 21st 2003 at 8:25am
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Posted 2003-10-21 8:25am
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looks pretty good sofar...make sure you make that fence with ivy between the center and balcony a func_illusionary, with clip brushes :wink: GL
Re: A Map in Progress Posted by Gollum on Tue Oct 21st 2003 at 8:33am
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Posted 2003-10-21 8:33am
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Looks good. But I've never seen a waterfall that has more water at the bottom than at the top. They tend to get thinner if anything.
Re: A Map in Progress Posted by Hornpipe2 on Tue Oct 21st 2003 at 3:56pm
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Posted 2003-10-21 3:56pm
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Compile please
Re: A Map in Progress Posted by KoRnFlakes on Tue Oct 21st 2003 at 3:58pm
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Posted 2003-10-21 3:58pm
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the images take too long to load tbh :/ - what I saw was good though.
Re: A Map in Progress Posted by beer hunter on Tue Oct 21st 2003 at 7:23pm
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Posted 2003-10-21 7:23pm
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Brushwork looks a bit chunky in some places like the hand railing in screens 1+3. Light yellow stones on the floor in screen 2 don't match the other textures too well.

Could do with a different tex for the roof underside (if thats what it is) in screen 2.

Other than that, looks ok for early stuff.
Re: A Map in Progress Posted by G4MER on Tue Oct 21st 2003 at 8:12pm
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Posted 2003-10-21 8:12pm
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Here is that yellow stair area looking up from the market to the first image in the series. The door way in image 2 can be seen here as well. Maybe that will help give a better look into how it fits?

User posted image

If you need to see anything else, let me know, as soon as I get the draw bridge and some other features done, Ill post them for you.

($)
Re: A Map in Progress Posted by 7dk2h4md720ih on Tue Oct 21st 2003 at 9:40pm
7dk2h4md720ih
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Posted 2003-10-21 9:40pm
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"Try xat.com for a program that'll 'optimize' your image size for faster downloading."

Be easy on me, i'm on 46k :smile:

The map looks good. The tiles on the roof end too abruptly, you should put a trim under them. :smile:
Re: A Map in Progress Posted by beer hunter on Tue Oct 21st 2003 at 11:02pm
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Posted 2003-10-21 11:02pm
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Ummm, yeah, the screenies need compressing, thought it was my crud connection but just noticed each one is 190+kb
Re: A Map in Progress Posted by Gorbachev on Tue Oct 21st 2003 at 11:30pm
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Remember to align the textures together, the last picture with the arched walkway shows up because the wall in the foreground isn't fluid.
Re: A Map in Progress Posted by Campaignjunkie on Wed Oct 22nd 2003 at 1:28am
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Shows some great promise. Reminds me a lot of the city streets in Thief 1/2, which is always a great thing. If you manage to get some dark, moody spotlighting in it'll look fantastic. Also, with the cavern, it looks kind of undefined; try mixing up textures or pieces of architecture/rockwork to break it up a bit.
Re: A Map in Progress Posted by G4MER on Wed Oct 22nd 2003 at 1:34am
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Posted 2003-10-22 1:34am
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Just downloaded the new XAT program, im gonna redo the images with that, and then re-upload them.. I hope it fixes the file size.

($)
Re: A Map in Progress Posted by Orpheus on Wed Oct 22nd 2003 at 11:47am
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Posted 2003-10-22 11:47am
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Gollum said:
Looks good. But I've never seen a waterfall that has more water at the bottom than at the top. They tend to get thinner if anything.
funny, i have only seen the exact opposite :confused:
MoneyShot said:
Just downloaded the new XAT program, im gonna redo the images with that, and then re-upload them.. I hope it fixes the file size.

($)
an image of the size you posted should never exceed 40 k, if it has, something went terribly wrong..

User posted image
Re: A Map in Progress Posted by Kapten Ljusdal on Wed Oct 22nd 2003 at 3:34pm
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Posted 2003-10-22 3:34pm
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The first thing i noticed about that last pic, Moneyshot, was that the texture wasnt alligned. But if that area is gonna be pitch dark i guess noone will notice
Re: A Map in Progress Posted by OtZman on Wed Oct 22nd 2003 at 3:55pm
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Gollum said:
Looks good. But I've never seen a waterfall that has more water at the bottom than at the top. They tend to get thinner if anything.
I have to kinda agree with Gollum about the waterfall. It looks a little funny. Anyway your map looks promising. :wink:
Re: A Map in Progress Posted by mazemaster on Wed Oct 22nd 2003 at 7:07pm
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If the waterfall is hitting the rocks on its way down then it tends to spread out, but if it is straight through the air the water sticks together and tends to converge. There are, or course examples that contradict this in both cases.
Re: A Map in Progress Posted by Orpheus on Wed Oct 22nd 2003 at 7:17pm
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Posted 2003-10-22 7:17pm
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mazemaster said:
If the waterfall is hitting the rocks on its way down then it tends to spread out, but if it is straight through the air the water sticks together and tends to converge. There are, or course examples that contradict this in both cases.
yeah, what he said :smile:

