Quake 4

Quake 4

Re: Quake 4 Posted by Naklajat on Mon Oct 24th 2005 at 6:07pm
Naklajat
1137 posts
Posted 2005-10-24 6:07pm
Naklajat
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1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
<div style="text-align: left;">Has anyone here gotten this game yet? It
was released in the states on the 18th. I got it on friday, and I must
say its a very well put together game. I was afraid it was going to be
like Doom 3, but it really feels like Quake, intense fast action. I
haven't gotten too far in it yet as I was away all weekend, but from
what I've played it is very intense and fun, kudos to Raven. Also,
being person who makes maps I couldn't help but look at all the pretty
architecture, which there is plenty of. This game is freakin beautiful,
it shows off the capabilities of the Doom3 engine much better than Doom
3 did.

On the mapping side, you just type 'editor' in the console to get to
the level editor, which I think is a form of Radiant (could be wrong
though.) There are also in-game editors for stuff like light, sound and
special effects. All in all its a pretty nifty SDK.

Edit:

Whoopseh, didn't see the "recently played" topic...

</div>

o

Re: Quake 4 Posted by Madedog on Mon Oct 24th 2005 at 6:26pm
Madedog
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Posted 2005-10-24 6:26pm
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Yes, I have it. It does feel just like a doom3 expansion pack. Actually
just as doom3 but only couple of extra levels. Bad game (n)
HL2 tutorials 'n' stuff: http://madedog.pri.ee
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Re: Quake 4 Posted by OtZman on Mon Oct 24th 2005 at 6:42pm
OtZman
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Posted 2005-10-24 6:42pm
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I've played it and beaten it. Must say I enjoyed it quite a bit too. Good game imo.
What the Snarkpitters listen to!
Re: Quake 4 Posted by Myrk- on Mon Oct 24th 2005 at 8:13pm
Myrk-
2299 posts
Posted 2005-10-24 8:13pm
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When I saw it I thought- MUST HAVE

When I turned it over to see the back- looked ok, but very much like Doom 3

When I saw the price- I told Raven to shuv it up thier asses! ?37?! All other games are ?34... Damn them.
-[Better to be Honest than Kind]-
Re: Quake 4 Posted by xconspirisist on Mon Oct 24th 2005 at 8:19pm
xconspirisist
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Posted 2005-10-24 8:19pm
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I will buy the game regardless of any review. Shame it's so heavy on the system, but quake 3 was just too good. I'll buy it in anticipation of it living up to its prequal.
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Re: Quake 4 Posted by Naklajat on Mon Oct 24th 2005 at 8:47pm
Naklajat
1137 posts
Posted 2005-10-24 8:47pm
Naklajat
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I mostly like the single player, but I've read that its fairly short.
The multiplayer is pretty fun too though, I just got done getting owned
in the new tourney mode. I liked Quake 3, and the multiplayer in this
is pretty much the same. Quake 4 is more of a sequel to Quake 2 than
Quake 3, Q3 didn't have much to do with anything. The game looks
somewhat like Doom 3, but the levels aren't as dark and the models are
a little better. Lip syncing, while still not great, is a lot better
than Doom 3. More importantly it doesn't play like Doom 3, there are no
zombies, most enemies shoot at you, and no 'trapped' items where you
pick it up and more monsters come. Quake 4 is a lot more fast paced
action, where Doom 3 was more survival horror. Its definitely
recognizable as Quake to me. There also aren't many areas where you
need a flashlight, but when you do you have one attached to your
assault rifle and pistol.

The editor isn't working for me anymore though :sad:

As for the difference in price, you might have been looking at the
special DVD edition, which has Quake 2 and two mission packs for it,
and costs $10 more in the US.

o

Re: Quake 4 Posted by omegaslayer on Mon Oct 24th 2005 at 9:17pm
omegaslayer
2481 posts
Posted 2005-10-24 9:17pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
I was wondering when this thread would show up!!! I have no screen shots because I can't read .tga. Anyways:

Yes I picked up the game, and im telling you this is NO doom 3 at all.
The gameplay is entirely different (though the graphics are the same),
the AI has improved deramatically (EG: its no shoot shot gun and strafe
into the next hallway like Doom 3 was), the attacker cordinate and
flank you and such.

This game your actually utilizing all of your weapons (all are the same
from Q3 multiplayer, only better looking, and have clips - in the
single player) - instead of JUST using the shot gun in Doom 3.

Level design is superb, much more dynamic this time than the linearness
that doom 3 had to it. PLUS one our own from the snarkpit designed the
levels, Andrew Weldon (aka: KungFuSquirrel), though which ones he
designed I dont know.

Multiplayer picks up the pace, they removed clips, and increased
running speed, very Quake 3 esque. With their per-poly-hit-detection it
makes the game more challenging, because there are nor more hit boxes.
Multiplayer maps wern't its strong point, they made a few coppies of Q3
maps that are fine, but other than that it leaves a lot for us mappers
to do (and a chance for me to learn the Q3 radiant editor).

