I need help with maths :(

I need help with maths :(

Re: I need help with maths :( Posted by wil5on on Sun Oct 2nd 2005 at 1:00am
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I'm sure theres plenty of people here who have done this sort of stuff before... this question has me stumped like no other before it.

Find a matrix P that orthogonally diagonalises
a b 0
b a 0
0 0 1

The fact theres variables in there makes it hard... Any help at all would be appreciated.
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Re: I need help with maths :( Posted by FatStrings on Sun Oct 2nd 2005 at 1:43am
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wow

ive done matrices but nothing that complicated

sorry
Re: I need help with maths :( Posted by BlisTer on Sun Oct 2nd 2005 at 1:49am
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few years ago :smile: could it be:

1/(a?-b?)*

a.....-b.....0

-b....a......0

0......0...a?-b?

there's nothing complicated about variables, just take them with you in your calculations
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Re: I need help with maths :( Posted by Foxpup on Sun Oct 2nd 2005 at 1:56am
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I know a fair bit about matrix algebra, but orthogonally diagonalises? I'll have to ask my teacher about that. Must be like hyperbolic sine or one of those other weird things that has no real purpose.
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Re: I need help with maths :( Posted by Crono on Sun Oct 2nd 2005 at 2:05am
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Linear Algebra ... been awhile ... grabs book

Well, If that matrix is matrix A and the diagonalize matrix is P, then:

P^-1 AP = P^T AP is diagonal. That's just a way to check.

So, these are the steps:

1) Find a basis for each eigenspace of A

2) Apply the Gram-Schmidt process to each of these bases to obtain an orthonormal basis for each eigenspace.

3) Form the matrix P whose columns are the basis vectors constructed in step 2; this maitrx orthogonally diagonalizes A.

At to the solution for your problem ... I'm not going to calculate it out right now ... it's pretty heafty, unless there's a trick I'm not seeing (could be an identity).

The answer to the det(lambda * I - A) problem should look something like: (lambda - 1)((lambda - a)<sup>2</sup> - b). You get the eiganvalues from that (don't use my solution, unless you calculate it and find it to be correct), use those values to find basis for the eiganspaces.

Then apply Gram-Schmidt process to {u1, u2} to get the orthonotmal eigenvectors. v1, v2, and vn are the columns for matrix P.

Look through your book and it should tell you exactly how to calculate it all, the rest of it relies on your ability to simplify :smile:

BlisTer, that's incorrect, since: P^T AP isn't diagonal.

See:

| a(a<sup>2</sup>-b<sup>2</sup>) -b(a<sup>2</sup>-b<sup>2</sup>) 0 |
| -b(a<sup>2</sup>-b<sup>2</sup>) a(a<sup>2</sup>-b<sup>2</sup>) 0 |
| 0..............0.(a<sup>2</sup>-b<sup>2</sup>)<sup>2</sup>)|

Anyway. I put up how to solve it ... not sure if your book covers it well though.
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Re: I need help with maths :( Posted by BlisTer on Sun Oct 2nd 2005 at 2:14am
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idd.

i thought it was a mindteaser and that we were just looking for A^(-1)
since, when multiplied with A that creates a diagonal, orthogonal
matrix (the unity matrix).

all starts coming back to me, but i'm not gonna look it up, i think Crono states it correctly.
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Re: I need help with maths :( Posted by wil5on on Sun Oct 2nd 2005 at 2:30am
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Crono is right... the problem is, it shouldnt be hefty. The only way I know is with eigenspaces, but to do that with these variables would be messy. Theres a trick to this somewhere, I'm sure.
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Re: I need help with maths :( Posted by mazemaster on Sun Oct 2nd 2005 at 6:54am
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<pedantic>Its det(A-lambda*I), not (lambda*I-A) since you are looking for solutions v to:
A*v = lambda*v, so:
A*v = lambda*I*v, subtracting:
A*v - lambda*I*v = 0, collecting:
(A - lambda*I)v = 0, assuming v is not the zero vector:
det(A - lambda*I) = 0
</pedantic>

Oh also hyperbolic sine is awesome.
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Re: I need help with maths :( Posted by ReNo on Sun Oct 2nd 2005 at 11:38am
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And thought my maths was complicated :biggrin: We just started on eigenvalues
and eigenvectors, but eigenspaces are entirely alien to me :smile: God I
hate maths...
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Re: I need help with maths :( Posted by MisterBister on Sun Oct 2nd 2005 at 11:50am
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And thought my maths was complicated :biggrin: We just started on eigenvalues
and eigenvectors, but eigenspaces are entirely alien to me :smile: God I
hate maths...
Yeah i must say that i thought the same.