waterfallshttp://www.google.com/search?hl=en&ie=UTF-8&oe=UTF-8&q=waterfall.jpg
Re: A Map in Progress Posted by G4MER on Wed Oct 22nd 2003 at 8:00pm
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Posted 2003-10-22 8:00pm
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Well the water fall was made from pictures of other water falls, and when it is moving it looks right, your seeing a static image.

As for the texture in the last room, that is because it has not been worked on yet. That will be the market, and I have tents and what not going in there as well as colums on the wall.

That image was sent to show the contrast and how the yellow stone can look like it belongs, as well as give you a better idea of the hall ties in with the upper and lower room.

Thanks so far, its great to hear your comments, and advice.. keep them coming. :biggrin:

($)
Re: A Map in Progress Posted by Myrk- on Wed Oct 22nd 2003 at 10:54pm
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Posted 2003-10-22 10:54pm
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OtZman said:
Gollum said:
Looks good. But I've never seen a waterfall that has more water at the bottom than at the top. They tend to get thinner if anything.
I have to kinda agree with Gollum about the waterfall. It looks a little funny. Anyway your map looks promising. :wink:
Gollum I cannot believe you say that, your at Oxford and you make a foo of yourself!

The particles space out as they fall 'cus of resistance from wind and hitting each other, therefore waterfalls get larger, though more seethrough as they go down...
Re: A Map in Progress Posted by 7dk2h4md720ih on Wed Oct 22nd 2003 at 11:10pm
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Posted 2003-10-22 11:10pm
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"you're"

Touche :wink:
Re: A Map in Progress Posted by Gollum on Thu Oct 23rd 2003 at 7:07am
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Posted 2003-10-23 7:07am
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Jeez, I'm not trying to write a thesis about waterfalls :rolleyes: Idiot :razz:

I'm just saying that, all other things being equal, a column of water that falls straight (and with little air resistance) will tend to narrow (probably as a result of cohesion).

Of course if there's a lot of wind (or maybe it falls a very long way) it will be spread out. If it hits a load of rocks on the way, it might be spread out.

Still, the top of Money's waterfall looks very thin and the bottom looks very thick. You have to ask, "Where did all the water come from?".
Re: A Map in Progress Posted by Tracer Bullet on Thu Oct 23rd 2003 at 9:05am
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Posted 2003-10-23 9:05am
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Myrk- said:
OtZman said:
Gollum said:
Looks good. But I've never seen a waterfall that has more water at the bottom than at the top. They tend to get thinner if anything.
I have to kinda agree with Gollum about the waterfall. It looks a little funny. Anyway your map looks promising. :wink:
Gollum I cannot believe you say that, your at Oxford and you make a foo of yourself!

The particles space out as they fall 'cus of resistance from wind and hitting each other, therefore waterfalls get larger, though more seethrough as they go down...
Erm... how many water falls have you actualy seen? being that I live very near to the columbia river gorge, I have quite a bit of experience in that area.

it really depends on the size of the waterfall. in the case of a HL waterfall, there isn't much breakup of the water column. waterfalls such as that tend to look narower at the bottom because of surface tension drawing the water in on itself into a more cylindrical shape.

on the other hand, large watefalls in which the water is completly churned white on the way down tend to cover more area at the bottom due to the reasons you stated.

therefore IMO waterfalls in HL look better if they narow at the bottom regaurdless of size, because it doesn't draw as much attention to the fact that the water remains coherent.

Good lord! that was a almost a dissertation on waterfalls wasn't it :lol:
Re: A Map in Progress Posted by G4MER on Thu Oct 23rd 2003 at 9:11am
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Posted 2003-10-23 9:11am
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Should I yank the waterfall, compile it and send it out to you for a better view?

I will talk this over with my partner and see what she thinks.. I am sure we can make it better..

Thanks for the imput..

($)
Re: A Map in Progress Posted by Gollum on Thu Oct 23rd 2003 at 9:23am
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Posted 2003-10-23 9:23am
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Don't fret about it too much - we tend to get stuck on a detail sometimes at the Pit. Use your own judgement - if you think it's right, leave it. If our input has raised doubts, try changing it.
Re: A Map in Progress Posted by Cash Car Star on Thu Oct 23rd 2003 at 9:32am
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when the water falls over a waterfalls, like all other things, it will accelerate due to gravity. So, if you took all the water that pases over a waterfall, and found where the bottomost point is and take the point of the falls itself and call that the topmost point, the distance between them will be some number x in inches because metrics suck. Ok, that volume will fall, and over the next second, the water that was at the first topmost point will now be at the original bottommost point. Due to acceleration, the bottom has fallen faster, and has fallen some distance larger than x. Thus, the volume of water is stretched so that it will appear thinner as it heads down towards the bottom.