The editor works just fine for me (Bring down the console - Ctrl+Alt+~
  • , and type "editor", and it will bring you to it, just make sure
steam is OFF, for some reason it conflicts with it.

In short your really missing out if you DON'T get this game, *glares at myrk Play it and you will thank yourself.
Posting And You
Re: Quake 4 Posted by Yak_Fighter on Mon Oct 24th 2005 at 11:56pm
Yak_Fighter
1832 posts
Posted 2005-10-24 11:56pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Quake4 sucks and I am holding this man hostage until I get my 50 bucks back:

User posted image

Where to begin...

Yes this game is better than Doom3, but really, what isn't?

The level design was awful. Every interior section is cramped as hell and follows the typical box room, door, box room, door, hallway, door design from D3. This is probably a consequence of using the D3 engine, which begs the question: Why use it if thats all you can do with it? There's no variation in the basic map designs and I'll be damned if I can recall a time when there was significant vertical axis combat outside of the outdoor areas. And holy s**t, the outdoor areas... it's comical that an engine as 'powerful' as the D3 engine can't manage to create an outdoor section with a fraction of the detail of the interior sections. Seriously, the outdoor areas could have been ripped from Half-Life they are so blocky and undetailed, and I'm sorry but 2d skyboxes don't cut it anymore.

The AI is dumb as dirt and presents no challenge at all. The only enemies that had an inkling of 'intelligence' were the orange suit guys, and that consisted of hiding behind a box and taking potshots every once in a while. The problem is they don't run from that spot if I shoot a grenade there, and every once in a while they will face the wrong direction and just stand there. Often if they charge at you or you charge at them they won't fire and just die. They don't flank, they don't use grenades, they don't cover for each other. I'd guess that these guys are given 'hints' ala HL2 as to where to stand and cover, but it's nowhere near as flexible or correctly implimented.

The friendly squad guys were cool enough, and I liked my squad enough to feel bad if they bit the dust. However, teammates like these were better done in OpFor where they actually were useful and awesome to fight alongside. Sure, the Q4 guys could kick some ass, but its not very hard to do when they can kill big badguys in like 2 shots and are invincible. Yes, they are invincible. Any time in the second half of the game when you are with a teammate you can just let them do all the fighting with no consequence to yourself, which kinda removes any challenge or any feelings of 'I gotta keep my guys alive and if they die its cause I dropped the ball.'

There were some awesome parts such as the pod ride and other things I won't spoil, but for every awesome part there was an embarassingly bad part like the hovertank sections and the rail shooter sections. And seriously, the hovertank section was probably the worst thing I have played in ages.

The game isn't hard either, I died more from getting caught on details while backpedalling or from my own splash damage from rockets and grenades than I did from monsters.

The multiplayer is pretty much identical to Q3's which is not my cup of tea but I'm sure others like it. I'm already bored by it though and I'm sick and tired of sticky lag and other funky things that I haven't experienced since I was using a 26kbs AOL connection while playing HLDM back in 1999.

I've beaten the game already and frankly I doubt I'll ever play it again, so it will be gathering dust next to Doom3 as another game that I'll never touch.
Every time something happens that gives me additional cause to hate humanity I add another room to my Half-Life level.
Re: Quake 4 Posted by mazemaster on Tue Oct 25th 2005 at 12:19am
mazemaster
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Posted 2005-10-25 12:19am
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Kinda sad considering how great Quake and Quake 2 were. I still pull those out from time to time.

Once I get a comp to play it I'll probably pick up Q4, but from what you say it doesn't sound that good.
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Re: Quake 4 Posted by Captain P on Tue Oct 25th 2005 at 1:11am
Captain P
1370 posts
Posted 2005-10-25 1:11am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Is there a demo around? I'd like to see some of Q4 though I'm not
really in for buying it. Just to see what I'll miss - or not miss.
Create-ivity - a game development blog
Re: Quake 4 Posted by Kage_Prototype on Tue Oct 25th 2005 at 1:38am
Kage_Prototype
1248 posts
Posted 2005-10-25 1:38am
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
I posted my thoughts a couple days back in the recently played thread, so I'll just c+p...

I jut played Quake 4 for a few minutes, and here's my initial impression...

I kinda like it, but I can't help but think my opinion of it is
kinda skewed after playing FEAR. In that game, the combat was
incredibly tense, unpredictable and exciting, and in Quake 4 the combat
amounts to little more than running through corridors and shooting
things that run at you. There's no real reason to crouch behind cover,
no leaning around corners...it all feels very tactless for a game that
puts focus on teams fighting other teams.

It's that very lack of tactical gameplay that makes the whole
team-orientated aspect of the game seem very one-dimensional...the only
reason you need team mates is because you can't kill all the enemies on
screen by yourself; there's no reason to fall back on team mates
besides extra firepower, so you can mow down wave after wave of enemy
grunt that occasionally side steps and runs at you. Sure, thre are
medics, but I didn't feel the need to take advantage of them. It's just
kinda boring. After seeing what FEAR could do with squad AI, it all
felt very deflated and one dimensional in Q4. It doesn't seem as
repetitive as Doom 3's combat system, but it certianly lacks the
tension and excitment D3 created sometimes.