Ive just started with complex numbers, and its quite f**ked up =P.
Re: I need help with maths :( Posted by wil5on on Sun Oct 2nd 2005 at 11:55am
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When you find an eigenvector, its not just one vector, there are a bunch of solutions to the equation. An eigenspace is the space containing all eigenvectors for that eigenvalue. Not as scary as it sounds :smile: I'm in first year, I cant see why they wouldnt teach you this stuff until 4th, particularly in a field like computer games. Yeah... and complex numbers are pretty weird, but not really all that difficult. Relatively speaking.

I cant find anyone else who can do this question... I have less than 2 days until the assignments due, if I find out how to do it I'll post it here :biggrin:
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Re: I need help with maths :( Posted by ReNo on Sun Oct 2nd 2005 at 12:05pm
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Mostly because my course sucks balls :biggrin: I'd also say that my maths
lecturers are our most competent, though one is a little too humourless
and patronising to the less capable in our class. Oh sad, sad truth.
Going by my mates in other universities around the UK, degrees in
computer science these days seem to boil down to courses in how to
program in java. Oh I'm not bitter and cynical...
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Re: I need help with maths :( Posted by Andrei on Sun Oct 2nd 2005 at 1:34pm
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God I
hate maths...
Ditto. I've never actually found any use for more than 90% of the complicated math we learn(ed) in school.

And they all yelled at me that I need math for making games and for flying. WELL GUESS AGAIN! :evilgrin:
Re: I need help with maths :( Posted by Myrk- on Sun Oct 2nd 2005 at 7:09pm
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I did A level maths and what you guys are talking about seems like jibberish to me!
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Re: I need help with maths :( Posted by Crono on Sun Oct 2nd 2005 at 7:55pm
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Yeah, Linear Algebra is a 300 level course here. And Orthogonal stuff isn't covered until Chapter 7 ...

As for saying it isn't used: HA HA HA. Yes, yes it is. You'll use it in graphics programming ... a lot. Not orthogonal crap, maybe, but, linear algebra as a whole: yes. That's the only reason they'd be teaching it to you now ... as for your problem ... again ...

lambda = a and 1 ... a, since it's lambda is squared, has two eiganvectors from one eiganspace ... and 1 has one eiganvector ... making up your answer. This was the only thing I had trouble with in my class actually, since it isn't really ... um ... explained how to get from eiganvalues to eiganvectors. I could look up some stuff.

You have to start with the eiganvalues ... a and 1
Use an arbritrary vector, x:

| x1 |
| x2 |
| x3 |

Take the matrix lambda * I - A found earlier and input lambda = a ... the matrix equals 0 as in
| a-a  -b    0  | | x1 |   | 0 |
| -b   a-a   0  | | x2 | = | 0 |
|  0    0   a-1 | | x3 |   | 0 |
This yeilds a relation.

-bx2 = 0
-bx1 = 0
a-1x3 = 0

You find the x's, they are related, find them as arbitrary values (s, t, -s ... whatever)

Then, you get the vector, by seperating and simplifying (this is just an example)

Let's say you got values, -s, t, and s, SO
| -s |   | -s |   | 0 |     | -1 |     | 0 |
|  t | = |  0 | + | t | = s |  0 | + t | 1 |
|  s |   |  s |   | 0 |     |  1 |     | 0 |
And there's two vectors ... get it? You do that for the eiganvalues, find all possibilities (there will be three total) and that's the orthogonal matrix P ...

I hope that font works and lines everything up ... otherwise that might be confusing.
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Re: I need help with maths :( Posted by Madedog on Sun Oct 2nd 2005 at 8:41pm
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Damn! All I know about higher maths is the 3D space... damn... I can
code opengl and all but matrixes... are new to me :biggrin: I never needed
them... I mean like... it is real easy to place vectors in 3D space you
know... but can anyone explain me the practical use of matrixeS?
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Re: I need help with maths :( Posted by mazemaster on Sun Oct 2nd 2005 at 9:38pm
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if I find out how to do it I'll post it here :biggrin:
Crono has explained to you how to do this... twice. Other than the fact that he's solving for the eigenvalues in a bizarre way that I'm not entirely convinced works, the procedure he describes is exactly correct for orthagonally diagonalizing a matrix.
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Re: I need help with maths :( Posted by Crono on Sun Oct 2nd 2005 at 10:29pm
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It's how my book goes about it, actually. It seems to work, there's just a bit of guess work, but it's doable. The procedure works ... I probably didn't explain it well enough though ...

Madedog, matricies and matrix math comes in when conceptualizing ... how do you think OpenGL was written? It does the work for you.