The only reason it may appear thicker is if the spray spreads out from the waterfall, which is not wholly unusual, but will result in a much less dense mass of water. Due to HL1's terrible rendering properties of water, you'll never get that to look right, however.
Re: A Map in Progress Posted by Gollum on Thu Oct 23rd 2003 at 9:38am
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Posted 2003-10-23 9:38am
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Cash Car Star said:
Due to HL1's terrible rendering properties of water, you'll never get that to look right, however.
:imwithstupid: And, given we're concerned with making a map here rather than discussing waterfalls, that is what matters.
Re: A Map in Progress Posted by Leperous on Thu Oct 23rd 2003 at 11:15am
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Cash Car Star said:
the distance between them will be some number x in inches because metrics suck.
Don't you just hate all that base-10 unitisation? :razz: Inches, pounds, Farenheit and all those other units you use are such gash (although coming from someone who knows their weight in 'stone'...)
Re: A Map in Progress Posted by beer hunter on Thu Oct 23rd 2003 at 5:24pm
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LOL, reminds me of that NASA project (Mars maybe ?)where one of the engineers screwed up the metric/imperial conversion and wasted a probe, heh.

I wouldn't get too hung up on the waterfall, those are in-editor shots with weird perspective, flat lighting etc. will look much different in-game.
Re: A Map in Progress Posted by Tracer Bullet on Thu Oct 23rd 2003 at 6:08pm
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:lol:

Yah, NASA assumed that Lockheed was useing newtons of thrust in the design specs, when really, they were useing pounds!

The result? the probe had several times more thrust than the NASA mission planners thougt, and they crashed it right into mars.
Re: A Map in Progress Posted by beer hunter on Thu Oct 23rd 2003 at 11:01pm
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crash and burn baby, crash and burn :rofl:
Re: A Map in Progress Posted by Reign on Tue Nov 4th 2003 at 2:34am
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so does all this chatter mean yall like the map concept or not? from what I am reading the waterfall is a big confusion but I like it so I will leave it as it is. The underground cavern area will now become a tomb I am almost finished with the scull wall..hehe. I think it kinda funny how the map has changed as I become more experienced with mapping I am having alot of fun with it and I can't wait to unveil it...

Reign
Re: A Map in Progress Posted by G4MER on Tue Nov 4th 2003 at 8:35am
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My wife is working on this map, and she has hundreds of these triangles to make the rock walls look right.. now will this make the r_speeds shoot though the roof?

($)
Re: A Map in Progress Posted by Adam Hawkins on Tue Nov 4th 2003 at 9:12am
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100 triangles would = at least 100 extra on your r_speeds. Triangles can be very useful for rockwork but you don't need to use as many as you might think to make a nice looking rockface. You could probably use a quarter of the amount and still have a decent looking rockface as part of its successfullness is the texture that you use too :smile:
Re: A Map in Progress Posted by Gollum on Tue Nov 4th 2003 at 9:31am
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Best way to test it is to compile the map and check the r_speeds. Compile regularly so you can see how much new architecture adds to the wpolies.
Re: A Map in Progress Posted by Reign on Wed Nov 5th 2003 at 9:38am
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hehe very good advise..wish I had thought about it before...now there is so many holes and leaks and no sky..and and and and..

anyway..

I'm still working on it to make it perfect..
Re: A Map in Progress Posted by beer hunter on Thu Nov 6th 2003 at 6:55pm
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so does all this chatter mean yall like the map concept or not? from what I am reading the waterfall is a big confusion but I like it so I will leave it
The concept is ok, the tough part is putting it all together :smile:

Good call on the waterfall, leave it in for now as its easy enough to modify/take out later if it doesn't fit in.
Re: A Map in Progress Posted by Myrk- on Fri Nov 7th 2003 at 3:19am
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The screenshots don't work....
Re: A Map in Progress Posted by G4MER on Fri Nov 7th 2003 at 4:29am
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Posted 2003-11-07 4:29am
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They will again soon enough.. The place they were hosted was taken down.

I am going to upload them to my PIT and re-link them.

We also have a new web page going up.. we're still waiting for it to activate, that we will be hosting our maps and other work.

Does anyone here know PhP, Id like to set up a PhP web page.. never used it so I am unsure I know what to do.

($)