Sure it's loud and pretty, but it doesn't have the same emotional bond
Doom 3 created (which, like it or loathe it, had a great immersive
atmosphere); the combination of silly music, over the top explosions,
mindless enemies and all the ripping off of Aliens (as well as the
stereotypical baddass marine types...must all commander-types
have that same voice? must the black guy always swear? must the
non-caucasian marines have a RREEEALLYY strong accent?) really
distanced me from what was going on around me; I just didn't care, and
had little reason to continue playing other than to see the next good
looking set piece.

So, get it because it's loud and pretty; that's about all I can say at
this point. Everything else bored me somewhat. Perhaps things pick up
later on, but this is what I think so far (I'm still early in the
game); not the best first impressions.
I Ain't Gettin' On No Plane, Foo'
Re: Quake 4 Posted by keved on Tue Oct 25th 2005 at 8:38am
keved
252 posts
Posted 2005-10-25 8:38am
keved
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Yak_Fighter said:
And seriously, the hovertank section was probably the worst thing I have played in ages.
I played through that bit yesterday actually and I thought that myself. The big red spiders kill outright with one missile, yet no other enemies can barely even scratch you.

Additionally, I don't like the way all the enemies do the Doom3 trick of vapourising when they die; I've been playing for several hours and I still don't even know what the enemies look like. Some have red pants, others are all in black and there are a few more variants, yet beyond that I don't know the details since by the time I reach downed enemies they've already vapourised.

Seems like a lot of people are putting the boot into Quake 4, but hey, after Quakes 1 & 2 the bar is high and we expect to be impressed.
Re: Quake 4 Posted by half-dude on Tue Oct 25th 2005 at 8:13pm
half-dude
580 posts
Posted 2005-10-25 8:13pm
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
Well I like it, some one will make a mod to turn the vaporizing off like they did with doom3. The only problem is that in Doom3 the monsters that died in doors kept the doors opening and closing. BUT I noticed that monsters in doors in Quake 4 got crushed so that may not be a problem.
Yes I spell bad, but remimber Mighty are the stupid.

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Re: Quake 4 Posted by KungFuSquirrel on Tue Oct 25th 2005 at 9:19pm
KungFuSquirrel
751 posts
Posted 2005-10-25 9:19pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Kinda sad considering how great Quake and Quake 2 were. I still pull those out from time to time.

Once I get a comp to play it I'll probably pick up Q4, but from what you say it doesn't sound that good.
Well, before you completely write us off on one person's opinion, remember that this was his reason for buying the game in the first place:
I might buy Q4 just so that I can say I have played the game when I really stick it to people. Although I do like my money and wasting 50 bucks on a game that I know will be a typical Raven mediocre snoozefest doesn't seem too appealing, especially when I can buy a real game like AoE3 or Civ4.
No one will ever please everyone with a game, especially a franchise sequel, but anyone going into a game with that outlook is wasting their time and money because no amount of quality could possibly make up for the terrible expectations already existing. Hell, Yak, you let us off easy - that was far more positive than I expected it would be! :razz:
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Re: Quake 4 Posted by Yak_Fighter on Tue Oct 25th 2005 at 11:04pm
Yak_Fighter
1832 posts
Posted 2005-10-25 11:04pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
And you get the last laugh since you have my money anyway!! :cry:

:wink:
Every time something happens that gives me additional cause to hate humanity I add another room to my Half-Life level.
Re: Quake 4 Posted by omegaslayer on Wed Oct 26th 2005 at 1:23am
omegaslayer
2481 posts
Posted 2005-10-26 1:23am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Good Job Andrew (you and the team) - I liked the game :smile:
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Re: Quake 4 Posted by OtZman on Wed Oct 26th 2005 at 1:52am
OtZman
1890 posts
Posted 2005-10-26 1:52am
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Good Job Andrew (you and the team) - I liked the game :smile:
Congrats to your first shipped title!
What the Snarkpitters listen to!
Re: Quake 4 Posted by Naklajat on Wed Oct 26th 2005 at 4:30am
Naklajat
1137 posts
Posted 2005-10-26 4:30am
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
Indeed, congrats and good job to you and everyone else who worked on
the game. :smile: I have thoroughly enjoyed it so far. Did you do any of the
mapping for the Nexus? I really like the way that place looks.

I just realized what your avatar is KFS, very nifty. I had been wondering what it was for a while.

o

Re: Quake 4 Posted by gimpinthesink on Wed Nov 2nd 2005 at 1:11am
gimpinthesink
662 posts
Posted 2005-11-02 1:11am
662 posts 176 snarkmarks Registered: Apr 21st 2002 Occupation: student Location: Forest Town, Notts
I finished it earlyer today having not been able to play it since
Friday shakes fist damn college. I really enjoyed it havent had the
chance to have a good game on multiplayer yet though as Guild wars has
all my time there atm but I did enjoy the little game I had.

Only one slight problem with it as far as I can see at the min and
thats not enough people were playing online as most of the servers in
the list were empty.
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