It's kind of like dot product, I was like, "Wow, I'm glad I'll never have to use that again" ... wrong. It's heavily used in shaders.
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Re: I need help with maths :( Posted by wil5on on Mon Oct 3rd 2005 at 12:03am
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Thanks Crono, your second post there cleared things up. I'll try out what you did. I was a bit reluctant to actually work out the eigenvalues because it looked like the variables would make it messy :/

Maths is the most useful thing you can learn.
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Re: I need help with maths :( Posted by Crono on Mon Oct 3rd 2005 at 1:37am
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Not a problem, it actually took awhile for me to find a proper example in my book that showed how to get from eiganvalues to eiganspaces (lambda * x)/vectors. But, I remember this a little better now. It just seems you've got a funky matrix to deal with. If it had some better values it'd be a five minute type deal. It's doable though.

Anyway, doesn't your book cover this? Seriously. I'd be really surprised if your instructor would give you a problem like this if it wasn't explained well.
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Re: I need help with maths :( Posted by mazemaster on Mon Oct 3rd 2005 at 2:54am
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So heres the standard (in my experience) way to solve for eigenvalues and eigenvectors:
The meaning of eigenvectors and eigenvalues:

The definition of an eigenvalue eigenvector pair for a given matrix is that when you hit the eigenvector with the matrix, you get the same thing when you multiply the vector by the eigenvalue.
This is written like so:
matrix*eigenvector = eigenvalue*eigenvector, or
A*v_eig = lambda*v_eig.

Basically when you take any vector 'v_initial' and "hit it" with a matrix 'A',
ie: A*v_initial = v_final,
the vector 'v_initial' is transformed into a new vector 'v_final'. Depending on the matrix, this transformation can be a reflection about a line, a rotation, a scaling, combinations of those things, etc...

Geometrically eigenvectors are just a special case where the vector is only scaled - no rotations, reflections, etc. You hit v_eig with A, and you get out v_eig multiplied by a scaling factor.
Ok, so now onto actually solving for eigenvalues and eigenvectors (witout the guesswork):
Finding Eigenvalues:

We start with the basic definition for eigenvectors and eigenvalues:
A*v_eig = lambda*v_eig

We want to somehow solve for lambda from that. So first we might try subtracting lambda*v_eig from both sides of the equation.
A*v_eig - lambda*v_eig = 0_vector

Here we get mildly excited since we notice that both of the terms have a v_eig in them. It would be super-nice if we could factor out that v_eig from both terms. Unfortunately we can't factor it as (A-lambda)*v_eig, since you can't subtract a scalar (lambda) from a matrix (A).

The trick is to remember that if you hit any vector with the Identity matrix, you get back the origiona vector. Using this fact, we can write the equation as:
A*v_eig - lambda*(I*v_eig) = 0_vector, or
A*v_eig - (lambda*I)*v_eig = 0_vector

This we can factor, and we get
(A - lambda*I)*v_eig = 0_vector

Now we have a matrix hitting a vector, and we get out the zero vector. If you recall from matrix multiplication and determinant properties, this can happen in 2 cases:
1: v_eig is the zero vector (not very interesting), or
2: the determinant of (A - lambda*I) is zero.

The 2nd case is interesting because it gives us a nice equation that we can use to solve for lambda:
det(A-lambda*I) = 0

All you have to do is calculate that determinant, set it equal to zero, and solve for lambda. You will likely notice that the equation you get will have multiple "roots" ie: you will be able to write it as
(lambda - x0)(lambda - x1) (...) = 0.

These multiple solutions (lambda_1 = x1, lambda_2 = x2, ..., lambda_n = xn) are all valid and each one will correspond to an eigenvector.

Ok, now on to finding those eigenvectors that they correspond to:
Finding eigenvectors given their eigenvalues.

Once you have the eigenvalues, you can just plug them into the equation:
(A-lambda*I)*v_eig = 0

But thats just a system of linear equations you can solve by row-reduction. So all you have to do is do row-reduction on the matrix (A-lambda*I), and you will get out the components of the eigenvector.
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Re: I need help with maths :( Posted by Crono on Mon Oct 3rd 2005 at 2:58am
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Maze ... that's exactly the method I described. Pay more attention :razz:
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Re: I need help with maths :( Posted by mazemaster on Mon Oct 3rd 2005 at 3:02am
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You were doing lambda*I - A, not A - lambda*I
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Re: I need help with maths :( Posted by Crono on Mon Oct 3rd 2005 at 4:02am
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That's the only difference though, saying the guess and check stuff didn't make sense then.

Can someone explain why it's that way in my book and in the class I had ... and other books, then? I'm sure both give the answer you need. Actually ... yeah, they are both right. When I did it you end up with negative numbers throughout the matrix, wonder which is preferred ... since they're both right. However ... if you do it the way I did it there'd be no re-arranging once you get ready to factor ... if you need to rearrange for personal reasons anyway.
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Re: I need help with maths :( Posted by wil5on on Mon Oct 3rd 2005 at 4:50am
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OK, I've done it. Heres how I did it (pretty similar to whats been posted here already):

Find eigenvalues, solve for det(lambda*I - A) = 0 (if you do A-lambda*I, it will work out the same, detA = det(-A)). This got a bit tricky, I used the quadratic formula to solve. Then eigenvectors, I did almost exactly what crono did. G-S from that to get ON bases, and put them into a matrix.

The answer is: P=
0 1/sqrt(2) 1/sqrt(2)
0 -1/sqrt(2) 1/sqrt(2)
1 0 0

Thanks for the help guys. I was thinking there must be a trick to this... apparently not.
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Re: I need help with maths :( Posted by Nickelplate on Mon Oct 3rd 2005 at 4:54am
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So, uhm... Why's there letters in your math problem?
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Re: I need help with maths :( Posted by Crono on Mon Oct 3rd 2005 at 6:14am
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Because letters are harder to deal with than numbers. Since when you deal with numbers they usually cancel ... a lot.

Wil5on! I forgot to mention to use the quadratic formula, sorry. That's right, because using lambda = a only gave you one value, right? Which is the 001 vector. The quadratic formula would give the other two ... yeah ... I think that's it.

Anyway, nice. You solved it: yay. Now, cross it back to make sure it's correct.
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Re: I need help with maths :( Posted by habboi on Mon Oct 3rd 2005 at 3:53pm
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Jesus this is serious maths! I'm poor with maths and the best i'm learning is Algebra and nth term hehe!
Re: I need help with maths :( Posted by rival on Mon Oct 3rd 2005 at 5:59pm
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ha! we just finished triginometry! it was pretty easy actually, just a lot of cosine, tangent and sine ratios. i would have to say maths is one of my strong points but 'linear algebra'? im a little curious maybe ill look into a little more.
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Re: I need help with maths :( Posted by Crono on Tue Oct 4th 2005 at 1:12am
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It comes after Calculus (Like geometric series stuff). Or ... depending on how far you go in Calculus ... in the middle. It's up there with group and number theory ... bleh.

Actually, if I recall, chapter three in my book is Calculus 4 at my school ... it all starts blending and bleeding together once you get high enough.

Oh and if you're wondering, trigonometry is pre-calculus. Actually, quite literally, I haven't seen a class called "trigonometry" in a long time.
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Re: I need help with maths :( Posted by FatStrings on Tue Oct 4th 2005 at 1:44am
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lol

im still in college al and anal math

of course im only a junior in highschool
Re: I need help with maths :( Posted by Windows 98 on Tue Oct 4th 2005 at 1:47am
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Dude, there are seniors in my class, which happens to be like a
freshmen course (im a freshman, stop laughin, i know you guys are)

^_^, I just got onto matrices today, maybe I could help with a quick look through my book.
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Re: I need help with maths :( Posted by wil5on on Tue Oct 4th 2005 at 9:46am
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Here we do linear algebra and calculus simultaneously. Usually calculus is the hard part... differential equations, limits and stuff. Trig, at this level, is part of calculus.
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Re: I need help with maths :( Posted by BlisTer on Tue Oct 4th 2005 at 12:55pm
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wil5on said:
Here we do linear algebra and calculus simultaneously. Usually calculus is the hard part... differential equations, limits and stuff. Trig, at this level, is part of calculus.
we got all the algebra in the first year along with general calculus, statistics and numerical maths. differential equations in the second year. Those were all complemented with the applied courses for engineering. Numerical modelling was in my 4th year.
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Re: I need help with maths :( Posted by Crono on Wed Oct 5th 2005 at 12:39am
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Crazy. Linear Algebra here is like Post-Calculus 3 ... or something as such. However, It makes sense to learn Lin. Algebra last ... since with it differential equations become nonsense. For the most part anyway.

I Guess they only teach you what you need to know then. Not here ... it's like, "Hmm ... go learn everything then come back" it really sucks, because not only do you not remember it all, but it becomes harder to conceptualize. Until you get farther along that is.
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Re: I need help with maths :( Posted by FatStrings on Wed Oct 5th 2005 at 2:35am
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Dude, there are seniors in my class, which happens to be like a
freshmen course (im a freshman, stop laughin, i know you guys are)

^_^, I just got onto matrices today, maybe I could help with a quick look through my book.
yeah its been like that for me since then too

what level of math are you in